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Offline DonBorrelli

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Re: The first sign rises with the full moon.
« Reply #1620 on: June 03, 2015, 06:55:20 PM »
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Is the Wii U port being developed on UE4?

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #1621 on: June 03, 2015, 07:20:28 PM »
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I believe so. UE4 is finicky with the Wii U, but they're hiring the Metroid Prime guys to make it work.

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Offline The Most Curious Thing

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Re: The first sign rises with the full moon.
« Reply #1622 on: June 03, 2015, 07:29:49 PM »
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Count me as also being...apprehensive about orchestrated music. There are so many ways to screw it up. Really think Yamane's compositions work better with synth (the concert she played at at few years back was highly lackluster, though that was in part because it was a youth orchestra)

Offline uzo

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Re: The first sign rises with the full moon.
« Reply #1623 on: June 03, 2015, 07:46:51 PM »
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Have they stated which version of Unreal Engine they're using?

I'm not sure which ones are available to the WiiU, but I would imagine since they're not going to recreate the entire game twice they have to pick a version that supports WiiU.

Offline Maedhros

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Re: The first sign rises with the full moon.
« Reply #1624 on: June 03, 2015, 08:01:13 PM »
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Lots of talented people out there for that. I'm not even slightly worried about the music in this game.

Offline Super Waffle

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Re: The first sign rises with the full moon.
« Reply #1625 on: June 03, 2015, 08:32:51 PM »
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is it time for a Miriam fanfic yet

Offline CastleDan

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Re: The first sign rises with the full moon.
« Reply #1626 on: June 03, 2015, 09:50:07 PM »
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http://youtu.be/_2iX7Le_GBI

Listen to this and tell me orchestration screws up her music. They won't use it for every track but tracks that could use it. It enhances it.

Offline Abnormal Freak

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Re: The first sign rises with the full moon.
« Reply #1627 on: June 03, 2015, 10:04:50 PM »
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UE4 doesn't have Wii U support last I heard, so however it works, they'd have to convert it to UE3.

As for SOTN's MIDI music, I assume most or all of the samples were programmed by Yamane and other staff at Konami; Akira Yamaoka is credited for drum programming on a couple tracks.

And yeah, then there's "Prayer" which is of course real vocals. But the soundtrack's 98% synthesized.
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Offline Claimh Solais

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Re: The first sign rises with the full moon.
« Reply #1628 on: June 03, 2015, 10:53:42 PM »
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I'll wait for a judgment on orchestral music until I actually see it, but I imagine it sounding something like Mario Galaxy's soundtrack for something.

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Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #1629 on: June 03, 2015, 11:10:47 PM »
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I wouldn't bet on a 3DS port being possible. Given the look they're targeting (Guilty Gear Xrd) and engine they chose, I find it surprising that a Vita port is possible.

They're showing 2 goals at a time so we'll probably know 4mil when it hits 3.5m.
    Thanks for the reply. But las say we when PS Vita (which is likely) and no more will we know what the rest of the objectives if not achieve anything. How many  kickstarter goals are there in this game? A lot I konw but how many any know?

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #1630 on: June 03, 2015, 11:21:26 PM »
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Guys... we will not reach 4.mil I think.... but maybe 4.mill

The 4.5M goal will be a Konami re-skinning. All enemies and bosses will modeled after Konami employees and executives, with the CEO being the final boss.

Ben Judd to backers on Kickstarter

    @Germain I wouldn't speak too soon... You have yet to see what could be lurking at 4 and maybe even 4.5...

    @Daniel, Otoshigami Um... Yeah... I look pretty stupid now remembering when I was worrying whether we would hit our initial goal now that we are the biggest video game kickstarter at this point. Who can say what our final week will be like... but I really, really, really hope we hit 4.5 million...

    @Sentinel07 We'll see... We are kind of breaking new ground with this campaign so I don't know what to expect from the last week. I just know that we talked everything over with R&D and the stretch goal at 4.5 economically works but we'd still need some amazing momentum to get there.

Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=160

Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #1631 on: June 03, 2015, 11:50:01 PM »
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@Waffle: Go for it!

@Claimh Solais: Congrats!

My Gebel cross stitch will be up in a bit!

Offline Chernabogue

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Re: The first sign rises with the full moon.
« Reply #1632 on: June 04, 2015, 12:03:19 AM »
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We get Michiru Yamane to compose the music, and people are scared by a live orchestra? Huhuhu :D


Offline Shiroi Koumori

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Re: The first sign rises with the full moon.
« Reply #1633 on: June 04, 2015, 12:32:57 AM »
+1
Also submitted this to the Bloodstained tumblr. I hope they upload it soon. :)

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Offline Chernabogue

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Re: The first sign rises with the full moon.
« Reply #1634 on: June 04, 2015, 12:50:03 AM »
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http://www.youtube.com/watch?v=_rTHe1-EDvQ

If someone can share it easily with IGA (don't have tumblr), it'd be great. :)

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