Here it is in full. due to popular demand (and Crisis yelling at me)
Part 1
Good , before the turn of events , I would like to shed some light on the development of this game ... Working with Mercury Steam and I would like to tell anonymously so people do not know , the frustrations and information everyday from here. This is dedicated to all that we have left the skin in the development of this game, but especially those that have precipitated us into the mess that is Lords of Shadows 2 . - Kojima had little or nothing to do with the development of the first game , set a seal , visited the studio, we signed things and that's it ... no one thinks otherwise . Of course in the second half less. - The vast majority of this team is aware that the game we've done is a real shit, I wanted to reach out and the soles of shoes of the first delivery. Nobody seem strange if the reviews nor the average marks obtained . - The weight of the guilt should charge who should carry, Enric Alvarez . It is certainly the person who has achieved dent the development of this game based on their personal criteria jumping over programmers, designers and art. Despite the good image in front of the press, creative "visionary" in the style of David Cage and Molyneaux , this guy has serious problems. It is a mean and haughty person, from the " success Lords of Shadows 1" your ego has grown to the edge of being able to say hello when you meet him in the hallway.
Part 2 Distrust of their own workers is full . People in this business usually find out things before us by the press by our own company ... unfortunate . And no corporate culture, zero ... a handful of people working blind and at the mercy of the vagaries of an alleged visionary. - The internal structure is archaic , based on the old partners Scrapland times . For people to get an idea , the engine with its many shortcomings, this uniquely developed by two people , one of them a member of the company and confidence Enric pattern . Access to new programmers is impossible to renew core ... things are still done 10 years ago . - Many of the founders of the company are department heads, people with zero mentalities regarding the direction and delegation of responsibilities. In most cases, the bloke developers know more than their bosses. This structure helps the general stagnation of development , proof of this is the end result of the Lords of Shadows 2 . - Absolutely all design decisions should be monitored , appropriate and maimed by Enric Alvarez.
Part 3 Several designers have flown tired of holding this. - The art direction in this project has been erratic and beheaded . First overturning ideas behind art director of the earlier project , this decided to leave. It was a battle of egos by Enric Alvarez, who is coming from the times of Rebel Act Tequila is currently working on developing Ryme . - Many people have decided to listen to outside offers , weary of the pace and progress of the company. Rare is the month we do not see people picking things out to go to work . It's amazing that the biggest game developer in Spain AAA not even have the shame of people counteroffer . This company does not appreciate his talent workers and their good work . There has never been bonus or anything that resembles it . Not even a "Good job team!" - The organization in production project is harmful , often the heads of each department dismissed production deadlines superimposing their own criteria. Proof of this is that development was delayed for six months paid out of pocket Mercury Steam. -
FinaleMany can not help but see the parallels between the decline of the company and one where many have worked Pyro. - The QA department is treated like cattle , with wages of shame and unfortunate deal. The treatment in general is unfortunate for their folly and cutrez levels of heads . - Expectations for the future are quite void ... with a publisher like Konami all happy after the game mediocrity we've done ... - After developing Lords of Shadows 2, the company I work for has laid off about 35 workers , coincidentally this has not been said or filtered in any medium. New layoffs are not discarded soon. And finally , why are not all bad things , the human team of this company is incredible. If the majority of people who are not allowed to rise because of this Jurassic caste, I had the opportunity to decide the new direction of the company , I am convinced that things would change very much . There is a quality as I've ever seen, but contained in the worst jars . I hope those who read this, understand (or not) what I've outlined here . If someone does not say it will be forgotten and will not be echoed behind the furor launch.
Where did you get this from?
I had a little difficulty reading this, but it sounds like Alvarez is a huge cock bag and everyone at MS feels the LoS series is awful. The only one who is proud of it is Alvarez because he's got an ego the size of Jupiter because of the financial success behind LoS1, and Konami apparently being very content with that.
So the whole deal with Hideo Kojima godfathering the first game, down to having KOJIMA PRODUCTIONS in the game was just a fucking limp-dick marketing gimmick the whole time. Color me surprised.
I never believed it for a second. Konami doesn't like to invest money in anything Kojima doesn't have some kind of hand in, even if it's just a suggestion.
I'm surprised they haven't renamed the company "Kojima" at this point.