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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Jorge D. Fuentes on February 12, 2026, 05:02:49 PM

Title: Castlevania: Belmont's Curse!!!
Post by: Jorge D. Fuentes on February 12, 2026, 05:02:49 PM
https://youtu.be/X3-SJLWzjmE?si=TlRi--1flkZ8vyvD
Title: Re: Castlevania: Belmont's Curse!!!
Post by: 13th Street on February 12, 2026, 07:05:16 PM
It looks pretty cool, but I'm more hyped about the other Castlevania 'projects' Konami's working on.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Kingshango on February 12, 2026, 07:41:46 PM
I remembered my password! :D

It feels good to be back.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dongled on February 12, 2026, 08:00:25 PM
WE ARE SO BACK! It's been SO LONG!
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Reinhart77 on February 12, 2026, 08:17:31 PM
so many questions, ha.  can't wait to find out more. 
Title: Re: Castlevania: Belmont's Curse!!!
Post by: GuyStarwind on February 12, 2026, 08:42:13 PM
Yup, here we go again. The Dead Cells guys did a good job in their Castlevania content, so I'm hoping good things.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: zangetsu468 on February 12, 2026, 08:57:19 PM
🎰
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Reinhart77 on February 12, 2026, 09:28:30 PM
https://www.youtube.com/watch?v=lsIye_bWY_8 (https://www.youtube.com/watch?v=lsIye_bWY_8)

https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/ (https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/)

oh thank god it's confirmed for Switch. 

the fact they're calling stages biomes is making me think this is procedurally generated...  disappointing, but, if it's by the guys who made Dead Cells, well, i can give them a pass.

and they still refuse to name Trevor's successor haha.  just let us agonize a little longer whether it is or is not Sonia.

Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on February 12, 2026, 09:42:23 PM
God DAMN it feels good to be back baby. Welcome back, Castlevania fandom. May this Dungeon stand a thousand years.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Solomon on February 12, 2026, 09:59:41 PM
No more pining for new entries, no more waiting and hoping. This is finally it. We've been asleep too long and waking up to this feels great!

This one looks and sounds pretty Netflixvania-inspired, from the visuals to the Paris setting (which the Awakening in the Moonlight stage musical also used, weirdly). For better or worse, I guess we should thank Frederator for spearheading a Castlevania revival and redefining it for a new generation.

I'd like to know who the protag is. She's prolly Trevor and Sypha's daughter, but prolly not named after the ones mentioned in that series bible fax.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: C Belmont on February 12, 2026, 11:09:16 PM
It has that half baked comic book style that many modern 2D game developers have been using as an excuse to to push out sloppy unfinished background art, and also reminds me too much of the Netflix show. At this stage I think I'm just going to pass on it. I can always read the wiki or watch videos for any new lore.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Darth Cariss on February 12, 2026, 11:44:18 PM
Not impressed by the visuals, but hey, beggers can't be choosers. I'm just glad to see a new Castlevania.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on February 13, 2026, 12:30:00 AM
Not impressed by the visuals, but hey, beggers can't be choosers. I'm just glad to see a new Castlevania.

I agree with that, but that's not the only thing that i find bugging me, it's very close close to how plays dead cells that i feel it has lost it's identity.

Don't get me wrong, i love Dead Cells, but i feel that this style is not the right one, from art to game play style.

I might be wrong, but from what i have seen so far i just don't get the Castlevania vibes. It feels so generic, but oh well, in the end it is what it is......
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Pemburu Vampir on February 13, 2026, 05:42:06 AM
Good to be back!
Title: Re: Castlevania: Belmont's Curse!!!
Post by: DarkLavos on February 13, 2026, 07:02:54 AM
I don't know about that one chief, I'm excited to finally have a new game but it just feels so off. Maybe it's the discount anime art coupled with mono colored backgrounds and mostly black foreground that just make everything looks bland.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: EstebanT on February 13, 2026, 07:50:33 AM
The wait is finally over!

To steal the top comment from the Announcement Trailer:

"Castlevania is that you? come closer my child. My eyes don't work like they used to."
Title: Re: Castlevania: Belmont's Curse!!!
Post by: piscesdreams on February 13, 2026, 09:56:57 AM
It looks pretty cool, but I'm more hyped about the other Castlevania 'projects' Konami's working on.

Not to derail, but where can I read more about the other projects? All I see is news about Belmont's Curse and an alleged 2025 AAA announcement that never happened.

Back to topic, I couldn't get into Dead Cells and I genuinely hate the art style here. Not looking like something I'll pick up at this point.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Kingshango on February 13, 2026, 09:57:47 AM
The wait is finally over!

To steal the top comment from the Announcement Trailer:

"Castlevania is that you? come closer my child. My eyes don't work like they used to."

We’ve gone so long without a traditional Castlevania that babies that were born when Order of Ecclesia released can vote.

And STILL before GTA 6😂
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 13, 2026, 11:02:58 AM
It's probably not a roguelite because there are save rooms.

The visuals are incredibly mid, Konami being extremely risk-adverse probably gave the developers a minimal budget. Also, didn't Evil Empire and Motion Twin hate each other? I guess this project started right after the Dead Cell DLC but before they split?

It DOES look like Netflix, or at least consistent with the show, even the demons, what the fuck, I hate that. But the Castle is there and Dracula should too so it's just aesthetics.

One curator on Steam said the curse is a risk/reward mechanic. Ok...

Need to know more about the gameplay, how it feels, how good is the map and level design. But even if they execute everything perfectly it still won't be a real Castlevania. Unfortunately the Konami Castlevania studio simply doesn't exist anymore. What we have here still represents a noticeable progress for this series' revival but as long as they rely on outsiders to make the product, of course the games will have those developers' imprint and/or feel quite bland.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on February 13, 2026, 11:10:52 AM
Not to derail, but where can I read more about the other projects? All I see is news about Belmont's Curse and an alleged 2025 AAA announcement that never happened.

https://www.nintendolife.com/news/2026/02/konamis-anniversary-revival-of-castlevania-is-only-just-beginning-expect-more-new-products (https://www.nintendolife.com/news/2026/02/konamis-anniversary-revival-of-castlevania-is-only-just-beginning-expect-more-new-products)

"This is the beginning of numerous new products around Castlevania."
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 13, 2026, 11:20:40 AM
https://www.nintendolife.com/news/2026/02/konamis-anniversary-revival-of-castlevania-is-only-just-beginning-expect-more-new-products (https://www.nintendolife.com/news/2026/02/konamis-anniversary-revival-of-castlevania-is-only-just-beginning-expect-more-new-products)

"This is the beginning of numerous new products around Castlevania."

Products doesn't necessarily mean videogames. Knowing what Konami does with Yugioh anniversaries, this Castlevania's celebration will drag on for years, but it will consist mostly of merchandise and gadgets.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: EstebanT on February 13, 2026, 11:44:44 AM
Anyone think this looks like a Mayan Calendar?
Title: Re: Castlevania: Belmont's Curse!!!
Post by: The Silverlord on February 13, 2026, 03:21:41 PM
Great to see the CV Dungeon and diehard fans still here!

This is great news, this. Game looks really slick, loving these vibrant colours and the atmosphere. Seeing a lot of enemy variation, including a lot of the original classics. Love that whip swinging is being used as a regular gameplay mechanic. Also adore the classic logo return too and Belmont's Revenge vibe.

Have played a lot of indie Metroidvanias in the intervening years and hoping that doesn't dilute my experience here, but it does look a cut above visually.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: VEP on February 13, 2026, 03:41:00 PM
Let’s goooooooooooooooo!
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 13, 2026, 04:01:55 PM
The music sounds good at least.

____

The Castlevania 40th Anniversary Overture video is cool. It shows an eclipse.

https://www.youtube.com/watch?v=lsIye_bWY_8&list=RDlsIye_bWY_8&start_radio=1 (https://www.youtube.com/watch?v=lsIye_bWY_8&list=RDlsIye_bWY_8&start_radio=1)

The contrast between this and the Belmont's Curse trailer is incredible. The mood, the style, the horror imagery. You can immediately recognize it as something that was made by Konami themselves rather than outsourced.


Title: Re: Castlevania: Belmont's Curse!!!
Post by: K.G. Morder on February 13, 2026, 06:41:57 PM
>Konami subcontracting to a western dev that is subcontracting to another dev
>for a huge occasion like a 40th anniversary

grim tbh.
Extremely grim.

At least when Capcom outsources Megaman it's to inticreates, which is made of ex-capcom employees. But MegaMan 11 was made in house, very craft oriented. I remember videos about the foley work that went into it, and stuff like that.

Also good to know that password reset does not work. never sends an email. Had to wait till I got home where the password is saved.

