In Original OoE if press backdash + crouch button at the same time during attack motion, the attack motion will be canceled and character will backdash for a minimum length which is the shortest backdash length the system is allowed to do. But here it's not applied.
You're probably the only person I've seen who acknowledges this was a thing in the original game. I hesitate to call it a feature because I legitimately thought it was a bug when I was first
encountered it! I didn't include this as it's one of those things I didn't think provided any value, but it is quite funny having Shanoa crouch-glide across the floor in the original game.
I thought the map checking could be mapped to one button during action (things like the standalone map button in GBA Castlevanias) to check map for current dungeon while pause menu can check overall world map.
This is a really good idea, I'll replay the GBA games and see if this isn't something I can replicate.
Also I encountered serious frame rate drops during action
Yes, it has small frame drops when many enemies are on screen, but nothing game breaking.
I've made some major optimization changes to the engine singe this demo was released. Since then I've more then quadrupled the map size and number of interactable objects present. Hoping that with the optimization changes this shouldn't have a noticeable effect performance or gameplay, but this is difficult to test because I haven't personally ran into framerate issues on my setup. Do you mind posting your system specs?
Thanks for the feedback!