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Offline Kale

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Re: How About A New Vagrant Story?
« Reply #15 on: October 08, 2007, 02:06:41 PM »
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In Reply To #15

I found it fun, just a bit slow....

Offline Sonic_Reaper

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Re: How About A New Vagrant Story?
« Reply #16 on: October 08, 2007, 03:21:56 PM »
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The only problem I had with Vagrant Story was how you needed an encyclopedia beside you when you were equipment synthesizing, otherwise, equipment making was one big shot in the dark.

Another problem I had was how the game never explicitly tells you that element and weapon type are the BIGGEST factors on damage given to enemies and how enemy-weapon attributes constitute near nothing to damage dealt.  That was lame, since the first few times I tried to play through the game, I concentrated on using weapons aligned to certain enemies, but to no avail, as the weapon type or element didn't match.

Offline Dark Nemesis

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Re: How About A New Vagrant Story?
« Reply #17 on: October 09, 2007, 08:06:00 AM »
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In Reply To #17

I only used one weapon for all the enemies. I never gave a sense to the attributes for the weapons.

For attributes and elements, i only used magick. For me it was having one of the best battle systems and character upgrade system.
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