Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Don't say 1999: What's your dream Castlevania project?  (Read 26550 times)

0 Members and 1 Guest are viewing this topic.

Offline Gaawa-chan

  • Legendary Hunter
  • ****
  • Posts: 527
  • Gender: Female
  • Awards One-Time Show: Not quite a lurker, but posts infrequently and in only few areas. Permanent Resident: Seems to always be around to post/reply. The Artist: Designs copious amounts of assorted artwork.
    • Awards
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #15 on: January 14, 2016, 07:06:03 PM »
0
A serious restructuring of Simon's Quest, so it would be more like Order of Ecclesia.

I did draw up an idea for a completely new Castlevania revolving around how Elizabeth Bartley became relevant, but I think my sister has all the notes I made so I can't remember when it was supposed to take place.
« Last Edit: January 14, 2016, 07:07:53 PM by Gaawa-chan »

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3131
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #16 on: January 14, 2016, 08:45:20 PM »
0
A serious restructuring of Simon's Quest, so it would be more like Order of Ecclesia.

I did draw up an idea for a completely new Castlevania revolving around how Elizabeth Bartley became relevant, but I think my sister has all the notes I made so I can't remember when it was supposed to take place.

I like that idea

Literally Castlevania: Lost Levels

<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Shiroi Koumori

  • Guardian of the Night
  • Global Moderator
  • Master Hunter
  • *****
  • Posts: 4667
  • Gender: Female
  • Birth, Death and Rebirth... Everything is a cycle.
  • Awards 2018-06 Sprite Contest Runner-Up 2015-04- Sprite Contest Silver Permanent Resident: Seems to always be around to post/reply. The Unfazed: Never loses his/her calm, even in the most heated arguments.
    • My DeviantArt Page
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #17 on: January 15, 2016, 01:17:21 AM »
0
I also want another sorrow game where either Soma goes to the dark side or just a game version of the Ricordanza novel.
But I think the other "non canon" games deserve more love by giving them another chance.

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3131
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #18 on: January 15, 2016, 02:12:58 AM »
0
I also want another sorrow game where either Soma goes to the dark side

That's 3 of us now; you, me and Seraph.

Who else wants some of this sweet action?
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Aceearly1993

  • Nothing absolute
  • Legendary Hunter
  • ****
  • Posts: 635
  • Gender: Male
  • Only at the Castle Gate...
    • 1993P Doubleguy at Youtube
    • Awards
  • Favorite Game: Castlevania Chronicles: Akumajo Dracula (X68k/PS1)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #19 on: January 15, 2016, 03:23:11 AM »
0
Just bring the bloody project to real.  DAMN YOU, WOMI.

 That's what I've been expected since 2013.

Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline theANdROId

  • Master Hunter
  • *****
  • Posts: 1001
  • Gender: Male
  • Raiding the Castle's Treasure Room...
  • Awards 2014-12-FoodItem Sprite Contest 3rd Place Winner
    • Awards
  • Favorite Game: Castlevania: Legacy of Darkness (N64)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #20 on: January 15, 2016, 07:08:38 AM »
0
A serious restructuring of Simon's Quest, so it would be more like Order of Ecclesia.

Yes.  This.

Otherwise I don't think I dream very big.  There are just a few elements I'd like to see put together, however big or small a project it would be:
-- I like how LoD had 4 characters who played very differently from each other.
-- I'd like to see the journey of those characters also play differently.  Similar to how the 3 characters in MoF took different paths through the castle, yet sometimes traveled the same locations, whether exactly or different parts of that area.
-- I kinda liked the weapon fusing in CoD, and wouldn't mind seeing something like that again...but I'd also want it to match each character's type of weapon.  So if one character is a Belmont (which should be the case) their crafting would make/alter/affect whips, it one was Alucard it would be blades, etc.

Offline Donvermicelli

  • Count of the villa
  • Legendary Hunter
  • ****
  • Posts: 803
  • Gender: Male
  • Awards 2015 -  Christmas Award 3rd Place 2015-04- Sprite Contest Bronze 2015-02-Sprite Contest Runner-Up Permanent Resident: Seems to always be around to post/reply. One-Time Show: Not quite a lurker, but posts infrequently and in only few areas.
    • Awards
  • Favorite Game: Super Castlevania IV (SNES)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #21 on: January 15, 2016, 07:58:10 AM »
0
That's 3 of us now; you, me and Seraph.

Who else wants some of this sweet action?

I do, I always felt like the Soma plot had huge potential and felt a bit letdown by DoS trying to be more silly.
If it's set in a more gothic art style with a darker story it would be awesome. (Soma can also just be the bad guy tbh)

I also wonder if a truly modern version of the classicvania would be feasible.

