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Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3315 on: July 17, 2012, 06:39:40 PM »
+1
Yeah, what they said.

Unless enough enemies have small projectile attacks that fly at you at chest level, than ducking's purpose is taken over by blocking and dodging.

Offline Claimh Solais

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3316 on: July 17, 2012, 07:09:44 PM »
0
Even if there is no crouching, Down could still have a function. Like directional input on the combos or something.
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Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3317 on: July 18, 2012, 04:57:14 PM »
0
Last I checked crouching in most melee combat simulations is a great way to dodge high attacks of any kind, projectile or not. Not having a crouch moves the game play even farther away from Castlevania's roots and makes the combat less dynamic. Frankly, I couldn't imagine creating a platformer without a crouch ability much less one that is supposed to be part of an existing series that has it. Just about the only classic platformer series that didn't have ducking was Megaman, but it doesn't have melee combat anyway.
« Last Edit: July 18, 2012, 05:01:35 PM by Inccubus »
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Offline uzo

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3318 on: July 18, 2012, 05:23:52 PM »
+3
As long as you don't create a reason to have ducking, it's OK to omit it. If you have no attacks that are particularly avoidable by crouching, then it doesn't help in combat.

You simply have to place the design priority around the fact that, he doesn't have it, and that jumping and side dodge are your means of escaping damage. When you properly design a game, you design obstacles around the function and form of your player abilities. If done right, when you didn't include ducking you don't ever need ducking. It's as simple as that.
« Last Edit: July 18, 2012, 05:27:39 PM by uzo »

Offline NeoLiza

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3319 on: July 18, 2012, 06:44:39 PM »
0
I'm in the minority right now but... I honestly don't like Simon's new look.

Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.

I actually prefer his Judgment look compared to... to this thing.

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3320 on: July 18, 2012, 07:04:35 PM »
0


Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.


That's funny because he is a scottish brute that weilds a axe.


Offline NeoLiza

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3321 on: July 18, 2012, 07:27:15 PM »
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That's funny because he is a scottish brute that weilds a axe.

....As a sub weapon or a main one?

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3322 on: July 18, 2012, 07:44:53 PM »
0
....As a sub weapon or a main one?

Sub weapon.

He also carries firebombs.

Offline kaiwai

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3323 on: July 18, 2012, 08:32:14 PM »
0
A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:


Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3324 on: July 18, 2012, 08:53:24 PM »
0
A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:



Great.......
« Last Edit: July 18, 2012, 09:17:37 PM by DarkPrinceAlucard »


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Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3325 on: July 19, 2012, 12:00:47 AM »
0
I'm in the minority right now but... I honestly don't like Simon's new look.

Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.

I actually prefer his Judgment look compared to... to this thing.

I'm going to assume you hate Scots, because Simon's always been a brute and he's always had axes.

A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:



You're a wee bit late on that one laddie.

Offline Johnny Alucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3326 on: July 19, 2012, 02:26:15 AM »
0
Here's some shots from GameInformer, concerning the menus:

(click to show/hide)

Offline Chernabogue

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3327 on: July 19, 2012, 02:28:34 AM »
0
These have already been posted IIRC. But thanks, still a pleasure to take a lokk at it. ;)

Offline Johnny Alucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3328 on: July 19, 2012, 02:32:10 AM »
0
Bah, missed the post that linked them. I need to read more carefully.

Well... the control images are there at least, for those wondering.

Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3329 on: July 19, 2012, 07:01:03 AM »
0
As long as you don't create a reason to have ducking, it's OK to omit it. If you have no attacks that are particularly avoidable by crouching, then it doesn't help in combat.

You simply have to place the design priority around the fact that, he doesn't have it, and that jumping and side dodge are your means of escaping damage. When you properly design a game, you design obstacles around the function and form of your player abilities. If done right, when you didn't include ducking you don't ever need ducking. It's as simple as that.

I still find it to be less dynamic and very un-castlevania-like.
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