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Offline Ahasverus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2880 on: June 12, 2012, 11:21:07 PM »
0
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Offline Flame

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2881 on: June 12, 2012, 11:29:19 PM »
+3
I don't think most people are outrightly AGAINST Lords of Shadow's music. It's just hard a pill to swallow when we've been used to a completely different set of music style for most of the games up until LoS. I remember not liking Rondo's music because I at first thought it was too pop-like and upbeat, but after some listen-throughs, I found it was appropriate for it's game.

Maybe the music Lords had was appropriate for it's game, but that just kinda cements the view that it wasn't much of a Castlevania game.
I dunno, I mean, I went into LoS with an open mind and accepted everything it threw at me with curiosity and intrigue. I took it for what it was. A completely different alternate universe interpretation of the Castlevania franchise, and I liked it for what it was. I didnt try to compare it to the rest of the series, because it isnt a PART of the previous series. and never will be, and isnt supposed to be. :P

I can see flaws in it, it has them- but I dont see the direction it took as so terribly franchise destroying as everyone else likes to think it is.
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Offline BingleGod

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2882 on: June 13, 2012, 02:37:19 AM »
+1
Quote from: Flame
I didnt try to compare it to the rest of the series, because it isnt a PART of the previous series. and never will be, and isnt supposed to be. :P

This is kind of ridiculous. No piece of entertainment exists in a vacuum. The instant another thing exists, art becomes relative and comparable. LoS may not be a part of CV's previous narrative, but it is a part of the CV series -- a part that is also making adjustments to antecedent elements, mind you, such as the Belmonts' origin --, a videogame among other videogames, and a creative work among other creative works. Treating it like a qualitatively isolated thing because of its fictional canon is untenable.

Offline Chernabogue

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2883 on: June 13, 2012, 02:48:04 AM »
0
Catchy traditional pop/rock/metal CV tracks wouldn't fit LoS. The LoS universe is very cinematic and needs orchestra music. That's for the genre.

As for the composition, it's decent. However, I'd LOVE to hear previous Kukeiha Club/Yamane/etc. compositions, arranged by Araujo. The "Waterfalls" in LoS had a very, very nice arrangement IMO (VK too, but it's different), and I'm sure tracks like Beginning (the real deal, not 8 hidden notes at the end of "The Final Confrontation"), Wicked Child or Walking on the Edge would be killer if performed by an orchestra (yes, I saw videos of CV: The Concert too).

Also, if there are Araujo compositions in a more melodic style, I'll be happy. Some tracks from LoS (The Warg, The Final Battle, etc.) were very good IMO, because they had some melodies. I love the LoS Theme leitmotiv too (0:23 in The Warg for instance), and I hope to hear it again.

Offline Maedhros

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2884 on: June 13, 2012, 04:37:13 AM »
+1
I can see just some of the older tracks being great in orchestra format. Specially Symphony of the Night ones, because they are more moody than most of the series. But I'll take the older style over the new one any day.

That's one area of LoS that I can't see being fixed, so I really don't care anymore. It's funny, in older titles of the series, I was in for the music and the gameplay, ignoring CV story (which is not good by any means). And these two are what I dislike more in LoS.
« Last Edit: June 13, 2012, 04:39:41 AM by Maedhros »

Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2885 on: June 13, 2012, 06:54:38 AM »
0
For developers who say they loved SCIV as much as they do, Simon's Theme needs to be in in some way shape or form. Araujo could make such a wonderful recomposition of that if he was bothered to

Offline Jorge D. Fuentes

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2886 on: June 13, 2012, 07:34:34 AM »
0
I haven't checked the last three pages.  There's a rumor that the last playable character is Gabriel. 
So it's:
Trevor
Simon
Alucard
Gabriel (Dracula?)
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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2887 on: June 13, 2012, 07:45:09 AM »
-1
Also it seems that
(click to show/hide)

That is so fucking lame.
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Offline Starman DX

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2888 on: June 13, 2012, 07:48:15 AM »
+1
Really disappointed at the news about Gabriel. It might be ok if he has more Dracula powers and less of his abilities from LoS1.

Considering that Trevor was already Gabe 2.0, this seems pretty redundant on paper.


Offline uzo

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2889 on: June 13, 2012, 08:16:26 AM »
0
@Redgrave

yo yo yo dawg u got the rite idea no sense hatin lords 2 da shadow graphics is da bomb

da cv nerds all disrespectin da graphics rite

wat they know bout da tunes
« Last Edit: June 13, 2012, 08:18:03 AM by uzo »

Offline Jorge D. Fuentes

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2890 on: June 13, 2012, 08:20:43 AM »
0
lol i agree with DPA here.
(click to show/hide)

Nigga,the fact that many people are saying that the Mirror of fate's graphics is bad(Which is pretty average to me)will make mercury steam to improve it more.Look at DmC for example.

This happened while I was asleep, so I did not reprimand you in time.
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Offline Kingshango

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2891 on: June 13, 2012, 08:56:21 AM »
0
One thing that has me wondering is who are we gonna fight against as Gabriel? Is he gonna lay waste to the brotherhood with his new powers or what, cause he pretty much killed everyone.

Maybe that CG trailer from LOS2 will be in playable form in Mirror of Fate on a 2.5D plane. Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies and Cox said that all the Belmonts (excluding Alucard) have whips.
« Last Edit: June 13, 2012, 08:58:42 AM by Kingshango »

Offline Sumac

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2892 on: June 13, 2012, 09:02:10 AM »
+1
Quote
Also, they say that the LoS series is the Castlevania tale told from Dracula's eyes, they felt it was the natural thing because (I quote) It was ridiculous that A series that goes around Dracula had him relegated to 5mins before the end game only to have him killed and resurrected in 100 years.
Understandable and logical, I support this idea.

Quote
This is kind of ridiculous.

You trying to dig too deep for nothing.
I hold LOS in the same regard - as a separate entry in the Castlevania series, that does its own thing. New story, with new style and new standarts. It is only logical to take it as separate version of the CV series.

Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2893 on: June 13, 2012, 09:14:48 AM »
0
Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies and Cox said that all the Belmonts (excluding Alucard) have whips.

This is also equally lame. And as a starting game developer, it's exceedingly lazy. They've basically given us three of the same thing. At least Dracula's Curse on the NES had completely different weapons for each character that demanded totally different play styles.
« Last Edit: June 13, 2012, 10:42:35 AM by Inccubus »
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Offline uzo

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #2894 on: June 13, 2012, 09:42:45 AM »
+2
Maybe that CG trailer from LOS2 will be in playable form in Mirror of Fate on a 2.5D plane.

Considering the game has trouble with rendering two enemies on screen, let alone an army, I'd say that is highly unlikely.

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