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Offline Ahasverus

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Or LoS2 would have some sorta MoF chapter, I dunno.
Yep.

Or they are just recycling art.

Everything comes full circle

Offline VladCT

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Maybe, though I doubt they'd even bother updating the rendering by that much if they were indeed just recycling them.

...You know, I too, am disappointed by MoF, but wow, you are awfully bitter ever since you got "burned" by MoF, even though you never bothered to change your avatar, siggy, and all that jazz. :-X
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Shiroi Koumori

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Weren't the renders done in high-res before they opted for the low-res versions for MOF?

Offline Nagumo

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UK Offical Playstation Magazine:

"Developer Mercurysteam benefitted from the element of surprise with the first Lords of Shadow. Even with Kojima (loosely) involved, there was a suspicion that a Castlevania game designed by a team in Madrid, and not Koji Igarashi, would come out poorly in comparison. Instead, we got an epic. It’s a shame that last word has been overused to meaninglessness, because the 20 hours of Lords of Shadow deserve the accolade – the game was constantly shifting, as Gabriel Belmont’s powers built throughout, before ending with him, humanity all but gone, enshrined in Dracula’s throne.
This second outing begins the same way, only the Brotherhood of Light are knocking at his door with a golden battering ram. Belmont’s holy fraternity have turned against him since he became an undying symbol of evil, which puts Drac in a pickle. And not the tasty lime type. On one side, he’s got the forces of good, who are currently attacking his castle with a massive, walking church. On other side, he’s got the dark machinations of Satan himself to overcome. He’s caught between a river of molten rock and a pit full of hard places.
Epic the first game may have been, but it wasn’t without flaws, and the platforming was criticised. But the new game takes a less spoon-fed approach. Anchor points will only be highlighted if you ask them to be, and not at all on harder levels. More importantly, Castlevania is a series built around discovery and exploration. It’s built around seeing a ledge you can’t reach, and having to make a mental note to come back later. That simply didn’t work in a game divved up into 12 chapters and 46 verses. Sure you’d get a ‘come back when your powers have improved’ message, but the division fractured the world. For the sequel, the environment will be completely seamless-the mission summaries replaced with teleporters, just like in Igarishi’s games.

Another problem was the Titan battles. To put it kindly, these were inspired by Shadow of the Colossus. And while some were excellent, challenging spectacles, others were easily failed slogs in need of mid-battle checkpoints. The Titan we mentioned above, that furious church with his big, sleepy face, is a different kettle of massive fish. The battle with it is longer, but more varied, with Brotherhood warriors attacking you on it’s forearms while it gawps balefully at you all in the background. It remains to be seen if there are checkpoints, but if not then someone needs eviscerating on a massive great spire.
The final change is fundamental to the new sense of an open world. It feels like and old-fashioned boast for a 3D game on PS3, but in Lords of Shadow 2, the camera is completely controllable, in the first game, fixed viewpoints would leave paths concealed until you landed in the right area. This new camera has been the most troublesome focus of the new game, because Mercurysteam was determined to give the best of both worlds. So if you leave the camera alone, it will behave just as it always did. Studio head Enric Alvarez is proud of this-third-person games will always have some camera problems. He’s modest on many aspects of the game, but as far as the camera’s concerned, it’s “the best (I’ve) ever experienced”.

Behind all these improvements, the basic systems of the first are intact. The Combat Cross has been replaced by the Blood Whip, but it’s essentially the same. It still has an extreme range with attacks that fill the screen. And you’ll still string combos together from strong directed attacks, and lighter area attacks. This is also a game of resources management. Magic has been replaced with Dracula’s life-force: Blood. It doesn’t regenerate – you have to earn it with kills and skilled fighting. Evasion, perfect blocks and counters all add to your focus gauge, and when it’s full, every hit explodes new blood into the battlefield. Get Hit, and you lose all focus.

There’s an unexpected sense of humour, too. While no one’s winking at the camera, when Gabriel Belmont wrestles a crucifix out of a Golden Paladin’s grip, informing the Brotherhood that he, Dracula , has been chosen by God, what follows is an ecclesiastical nuclear blast so large that the camera cuts to a shot of the planet. It’s ridiculous-and the studio knows it. There was some internal debate about whether to keep the scene in. Did it undermine the story? Was it just a bit stupid? In the end, it was agreed it that it should stay, because… well, it was awesome. And who are we to argue with Dracula, God or indeed Gabriel Belmont."

Offline VladCT

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Weren't the renders done in high-res before they opted for the low-res versions for MOF?
Model rendering and art "rendering" aren't quite one and the same.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline uzo

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So they're just going full camp now? Might work out better than one would think. At this point I guess they don't care what happens, since it's their last game and all.

Offline Neobelmont

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...You know, I too, am disappointed by MoF, but wow, you are awfully bitter ever since you got "burned" by MoF, even though you never bothered to change your avatar, siggy, and all that jazz. :-X

I know I'm bittersweet about mof but this new info is pleasing yet, we need to see this in motion.
(click to show/hide)
Come on now this was going to happen eventually  :P

Offline Dark Nemesis

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When MoF was in development, we have seen plenty videos of game play, we have read many interviews and information regarding the game, we have hyped ourselves and when the game came out what happen? Total chaos.................so, until i get and play the game for my self, i want take seriously or to account anything that i read or seen, because David Cox is a mischievous imp...........
Ruler of Chaos

Offline VladCT

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Indeed, that is the risk of hopping aboard the hype train. When it crashes, it crashes hard.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Chernabogue

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I'm looking forward to HQ pics of it. Nagumo's preview sounds cool too.

Offline crisis

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Quote
While no one’s winking at the camera, when Gabriel Belmont wrestles a crucifix out of a Golden Paladin’s grip, informing the Brotherhood that he, Dracula , has been chosen by God, what follows is an ecclesiastical nuclear blast so large that the camera cuts to a shot of the planet

Haha, sounds awesome. I'll cheers to that *raises drink*

Offline Dremn

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It seems like there isn't a single Castlevania fan on the planet right now with a proper scanner lol


Offline Chernabogue

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Mark my words, that Dracula new artwork will be my new desktop wallpaper as sson as we have an HQ version.

Offline Kingshango

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Likewise, it's begging to be a background.

edit: There's also some new info from Neogaf

-Dracula’s own tricks include glamouring mortals to control them and evaporating into a mist that lets him slip by unseen, or pass through grilles into secret areas
- Channel raw blood into Void and Chaos
- Void: weapon switches to Void Sword, allowing you to regain some health with each hit
- Chaos: weapon switches to a pair of claws that can smash through enemy shields
« Last Edit: May 11, 2013, 10:25:39 AM by Kingshango »

Offline Dremn

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Likewise, it's begging to be a background.

edit: There's also some new info from Neogaf

-Dracula’s own tricks include glamouring mortals to control them and evaporating into a mist that lets him slip by unseen, or pass through grilles into secret areas
- Channel raw blood into Void and Chaos
- Void: weapon switches to Void Sword, allowing you to regain some health with each hit
- Chaos: weapon switches to a pair of claws that can smash through enemy shields
Link to GAF thread?

EDIT: Nevermind found it.

So the sword is replacing light magic, neat.
« Last Edit: May 11, 2013, 11:30:29 AM by OSM »


 

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