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Nothing there grabs me at the moment. I'll wait some more.
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General Castlevania Discussion / Re: Dracula's Curse 2022 ReMake; Just gave it a shot.
« Last post by X on January 29, 2023, 09:28:21 PM »
Oh! That reminds me. I forgot to mention that some of the stairs are incomplete  :rollseyes: The clocktower has one at the entrance to Grant's chamber. You can't climb down to the previous room unless you hop onto the stairs. That got me killed twice  :P
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I'll never forgive this guy for butchering Orlok and mislabeling Cthulhu.
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Rhetorical question: How many thunder and lightning effects should we include???
Game Dev: YES
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General Castlevania Discussion / Dracula's Curse 2022 ReMake; Just gave it a shot.
« Last post by X on January 29, 2023, 10:38:52 AM »
https://idpixel.ru/news/2461-vyshla-igra-draculas-curse-2020-fanatskij-remejk-castlevania3/en/

Dunno if anyone else here has tried this yet. I tested this fan game last night and it was interesting to say the least. But man, did I get frustrated with how the graphics were placed. I believe this was the same fangame that I commented on a while back after having seen the video. About how the foreground graphics were not all that separate from the background graphics which would cause problems for the players. And low and behold, they had, lol. The clocktower stage was one of the areas that gave me trouble. I must have died at the exact same spot five times because of the way the background and foreground sprites were blending a little too well together. The way the gears functioned as platforms was also another matter... The next stage to do the same was the haunted ship stage. After fighting Medusa there is the segment of the ship where the floor is obscured by the ship itself, so the player could not see where the pits are or the crumbling blocks for that matter. Again I died at the exact spot about five or six times before getting lucky and making it across. The following part consisted of the jumping off the ship's masts. Now this is where I had to stop and really try to see if there was a way I could cross. It felt like I was doing Indiana Jones and the Last Crusade! Unbelievable... I personally don't know about anyone else however this fan game needs a re-dress. Any game designer knows that foreground objects must be separate from the background objects, just to avoid the aforementioned above from happening  :P :P :P
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Hardcore Gaming 101 / Re: Needy Girl Overdose
« Last post by zangetsu468 on January 26, 2023, 06:48:24 PM »
I just looked up in-game screenshots and can’t believe it’s actually a game.. 😮
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Hardcore Gaming 101 / Re: Needy Girl Overdose
« Last post by Aceearly1993 on January 26, 2023, 06:36:29 PM »
https://t.bilibili.com/742728265205022725?spm_id_from=444.41.0.0

Good lord. According to bilibili.com exclusive contents of the developers, it seems needy girl has sold over 700,000 copies total. Definitely a smash hit.

https://news.denfaminicogamer.jp/interview/230123a
OK it was older news. Sold over 750,000 copies total.
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Discover and preserve as much CV history as you can, right? There's still much out there that is enigmous.

Honestly? Yes. Konami won't do it themselves, so it falls to people like us and places like Shmupulations to uncover this kind of stuff.

I saw him posting on Twitter about Snatcher and was like, OOH! This dude is the guy who wrote the translation/localization for SotN! I asked him if he'd be up for answering questions and he said sure.

That's honestly awesome that he was down for something like this. I have to keep myself open to this kind of thing and never think to (since I lean more towards the game lore).
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