Offline TatteredSeraph

  • Queen of the Damned
  • Legendary Hunter
  • ****
  • Posts: 714
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #22 on: January 15, 2016, 08:14:38 AM »
0
I've always liked DemonFox38's Castlevania fics, especially in the Sorrow-arc.  Their fic 'Dark Reprise' (https://www.fanfiction.net/s/10964838/1/Dark-Reprise) is fantastic, while 'Whole Tatters' is a wonderful, and very emotional one-shot.  'Dedication', which is on their Archive Of Our Own page, is a great fic told in journal style, also in the Sorrow-arc.  It's a what if Alucard ends up admitted into a hospital, and the gang finds him trapped inside while a vampirism outbreak happens...  I'm also a fan of Lady Lunar Phoenix's Aria of the Ascending Soul, and its previous incarnation, Second Wave of Tears.  These stories all serve to help stir the plot-bunny fairies in my head! :D

  There's so much potential that can be done with the Sorow games era.  Soma's a fascinating character in terms of what he's capable of, and I love Alucard in his Genya Arikado disguise.  Lots of potential for stories taking place outside of 'Arikado's' missions with Soma, stories that can be told about jobs he's done with Yoko, etc.


I've also had ideas bouncing round my head for a story set in the non-cannon timeline where Trevor is Sonia and Alucard's son.  What if Trevor, after being badly wounded by Isaac during Curse of Darkness, gets rescued by Alucard rather than Julia, woken by sensing that his son is in grave trouble?  My idea is that the severity of the wound causes Trevor's mostly unnoticeable dhampir heritage fully awakens as a result of his coming close to dying, with that 1/4 vampire blood being what saves him.  When Trevor wakes up, he finds himself in Alucard's tomb, sleeping in his coffin, with Alucard watching over him.  Al then starts to explain, hesitantly admitting that he knew who Trevor was when he journeyed with him during the events of CV3, and that now because of the injury, Trevor is now effectively a full dhampir.  Trevor's eyes have either turned gold completely, or, when he uses his powers/feels bloodthirst, and he has small retractable fangs, like Alucard's, but slightly shorter.  The rest of the fic is Trevor recouperating, and coming to terms with the revelations, and learning to use his new powers. 
« Last Edit: January 15, 2016, 08:26:20 AM by TatteredSeraph »
"Blood is Family. Blood is Power. Blood is Everything"

Offline zangetsu468

  • Master Hunter
  • *****
  • Posts: 3131
  • God bless the hustler, curse the first sleeper
    • Awards
  • Favorite Game: Castlevania: Order of Ecclesia (NDS)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #23 on: January 15, 2016, 08:31:51 AM »
0
I've always liked DemonFox38's Castlevania fics, especially in the Sorrow-arc.  Their fic 'Dark Reprise' (https://www.fanfiction.net/s/10964838/1/Dark-Reprise) is fantastic, while 'Whole Tatters' is a wonderful, and very emotional one-shot.  'Dedication', which is on their Archive Of Our Own page, is a great fic told in journal style, also in the Sorrow-arc.  It's a what if Alucard ends up admitted into a hospital, and the gang finds him trapped inside while a vampirism outbreak happens...  I'm also a fan of Lady Lunar Phoenix's Aria of the Ascending Soul, and its previous incarnation, Second Wave of Tears.  These stories all serve to help stir the plot-bunny fairies in my head! :D

  There's so much potential that can be done with the Sorow games era.  Soma's a fascinating character in terms of what he's capable of, and I love Alucard in his Genya Arikado disguise.  Lots of potential for stories taking place outside of 'Arikado's' missions with Soma, stories that can be told about jobs he's done with Yoko, etc.


I've also had ideas bouncing round my head for a story set in the non-cannon timeline where Trevor is Sonia and Alucard's son.  What if Trevor, after being badly wounded by Isaac during Curse of Darkness, gets rescued by Alucard rather than Julia, woken by sensing that his son is in grave trouble?  My idea is that the severity of the wound causes Trevor's mostly unnoticeable dhampir heritage fully awakens as a result of his coming close to dying, with that 1/4 vampire blood being what saves him.  When Trevor wakes up, he finds himself in Alucard's tomb, sleeping in his coffin, with Alucard watching over him.  Al then starts to explain, hesitantly admitting that he knew who Trevor was when he journeyed with him during the events of CV3, and that now because of the injury, Trevor is now effectively a full dhampir.  Trevor's eyes have either turned gold completely, or, when he uses his powers/feels bloodthirst, and he has small retractable fangs, like Alucard's, but slightly shorter.  The rest of the fic is Trevor recouperating, and coming to terms with the revelations, and learning to use his new powers.

