Hi folks, I'm a longtime lurker... (and some of my fangames are still linked on the CV Dungeon from 10+ years ago, whoa)
So far, I just got the Mist form and I'm really enjoying the game. Despite the massive amounts of complaints and "generic" feeling of the city, it's a ton of fun. That being said, I've been going around constantly in the castle and collecting all the power-ups and secrets. I can definitely see it as a dialect of Symphony of the Night -- an attempt at making something like it, that resonates with it, to some degree.
Platforming has been a lot of fun -- clunky a bit now/then on the PS3 -- but I've had a lot of fun playing as Dracula and moving around. This is clearly not the same Gabriel we saw in LoS1. The combat, while fun (and I love getting mastery -- I already have the claws and whip mastered), kind of sucks. The problem with the free camera is that I have an issue where enemies attack me from off-screen and even if I try to sync block, they've used an unblockable attack. It's kind of interesting, actually, that LoS2 has a lot more unblockable attacks than LoS1. It constantly feels like I'm being overwhelmed, even on the challenges, having 3 giant jailers all attack me at once, since one will be something I can sync block, and the next two will be unblockable with no time to escape between the two -- and it never gives me a chance to build focus, unless I want to try to hit them normally (but I can't because they have their armor on). Overall, combat feels more broken than anything else in the game, so far. It doesn't destroy the experience, though, but it eliminates a lot of the "freedom" I think we were supposed to feel.
At this point, I'm probably about halfway through the game, I would imagine, and still trying to figure out "what else" there is in store -- where else can it go and how else will Dracula be powered up? I was thinking it would have been a lot more awesome to get "armor" and other power-ups throughout the game... that would make it feel more SotN-ish.
I think a good way to sum it up is -- it's a very fun (but unbalanced and somewhat broken) Zelda-ish clone. The atmosphere is very fun.
To combat a couple of criticisms, I've read the story mostly and I think there are a few interesting things that might be worth mentioning...
So, the supposed Vampire Killer has been reforged -- but if we go back to what Castlevania is called in Japan -- Akumajo Dracula -- Devil's Castle, Dracula -- I think that vampires (as strange as it may seem) are a subset of demon. Killing Satan with the Vampire Killer kind of makes sense. In LoS1, Gabriel never snapped his neck or anything like that, from what I can remember (just beat it again for the 100th time it feels like a week ago) -- I remember him holding him and forcing him back into the ground, while being taunted. I believe Brauner and Olrox in this mythos are also supposedly DEMONIC in origin, according to the companion books. Since when is a Vampire an upgrade from being a Demon? I think they're kind of the same thing -- just maybe different classes, different allegiences. Perhaps the Vampire Killer DID kill Satan, because it doesn't just kill vampires -- it REALLY kills demons, vampires of which are a subset. I think it seems like there are a lot of mentions of Revelations (from Christianity) in it as well -- have you folks considered the symbolism -- the multi-headed serpent (Gorgon) followed by the Jezebel (Carmilla) and several mentions of the Beast and the Dragon? The "final battle" between good and evil, supposedly. Though, that might impose that Dracula is Jesus, which would be totally incorrect.
I was hoping we might get some more information about the Vampire Killer and Gabriel -- like maybe he was the incarnation of the angel Gabriel? I think there's a lot of interesting connections between the Archangel and the Dragon, if you bother to read/study religious texts/Wikipedia. But I think they kind of covered it in one of the companion book pages, saying he was likely the bastard child of the Cronqvist family -- an obvious nod to the original canon for fans, and otherwise a dismissable entry to non-fans. It would have been interesting to see it developed more.
People complaining about the lack of civilians out -- it kind of makes sense -- it's late at night. Working around downtown, I can guaranteee that after last call, everything is closed. And the business/museum/art districts are generally ghost-town-ish. Might have been interesting to see some bums out, but at the same time, we see the demonic mutants. If Dracula went through a clubbing area or something with bars earlier in the game (prior to last call) I might understand some of the criticism of a "vacant city." I think it works, though.
It does sound like Victor got thrown under the bus, though.
Enric probably does have an ego, but at the same time, everyone has differences in opinion. The folks I have working under me at work will come up with a "new way" to do things and sometimes, they're good -- but most times, there's a reason why someone is under me -- I have the experience/knowledge of why we should do something. That being said, if everything was shot down, Enric is probably at fault and totally nuts. A few features should have been included, I would think, at the very least. But then there's always feature-envy, requests, budget, etc... it's tough to handle ADDING things in.
The flow of the game seems pretty decent so far, but I also echo the sentiment that I wish, once we were discovered in the Stealth segments, we could "attack." I would have loved to fight Carmilla or the Golgoth guards. But then again, I also resent that I couldn't even open a freaking gate and was required to be in a Golgoth guard to access it. That might have been an interesting mix-up. Give us a Deus-Ex kind of option when it comes to the stealth segments... Maybe for Agreus (haven't gotten there yet, but I'm supposedly close), completing the stealth segment SIGNIFICANTLY weakens him, but otherwise, you fight him at "full strength" or something.
Overall, the game is fun (which is what I care about the most). I would really like to have seen more polish to it, though. The game COULD be a lot worse off, having lost the art director halfway through, overall employee dissatisfaction, bad morale, etc. I'm having fun with it -- it's absolutely DIFFERENT from LoS1. LoS1 had more polish, for sure, minus the DLC. I think I understand everyone's frustration -- it COULD have been so much more. I don't think it's a bad or horribly broken/buggy game like something from Bethesda on initial release. I think it sits firmly between a 6 and an 8. Lots of special/memorable pieces, but also needs some balancing and a bit more polish, like the first LoS.
What I'm curious, is, if there is a secret ending, since what we've been left with is fairly inconclusive. Has anyone gotten 110% and are we absolutely sure there isn't a "hidden item" that isn't capable of being found by a Dodo? I'm sure folks have scanned the resources by now for a hidden cutscene or something. I wonder, though, if maybe the DLC (if we even get it) will have a more conclusive ending or show "what really happens..."
Sorry for the wall-full.