EDIT: Hi guys. Good to see we're not *totally* dead. Love you all :)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: K.G. Morder on February 13, 2026, 06:47:58 PM
https://www.youtube.com/watch?v=lsIye_bWY_8 (https://www.youtube.com/watch?v=lsIye_bWY_8)

https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/ (https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/)

oh thank god it's confirmed for Switch. 

the fact they're calling stages biomes is making me think this is procedurally generated...  disappointing, but, if it's by the guys who made Dead Cells, well, i can give them a pass.


honestly, considering the whole creature of chaos ever shifting thing, its amazing it didnt happen sooner. though I guess now that I think about it, metroidvanias kind of predate the popularity boom of things like rogue legacy and other roguelikes, which makes me feel old to think.

EDIT AGAIN: man it feels good to be posting on a forum again, and not just discord or 4chan. I missed this internet discussion format and id forgotten just how much.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: whipsmemory on February 13, 2026, 07:35:40 PM
Ok, i have mixed feelings. For starters, i'm really pushed back by the visuals, and the overall production quality looks very low. It also reminds me a lot of the netflix series design-wise, which isn't a good thing at all. Gameplay-wise, it looks pretty cool, and it should hopefully be very fun to play and with some interesting new bits of lores for the some of the blank decades in the original timeline (btw, very good they are sticking with the original timeline  / universe). I'll get it and enjoy for what it is, an indie game Castlevania wannabe. Now on the silver lining notes: I like to think this is the low budget project they have to kickstart the whole 40th Anniversary thing, and we're eventually getting a new announcement with a bigger scale-in house developed japanese title, with similar vibes to the Ouverture video they posted on the Anniversary page, which really gets the vibe both in music and visual of what I'd expect a new Castlevania to be. Pretty excited to be honest. Hoping for a 3d collection as well.

On an interesting note, it seems we're back to the unified regions title, the game bears the same name in the Japanese trailer, and even Trevor retains his western name.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: GuyStarwind on February 14, 2026, 12:04:23 AM
Ok, I've been reading up more on this, and I'm cautiously optimistic. I don't mind the new art style. According to the site you're some girl Belmont, maybe a new retelling of Sonia or someone entirely new. These guys aren't following past timelines I'm sure, so they can do what they want. I'm curious what the Belmont curse is though. I just hope it's something appropriate and not that they're actually vampires or some kind of monster. Personally, I always thought the Belmonts were cool because they were holy warriors and I've always had a soft spot for Paladins. Anywho, I hope the curse is appropriate.

As for other projects mentioned, I doubt it would happen, but I would crap twinkies (you read that right) if the team that made Infernax made a Castlevania game. I thought that game was great and the game play was the perfect balance of leveling up but still keeping that retro feel. It was like Castlevania 2 and Zelda 2 combined.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on February 14, 2026, 09:46:25 AM
Ok, I've been reading up more on this, and I'm cautiously optimistic. I don't mind the new art style. According to the site you're some girl Belmont, maybe a new retelling of Sonia or someone entirely new. These guys aren't following past timelines I'm sure, so they can do what they want. I'm curious what the Belmont curse is though. I just hope it's something appropriate and not that they're actually vampires or some kind of monster. Personally, I always thought the Belmonts were cool because they were holy warriors and I've always had a soft spot for Paladins. Anywho, I hope the curse is appropriate.

As for other projects mentioned, I doubt it would happen, but I would crap twinkies (you read that right) if the team that made Infernax made a Castlevania game. I thought that game was great and the game play was the perfect balance of leveling up but still keeping that retro feel. It was like Castlevania 2 and Zelda 2 combined.

I bet the Belmont curse has to do with that stuff on the protagonist's arm, it looks like a demonic infection or something.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Kingshango on February 14, 2026, 12:44:28 PM
Great to see the CV Dungeon and diehard fans still here!

This is great news, this. Game looks really slick, loving these vibrant colours and the atmosphere. Seeing a lot of enemy variation, including a lot of the original classics. Love that whip swinging is being used as a regular gameplay mechanic. Also adore the classic logo return too and Belmont's Revenge vibe.

Have played a lot of indie Metroidvanias in the intervening years and hoping that doesn't dilute my experience here, but it does look a cut above visually.

I didn’t think about it at first but since Order of Ecclesia, Castlevania has been the go to for Metroidvania’s with very few games in that sub genre. Fast forward today now there’s hundreds of Metroidvanias released on a regular bases (even Metroid came back), some of which are very good and on par with IGA’s best efforts. I do wonder can the father of the genre stack up to its many sons?

Title: Re: Castlevania: Belmont's Curse!!!
Post by: Mikepjr on February 15, 2026, 12:03:04 PM
I'm surprised all the new Castlevania info isn't on the front of the main website.
It's still got some info from 2021 on there.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: The Silverlord on February 15, 2026, 01:03:17 PM
I didn’t think about it at first but since Order of Ecclesia, Castlevania has been the go to for Metroidvania’s with very few games in that sub genre. Fast forward today now there’s hundreds of Metroidvanias released on a regular bases (even Metroid came back), some of which are very good and on par with IGA’s best efforts. I do wonder can the father of the genre stack up to its many sons?

Agreed.  There is some great stuff out there and given the saturation of games in the genre it’s going to have to be very special indeed to really stand out.  I had an absolute ball with the recent Silksong for example (despite some dissenting opinions on the game), and I don't think I've played a more polished or rewarding game.

With Dead Cells, I enjoyed it, but I thought the balance was a bit off (DPS seemed off and enemies scaled differently to the player–it felt more about scroll management than the gameplay).  I hope Belmont’s Curse is straight out-and-out action and avoids scaling levels.  Or, if Konami has injected some serious cash, it has given the devs extra time to add balance (and polish).  I will say I thought the Rogue Prince of Persia feel quite tight and well balanced overall.

I see the term ‘biomes’ mentioned on the website so it may be like CVIII/Rondo/Dead Cells and offers branching paths.  I see nothing wrong with that as it will offer replayability.  I hope they can join them up more seamlessly and doesn’t create jarring environment changes.

What is good is these devs have invested considerable time and effort in their work and seem dedicated and passionate about their work.  I think we can see that already in the trailer footage. I think they’ll nail the French setting: both devs involved are Bordeaux-based companies, and already the video footage shows moody medieval Parisian environments (if somewhat colourful, but it keeps it relevant with modern audiences).

It looks gorgeous.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on February 15, 2026, 04:38:27 PM
I'm surprised all the new Castlevania info isn't on the front of the main website.
It's still got some info from 2021 on there.

That's an excellent point! I think we'll have to talk to Kurt Kalata about updating the webpage itself, as he's the owner. I'll ask Jorge too, as he knows best...
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on February 16, 2026, 12:02:58 PM
https://www.youtube.com/watch?v=OBuok3LqHIQ (https://www.youtube.com/watch?v=OBuok3LqHIQ)

At this video on Youtube, you can see the the producer of Castlevania saying that this is the 'first' title celebrating the 40th anniversary.

So are there more games in development?
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 16, 2026, 04:01:14 PM
https://www.youtube.com/watch?v=OBuok3LqHIQ (https://www.youtube.com/watch?v=OBuok3LqHIQ)

At this video on Youtube, you can see the the producer of Castlevania saying that this is the 'first' title celebrating the 40th anniversary.

So are there more games in development?
I was dismissing this at first, then I realized the 40th Anniversary Overture video also kinda feels like a teaser (for another game).
If that's the case then Belmont's Curse would be the «Mirror of Fate» of a new generation of games.
The AAA game rumors at this point could be real but honestly, I can't see myself liking it. It would be either a soulslike (fucking Silent Hill...) or another hack and slash. No thanks.


Title: Re: Castlevania: Belmont's Curse!!!
Post by: crisis on February 16, 2026, 05:55:40 PM
It does have a somewhat generic-looking quality to the graphics but honestly after Grimoire of Souls what did y’all expect lol. There was no chance in hell it would’ve resembled Slain: Back from Hell or Blasphemous.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 18, 2026, 09:43:33 AM
My wishes for Belmont's Curse.

-You get something from breaking candles/lanterns so they have a purpose.
-There is more than 1 whip and they play differently. Personally I think Valmont Whip and Morning Star were very fun in Dead Cells. They had the mechanic of making the tip of the whip make way more damage.
-Alternatively, I hope we can upgrade the Vampire Killer in different ways, allowing a more "classic" playstyle with simple, linear attacks like in past Castlevania games.
-The story makes sense and doesn't contradict any Castlevania lore.
-There seems to be no contact damage. Therefore I hope the enemies aggressively react to Belmont trying to dash through them rather than just standing there like idiots. They need to be real obstacles and the level design must take them into account.
-Trevor Mode/skin

And if Belmont's Curse isn't the only game we are getting...

