Hello!
Today I come to ask you to give your opinion on a point on Umbra's development. Before I ask, I need to clarify one thing I already did on this thread: There is a game-designing document being created for this in case it becomes a game. Now, with that said, I want your opinion on the following:
In the game version of this project, an enemy is introduced to drive home a plot point: The Bogeyman. The Bogeyman is a creature who manifests as its prey's worst fears, intending to weaken them to consume them easily. This enemy will appear to three characters in the story, one of them being Alucard. Alucard's greatest fear is of turning into a complete vampire. Therefore, the Bogeyman appears as Alucard himself -- but fully vampirized, and in a scene evoking Alucard's own psyche.
During the development of this enemy, I proposed an idea, and my partner proposed another. Then we proposed counterpoints to these ideas, and came to disagreement. The two ideas are the following:
1. The Bogeyman manifests to Alucard as Alucard himself in full vampire mode. The arena changes to the village where Alucard's mother was killed. The village is burning, in reference to the first and only time Alucard succumbed to his vampiric urges, mentioned on the Radio Drama to happen in the same place. Nothing else is present but the burning village, Alucard and his own vampire persona.
2. The Bogeyman manifests to Alucard as Alucard himself in full vampire mode. The arena changes to the village where Alucard's mother was killed, referencing her sacrifice and last words. Also a reference to SotN, where the Succubus tries tempting Alucard. Alucard witnesses his full-vampire persona slaughtering the villagers that killed his mother while her corpse overlooks the carnage like a grim harbinger, thus not only succumbing to his dark side but also denying his mother's dying wishes and attacking humans out of vengeance and hatred.
The counterpoints are the following:
Counterpoint to idea 2 and defense of idea 1:
Idea 1 is better. Adding the burning village doesn't detract from the players' unfamiliarness to the lore since the same village from SotN's "Nightmare" is present, still linking them with the familiar symbolic representation of the village on his mind. Fans familiar with the Radio Drama get an extra fan service for recognizing the scene, while fans unfamiliar with it lose nothing -- it's the same village with the same symbolic significance after all. It's important to set this appearance of the village apart from it's previous appearance in SotN for novelty, but still link it to important events on Alucard's life. He lived one when his mother died, and another when his vampiric side was exposed, thus the choice for the second, "burning" version of the village is favored, as the first version is already present on the canon. Keeps the symbolism, gets a new visual. Also important of note is that this scene is referencing a past event ("see what can happen?"), not evoking it ("look what you did!") -- thus why Magnus the Inccubus is not present.
Counterpoint to idea 1 and defense of idea 2:
Idea 2 suffices without requiring the radio drama, due to the key elements of Alucard's entire moral compass being explained in SotN--he lives by the final wishes of his mother, and strives to do good by humanity and not fall to his darker side and become what his father is. By expanding further on Alucard's fear--which stems in no small part from his unshakeable dedication to Lisa's last words--and having his Bogeyman not only show what he could become, but the ultimate extreme of what he could become by also discarding the foundation and source of the very moral code he lives by.
In addition, it must be considered that there will be many potential players who know nothing of the radio drama, and while a reference only understood by some isn't inherently bad, relying on such a source provides a context which those unaware players will not have, and thus the scene involving Magnus would lose some portion of its impact.
Thirdly, the Bogeyman provides purely hypothetical worst-fear/worst-case scenarios for each character it appears to; therefore, having it manifest as a confirmed canonical scene (the village-burning from the radio drama), the Bogeyman is doing something different for Alucard than it does for the others, when there is no inherent reason or importance from a writing perspective for it to change its presented methods for the sake of an inside reference.
The other two characters will simply see hypotheticals of their deepest subconscious fears realized and confronting them, but Alucard would simply be reminded of something that actually already happened. Alucard going vampire and burning the village may be a realization of his worst fear, but that scenario could, of course, always be made worse--one small village does not compare to the other millions and millions Alucard could slaughter and feed from if he chose such a path. Therefore, expanding on the themes that made the radio drama scene effective and having the Bogeyman manifest as a complete and utter refusal of everything Alucard stands for (his mother and her dying wishes to do well by humanity even if they show no gratitude) is a step up in realizing Alucard's deepest fear. Simply being reminded of something he already lives with and fighting another knockoff Doppleganger would be a picnic for him, since it can't show him anything he's not already confronted before. But a version of himself which abandons Lisa's manifesto is something he has yet to confront--Alucard is so steadfast in his loyalty to her ideals that such a scenario likely seems unthinkable, and thereby would have an actual impact on him beyond simply being reminded of that really embarrassing and unpleasant thing he did a long time ago.
I will not say who proposed what idea or counterpoint for a reason: You might end up biased. I'm not looking to be appeased, but to choose between two ideas which there is no agreement. The points and counterpoints here are written by its creators in their own words as to not incur on misrepresentation.
I'm also not telling who my development partner is for the same reason as before: Turning this into a game is not a 100% certainty and I don't want people expecting a burden from a person who would be doing this out of free will.
So, that's it. Please give your opinions.