SotN's 2D sprites fit the repetitive sounds well. Also, for that era it is hard to put in lots of musical elements when the disc capacity is limited and you have to share it with coding, graphics, etc.
So yeah, some sounds might sound like those of another game. I am not an expert on game bgm but there might have been some copying involved.
I wasn't trying to say anything was copied, just that any true consistency established by Castlevania music has to due with endless remixes. There's nothing gothic about a rock remix of Vampire Killer, whereas a song like Dance of Pales establishes a very elegant, gothic waltz.
Just to be clear, I was not critiqueing Lords in my previous post. And I actually think changing the names would have been inrelevant, since they're just labels.
I was more responding to Crisis, but I appreciate your response.
e105beta, I don't feel like debating this for very long, but I see your point about non-gradual change. However, I think it's also fair to say Lords sometimes stepped out the "parameters" established by the series. For example, the music doesn't particularly support a gothic-horror game most of the time regardless of quality, and the atmosphere of gothic-horror is completely abscent in the Land of the Lycans, while the Land of the Dead may conceive a sense of horror, but not particularly gothic (except Baba Yaga's domain, which is great). Last not but not least, the point I made earlier about the game's structure not being focused on a castle. I would like to emphasise these are completely fair points to make.
I'm not disagreeing, because what you're saying is absolutely true, I'm more just pointing out that a lot of said "parameters" came into existence gradually, rather than being part of the series since it's inception. There are a ton of Castlevania music tracks, particularly the further back you go, that have nothing gothic-horror about them, and there are examples of non-Castle LoS-like environments in other games. Just a couple of examples:
I'm not trying to say that a good part of Agharta didn't have an unfamiliar feel, but I think it's unfair to say that Land of Lycans is completely absent of Castlevania feel. There is basis for a good part of it, even if it's not necessarily in the parameters that became the standard.
EDIT: Land of the Dead, well, like you said, it's not particularly gothic, but neither was the Abyss or the Pyramid Ruins
However, my conclusion is that both views can be true at the same time. I'm sure there are people bone-headed enough to fixate on very trivial details like soley on Kojima art, or like I mentioned before, on specific story details. It's as they say: the truth is in the middle somewhere.
I actually don't think Kojima art being in the game IS trivial, at least in terms of discussing visual identity. Kojima was with the series a long time, and had a major impact on the art-style and direction. Taking her away, along with the primary composer for a long time, within the course of two games, causes major "culture shock" if you will. I just think it's important to separate the "Castlevania" from the "Kojima-inspired Castlevania" if that makes any sense.