Hello everyone. Sorry for the lack of updates. I've been a recluse lately, work has been insane (someone got caught stealing so naturally I have to pick up the slack) and honestly, creator's block has been a major pain in my ass. I assure you the project is still moving along, it's just moving slower than I'd like as I'm polishing as I go and really taking my time with this. Plus, 3d graphics take a long time to animate and render. As some of you know I use Daz Studio for this but I've been expanding into Blender and 3DS Max for certain things that Daz is just not capable of. I'm running a GTX 760 right now and I really hope to make an upgrade soon that should decrease a lot of the render times.
I thought I might share a very early WIP of a new environment that you should be seeing more of sooner or later. This is not a concept, this is in-game before I am really adding in the platforming aspect. I have mostly been focusing on the environment itself before building the playable area. There are still some touches I need to add like the splashes of water against objects in the water.
Sorry it took so long to get back to here, but let me respond to everyone now!
I was out for many months, and Im really Surprised with the way that this game took!!!
Now the this is so much fast-paced, dinamic and......BETTER!!!! щ(゜ロ゜щ)
It's an awful lot of work, and progress is much slower than I'd like, but I think it's finally coming together and starting to show. I promise to have a demo sooner or later, I just have been working to get it to where I think it is good.
I really hope this doesn't come across as an insult...this has really come a long way from your initial post! It looked great then, and it looks incredible now!
Not at all taken as an insult! All the early criticism has helped bring it to a higher quality. We're always open to hearing the feedback, good and bad. We just can't wait to get it out for you to play it.
Haven't checked this out in a while and you're making great progress since the last time I was here. Keep it up.
Thanks very much! I knew we would start to make a believer out of you sooner or later.
So it's been a month since anyone last talked about it, but I started following this thread again since my last post (last year... wow) and I wanna offer up my two cents, especially after watching the gameplay build.
I'm REALLY digging it. The fast-paced feel of it is really something. It looks like a solid mixture of Castlevania, Ninja Gaiden, and Mega Man X. You put them together in a really solid way. Nice job!
I do wanna offer up a BIT of criticism, since I didn't see anyone else point it out. Don't know if you changed or not in the couple months since the video release, but... yeah. In the trailer, we see that the player can run up and down rubble as slopes. However, these pieces of rubble, visually, are no different from the non-interactive background images. While watching the video, some of these slopes confused me since I thought they'd simply be in the background. (I attached an image of what I mean, as well as the specific part that confused me)
So basically what I'm suggesting is maybe making them stand out a bit more? For example, the pillar itself looks to be in the background, while the ground itself appears in the foreground. I think that putting them on the same plane would be better, like having the pillar itself in the grass rather than behind it. Or even something simpler like brightening the graphics of the slopes.
Outside of that, though, there's nothing else I see wrong with it so far. As I said, it looks solid. Definitely gonna keep tabs on the project more. Keep up the good work!
Those are the exact mixtures that we are shooting for! Maybe I'm biased, but I feel it plays a bit better than I expected when mashing up those series.
This actually has not been changed since the video. To be honest with you, this is the kind of stuff that I need to hear. I spend an awful lot of time on level design and the overall aesthetic. I want it to feel natural as much as I can make it, but it also needs to work from a gameplay perspective. I will see what I can do to make this pop more. I've placed a lot of worry into certain things not popping as much as they probably should to let the player know the interactive possibilities. I think brightening the slops with a bit of the grass would probably do the trick.
Thanks for your comments everyone. Please don't hesitate to drop us any feedback you may have. I know it's hard to say based on the video and having not yet played it. I feel like I'm breaking a bit of the creator's block and will be on vacation soon so I hope to make a lot of progress for that demo!