I'd love for the Conclusion of the Sorrow arc to have two modes. The normal mode which is played as Julius, the second mode which is Arikado in the full Genya getup. Except the way the Castle is traversed to be completely different for the two players. When you finish both games, a secret mode where interchangeable Yoko/ Hammer is unlocked. Better yet, this is the hard mode; interchangeable Yoko and Hammer where both are on screen at once and share 1 life bar... This is HARD MODE
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline theplottwist

  • Canon Literalist
  • Master Hunter
  • *****
  • Posts: 1853
  • プロットツイスト君
  • Awards 2018-06 Sprite Contest First Place 2017-07-Sprite Contest 2nd PLace 2016-09-Sprite Contest First Place 2015 - Christmas Award First Place 2015 - Halloween Sprite Contest - Second Place
    • Awards
  • Favorite Game: Castlevania Adventure Rebirth (Wii)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #24 on: January 15, 2016, 10:07:56 AM »
0
just a game version of the Ricordanza novel.

This would be sweet. But I wonder if the game would put us on control of Curtis and those sweet Death powers, or Michelle and her bowgun.
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Offline aensland

  • Vampire Hunter
  • ***
  • Posts: 141
  • Awards 2018-06 Music Concert 1st Place 2017-02-Music Contest 1st Place
    • Awards
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #25 on: January 15, 2016, 12:31:30 PM »
0
An official game with Thaddeus as art director

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1949
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #26 on: January 15, 2016, 12:35:21 PM »
+1
I'm just now working on a fanfiction called "A Dusty Whip" where an archaeologist loosely descended from the Belmont family is investigating the long-abandoned ruins of Castlevania, which seems like a brilliant start for a disconnected-from-canon game.

My game idea would involve that basic premise, where the conflict between the Belmonts and Dracula really ARE myths and never happened as told in the main series, and as you investigate the ruins of the Castle, you find objects connected to the real events that went down and you have playable flashbacks like in Assassin's Creed. These would be historically accurate but mundane versions of the important Castlevania games like Rondo -- Werewolves are elite soldiers of Vlad Tepes who wear wolf pelts and use berserker techniques, vampires are instead the top lieutenants who drain bodies of blood and leave them behind as warnings, and there would be almost nothing supernatural.

Every time you find an artifact, you get a mini-reimagining of an iconic Castlevania game, like Lament of Innocence, Dracula's Curse, the original Castlevania, Rondo of Blood, and ending with Symphony of the Night, with all the fantasy elements reimagined into a reasonable mundane real world explanation that could logically be exaggerated into what we saw play out in the original games. Like a "truth behind the myths" take on the whole saga.

The end game twist would be that Dracula actually WAS a vampire (after calling that into serious question throughout the body of the narrative), and your character ends up waking him up through their excavations and having to be the one who finally conclusively puts him down for good.

I'd play the SHIT out of that game. Screw my earlier vote for Resurrection.
« Last Edit: January 15, 2016, 12:37:30 PM by The Sterling Archer »
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline TatteredSeraph

  • Queen of the Damned
  • Legendary Hunter
  • ****
  • Posts: 714
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #27 on: January 15, 2016, 02:16:29 PM »
0
I'm just now working on a fanfiction called "A Dusty Whip" where an archaeologist loosely descended from the Belmont family is investigating the long-abandoned ruins of Castlevania, which seems like a brilliant start for a disconnected-from-canon game.

My game idea would involve that basic premise, where the conflict between the Belmonts and Dracula really ARE myths and never happened as told in the main series, and as you investigate the ruins of the Castle, you find objects connected to the real events that went down and you have playable flashbacks like in Assassin's Creed. These would be historically accurate but mundane versions of the important Castlevania games like Rondo -- Werewolves are elite soldiers of Vlad Tepes who wear wolf pelts and use berserker techniques, vampires are instead the top lieutenants who drain bodies of blood and leave them behind as warnings, and there would be almost nothing supernatural.

Every time you find an artifact, you get a mini-reimagining of an iconic Castlevania game, like Lament of Innocence, Dracula's Curse, the original Castlevania, Rondo of Blood, and ending with Symphony of the Night, with all the fantasy elements reimagined into a reasonable mundane real world explanation that could logically be exaggerated into what we saw play out in the original games. Like a "truth behind the myths" take on the whole saga.

The end game twist would be that Dracula actually WAS a vampire (after calling that into serious question throughout the body of the narrative), and your character ends up waking him up through their excavations and having to be the one who finally conclusively puts him down for good.