-A pixel art Classicvania done by other devs. For example the guys who did Curse of the Moon, but there are lots of viable choices here. It's cheap to make, works on every platform and takes less than a year of development.
-a 3D remake of Castlevania III. Trevor's story never got a remake unlike Simon's, and it's a very viable choice in my opinion because with Trevor/Sypha/Alucard/Grant you could potentially make happy both the classic fans and the Netflix fans. With Alucard being the elephant in the room, you can't do a full Castlevania relaunch without including playable Alucard somewhere (and it can't be in Belmont's Curse because he is slumbering in Romania). I have no idea how the game should play though. Out of all the 3D iterations of the series, I only liked the N64 games.
-Harmony of Despair release for Steam. If successful, this would be the Trojan Horse to bring back the SOTN/GBA/NDS gameplay and perhaps Igarashi ;D
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Solomon on February 18, 2026, 06:53:36 PM

And if Belmont's Curse isn't the only game we are getting...

-A pixel art Classicvania done by other devs. For example the guys who did Curse of the Moon, but there are lots of viable choices here. It's cheap to make, works on every platform and takes less than a year of development.
-a 3D remake of Castlevania III. Trevor's story never got a remake unlike Simon's, and it's a very viable choice in my opinion because with Trevor/Sypha/Alucard/Grant you could potentially make happy both the classic fans and the Netflix fans. With Alucard being the elephant in the room, you can't do a full Castlevania relaunch without including playable Alucard somewhere (and it can't be in Belmont's Curse because he is slumbering in Romania). I have no idea how the game should play though. Out of all the 3D iterations of the series, I only liked the N64 games.
-Harmony of Despair release for Steam. If successful, this would be the Trojan Horse to bring back the SOTN/GBA/NDS gameplay and perhaps Igarashi ;D

I feel at least one of these will happen in some shape or form, especially a 3D triple A outing . Would be awesome if "This is the beginning of numerous new products around Castlevania." means we'll get more than one new game with different development teams in charge, much like Konami already did with Silent Hill starting 2024.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Kaneda on February 18, 2026, 07:13:22 PM
I came here to post with the expectation that my opinion would be unpopular. But it looks like others have some of the same reservations I do.

Honestly... I don't feel as optimistic as I should. I've seen so many things dragged out of mothballs and gotten excited only to see it get ruined by people who think they know better. Most of the time it's a monkey's paw scenario.

It looks less like Castlevania and more like a game that pays homage to Castlevania. And I get the sinking feeling that the Netflix show might've informed its storytelling and aesthetic. That doesn't inspire confidence. Also, yet another female protagonist in an era that doesn't know how to properly make them.

I want to like it. I want to be wrong. But we'll just have to wait and see.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: piscesdreams on February 20, 2026, 01:52:20 PM
I just could not be less pumped. I don't like Dead Cells—like, at all. And even if Belmont's Curse isn't rogue-ish in any way, I'm still completely put off by the cheap art style.

Here's to hoping future Castlevania "products" are in hands that excite me more; the devs of Infernax, The Last Faith or even FromSoftware would be welcome.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on February 20, 2026, 05:33:18 PM
I'd give my left nut to have the Blasphemous devs do a Castlevania game, those guys are pixel art GODS.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: GuyStarwind on February 21, 2026, 04:35:01 PM
Here's to hoping future Castlevania "products" are in hands that excite me more; the devs of Infernax, The Last Faith or even FromSoftware would be welcome.

I'm glad someone else agrees that the Infernax people would do a great job on a Castlevania game. Heck, the game already has a couple of Castlevania references.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on February 24, 2026, 02:30:52 PM
Some new info from the senior narrative designer and writer Marie Rouzié.

https://twistedvoxel.com/castlevania-belmonts-curse-narrative-direction-design-details/ (https://twistedvoxel.com/castlevania-belmonts-curse-narrative-direction-design-details/)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 24, 2026, 04:35:40 PM
Some new info from the senior narrative designer and writer Marie Rouzié.

https://twistedvoxel.com/castlevania-belmonts-curse-narrative-direction-design-details/ (https://twistedvoxel.com/castlevania-belmonts-curse-narrative-direction-design-details/)
Does anyone know what her previous works look like?

Open structure + 25 characters + subquests + branching dialogues seems like they are being a little too ambitious for the studio's first metroidvania...

That said, Konami should give another task to M2. Haunted Castle Revisited was cool.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on February 25, 2026, 01:26:01 PM
Does anyone know what her previous works look like?

Open structure + 25 characters + subquests + branching dialogues seems like they are being a little too ambitious for the studio's first metroidvania...

Thats a legitimate concern, but according to these guys:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/ (https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/)

Ms. Rouzie has worked on stuff like A Plague Tale: Requiem and Assassin's Creed, so she's not a tyro. I suppose I may be too optimistic--blame that on purifyweirdsoul's influence, if anyone here knows him--but I'm more worried about the artstyle than the story. Still, if it's castlevania even I can stomach Dead Cells artstyle...~_~
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on February 25, 2026, 01:56:12 PM
Thats a legitimate concern, but according to these guys:

https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/ (https://www.reddit.com/r/GamingLeaksAndRumours/comments/1rc4y2y/linkedin_of_castlevania_belmonts_curse_writer_has/)

Ms. Rouzie has worked on stuff like A Plague Tale: Requiem and Assassin's Creed, so she's not a tyro. I suppose I may be too optimistic--blame that on purifyweirdsoul's influence, if anyone here knows him--but I'm more worried about the artstyle than the story. Still, if it's castlevania even I can stomach Dead Cells artstyle...~_~

After a quick look it looks like A Plague Tale has
(click to show/hide)
Basically we're in for some major Netflix vibes xD how wonderful and original.
So I guess the Chanoine of Notre Dame wrote that letter to lure Trevor and his daughter into a trap. Gone are the days where we had normal cultists trying to revive Dracula...
Title: Re: Castlevania: Belmont's Curse!!!
Post by: JR on February 25, 2026, 08:22:33 PM
I'd give my left nut to have the Blasphemous devs do a Castlevania game, those guys are pixel art GODS.

I wouldn't be mad at that. Blasphemous was a good game with one nitpick from me: thebacktracking kind of got tedious after a while. Just the way they did maps made traversing feel like a slog sometimes.

But they did a great job on Ninja Gaiden Ragebound. That game was super fun.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Aceearly1993 on February 26, 2026, 01:13:26 AM
If this really marks the Castlevania IP is able to open the gate of Hell again, I wouldn't be too disturbed to expect a Castlevania IP take from Team Ladybug (Touhou Luna Nights, Deedlit in Wonder Labyrinth, Blade Chimera, Pharaoh Rebirth, ...) or Bombservice (Momodora Series, ...) It's mostly just my nothing burger but I wanna see how they could deal with if one of the two particular teams somehow received fund in the same tier of Konami IP's treatment.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Jorge D. Fuentes on March 04, 2026, 11:31:17 AM
 
I'm surprised all the new Castlevania info isn't on the front of the main website.
It's still got some info from 2021 on there.

Kurt told me he'd be writing something on there.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on March 04, 2026, 12:13:25 PM
Awesome! Glad to see Kurt's still keeping in touch at least :D :D
Title: Re: Castlevania: Belmont's Curse!!!
Post by: elvies on March 04, 2026, 02:57:00 PM
https://x.com/ELVIEStm/status/2022527958595047730 theory about the werewolf boss and the curse itself
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on March 08, 2026, 05:58:35 AM
KONAMI has confirm That Castlevania: Belmont’s Curse Is Not a Roguelike

https://gamerant.com/castlevania-belmonts-curse-roguelike/ (https://gamerant.com/castlevania-belmonts-curse-roguelike/)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on March 13, 2026, 09:01:59 AM
Oh thank God. That was my biggest concern going into this. Dead Cells is amazing, but I really don't like Roguelikes.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: JR on March 27, 2026, 10:29:43 PM
YES. I'm also glad it's not a roguelike. Stuff like Rogue Legacy 2 was really fun, but I was really hoping for this to not go that course.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on April 09, 2026, 04:01:45 PM
We got more details during the Triple-I showcase initiative.

-Double rapiers, spear and brass knuckles are available as weapons.
-Main way to heal is via rechargeable flasks like Dark Souls/Blasphemous etc.
-The "corrupted french knight" boss is Joan d'Arc. She becomes hostile after the main character reveals herself as a Belmont. Joan genuinely believes that the Belmont clan communed with evil and dark forces.
-The "werewolf" goes by the alias of The Fallen. The mc meets him early in the game and he appears to be as startled as Joan.
-Venice, specifically during the Carnival was the first idea for the setting, then they switched to Paris because they know it better.
-Dracula is going to be in the game and the events that lead to its resurrection are going to be quite unique.
-The team and Taniguchi stated that the story is inspired by Dracula's Curse, being some sort of continuation. The whip gameplay by SC IV, but they wanted to make it feel more "modern". The level design by SOTN. Curse of Darkness has also been mentioned. No mention of the Netflix show whatsover.
-No release date yet

(My theory) It seems like they want to expand Trevor's backstory and how he became the last surviving member of his clan.
Perhaps they want to give Transylvanian people a real reason to fear the Belmonts. Some of Trevor's family/ancestors could have done some seriously heinous acts and tainted the entire clan's reputation during the early 1400s or even earlier (Joan died in 1430). It is possible that The Fallen is a Belmont lost to darkness and left for dead. This also links back to the mc's curse, but why is it manifesting 23 years after CVIII? Is Trevor affected too?

Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on April 09, 2026, 11:59:54 PM
https://www.youtube.com/watch?v=eyZIGR9W-r0 (https://www.youtube.com/watch?v=eyZIGR9W-r0)

https://www.youtube.com/watch?v=Ry55L_r_bto (https://www.youtube.com/watch?v=Ry55L_r_bto)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on May 08, 2026, 08:34:13 AM
Some minor new clips

Quote
-Candle Stick-

Another famous feature following the meat.
Breaking it occasionally drops items.

#Castlevania #CastlevaniaBC https://t.co/lXYbKlzj6f

https://video.twimg.com/amplify_video/2050358707721285632/vid/avc1/1280x720/MPob05fD9NytjxMk.mp4?tag=14



Quote
— Meat —

A Castlevania staple.

Break walls to occasionally reveal meat that restores your health.

#Castlevania #CastlevaniaBC https://t.co/tqvpPL5VAY
https://video.twimg.com/amplify_video/2049584710754656256/vid/avc1/1280x720/Wkxrv6UG1sJvbgUB.mp4?tag=14

I don't know, the music sounds like total garbage. The candlestick also dropping the same item as the zombie (coffee?) rather than hearts or money is weird but w/e.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: zangetsu468 on May 22, 2026, 10:28:14 PM
Some minor new clips

I don't know, the music sounds like total garbage. The candlestick also dropping the same item as the zombie (coffee?) rather than hearts or money is weird but w/e.

I’m glad I didn’t preorder it, it looks ‘just okay’ to me..
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on May 23, 2026, 09:21:34 AM
The Steam page got an update and this icon leaked.

(click to show/hide)

Could be the same artist as the Lords of Shadow games?

Also State of Play got announced for June 2nd, probably we'll get more news then.
Every 3 days the official Twitter is posting short clips about game contents but it's mostly stuff of little significance, like "Bats are going to be in the game".
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Kingshango on June 07, 2026, 11:12:10 AM
New Trailer, coming in October 15

https://youtu.be/I1YYTbciSD8?si=cXB2zvp1kx53elKn

It’s not Sonia, it’s a new Belmont named Rose
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on June 07, 2026, 11:55:37 AM
Glad it's not Sonia, let's leave her in her timeline, no need to rewrite/remake a character that has fans out there.

This trailer was a good watch, they definitely put a lot on effort on respecting the lore. Acknowledging Grant, CoD Isaac, Carmilla with the OG Mask, Rose directly quoting Leon. If the rest of the game keeps nailing Castlevania spirit like that, we're in for a good time. Some of the Castle rooms also look very nice.

I'm still not sure about certain gameplay choices and the never-ending flashing screen effects however.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: GuyStarwind on June 07, 2026, 02:21:35 PM
My daughter will turn two on Oct 14th, and she just told me in a full sentence that all she wanted for her birthday was for me to buy this game hehe.

Do we know what the curse is yet?
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on June 08, 2026, 12:26:48 AM
Glad it's not Sonia, let's leave her in her timeline, no need to rewrite/remake a character that has fans out there.

This trailer was a good watch, they definitely put a lot on effort on respecting the lore. Acknowledging Grant, CoD Isaac, Carmilla with the OG Mask, Rose directly quoting Leon. If the rest of the game keeps nailing Castlevania spirit like that, we're in for a good time. Some of the Castle rooms also look very nice.

I'm still not sure about certain gameplay choices and the never-ending flashing screen effects however.

Ooooh, good catch on the OG mask, I hadnt even noticed that the first time I watched the trailer.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on June 08, 2026, 12:34:43 PM
The website got updated with character artworks, new screenshots and descriptions. The Steam Page too
https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/character (https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/character)

-Game has Relics and a new system revolving around sealing bosses in Arcana tarot cards to get their abilities
-They have shown some alternate outfits inspired by Alucard/Trevor/Sypha, there's also a preorder bonus (a pendant with young Trevor and Sypha)
-The Japanese cover is going to be different:
(click to show/hide)
-Also stunning key art by Katsuya Terada
(click to show/hide)
-The Soundtrack
(click to show/hide)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Solomon on June 09, 2026, 03:48:48 AM
Do my ears deceive me or is that Liam O' Brien reprising Isaac after more than 20 years?
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Reinhart77 on June 10, 2026, 09:36:22 AM
Great to see Isaac, wonder how his trip to hell has gone.  Interesting to think of him as a potentially continually resurrected enemy alongside other recurring bosses. 

Someone mentioned Grant - I didn’t pick up on any Grant references - what was that?  He didn’t get his own costume that I noticed at least, despite Trevor, Sypha, and Alucard all getting one.

Of course have to wonder about Hector and Julia.

Looking forward to Tarot card mechanism.  Always loved the Circle of the Moon cards and the tarot cards remind me of the Death Bloodlines cards.  Wonder if the fortune teller type is a reference to anyone, or someone new.

Not thrilled with the overall art, but hoping it will grow on me.  I’ll have to wait for it to come out on Switch.  Being able to play this in handheld mode is just too juicy.  I’m hoping I can get away with not needing to buy a PS5 before the next CV that’s not available on Switch 1/2 comes out - I want to wait for the PS6 to come out.

As for Rose!=Sonia, I’d prefer it was Sonia, unless they figure out a way to actually make Sonia Trevor’s mother someday.  I guess I’ll hold out for that possibility and just be satisfied that Rose seems inspired by her (though you could just come up with her design by adding trevor and sypha alone).  Probably best the character not be tied to Sonia, even if I’m disappointed.

I think I saw something like “Trevor Style” and “Sypha Style”, which I’m guessing is more like the various modes of Circle of the Moon where you just concentrate on a given gaming mechanic without otherwise changing the character or gameplay, with the costumes just being there to help get you in the groove.  Hope you can get those costumes without a preorder.

It’ll be fun to see the first chronological appearance of Carmilla.  Wonder if we’ll learn anything special about her background.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on June 11, 2026, 11:39:22 AM
Someone mentioned Grant - I didn’t pick up on any Grant references - what was that?  He didn’t get his own costume that I noticed at least, despite Trevor, Sypha, and Alucard all getting one.

She said "mother, father and their allies" and I just assumed she meant Alucard and Grant.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on June 11, 2026, 04:03:05 PM
She said "mother, father and their allies" and I just assumed she meant Alucard and Grant.

Yeah. This game seems to be in the base continuity rather than the netflix one, so I see no reason they wouldnt include Grant if only as a shoutout.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Reinhart77 on June 11, 2026, 10:28:31 PM
wonder if she'll have to face the fake sypha/trevor/grant trio =o.  that's one way to sneak in a direct grant reference.

i also wonder if they had to make a long trip from Wallachia to help out the folks in Paris.  if they were in wallachia for a long time, maybe Grant was "uncle grant" to Rose growing up.  (assuming Grant, the rebuilder of Wallachi, would have stayed there for as long as possible)

Another few random thoughts about the Belnades.  The Belmont in Rose seems pretty strong, but what about the Belnades?  Does she have any elemental magic at her disposal?  If not, might explain why Belnades power is so rare in the Belmont Clan.  I suppose there "is" a Sypha style, but how much of it is in her normal style?  Wonder if that fortune teller was related to the Belnades Clan.  Also, I've long had a theory that the Mysterious Woman from Simon's Quest was Sypha.  Here we're at least seeing another Belmont afflicted with Dracula's Curse (now they're calling it Dracula's Curse in addition to Belmont's Curse, ha), so it would seem likely an ancestor of his would know all about it.  Didn't Hector transmute Dracula's Curse though?  Wonder what's afflicting Rose then and if it ties in with that event some how.  Maybe Isaac delivered a big old dose of Dracula's Curse into Trevor when he nearly stabbed him to death.  I suppose if she was born after Curse of Darkness Rose would be about 18-19 at most.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on June 12, 2026, 03:34:00 AM
Considering what the gnarly voice "What makes you yhink you can stop me this time?" (Death?) and the female voice "God has given you another chance Rose" say, I think Trevor and Rose fucked up and were defeated at the start of the game. And this is how she got the curse perhaps. However it is stated to be Dracula's Curse and Dracula only shows up later.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: zangetsu468 on June 17, 2026, 06:56:27 AM
New Trailer, coming in October 15

https://youtu.be/I1YYTbciSD8?si=cXB2zvp1kx53elKn


1:19 going to take a punt that this is the infinite corridor and either Trevor or the original heir to the Vampire Killer is the boss.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on July 12, 2026, 01:03:47 PM
We've got the first real gameplay video, it was taken down by the author but you can find it on this channel. https://www.youtube.com/watch?v=_BH2nVEdFGw (https://www.youtube.com/watch?v=_BH2nVEdFGw) EDIT: this one was killed too.

