Honestly, that little preview sounded fair to me. Whenever I talk to my friends or other people about LoS they always bring up that it's not the Castlevania they're familiar with or particularly like.
One thing I have to agree with them is Mercury Steam not trusting the player enough, the on screen prompts always seem kinda "duhhh no shit" to me, and that's not an issue that's exclusive to just MS. It's a problem that's very rampant in a lot of video games today. Maybe it's because the devs really don't trust the player, or they're level design just isn't smart/clever enough for someone to look at and go "oh, I get it." It varies.
For a series that started off as a Barbarian whipping candles hunting B list horror movie monsters, "weird" is a fair assessment of LoS2.
See, I get that it's different, and that it's not what fans have grown accustomed to over the last 11 or so years, but Castlevania has changed a LOT over the 25+ years it has been around. I don't see anything in LoS2 that is so particularly "weird" that it doesn't seem Castlevania. Demons, flying armor, robots, homunculous, giant flying jellyfish, Greek gods and monsters, Egyptian mythology, Hindu mythology, American urban legends, giant robotic centaurs,
a maid with a vacuum cleaner, etc; these are all things that have been added to the series since the series inception. I don't see what's so ridiculous about a demon robot soldier, a flying golden paladin, a clockwork titan, or religious themes (which isn't even really new).
I mean, I expect to see the stealth come up as something uncharacteristic, and it has, but outside of that, I just don't see it. At least not in LoS2. LoS had a bit more of a generic fantasy theme in some of the areas, but that seems to have been wholly rectified in LoS2.
Keep in mind that previews are only meant to share a few personal impressions, and don't constitute a professional critique. So in essence, those "nerd guys" aren't any less justified in their opinions then we are. It's also hardly surprising to see someone describe LoS2 as "weird"; by any Castlevania standard, Lords of Shadow is very weird indeed.
As the GI appreciation, I'll grant you that a 6/10 review is hardly a good way to start the cycle, but I'd wait until LoS2 actually comes out before starting to "durr-durr" my way through it. No one will be able tell how accurate the score is until the game is released, so it's pointless to start complaining early.
Incidentally, those angry people who insist on calling LoS a God of War clone aren't as unreasonable as you'd think; you can't reduce this CV subseries to a fit of plagiarism, but you also can't deny that Lords borrows heavily from other successful franchises -- God of War, Shadow of the Colossus, and Devil May Cry among others. It's a very thin line to tread, anyhow; few modern hack n'slash games can escape the inevitable GoW comparison.
I may just be particular, but I think it's possible to draw comparisons to God of War without reducing it to "clone" status. Clone implies that the game is merely derivative and lacking almost entirely in creativity, which I don't think LoS is.
Case in point, nobody called Symphony of the Night a "Metroid clone", instead it got its own moniker to denote that it was still a Castlevania, only now with Metroid elements.
IMO, all the semantics revolve around reception. SotN and LoS came into the game under similar circumstances, but only the latter had to contend with the increasingly niche fanbase of the former. Classicvania was just losing fans all together, but Metroidvania created a super-fan for every fan it lost.
To be fair none of those games had chain whipping mechanics.
All of their whips felt like just that......whips.
To be fair, Castlevania had chain whips long before God of War was even a thought