Tested it yesterday.
I'll echo X's and Jeffrey's comments, and add a few others:
- Since Trevor's stair climb animation isn't a continuous one, the screen shifts up in small stutters when climbing rather than in one unbroken motion (and his sprite seems to be disconnected from the stairs while climbing). It'd be nice if you could fix that.
- Player death is sometimes ignored, in which case Trevor will stand in place, unresponsive, after the death animation.
- The chain whip doesn't seem to be doing more damage than the leather whip.
- The 'Game Over' screen can't be controlled. The game needs to be restarted in order for it to run again.
- Skeletons can hit the player while in their death animations. I wouldn't recommend that.
- When the stopwatch is used against medusa heads, the heads on screen stop moving forward, but still oscillate vertically, while other Medusa Heads begin to shoot through Trevor at high speeds. (Also, the stopwatch slows down enemies instead of freezing them, but I think that's intended?)
- When walking through the village area, after having hit the bone pillar a few times, I was suddenly being pulled the the left for no reason. I could still walk to the right, but painfully slowly, and moving towards the left was twice as fast. Not moving at all meant sliding to the left.
- I'll reiterate X's point about the platforming. Trevor seems to fall off ledges a bit too early, which meant there were a few uncertain jumps. As long as a part of the sprite touches the ledge, Trevor should still stand, just as in the originals.
Now, among the few tidbits I particularly enjoyed:
- Death setting the village on fire. Perfect.
- The village itself looks amazing (OoE's, of course).
- The music is good, although it eventually begins to sound too much like a crazy guitar solo than an actual Castlevania piece.
I'll add that this is an extraordinary effort, and I expect to see you there until the end.
Speaking of which, I'd be happy to contribute a few original musical tracks for any of the fan games based on these forums -- though you'll have to expect a more classical style. It'd be a reward in itself to figure in the credits. It's been quite a while since I've started composing on the side; if time permits, I'd be glad to come up with a few CV-inspired themes...