Calm down man. Don't get mad over fictional characters.
You are also misunderstanding my point pretty considerably. I know Dracula was the reason the series caught on, I even touched on that in my original post. Dracula as a villain is about as 2-Dimensional as exists in the western canon. At least that is what he has become. Of course that worked up to SoTN because that kind of storytelling worked fine for NES/SNES games. Nobody wanted more from games as a storytelling medium. But that certainly changed right around the time of Playstation 1. And continues to change, as gamers expect more and more from games as a storytelling medium.
Now, I have always been a gameplay first kind of guy, so it doesn't take much away from me if a story is very basic, and the gameplay is great. But this topic is specifically directed at the series potential in storytelling. A good story doesn't make a a bad game good, but it certainly makes a good game better. Now, this problem of Dracula's cultural image has been dealt with in varying ways. Iga tried to make him into a different character, a "Dracula in name only" kind of situation, and he was far from the first person to do this with the Dracula story. LoS did the same thing.
But the difference in the two approaches is one seemed to be aware that Dracula as a menacing figure has somewhat diminished in the public eye, so he didn't try to make us think of him all that much, and used more in the sense of "Generic big bad" he gave him a tragic story, that was essentially ripped right from the movie Bram Stoker's Dracula. While the other tried to lean into a cultural idea that doesn't really exist that much anymore... Dracula as a dramatic, prolific character.
My question is this. How should he be handled in future Castlevania stories? Do you really want the two demensional, evil for evil's sake character of the old, virtually story-less games? Or is their a way to make him a great, dynamic character, a truly great villain while still holding on to baggage the name Dracula brings with it? It is not just Castlevania that has tinkered with Dracula's image, it is not even close to the most prolific use of the character. But in the world today Dracula is seen as a cheesy, cartoonish character. If you deny that, I don't really see the point in having a conversation, as you are using your opinion of the character and holding it up as the primary image most people have. So what to do? If you have an idea please do tell.
I'm not misunderstanding your point. You're not the first person to bring this up around here and it's not the first time I've gotten heated about it. Sorry for getting worked up. This and CV4 are buttons of mine that I tend to be a dick on the internet about. Sorry.
But let me clarify a little.
I don't consider Dracula a fictitious character. I consider him what he is. A real historical, terrifying man, who has had fiction written around him. Like Adolf Hitler.
The vampire myth works well for him because his body was never found. And it is rumored that he would eat his supper while watching his impalement victims suffer. And of course there is the rumor that he dipped his bread in the blood of his enemies. The vampire shoe fits nicely with him, so stoker gave it to him.
Few of the movies or games about him get his story right, and make him as terrifying as he actually was. When you stack the vampire myth on top of his real past, he becomes one of the most intimidating villains imaginable. That is what CV should have done with him in my opinion.
But CV built itself around him. Taking him out of the equation would be a major mistake in my opinion and at that point if the CV name were to stay in the title, you need to make a sub title like Mig has done with The Lecarde Chronicles. It takes the focus off Dracula and puts it on the protagonist while still letting the player know that they can expect classic Castlevania gameplay.
But further more, I think people expect storylines to hand you every detail these days. Giving an explanation for everything rips the mystique out of a plot. Horror films of the past got this right more often. Some films today still manage to pull it off, but they are rare. A good story doesn't mean that every character needs a backstory and motive. When the viewer has to use their imagination to fill in blanks in a storyline it can have a bigger impact on them and make the story seem bigger and scarier than it otherwise would be. Good writers know where to leave these voids in a story.
I think Dracula in fiction is best handled this way. Leaving his past a mystery doesn't validate the real history, and it also doesn't deny it.
Just take Iago from Othello. He seems to enjoy evil just for the sake of it. That doesn't make him less of a fleshed out villain. In fact it makes him one of Shakespear's most sinister villains.
It shows when these types of voids are used tastefully as opposed to just lazy writing. Watch Herzog's Nosferatu. It tells us virtually nothing about the Vampire but still gives us glimpses of his humanity and loneliness. But it doesn't come off as weakness. It turns a common human emotion into a driving force of evil. It's brilliant.
Sorry, I'm in a ranting mood today. And sorry again for being a dick!
Basically I think CV should have made a small connection to Vlad the Impaler, and left Dracula's backstory a mystery from there. Which is basically what Stoker did. If it isn't broken, don't fix it. Use it as a strength.