-3 Relics can be equipped. No armor pieces apparently.
-the stats are seemingly only ATK and DEF.
-7 weapon categories. It looks like there's 4 weapons in each of them, starting with "Ordinary" weapons, for a total of 28 weapons. Swords, greatswords, whips, rapiers, lances/spears, fighting gloves, and short sword + shield.
-A deeper look into Arcana tarot cards. Only one of them can be equipped at a time.
(click to show/hide)
There's a perk system and subquests (for example defeat a number of enemies in a certain way) to gain points and upgrade those spells. Each defeated boss will grant you the card, a spell, a progression/movement ability, and often their weapon too.
(click to show/hide)
-You don't start with the Vampire Killer, that's in Trevor's pocket of course. It's not clear yet why Rose and her father go separate ways because the intro isn't shown in full.

I'm not sold on the gameplay, having lots of weapon options is cool but is there more depth to the system? Are the 3 relics enough to make different "builds"? Both in systems and in gameplay it looks more similar to Blasphemous I and II than Igavanias.
The writing seemed passable to me, but it is worrisome that not even 2 minutes in and they are already depicting the Bishop as greedy. I hope the Church isn't the villain or a negative force like in the Netflix series.
(click to show/hide)
There are also some worries that Rose might be the only child Trevor had, which would break the Lament of Innocence family tree, but we don't know yet.

Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on July 18, 2026, 04:45:57 PM
More videos and reviews from journalists who were asked to play the demo are popping up https://www.youtube.com/watch?v=-v2nOfQiEjk (https://www.youtube.com/watch?v=-v2nOfQiEjk)
Konami made them play the game in a deconsecrated church in Paris apparently.

(click to show/hide)

-The game is going to be fucking easy according to what Taniguchi said. "Difficulty modifiers" (according to Kotaku) allow to customize the experience. Note that the journalist used the modifiers because he couldn't beat the first boss (why are you even a gaming journalist?). So we only know that they can be used to make the game easier, but it is reasonable to think that they can also make it harder.
-According to the Famitsu interview it was Konami to ask Evil Empire to use Trevor's daughter as the protagonist
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on July 25, 2026, 03:20:18 PM
-The game is going to be fucking easy according to what Taniguchi said. "Difficulty modifiers" (according to Kotaku) allow to customize the experience. Note that the journalist used the modifiers because he couldn't beat the first boss (why are you even a gaming journalist?). So we only know that they can be used to make the game easier, but it is reasonable to think that they can also make it harder.
-According to the Famitsu interview it was Konami to ask Evil Empire to use Trevor's daughter as the protagonist

I honestly approve. I would rather each player get to tailor the difficulty to whatever they want rather than have a big damn group decision get made for everyone. That way everyone actually has fun, which I will go to my grave insisting is the primary and immutable purpose of a game.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: crisis on August 24, 2026, 05:46:17 PM
Konami uploaded new voice cast reveal

https://youtu.be/EpCS2VPsMd8?is=nxh47EsgQ0y5H5Hu


Side note: I’m sure this has been already mentioned but I do wish they brought back Ayami Kojima to do the artwork. The character designs are fine but they’re missing Kojima’s unique elegance :/
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on August 24, 2026, 07:12:37 PM
OG ISAAC REDEMPTION TOUR LET'S FUCKING GOOOOO

but honestly what a STACKED cast. holy shit
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Solomon on August 25, 2026, 06:54:57 PM
It's crazy we're getting Liam O' Brien back as Isaac. And I'm very happy Alejandra Reynoso and Graham McTavish are reprising their roles from Netflixvania. I may have beef with that show and the creative directions it took but I will always love the voice actors and how they brought the characters to life.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on August 27, 2026, 03:10:35 PM
Absolutely. I gradually divorced from the show, but not a single VA on that show gave less than perfection in their part.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: mkk hanzo on August 31, 2026, 08:01:10 PM
Big video, spoilery. Looks better than what I initially thought!

https://youtu.be/Vsbs8Bpt8g0?si=F39lnOW-bVDk4Etz
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on September 01, 2026, 04:46:12 PM
It plays well, but man, I hate to be a negative nancy, the music is SOOOOO forgettable. I'm not asking for Michiru Yamane or Yuzo Koshiro or Carlos Viola but absolutely nothing about the tracks so far stand out to me. The monochrome backgrounds also make it pretty hard to see the enemies IMO.

Still, like I said, at least it plays quite smoothly.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on September 03, 2026, 11:00:16 AM
New Trailer: https://www.youtube.com/watch?v=wioDhevSSU4 (https://www.youtube.com/watch?v=wioDhevSSU4)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on September 03, 2026, 11:01:34 AM
It plays well, but man, I hate to be a negative nancy, the music is SOOOOO forgettable. I'm not asking for Michiru Yamane or Yuzo Koshiro or Carlos Viola but absolutely nothing about the tracks so far stand out to me. The monochrome backgrounds also make it pretty hard to see the enemies IMO.

Still, like I said, at least it plays quite smoothly.

See the new trailer, it's better than we thought.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Inccubus on September 05, 2026, 03:11:49 AM
I'm on the pessimistic side of the fence.

While I like Dead Cells, that is one thing and Castlevania is another.
Consequently, looking at the game play does not give me the impression of likely feeling like any flavor Castlevania.

I detest the Netflix show with a passion, and this game seems to be sucking on that teat.
When I heard that this was from the makers of Dead Cells, I thought at least it would have nice pixel graphics, but instead it turned out to be flat, cliched slop.

Music is not bad, but I don't need the game to enjoy the music.

So yeah, unimpressed and unenthusiastic about it.

PS- You'd think a game titled Belmont's Curse would be taking place after Symphony of the Night, not 250 years earlier.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on September 06, 2026, 04:11:01 PM
See the new trailer, it's better than we thought.

Yeah, the Bloody Tears rendition made me feel a little better about it at least.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on September 07, 2026, 02:32:39 AM
I don't like it either.
Everything looks plastic and cartoony. Where is the evilness? The contrast?
Why does attacking with the sword propel you forward? In a true Castlevania game you're supposed to keep monsters at bay, not use them as grapple hooks or ignore them by sliding under them a la Blasphemous.
Why the fucking Estus flasks?
Why i-frames on a spammable ability (the whip lash)?
Why the constant flashes and screen shake effect?

Also from the wccftech interview (https://wccftech.com/evil-empire-unites-4-decades-of-fans-with-castlevania-belmonts-curse-as-studio-was-konamis-top-pick-interview/)

Quote
Q: About weapons. I saw there are seven categories and I tried two of them: the sword and the cestus. I noticed that within each family, there are multiple weapons. How different are they from one another? For instance, does the whip attack differ per weapon within the same family?
A: No, we designed them as weapon families where each category has its own unique abilities and whip attacks. It’s more about having the gameplay fundamentally shift depending on which family you choose to equip.

So you're telling me there are essentially only 7 weapons in the game, and the tier2-tier3-tier4 just differ visually and do more damage? That's disappointing.

Quote
Q: One big addition is the Arcana system. I noticed you’ve incorporated the classic sub-weapons into them, like the Cross. How did you balance this? Did you stick to recreating classic sub-weapons, or did you create completely new abilities?

A: The Cross is directly inspired by the iconic sub-weapon, but the Arcana system is its own distinct setup with its own mechanics. Unlike classic sub-weapons, which you had to find throughout levels as temporary drops, you can freely choose and equip your Arcana at any time. We wanted to give players total agency over their character builds.

Furthermore, while sub-weapons were somewhat grounded, Arcana represent true magic spells that are tightly bound to the creatures you absorb. They can take very different forms based on the enemy soul used to forge the spell.
You could have just added the classic sub-weapon system on top of the Arcana system though? Like in Circle of the Moon and Harmony of Dissonance? Why cut Hearts, Axe, Dagger, Stopwatch, etc in a Belmont game. They could have also added the random Rosary drop or temporary ATK buffs to make candle drops more interesting.

From the same interview: the game world is like Order of Ecclesia (smaller maps around the castle), 20 hours playtime, and they haven't denied the existence of alternate character mode.



Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on September 07, 2026, 10:05:37 AM
Not to attract hate here, but when Lords of the shadows games came, while there was almost nothing except names to remind Castlevania, music generic, like it came from Lord of the rings, game play copy pasta from almost every action game that has come before it, but over 90% of people praise it like it was the best Castlevania game.

Why am i telling all that?

