Yeah, f@#k 'em. If they don't care about our beloved series then why should we obey an unreasonable C&D? We're not doing these things to make money, it's done for free and for the love of the series itself. If Konami doesn't want us to make CV fan games then they should get off their @$$ and do it themselves.
Agreed. I understand it's their IP and all that jazz, so I really am not in a legal position to argue with them. At the time I started developing Bloodletting, it was because they hadn't released a Classicvania since CV Chronicles in the US. Shortly thereafter, DXC came out and was fantastic. I used to hate on Iga hard, embarrassingly hard. But now I realize, it feels like Iga, Yamani and Kojima are the only ones that had love for the series at Konami during those times. Even if it isn't the style of games I wanted, it was still something worth playing.
Anyways, back on topic. It wouldn't be necessarily HARD to fix all the issues with it, but I know I'd basically rebuild the game from the ground up with a way better engine. There was a lot of design mistakes I made in the engine as I was very inexperienced and took the easier, more noob options. The biggest being a backflip and using the built in Platform Movement option on the sprite itself, instead of a custom movement engine that the sprite moves with and masks the hitbox. I could write a damn book on all the things that would be different in its overall design.
Once Anathema is finished, I may revisit this. It would be fun to add some more levels, balance the gameplay and beef it up. It had potential, but I was just too inexperienced at the time. Six years later, I feel very confident.