Not that it has anything to do with anything, but OoE would've been a much cooler game had they trashed the overworld map, and instead made one ENOURMOUS map where all the areas were connected. You could exit the village from both left and right and end up in Ruvas Forest on the right side, and Argila Swamp on the left and so on... some of the areas would need to be altered slightly in terms of layout, (and the order in which they appear), but the game would play pretty much exactly like Simon's Quest, but bigger and (dare i say it) better.
You would obviously need to scroll the map, but it worked fine in Super Metroid so I don't see why not.
I didn't exactly miss the touch screen functionality in OoE, but I kinda liked it in DoS. Yes, it was gimmicky, but it also gave some variety to the aged castleroid formula. I never had any problems with the seals.