Simple, because we have a new game after 18 years and i still remember people talking about Konami giving the IP to another studio to make a game and among them was the one that is making the new game and while the graphics may not be pixel art like the previous games, it stil has the Castlevania spirit, it's own new gameplay mechanics, new and old music, while it might not have the biggest weapons selection, it still has a variety, it tries something new and all i see is hate from older fans, when they were praising Lords of shadows who only had 1 weapon, no music from the main series, just generic orchestra music and combat that has nothing to do with castlevania.

We asked for a new game and before it even comes out, we bury it.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on September 08, 2026, 08:21:25 AM
Not to attract hate here, but when Lords of the shadows games came, while there was almost nothing except names to remind Castlevania, music generic, like it came from Lord of the rings, game play copy pasta from almost every action game that has come before it, but over 90% of people praise it like it was the best Castlevania game.

Why am i telling all that?

Simple, because we have a new game after 18 years and i still remember people talking about Konami giving the IP to another studio to make a game and among them was the one that is making the new game and while the graphics may not be pixel art like the previous games, it stil has the Castlevania spirit, it's own new gameplay mechanics, new and old music, while it might not have the biggest weapons selection, it still has a variety, it tries something new and all i see is hate from older fans, when they were praising Lords of shadows who only had 1 weapon, no music from the main series, just generic orchestra music and combat that has nothing to do with castlevania.

We asked for a new game and before it even comes out, we bury it.

You raise some very interesting points but I hated LoS. I dropped it toward the end, finished MoF, and never bothered with LoS2.
Belmont's Curse looks like a step in the right direction compared to the Mercurysteam stuff, but we're still not there.

Title: Re: Castlevania: Belmont's Curse!!!
Post by: Dark Nemesis on September 08, 2026, 02:01:45 PM
You raise some very interesting points but I hated LoS. I dropped it toward the end, finished MoF, and never bothered with LoS2.
Belmont's Curse looks like a step in the right direction compared to the Mercurysteam stuff, but we're still not there.

Yes, i know.

I also am not a big fan of the new graphics or the whip juggling but i'll take it from nothing at all and until i get my hands on it, i'll refrain my self from making assumptions if it's good or not.

Also about the LoS trilogy, i went the same way you did. Never finished the first, only mirror of fate and never got the second.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Hayoam on September 09, 2026, 07:47:38 PM
I'm on the pessimistic side of the fence.

While I like Dead Cells, that is one thing and Castlevania is another.
Consequently, looking at the game play does not give me the impression of likely feeling like any flavor Castlevania.

I detest the Netflix show with a passion, and this game seems to be sucking on that teat.
When I heard that this was from the makers of Dead Cells, I thought at least it would have nice pixel graphics, but instead it turned out to be flat, cliched slop.

Music is not bad, but I don't need the game to enjoy the music.

So yeah, unimpressed and unenthusiastic about it.

PS- You'd think a game titled Belmont's Curse would be taking place after Symphony of the Night, not 250 years earlier.

It's not like Dead Cells more like Prince of Persia, their latest game. While Prince is very good game with banger soundtrack I'm not sure the game style and feel fit Castlevania and from the trailer looks like a sequel to prince.

Netflix cast is kinda meh none of them stand out with all the swearing and cringe going on but I guess it's a marketing strategy they are trying to pull the casual tourist who watched that abomination so -5 for that but +5 for Isaac.

I hope Rose isn't sarcastic bad attitude girlboss(which is done to death and it's begining to annoy me) and more refined and dignified badass girl.

Title: Re: Castlevania: Belmont's Curse!!!
Post by: VEP on September 10, 2026, 06:00:49 PM
Honestly I think it does look like they are trying to appeal to many audiences which might be a risk but ultimately I am looking forward to it and keeping an open mind.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on September 30, 2026, 03:10:56 PM
Did any1 play the demo? It will only drop tomorrow morning for me.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: RichterB on September 30, 2026, 04:10:07 PM
(SEE EDIT below for demo thoughts.) Haven't played it, but I think they've done something smart based on the gameplay I've seen. Visually and mechanically, it satisfies the broad modern Metroidvania audience expectations, even if it might seem a little too far to longtime Castlevania fans. Yet within the mechanics it still is clearly referencing the whole of Castlevania, including some very deep cuts from GB Legends and Circle of the Moon. It also was sure to have a lot of the iconic enemies and bosses. And even within the over-the-top, flashy visuals, it still has some art references/motifs to Castlevania writ large. Those things ensure it doesn't separate it from core Castlevania. And by having action but an emphasis on platforming, and making exploration the format, it hits both Classicvania and Metroidvania wants. Back to the visuals, they bring in the Netflix Castlevania fans who may have avoided most or all of the games. So, it may not 100% satisfy every one of these audiences, but I think it ensures interest and sales from a wide swathe of audiences and makes Castlevania more relevant for newcomers.

My opinion is the art direction is not ideal, but it's not horrible. And the gameplay looks like a very interesting mix that respects the entirety of the series. My hype is about a 6 or 7 out of 10, but I think as a whole game experience, it'll be an 8.5 or 9 out of 10.

EDIT: Completed Demo and did some of the extra content in it. Demo progress save data carries to main game, it says. We're back, people! This is 100% Castlevania for this generation. It's got a little bit of everything and it comes out great. The gameplay with the whip is a dream come true. I'd say what you've got here design-wise is Circle of the Moon meets Silksong meets Blasphemous. That said, it still feels like its own thing--a distinct experience where people can really get into the series. It really honors the Classicvania while also having Metroidvania, too. The art direction is really good, but the art style will be a bit divisive. I wouldn't want this art style for all future Castlevania, but for this one, it works fine and looks good in person. The music is serviceable. Not overwhelming or something you'd want to listen to a ton outside the game so far, but fitting in context. The challenge level is raised right from the start, more along the lines of Blasphemous...maybe a little easier than that, though. But it has more of that Classicvania learning curve, which I love. There are spike traps and such, too. I'm not sure how the Church is being handled so far...there are slight hints of Netflix there. But the "mystery" aspect of it has a Migami flavor from Chronicles of the Wolf and The Lecarde Chronicles 1 and 2. Anyway, demo took care of doubts I have. Feels like a 9 out of 10 right now.

For reference, my favorite Classicvanias are Castlevania III, Lecarde Chronicles 1, Super Castlevania IV, Dracula X SNES, Bloodlines. My favorite Metroidvanias are The Lecarde Chronicles 2, Circle of the Moon, Simon's Quest, and Symphony of the Night. My favorite 3Dvanias are Castlevania 64 and Lament of Innocence.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: BLOOD MONKEY on October 01, 2026, 02:35:07 PM
Played the demo.

Music and cutscenes can't be redeemed imo. The worst type of bland on both fronts, just a terrible showing there. It's also obvious to me that the visual budget couldn't quite be carried by Evil Empire; I simply don't think they were up to the task when it comes to handling that much visual detail and animation. Encountered several animation errors playing above 60fps too.

That negativity out of the way, it was a rather impressive showing aside. Definitely feels like a Castlevania game in many ways and the gameplay was slick and exciting. I'm looking forward to the mobility and combat upgrades a ton. I'm sure it'll be a quite fun game but not sure if it's the direction I would want things to continue in.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on October 01, 2026, 04:12:55 PM
My brain recognized it as a Castlevania game in spite of the different, "soulslike" gameplay. It definitely feels fresh and not just Dead Cells or Blasphemous or [generic 2D metroidvania], even though it's a blend of those influences it works. The UI is beautiful. I like that the slide doesn't give i-frames. I also liked the background details and now I'm worried that they won't be able to replicate that level of quality for the entire game.

It's far from perfect of course. Sound effects sometimes are meh. I disabled the screen shake, but there is no way to tone down the flashing effects which can be overwhelming. I also lowered EXP gains and health flasks and I refused to beat the boss by using them.
Enemies drops, as we already knew from the trailers, are incredibly disappointing. Just meat, coffee or potion recharges. There's no reason or incentive to grind enemies and it's sad. And you need to return to the save point to make them respawn.
I don't like any of the portraits used for dialogue (and those shown on the website). This artist's way of drawing faces is just unfitting for a Castlevania game. Rose's menu picture looks much better.
I also didn't like the English VAs, switched to the japanese voices.

I think the story might actually make or break this game for me. Netflixvania traumatized me for life and I don't want to experience anything remotely similar to that. But as a game, it's definitely a step in the right direction compared to Mirror of Fate.


(click to show/hide)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on October 03, 2026, 05:03:23 PM
Well, things got datamined including lots of dialogue. I haven't read all of that because I don't want to spoil myself, but some things arrived to my eyes anyway.

