That's nice! 60% only? Something like Inverted Castle? Breakable walls? Secret puzzles (like the cogs from SOTN)? That's the shit that I love there, if I see here in LoS2... hnnnng!
Is it just me, or am I the only one who hates how Cox keeps on pressing the issue of "we are not going to take anyhting form SOTN nor make a metroidvania game"?
Does the guy dislike it that much that he has to stress this constantly?
No one is asking the guy to make a exact 3.D metroidvania, but if he wants to take some elements from it then at least own up to it.
Now thanks to this interview I fear there may be no backtracking to find extra stuff, more like someone else suggested earlier about there simply being alternate paths to take on your quest at a certain point.