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Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2895 on: June 13, 2012, 10:48:25 AM »
0
It just occurred to me that if MS really wanted to make the combat system interesting AND distinguish it from both the older CV games and other action games, like GoW, they should have made the combo system also incorporate the sub-weapons in a meaningful way. It would make for a new experience never before seen in any other game.
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Offline thernz

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2896 on: June 13, 2012, 10:53:59 AM »
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ha, yeah

the use of subweapons isn't even at its best in most of the older titles, so i would have loved to see more experimentation on that

Offline uzo

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2897 on: June 13, 2012, 11:18:01 AM »
0
It just occurred to me that if MS really wanted to make the combat system interesting AND distinguish it from both the older CV games and other action games, like GoW, they should have made the combo system also incorporate the sub-weapons in a meaningful way. It would make for a new experience never before seen in any other game.

Like Judgement? They actually allowed you to string in sub weapons into combos. It was really interesting and easy to do too.

Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2898 on: June 13, 2012, 11:19:51 AM »
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I imagine Dracula is going to have a bunch of powers at his disposal, but I want a peek at some Simon gameplay. Obvious a leather whip will feel different from a chain, but how? Is he really going to be the heavy hitter as speculated? How would you justify that with a leather whip?

Offline Ascension

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2899 on: June 13, 2012, 12:40:51 PM »
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Has there been any indication that we will be able to fight against Zobek, in MoF or in LOS2?

Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2900 on: June 13, 2012, 12:46:22 PM »
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Like Judgement? They actually allowed you to string in sub weapons into combos. It was really interesting and easy to do too.

Yeah, kinda like that but take it even further but changing the details of the sub-weapon based on where in the combo it happens to really provide a lot of interesting ways of using them.

And then if they want to actually DO something SUBSTANTIAL to please the old school players add a mode where you can use the various sub-weapon effects at will a'la Maxim/Julius. Hell, make it a relic you can turn on and off.


Has there been any indication that we will be able to fight against Zobek, in MoF or in LOS2?

Nothing other than the "secret ending" in LoS1 that suggests there's been a conflict Between him and Zobek for a long time. I don't think Zobek has even been mentioned, so I'm expecting him to show up in the most cliche Hollywood manner imaginable in both titles.
« Last Edit: June 13, 2012, 12:49:04 PM by Inccubus »
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Offline Sumac

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2901 on: June 13, 2012, 01:53:55 PM »
-1
Quote
This is also equally lame.
Lame - is judging something, when we haven't see anything about it at all. That's lame.

Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2902 on: June 13, 2012, 02:14:04 PM »
0
So a little birdy on our favorite imageboard said that Gabriel's segment in Mirror of Fate was originally part of the DLC for Lords of Shadow and would have been a direct lead in to the 3DS game. But then Konami ordered them to cut it to cash in on the DLC craze, resulting in a rushed and shortened DLC. However it wasn't a chunk of the original game.

Also, Gabriel's part will be the "Give you a taste of power before nerfing you" moment but it would seem that it does take place directly after the Resurrection DLC.

Offline flyingchai

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2903 on: June 13, 2012, 02:54:25 PM »
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Quote
So a little birdy on our favorite imageboard said that Gabriel's segment in Mirror of Fate was originally part of the DLC for Lords of Shadow and would have been a direct lead in to the 3DS game.

That would make perfect sense since on the World Map, there's another unclickable chapter after the Resurrection DLC...
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Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2904 on: June 13, 2012, 03:15:40 PM »
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So there's 2 playable belmonts, and a quick Dracula teaser as a prologue.

So much for four playable characters, though I guess I'm relieved. Developing 4 characters over 20 hours could have been a nightmare

Offline BingleGod

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2905 on: June 13, 2012, 05:21:30 PM »
+2
Quote from: Sumac
It is only logical to take it as separate version of the CV series.

I agree that it is a separate version of the series. That's not my point.
Re-read my post, I guess.

Offline Chernabogue

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2906 on: June 14, 2012, 03:32:14 AM »
+1
Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies
Oh man, the memories. :)

Offline The Silverlord

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2907 on: June 14, 2012, 04:39:58 AM »
+1
Understandable and logical.

It is only logical [...]


Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2908 on: June 14, 2012, 09:46:02 AM »
-1
Lame - is judging something, when we haven't see anything about it at all. That's lame.

Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame. I haven't spoken about the execution of it at all since all we have to far is game play of Trevor.

And...

So there's 2 playable belmonts, and a quick Dracula teaser as a prologue.

So much for four playable characters, though I guess I'm relieved. Developing 4 characters over 20 hours could have been a nightmare

This makes it even more lame. Now Cox looks like more of a Spin Doctor getting us excited for a 3rd playable character that is little more than a tease.

I hope that Gabriel is just the completion of the previous DLC plans as stated and not the actual third character... but I doubt it.
« Last Edit: June 14, 2012, 09:53:30 AM by Inccubus »
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Offline Sumac

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2909 on: June 14, 2012, 10:20:35 AM »
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Quote
Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame.
Once again - we haven't seen HOW Simon, Trevor and Gabriel fight. We don't know nothing at all about how they will use their weapon, even if it the same sort of weapon. If / When they will show gameplay, where all three characters have the same / very similar gameplay - OK, hate for your heart content. I, most likely, will be disagree with that, but at least you would have a actual complaint instead of knee-jerk overreaction based on nothing, but rumors. But until we haven't seen anything, making statements like that is lame.

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If things are different, then they were before, epsecially then they were in your childhood, it doesn't make them automatically worse. People need to widen they scope to appreciate new posibilities, even if they different. Hive mind thriving on the past - is the horrible thing.

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