VIDEO The process itself is nothing but boredom (needs 0HP status as start-up which sucks, since it turns out to be two completely different things on real console +real cartridge without emulator save states things; My skill is not THAT horned, especially the 0HP status tech), but I found myself curious about the VRAM overflow result on REAL hardware (Real console +real cartridge ; in other words, what will happen in the original environment of game hardware)... as what's said in my description (The VRAM overflow crash actually blew my PSP memory stick up about 3 years ago. A horrifying but real story. That's also the reason why I'm so curious about VRAM overflow result on real hardware cauz' it's my long-life nightmare) If nobody here knows the result of real hardware test then I'm sorry