I'd play the SHIT out of that game. Screw my earlier vote for Resurrection.

Oooohhh, I love this idea!  :D  I look forward to seeing results.

A final plot-weasel that's been playing a merry dance around my brain for a long while now is a what if a Castlevania film was being made, namely of SotN.  The lead actor for Alucard, Alex, is generally an okay guy, but a bit moody and prone to violent outbursts of temper.  His co-stars are Cate as Maria, Richard as Richter, and Matthew as Dracula.  While filming the initial entering the castle via the rising drawbridge scene, Alex has an accident, crashes to the ground, and gets knocked up.  When he wakes up, he somehow finds himself alone, without any sign of filmcrew.  Everything is real, including his costume now, and he's having to run Castlevania.  He's having to take Alucard's place, and when he encounters Death, Death is al too real, addressing him as Alucard.  He's confuse as all hell initially, but, being an actor, he tries to stay in character as much as he can, including when he meets Maria, and the Librarian, etc.  But there's something freaking him out... as he's going along, he really is learning all of Alucard's abilities and powers, and those prosthetic fangs are all too real.  When he reaches the Nightmare area, it gets even weirder.  He starts remembering things which aren't his own memories.  They're Alucard's.  The lines betwene him and his character seem to be bleeding over, and by the time that he confronts Dracula, he's forgotten of himself as playing a role.  As the castle crumbles, and he parts ways with Maria and Richter, he turns around and finds himself face to face with St Germaine, who's here to take him home. 

  At this point, Alex wakes up, a bit woozey, back on the filmset, where he'd fallen.  He goes back to his trailer, for a break, filming having been called to a halt.  He goes to divest himself of his costume, not initially noticing that everything is still as it was when he was in Castlevania.  That is, until he goes to remove his wig.  Which won't budge.  And in fact hurts when he tries to pull it off - teh wig isn't a wig.  Freaking out slightly, he runs to his mirror, and sees that the costume isn't a costume, the fangs are still real.  He rummages through his costume, and finds on a chain his relics, with the Bat Familiar waking up and tangling herself in his hair.  While trying to work out what to do, a knock on his trailer door sounds.  It's the film's director, who, upon coming in, turns out to be none other than St Germaine himself, who'd sent Alex to Castlevania.  Angry, wanting to be turned back to his normal self, Alex grabs hold of St Germaine, who says he hadn't palnned this.  Alex's soul had merely found its true self, and his body had shifted accordingly.  Thus why he'd stayed dhampir upon arriving back in this reality.  Alex IS this reality's version of Alucard. 

  Filming continues, with Cate and Rich getting suspicious of the fact that Alex, and later Matthew, are acting out of sorts, spending a lot of time alone, and Matthew, normally a lovely guy, is flying off into uncharacteristic rages, and avoiding sunlight, eating very little, etc.  Cate and Rich try to confront Alex at some point, bt he walks away, and Cate swears she sees a white wolf slinking off through some bushes.  Eventually, it al transpires when things come all come crashing down, shortly after filming's finished.  Matthew, it turns out, is the incarnation of Dracula, and has been manipulated by Shaft's spirit, who's managed to cross over when Alex returned to his reality, after working out that Alucard isn't entirely who he claims to be, and is the Alucard of a different reality.  He wants to find another way to raise Dracula, and so does so through Matthew.  Alex, after being persuaded by St Germaine, goes to Cate and Richard, explaining the situation.  He tells them what's going on, and that he needs the Belmont's help.  St Germaine presents Cate and Richard with the real counterparts to their characters' gear, including the Vampire Killer.  They take down Matthew/Dracula, with Matthew coming out of it at the last moment, and Shaft's spell is broken.  Matthew is human again.