And oh boy I understand making some retcons but this is embarassing for a game that is stated to be the continuation of CVIII and CoD. It's the same thing as Legends except it touches so many things, I really don't think we will consider it canon in the long run. A reboot set in an alternate continuity, perhaps.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: RichterB on October 04, 2026, 11:47:42 AM
Community, please be careful with story spoilers! I don't really want to know. So far, all I've accidentally gathered is that it might involve
(click to show/hide)
. If that's the case, it's actually a good thing. I never thought I'd say that. But it will open up the established timeline to
(click to show/hide)
This will allow developers to experiment with the series like in the 80s and 90s versus just giving us remixes of SotN, which Bloodstained has already been trying to do.

Castlevania is way more than that and deserves the Silent Hill treatment where we get to explore more aspects of the series. Lords of Shadow may have been a big misstep, but the idea of being afraid of change, when you had Belmont's Revenge, Super Castlevania IV, Rondo of Blood, Bloodlines, and Symphony of the Night in a handful of years shows that it creatively benefits the brand. As someone who saw the series evolve from the beginning, I always felt that the cons outweighed the pros of IGA being sole steward after 2003. The series tried a few different mechanics, but the overall level design didn't change drastically enough to exploit even that. If you look at what Migami did with The Lecarde Chronicles 1 and 2 (and spiritual successor Chronicles of the Wolf), that is a perfect example of how the format should have been reworked in different ways that were familiar yet fresh.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: mkk hanzo on October 07, 2026, 11:22:17 PM
My brain recognized it as a Castlevania game in spite of the different, "soulslike" gameplay. It definitely feels fresh and not just Dead Cells or Blasphemous or [generic 2D metroidvania], even though it's a blend of those influences it works. The UI is beautiful. I like that the slide doesn't give i-frames. I also liked the background details and now I'm worried that they won't be able to replicate that level of quality for the entire game.

It's far from perfect of course. Sound effects sometimes are meh. I disabled the screen shake, but there is no way to tone down the flashing effects which can be overwhelming. I also lowered EXP gains and health flasks and I refused to beat the boss by using them.
Enemies drops, as we already knew from the trailers, are incredibly disappointing. Just meat, coffee or potion recharges. There's no reason or incentive to grind enemies and it's sad. And you need to return to the save point to make them respawn.
I don't like any of the portraits used for dialogue (and those shown on the website). This artist's way of drawing faces is just unfitting for a Castlevania game. Rose's menu picture looks much better.
I also didn't like the English VAs, switched to the japanese voices.

I think the story might actually make or break this game for me. Netflixvania traumatized me for life and I don't want to experience anything remotely similar to that. But as a game, it's definitely a step in the right direction compared to Mirror of Fate.


(click to show/hide)

 I remember that
(click to show/hide)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: theplottwist on October 09, 2026, 08:00:30 AM
I remember that
(click to show/hide)

Brauner's paintings are "simulated spaces" embodying Brauner's intent, not actual worlds and not time travel.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: EstebanT on October 14, 2026, 12:40:32 PM
I really hate to be the bearer of bad news all the time.

But the game has a very limited amount of enemy variety.
I have counted and only been able to find about 30 unique enemies. Which is smaller than Rondo of Blood.

Classicvanias were able to get away with small amounts of enemies because they were short and stage based. Plus the level design helped bring about their unique qualities.

Metroidvanias don't have the luxury of being able to get away with an anemic bestiary because the entirety of the game is based around exploration and killing enemies, finding weapons to kill enemies, etc. You should not be  killing archer skeletons in the last stage of the game. Environments have no sauce when they all share from the same pool of 30 enemies. Garden areas should have plant based enemies, etc.

The community will love the game at first, but when the honeymoon period ends they will begin to see it an mid because of the boring music and limited amount of enemy variety.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on October 18, 2026, 04:45:22 PM
It is WILD to see the number of reviews going "THIS IS A TOP TEN CASTLEVANIA SOUNDTRACK FOR SURE!!" and I'm just sitting there going "You can't have played ten Castlevania games then because they would all be higher on the list than this."

[EDIT] NO WAIT FUCK I'M NOT DONE DRAGGING THIS

Like, pick any other Castlevania game. AT RANDOM. The soundtrack will be better. Even the fucking "Castlevania: the Arcade" had a better OST. This soundtrack gives no tracks that are going to join the lexicon of greats. And I've listened to the whole soundtrack now. There's nothing on the catchy level of Vampire Killer, Beginning, Bloody Tears, Bloodlines, Dance of Illusions, Lost Paintings, Battle of the Holy, etc. None of these are tracks people are likely to remember past the end credits, much less formulate distinct opinions about and discuss 20 years later which is their favorite remix, because aside from Rose's Theme, "Bloodbound", there aren't likely to BE any remixes.

Meanwhile, the Belmont's Curse's OST is excellent music to do math homework to if you're in high school.

Yes that's very damning with faint praise but it's also true.

Belmont's Curse is the musical equivalent of beige office carpeting.

It does its job. It fills the space. It doesn't distract you. You can leave it playing for an hour while you work through algebra problems, and it won't interrupt your concentration by demanding that you listen to it.
But this is Castlevania. The music is supposed to interrupt your concentration to some extent. Long enough to go "shit this tune's a banger", at least.
You're supposed to reach a particular room and have the music lodge itself in your brain so firmly that twenty years later, hearing the first few notes instantly transports you back there. You're supposed to hum Bloody Tears when you're doing the dishes. You're supposed to hear Beginning and immediately feel like you're about to charge into battle against the forces of darkness, despite the fact that you're actually sitting in your underwear eating crackers.

It's not necessarily a failure for an ordinary action game. But for Castlevania? It's a little like making a new Metal Gear Solid with excellent stealth mechanics and a soundtrack that sounds like stock music from a corporate espionage documentary.
Nothing is technically wrong, but something important is missing.

And the really frustrating thing is that a soundtrack doesn't need to be wall-to-wall bangers to have a strong identity. It can be atmospheric, restrained, unsettling, even deliberately sparse. But the music needs to make an artistic impression. Castlevania 64's quieter approach, for instance, is a deliberate aesthetic choice; the atmosphere itself is the point. That's different from music that you could swap out for another competent dark-fantasy score without fundamentally changing the game's identity.

But that's not what we have.

It's great music for doing math homework to.

You can solve for x while listening to it.

You probably won't remember what you were listening to when you found x though.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: K.G. Morder on October 19, 2026, 05:51:29 AM
My thoughts on this games style, I've repeated a few times elsewhere, but it is that this feels likeits inspired by the Netflix show.
Which is awful since while I don't mind the show's designs, the show is definitely taking cues from ayami kojima's legendary work.

Which means it's based on a show which is based on an artist which themselves reinvented the series art style. A series which is originally based on old universal/hammer horror films.

That's like castlevania 3 times removed.

Some of the designs definitely reek of "modern western dev" Rose herself in some shots has some serious western dev man face going on, and it's kind of telling that when the devs try and say "we made some women hot! We've seen porn!!" It seems disingenuous. I mean, hot to who? Because it's telling that most of that conversation almost always is exclusively Carmilla's art.

Do we miss the Lord's of shadow series yet? :^)
It at least had an unashamed unique visual identity. Which imo, still played some homage to its roots.

You know what I've been thinking lately, I kind of miss barbarian belmonts. I kind of miss campyvania.

Also hey folks. Glad to see all the usual suspects rising from their slumber for some discussion :)
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Scarlet starlet on October 19, 2026, 10:51:52 AM
Thoughts so far (90% completion). Beware Spoilers.

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Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on October 19, 2026, 06:28:59 PM
And those damned flashing effects that don't allow you to see shit are just the worst.


THIS!!! I'm not going to refund the game or give it a bad review, but I'm lowering my previous 9/10 score to a 7/10 because of it. Many of the later bosses were just "CAN'T SEE SHIT CAPN" because of that, and because they blended in with the backgrounds so f'in much.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: mkk hanzo on October 19, 2026, 09:25:20 PM
 I have turned on the visibility outline (on cyan color, like Juste, mind you) and I still cant see shit when chaos ensues. Im the same, forcing myself to contonie. Every room is like a big puzzle, and the game has constantly asking you to be on your toes, and of course failing a lot at first.

 BTW its just me or controls are SUPER laggy? Like half a second input delay. Parries are SUPER hard. And Im playing on Xbox Series X and a 120fps monitor.

 Music is horrid. I like the graphics but feels like an indie title. And that makes sense due to the price tag.

 Give me my 3D Castlevania COllection already Konami
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Solomon on October 20, 2026, 09:46:52 AM
About 18 hours into the game. The music is probably its weakest point (disappointing for a Castlevania,frankly) and the story its strongest.

Speaking of story, I have just two gripes:

1. Why don't
(click to show/hide)

2. Instead of
(click to show/hide)

Otherwise I'm having quite the blast. Belmont's Curse isn't perfect by any means but it's absolutely above average and a worthy welcome back to our favorite franchise.

