be nice if the game mentioned that.
"But we don't want to spoon-feed everything!". Well, there's leaving bits implied, and leaving too much unexplained.
I think that a major problem with LoS2 is that that the plot to filler ratio is too low, with the plot divided up into clear-cut, very compartmentalized sections that are left alone once their ten minutes of screen time are finished. These bits of plot, which aren't insignificant, are rushed through, but then there's hours of trudging through filler to get to the next bit in some cases, especially with teh retrieve the antidote part of the game. This in turn left for a lot of things which were lef unexplained, to the game's detriment. Had there been big chunks of plenty of plot more frequently in the game, the hours of explorin would have been a lot more balanced. Missed opportunity. It's a shame, relaly, ad has been said before on here, one of the biggest disappoitnments was the potential that this game had had to be amazing, but fell at the last hurdle in places. LoS2 should have had a much bigger plot than 1, but it felt smaller in places.