  After this point, Alex goes into denial, and refuses to acknowledge his dhampir nature, cuts his hair short again, etc.  His powers also seem to vanish.  Cate and Alex end up a couple, as do Rich and Annette's actress, Anna.  The gang quit acting, with Cate going back to ventinary college, and Rich and Alex forming their own stuntwork company, VK Stunts.  About a year passes.  Then suddenly, Matthew's wife Beth falls ill and dies, with Matthew suddenly going missing.  In the middle of the night, Alex wakes up, and knows that Castlevania's risen.  In their world.  He flies off, as though suddenly completely Alucard again.  A worried Cate calls Rich and Anna, and Rich goes off in search of Alex, starting at Matthew's house, with Cate staying with Anna, just in case.  Rich finds Alex, and they go off to face Castlevania, Rich armed with his copy of the Vampire Killer.  While travelling through the castle, Alex seems to be trying to repress his vampiric side completely, all while Richard is himself gaining the memories of his counterpart Richter.  That is, until Rich finds himself in mrotal peril, and Alex, stopping worrying about this, flies into action, suddenly armed with his full powers again, and his appearance has once again shifted to being that of his Alucard identity.  While traversing the castle, they both step into a trap and get separated.  Rich thinks that he's the master of the castle, and Alex thinks he's been turned into a full vampire.  After managing to realise it's all an illusion, he suddenly finds himself in a room which is empty aside for a mirror.  There's a lady there, waiting for him.  Lisa.  She accepts him as her son, even if he wasn't physically born to her, and she's there to give him a choice.  To fully accept his dhampir nature, and have it be made concrete as a decision, or let him go back to being a completely normal human.  But he already knows, and upon putting his hand on the Mirror of Fate, the illusion is shattered as he declares himself to be Alucard, also known as Alex, also known as Adrian.  He finds himself clothed in a version of Alucard from Lords of Shadow's gear, except for the addition of a white shirt and a black and gold vest under the coat.  Alucard goes off in search of Richard, and helps him break free of the spells on his mind.  Together, they proceed to the Throne Room, after defeating Death, and they face Matthew, now completely consumed by his rage and grief, now the Lord of Darkness Dracula.  Al and Rich are greatly saddened by the fact that Dracula wasn't ab;e to get his second chance, a chance of living out a life with the love of his life - Beth was the incarnation of Lisa/Elizabeta.  They escape the castle, and return home to teh girls, who are both furious with them, and also saddened by the loss of Matthew and Beth. 

  Their continue adventures after this involve them encountering more their reality counterparts, including Carmilla and Elizabeth Bartley, and so on.  Richard and Anna have a son, Trevor, who ends up with Sophia - Sypha's counterpart, and Cate and Al have a daughter Liz.  The kids end up having their own adventure, whih is essentialy a retelling of CV3, as Trevor and Liz (taking her father's place and finding herself a dhampir now) venture into Castlevania to rescue Sophia, who's been kidnapped, and meet Grant along the way....
"Blood is Family. Blood is Power. Blood is Everything"

Offline TheTextGuy

  • Vampire Hunter
  • ***
  • Posts: 281
  • Gender: Male
  • Rocket punch!
    • Awards
  • Favorite Game: DraculaX: Rondo of Blood (PC-Engine)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #28 on: January 15, 2016, 06:35:30 PM »
0
I'm just now working on a fanfiction called "A Dusty Whip" where an archaeologist loosely descended from the Belmont family is investigating the long-abandoned ruins of Castlevania, which seems like a brilliant start for a disconnected-from-canon game.

That sounds like something I would play instantly if it existed.

In that story though, would Dracula have a demonic/dragonlike second form or is he just going to stay a humanoid vampire ala Belmont's Revenge, Order of Eclessia and SCIV?

Offline Lumi Kløvstad

  • Specialist in Revolutions, Smuggling, Gunrunning, Bootlegging, and Orgies
  • Master Hunter
  • *****
  • Posts: 1949
  • Simon's in goddamn Smash
  • Awards Permanent Resident: Seems to always be around to post/reply.
    • Awards
  • Favorite Game: Castlevania 64 (N64)
  • Likes:
Re: Don't say 1999: What's your dream Castlevania project?
« Reply #29 on: January 15, 2016, 07:53:16 PM »
0
That sounds like something I would play instantly if it existed.

In that story though, would Dracula have a demonic/dragonlike second form or is he just going to stay a humanoid vampire ala Belmont's Revenge, Order of Eclessia and SCIV?

My character isn't a fighter, so keeping him a withered but mobile husk of a man is more than effective enough to terrify the shit out of her. I kind of imagine him being like a dessicated body, crawling along the ground as his legs are no longer useful, chasing her while she tries to escape.

It's very survival horror, this sequence I have envisioned, because the same situation that has the Simon Belmont of legend go "Eh, another day at the office" would fill literally anyone else with pure terror.

So no. No transformation needed.

Similarly, in the game, I'd have Dracula use almost Batman-esque techniques to help him cultivate a supernatural mystique, and when you fight him in the flashback, he'd use theatricality to make himself seem otherworldly; never mind that he actually IS, he just can't throw fireballs or teleport. But by using things like black powder bombs and the like (which generate a LOT of smoke) he could be viewed by an illiterate populace as throwing fireballs and disappearing in a cloud of smoke from one place and reappearing in another.
« Last Edit: January 15, 2016, 07:56:38 PM by The Sterling Archer »
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Tags:
 

anything