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Offline Shiroi Koumori

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #540 on: May 23, 2016, 02:39:18 AM »
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Thanks D9!  ;D

Offline theplottwist

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #541 on: May 26, 2016, 06:34:16 AM »
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Hello peeps! Today I want to introduce one more plot-element for this story project which will impact the events of 1999 -- The Outbreak of 1997.

(click to show/hide)

These events explain how the military got involved with Dracula in 1999, and General Berthold was already introduced, for those following the project. Yet, this second character is new. Although he has been a piece of the plot ever since the beginning, only now his story is fully fleshed out. However, I'm not telling who it is or what is their name yet.
« Last Edit: May 26, 2016, 08:09:39 AM by theplottwist »
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Offline theplottwist

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #542 on: June 01, 2016, 08:58:20 AM »
+4


The Count beckons.

Listen to a snippet of his dialogue.

This is what the revived Count will look and sound like in Umbra. Junki was given specific instructions on how to portray him, and he achieved it with flying colors. Now you also know what is the second character Dracula9 is playing.

There is so much behind this, yet I can tell you so little...
« Last Edit: June 01, 2016, 02:46:00 PM by theplottwist »
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Offline TatteredSeraph

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #543 on: June 01, 2016, 09:58:47 AM »
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The Count beckons.

This is what the revived Count will look like in Umbra. Junki was given specific instructions on how to portray him, and he achieved it with flying colors.

There is so much behind this picture, yet I can tell you so little...



.... Holy crap.  This is utterly gorgeous.  Junki really has captured everything about Ayami Kojima's portrayals of Dracula in this, while making it a new version of him at the same time.  I love it.  *Picks jaw up off the floor* 
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Offline Chernabogue

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #544 on: June 01, 2016, 10:59:27 AM »
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This is excellent!!!

Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #545 on: June 01, 2016, 03:13:06 PM »
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Welp, cat's out 'da bag finally.



Obligatory repost.


Trøllabundin eri eg, inn í hjartarót.

Offline darkmanx_429

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #546 on: June 01, 2016, 03:23:30 PM »
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Vamprotector Lead Creator and Producer

Offline eryson

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #547 on: June 01, 2016, 04:45:51 PM »
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Wow. He looks so more dinamic and warrior like, Better than the everytime "pompous" looking. I loved it.

Offline VladCT

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #548 on: June 01, 2016, 06:28:47 PM »
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The Count beckons.

Listen to a snippet of his dialogue.

This is what the revived Count will look and sound like in Umbra. Junki was given specific instructions on how to portray him, and he achieved it with flying colors. Now you also know what is the second character Dracula9 is playing.

There is so much behind this, yet I can tell you so little...
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Belmontoya

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #549 on: June 02, 2016, 10:25:49 AM »
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Nice design and nice voice work on Dracula.

The sibilance was a little strong though. Try using a de esser plug in.
The worst monsters are human.

Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #550 on: June 02, 2016, 11:15:33 AM »
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The silibants are deliberate due to the Count being of an older body and Mario wanting a bit of a Doug Rye feel--though they could use some reigning in.


Trøllabundin eri eg, inn í hjartarót.

Offline Belmontoya

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #551 on: June 02, 2016, 11:46:29 AM »
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The silibants are deliberate due to the Count being of an older body and Mario wanting a bit of a Doug Rye feel--though they could use some reigning in.

Yeah it sounds cool hanging on the S sounds. I'm talking more about the high frequencies going on during them.

You should be able to roll that back a bit.

I have to do it all the time. We had to do it to Belgrades takes too.

« Last Edit: June 02, 2016, 01:11:03 PM by Belmontoya »
The worst monsters are human.

Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #552 on: June 02, 2016, 02:32:57 PM »
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Oh, yeah, that.

Having minor audio annoyances goes with the territory of me not actually having a windscreen or pop filter hardware for this mic.  :P


Trøllabundin eri eg, inn í hjartarót.

Offline Belmontoya

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #553 on: June 02, 2016, 03:41:16 PM »
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Oh, yeah, that.

Having minor audio annoyances goes with the territory of me not actually having a windscreen or pop filter hardware for this mic.  :P

Oh shit. Well that explains it.

A thing a lot of vocalists do when faced with recording into a condenser mic without a pop filter is to turn the head slightly away from the mic for S and P sounds. It works, but if it makes you uncomfortable or takes your focus away from the acting (which is by far the most important part), then don't do it.

If you were using a dynamic mic like a shure sm58 it wouldn't matter. But recording into a condenser mic like the snowball without a pop filter is a no no. You can get a pop filter off amazon for under $10. You do good work so you owe it to yourself to get one. I would also suggest something like the monoprice microphone isolation sheild (that's what we use in addition to a pop filter). It makes a huge difference in quality and is very inexpensive. You can get all of this stuff for like $100. I think it's worth investing into your talents. Especially considering you're recording vocals for a cool project.

Unless money is tight. And man-o-man.. I understand what that's like!

Anyways, I'll stop nitpicking you now. Keep up the good work!
« Last Edit: June 02, 2016, 03:42:48 PM by Belmontoya »
The worst monsters are human.

Offline Dracula9

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Re: Castlevania: Umbra of Sorrow (Fan Project)
« Reply #554 on: June 02, 2016, 03:47:39 PM »
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Do they even MAKE windscreens for the Snowball? I've never seen ones big enough.

Also, it's purely a question of money. At present my coping mechanism is to simply record about ten inches from the mic and compress the audio to compensate.

Hardly ideal, but it's what I'm stuck with at the moment.


Trøllabundin eri eg, inn í hjartarót.

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