Nah. The 8-bit approach was mostly a play on retro factor that wasn't really necessary, or so I'm seeing looking back on it and thinking about it. Sure, making it 8-bit basically means it's gonna get attention on whatever I wind up releasing it on, but if that means I'm going to have unnecessary difficulties in conveying the plot and tone I want to get across, then fuck it. My primary goal should be telling the story in as clear a way as I possibly can (well...as clear as a Lovecraft-inspired story can be, anyway), how pretty that telling looks should rightfully come second.
And I think you guys are convinced I have more stuff done that I've posted. I don't. What sprites you've seen and music you've heard is all there is. What's the worst I'll have to do with the engine, change a few sprites? I'm not losing anything from this decision, and in removing those limitations I'm opening a way to tell my story more effectively.
Plus, those arrangements sound kick-ass, but there ain't no way in hell they'd fit an 8-bit game.