I'm proud of IGA and associates for putting together such a well-choreographed, clever, and passionate Kickstarter, and what seems to be a fitting alternative to Metroidvania. I think I would like either a Classicvania-type alternate mode, or, more fittingly for this project, I'd want the game to have a design that has areas which emphasize consequential platforming with spikes, traps, and moving parts, along with meaningful enemy placement. (Think Stage 3 of The Adventure Rebirth on Hard.) I realize this project is perhaps more for the Metroidvania fans, but I would hope the Classicvania fans aren't left out in the cold. I have enjoyed Metroidvanias, but they're typically not my preference. Yet, given the amount of time since the last one (unless we're counting MoF?), and the fact that the budget/timing doesn't seem as constrained, the results could trump my tempered expectations of the genre.
I also hope there are areas with a moodier/darker aesthetic than the first promo images suggest. I was expecting the art style to be a little more like Order of Ecclesia. But I think this current art has a fairly broad appeal to it, which is smart.
Overall, I'm excited about the announcement, though, and really happy for IGA, going out and getting it like this. His video intro was very memorable and on-point. The industry DOES need games like this, both in tone and in design.
Is there any gameplay video of the game yet?
TO be honest, I'm worried for pictures of the game I did not like consept picture at all. Hope bloodstained: ritual of the night looks like DS CV same style.
No, there is only concept art and mock-ups. There won't be gameplay for a long while, I don't think. They said it will be 2.5D with shaders to make it look closer to pixel art. Similar to the recent Guilty Gear Xrd or Strider 2014 games. The game will take about 2 years to make, as well. In the meantime, they said they will share visual styles for people to offer their opinions on, if I heard right.