Hello forum goers. Id like to start by saying sorry ive not been on the forum for a while. I havent had anything recent in terms of the project to show. I like many of you would like to see the project complete, but it will mainly, to this point, depend a dedicated programmer to complete it. Jop and I, had finished a mass quantity of sprites,enemies,bosses,scenes for various aspects of the game. I would total it's size not far off from that of sotn. Just ask Jop. The problem, and what has been hindering the game, is likely not its size at all. I'd gone back and cut down massive amounts of sprite size,even frames where i could,organzing things as best i could,but in many aspects still had issues. I'd say this is a coding issue, but im not sure. Could be obrecks code or someone else's conflicting. But i really think GM8 like many fan game engines are not overly well made. Which means they can do x,y and z but not everything your looking for it to do. This engine is from around 2008 i believe. But the point i'm trying to make is i think alot of fan gamers probably give up or move their stuff to more modern engines, is because many platforms dont seem well developed. I am no expert in programming so i can't say which are the best. I've heard that unity and unreal because of their 3d capabilites could probably host 2d games better. By all techinal terms the full amount of what JOp,I, and others accomplished for this game at it's height should have no problem all fitting into a full length game whatsoever. I talked a while ago with ESCO and he moved his game from this engine to another simply for the same reasons we have encountered.
The game could be cut down in terms of size,but i think it would really crush alot of ideas Jop and i came up with. Seeing also how we took a Guy Ritchie type approach(if you do this than that happens). But overall, this game no matter what, comes down to wether a dedicated progammer comes along to complete this,irregardless of what is taken out or left in. Again i do believe this game could fit in it's entirety if programmed properly or put in a more compatible engine. But i am by no means and expert in the field of programming. My areas are music and art,probably in that order. What Jop and i had towards the end for sprites was quite alot, game play value would be pretty epic.
I do thank Reiko, as well, for trying to get the project more involved as of late which i have not done. I'd also like to state that it is possible i maybe wrong and that a well-tuned expert coder could come through rehash or start the game from scratch and everything could fit into the game perfectly. HOnestly i think it would have been better that way because we could have 2 modes. One Regular DC and a 2nd option being DC EXpanded. That was Jop,Reiko, and my goal for quite some time,even Obreck was diggin it... Reiko's idea originally. I do wish like many this game was completed,mainly so many of the fans that have waited so long can finally get the chance to play and have fun with it.
Further more i would like to thank personally all those who have helped with sprites,consulting,and programming. I do have a big credits list btw. Certainly Jop,Reiko,Obreck,Lord Cyber,Sup Vic,Retro artist,Jorge Fuentes,Mario Santos, The Fushion team, amongs the biggest contributers. I would like to at some point put out the credits list,and it can be found in the game aswell as in its folder.
I defintly wish Reiko the best of luck finding programming help. In terms of involvement for me, it will be at this point limited. If Reiko or Jop, the two remaining members want to consult with me thats fine. I can try to help with the how things work in the engine,explain to coders how bosses,enemies,etc operate. Overall though, i felt ive done what i can do. Dont mean to sound like a quitter but this game primarily comes down to programming;skills which i lack. Hope you all understand, and again apologies in delayed communications.