Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania: Tears of Pain (Prototype)  (Read 9407 times)

0 Members and 1 Guest are viewing this topic.

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Castlevania: Tears of Pain (Prototype)
« on: February 21, 2016, 10:32:34 PM »
0
Some must remember that Fawzi Allouache was creating a fangame based on 1999 and released this video in 2014:


The thing is: 3 months ago he posted a download link for its prototype on his video
comments, that can be downloaded HERE.
« Last Edit: February 23, 2016, 12:59:41 PM by Lelygax »
(click to show/hide)
Hau auu~     

Offline Jop

  • Vampire Hunter
  • ***
  • Posts: 411
  • Only at the Castle Gate...
  • Awards 2017-09-Sprite Contest 3rd Place 2017-12-Holiday Sprite Award First Place 2016-04-Story Contest - 1st place 2015-04- Sprite Contest Gold 2015-05- Sprite Contest 1st Place
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania: Tears of Pain (Prototype)
« Reply #1 on: February 22, 2016, 08:19:19 AM »
0
I remember this project and play the demo, its okey but its not long its just what you watch in the video, unless it have a new demo.

Offline Lelygax

  • The Wanderer
  • Master Hunter
  • *****
  • Posts: 4550
  • Its useless, its all useless.
  • Awards 2017-07-Sprite Contest First Place Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania: Harmony of Dissonance (GBA)
  • Likes:
Re: Castlevania: Tears of Pain (Prototype)
« Reply #2 on: February 22, 2016, 09:56:25 AM »
0
Found a secret: Press F1 while playing to understand better his engine. (not so secret since its written on screen, I need new glasses, woops.)

Sadly it runs a little slow here, strangely audio and animations runs smoothly as butter, but Julius and enemies move slow and some other bugs happens because of that (Holy Cross should make him float a little, but in my case it touches the sky, I can only see his legs after he reaches the maximum point lol)
« Last Edit: February 22, 2016, 09:58:07 AM by Lelygax »
(click to show/hide)
Hau auu~     

Offline theANdROId

  • Legendary Hunter
  • ****
  • Posts: 998
  • Gender: Male
  • Raiding the Castle's Treasure Room...
  • Awards 2014-12-FoodItem Sprite Contest 3rd Place Winner
    • Awards
  • Favorite Game: Castlevania: Legacy of Darkness (N64)
  • Likes:
Re: Castlevania: Tears of Pain (Prototype)
« Reply #3 on: February 22, 2016, 07:07:56 PM »
0
Looks nice though...

Offline ProjectDread

  • Vampire Hunter
  • ***
  • Posts: 135
  • Gender: Male
  • Nightmare Class Vampire Hunter
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Castlevania: Tears of Pain (Prototype)
« Reply #4 on: February 22, 2016, 10:35:56 PM »
0
Plays and looks pretty good. Only immediate problem I see is you can't back dash down slopes. The character moves so fast that it thinks he's falling, which causes him to suddenly lose all of his momentum. Should be an easy enough fix though, if the dev happens to see this post.

Offline piscesdreams

  • Legendary Hunter
  • ****
  • Posts: 559
  • ...
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Castlevania: Tears of Pain (Prototype)
« Reply #5 on: February 23, 2016, 12:12:52 PM »
0
Since it is built in Fusion, if he is using the PMO object it is an easy fix. Like, stupidly easy.