Well, eveyrone have their own opinion on the matter.
After having so much "metroidvanias" I really craved for something different. LOS delivered. Such things help to put things into perspective and see what was wrong and was right in the past and what should avoided in the future.
I am not saying all Castlevanias should be like LOS...no, far from it. But such experiments really fun (well for some people) and good way to refresh series after a stale period.
Besides, I think after LOS, Castlevania will jump from one hands to another, until it will finally lose all appeal and quitely die on some pads and smartphones.
What series needs, more than reboot or return to the past, is some strong leader-figure, who will care about it and it will put series into new and solid direction for the next few years. Kind of like, what IGA was, but with better grounding in reality and with less bizzare ideas. And team of talented writers at hand, of course.
Sumac, I definitely can relate to craving something else after so many Metroidvanias. I had hoped the change would happen even sooner than it did, so I was interested in the possibility of a new direction that, in the process, returned more to the bare bones/roots of the franchise, as Cox seemed to promise over and over during development. And I will admit, when Lords of Shadow was first teased as a new IP, separate from Castlevania, I was thinking it was disappointing that Konami wouldn't put this effort into Castlevania itself. (IGA's mysterious teaser with a 3D Alucard didn't seem to guarantee anything, especially after what happened from LoI to CoD, which, in my opinion, concluded in a net value step backward). But from the very first trailer reveal of LoS as a Castlevania reboot, I was left with mixed feelings from some of the art direction/story/gameplay choices, even though I loved the idea of a next-gen Castlevania where the whip would have multiple functions. The final product left me disillusioned; I liked it casually as a game, in the same way I might feel about God of War, but neither are particularly my cup of tea that really moves me. It didn't have that "Castlevania" punch to it for me that I'd been hoping a switch from IGA might bring.
I think a new concerted effort, post-Cox/MS games is comforting, and I hope it results in a product that pushes all the right buttons. That's hard to do with a franchise that has split in so many ways, though. For instance, the stories of LoS2 being more like SotN creates a dilemma, as it brings me right back to the problem I (and maybe you) had in the beginning, that we were tired of that direction. And for me, it presumably ties that style of gameplay with the gameplay and story elements of LoS, which were suspect for me.
HOHOHO we need more games like Adventure ReBirth which was way more refreshing & true to the formula
Vampire Killer (Music Box) - Castlevania Lords of Shadow BEST QUALITY + MP3
Adventure ReBirth served as a stopgap of the misconception that SotN/Metroidvania has to inform all future Castlevania titles in its basic structure. Rather than DXC, it featured entirely new content in the original style of Castlevania, while adding a strategic use of keys/paths/health items on various difficulty levels with different stage layouts, along with an option motion control option and Classic control option for additional replay value. It also celebrated the rich and even obscure history of Castlevania music, and featured enemies that both celebrated and built off of the Castlevania lore, like the Jekyll and Hyde-like Level 2 Boss. It had its limitations, and room for improvement, but brought back a key focus on strategic action-platforming and enemy placement for the first time in many, many years that was the first definition of Castlevania.
As for LoS' Vampire Killer Music Box, that was like throwing a candy cane to a person ravenous for a full meal, and deprived of full meal for years upon years (when you combine the idea of a big-budget soundtrack with a big-budget Castlevania).
Anyway, who here thinks the Friday trailer will add a classic song and/or a classic location (opening hallway?) to try and sell this to those of us who didn't find LoS "Castlevania enough." I just hope they realize a shout out like that won't be enough.
But at the end of the day, MS is going to make Castlevania as they see it, Castlevania or not. Which is why there is the questionable inclusion of heavy combo-fighting in a backtracking-centric Metroidvania structure for MoF; the net result will be a lot of padding, IMO, smacking one enemy for a long time just to get back to the previously locked area. It just seems counter-intuitive to two formulas I already dislike.