Now uh.... can we please make sure a Japanese studio does the next game?
Title: Re: Castlevania: Belmont's Curse!!!
Post by: K.G. Morder on October 21, 2026, 03:26:12 AM
  feels like an indie title.
Because it is an indie title. They just outsourced the game to a small studio to do.

What a sorry showing for the series 40th anniversary.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: DarkLavos on October 22, 2026, 09:07:51 AM
Poor Grant gets left out again with no mention or easter egg.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on October 22, 2026, 09:28:22 AM
Poor Grant gets left out again with no mention or easter egg.

Aside from Judgment (which warped and distorted most of the characterizations therein beyond recognition and into wholly new characters so I really don't feel it counts here), was the last time Grant was recognized by ANY Castlevania media was at least 20 years ago, depending on which Curse of Darkness manga had his fucking SILHOUETTE show up as one of the heroes who defeated Dracula (I think it was Prelude to Revenge but don't quote me on that), and Portrait of Ruin which reused the Fake Grant enemy and came out around the same time.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Abnormal Freak on October 24, 2026, 08:27:29 PM
Just a few of my own (premature) thoughts, having gotten through the catacombs and embarking on the castle proper:

I'm enjoying the game. There's stuff about it I don't care for, but it's pretty well made, and is fairly Castlevania-ish. Though it plays more like Ori meets Meat Boy than an IGAvania, but that's OK: it can be its own thing, as long as that diversion doesn't piss me off; and so far the devs have done a pretty good job of keeping me entertained.

I'll say one thing: I've had more fun with the 7 or so hours I've spent with it than I ever did in the same amount of time playing Bloodstained: ROTN. While ROTN feels more in line with the GBA and DS games in some ways, it's always felt so incomplete and unenjoyable. At least Belmont's Curse has some pretty good game mechanics, even if the area designs themselves are a little iffy and don't have any kind of logic of being a proper place of dwelling for beasties and Drac. That was something IGA usually got right: making the Demon Castle and its surroundings feel habitable and reasonable. Maybe I'll see more of that kind of logic further in, probably not: all the spoilery things I've seen just show more an abundance of spinny blade death traps and silliness like that. Somewhat fun from a gameplay perspective but doesn't make a whole lot of sense otherwise.

My biggest gripe with the game is the music. It's not offensive or bad necessarily, but it just exists—it doesn't evoke any kind of emotion, and there's certainly no discernible melody. It's the complete antithesis to Castlevania music and its legacy, more so than games with otherwise brilliant scores like the N64 games. Every area's music sounds the same and it's the weakest part of the whole experience. The art direction is also a bit iffy, and sometimes it's damn hard to discern what's happening in the background and foreground, and ends up looking like a bunch of vomit that I almost have to look beyond just to see what's happening on screen. As with the music, it's not terrible, but it's nothing that stands out either.

The most fun I've had in the game so far was sequence-breaking into a gauntlet room that shouldn't have been accessible until obtaining a double-jump ability, but I spent an hour or so luring a bat to the vertical gap that I could whip onto and swing from. The gauntlet took several tries against some powerful enemies, but I got mad XP for doing so and leveled up ten or so levels but actually need the double-jump to collect the prize chest, lol.

I should continue playing the game this weekend, but right now my CV focus is more on that massive(ly expensive) LP box set, and I'm enjoying a lot of the new recordings therein.

Maybe with more experience under their belt, the Bloodstained 2 devs will whip up something truly remarkable, or more reminiscent of the IGAvanias.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: DoctaMario on November 02, 2026, 05:04:31 PM
I'm glad I remembered my password for this place lol, nice to see some familiar names in here after so long.

Loving Belmont's Curse so far. I really think it splits the difference between the metroidvania and classicvania games in a way no game really has before although OoE came pretty close. There's challenging platforming (which takes a surprising amount of coordination and something I definitely didn't expect) and while there aren't a ton of different enemies, it's cool that enemies we've seen throughout the series got some new attacks and changed up a bit. The combat is fun especially with the whip. The other weapons are great too and I'm glad that they handled the weapon system the way they did rather than having a fewweapons that are obvious choices and a bunch of others that don't get used.

I like the art style too. It's not what I would have picked, but I like it and like that EE put its own spin on things rather than just trying to copy a style from a previous game knowing it would definitely work. As for the music, I think it need to listen to it outside of the game. I'm always so focused on what's going on in game that I don't pay as much attention to the music, and I've found that some of my favorite OSTs are ones I spent a lot of time with outside the games they were a part of. I have to say though that the Library music is catchy and gets stuck in my head. In some places I've seen people be like "blah, dubstepvania" but I don't see it as being much different than how Castlevania 4 incorporated jazz, Rondo incorporated funk, or Sotn and LoI incorporated EDM.

Overall I'm happy with it and I hope it does well because it would be nice for Konami to start making CV games again.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on November 03, 2026, 09:17:12 AM
I'm glad I remembered my password for this place lol, nice to see some familiar names in here after so long.

Likewise.

I know Plot and I have our little grievances over the game that we've been discussing on the side, but overall I think it's MOSTLY a good game. I bumped my review down to a 7/10 but that's a Castlevania 7/10, not a regular 7/10. It's still a pretty good fucking game.

I had to ragequit for a while in the Library because the traversal got so tedious. Like, "puzzle that is solved by creative use of traversal mechanics" is ON PAPER a great idea, but Castlevania in the past did it in MUCH SMALLER CHUNKS and typically didn't make those "things you have to go through just to do main navigation".

I got to the point for a couple weeks where I was like "if I have to bounce hop through one more fucking astronomy sphere, I will fucking throw something", which... isn't good. And I will die on the hill that the soundtrack sucks ass.

But overall? As I put it on Steam, "THIS game, as a singular experience and return to the Castle, is pretty damn good. Not game of the year, not a Top Ten Castlevania contender (dear god, not even close. Not even a little). But pretty good. Worth the price of admission for most."

Costume mods on the Nexus do imo significantly improve the game. Being able to dress Rose similarly to past heroes doesn't get old.

I surprisingly still enjoy Mirror of Fate more overall, but I'm delighted to see that people love Belmont's Curse as much as they do. I have plenty of issues with it, but for once I'm not worried about the health of this series for the first time in far too long a time. And I do like 70% of the game. ;D

Title: Re: Castlevania: Belmont's Curse!!!
Post by: GuyStarwind on November 04, 2026, 08:10:12 PM
Ok time for my opinion that no one asked for.

The Good
- I really appreciate the mix of Classicvania and Metroidvania. This is really the biggest strength. I can't really put it into words, but it's the best of both worlds.
- I appreciate how much LoI got. That game got me into the series, so it's nice to see more stuff for it.
- The game is tame. Yes, there are choices with relics, spells, and weapons, but they aren't numerous that you never use them.
- The game has a level and power cap. Just can't grind and buy a bunch a potions, you actually have to try.

The Bad
- Music isn't terrible, but it's not as good as other tunes in the series.
- I believe it's a French company who helped with it, and yes I know it takes place I'm France, but damn there is too much French in it. Sounds weird, but I was kinda getting tired of all the French stuff. Like instead of Joan of Arch why not make Trevor the one who teaches the holy shield thing or is the overly pure father figure. I'm not saying trap him in a tarot card, but it would mean more if it was Castlevania characters. Heck, even bring back Grant.
- The new powers aren't terrible, but there aren't enough original Castlevania powers. No holy water, axes, etc. Again new powers aren't bad but wish there was more original stuff.
- Some enemies could've been more. Either you don't fight them or they seem off. Like why isn't Isaac summoning monsters?

The Ugly
- I hate that there are no hearts. How hard would it be to add in hearts instead of little mana things?
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on November 05, 2026, 12:09:45 AM
Heck, even bring back Grant.

I am confidently and abundantly hypercertain that we will never see Grant again after all this time. Like, it's just not happening.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: DoctaMario on November 05, 2026, 04:27:05 PM
I am confidently and abundantly hypercertain that we will never see Grant again after all this time. Like, it's just not happening.

Noooobody cared about Grant until they found out he wasn't going to be in the series, then he became everyone's favorite character overnight. He was my favorite side character in CV3 but his role in the story is minimal compared to everyone else in that game and there are many more characters that should get that shine than him, though I like him.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Hayoam on November 06, 2026, 06:04:33 PM
Oh my God where to begin with this....

As a just a game it gets 7/10 as a Castlevania game 5/10 for the effort only.

Ok let's begin,

The Music
- It's just meh nothing special not even worth mentioning.

The Voice acting
- The voice of Rose is annoying, Leon Voice doesn't fit at all and Medusa voice omg it's like the voice of Black ghetto auntie like wtf were thinking with the casting.

The Gameplay
- It's allright it can fun at a times as it basically Hollow Knight, not a hint from Castlevania besides some memberberries.

The Dialogue
- EXTREMELY CRINGE TO THE MAXIMUM there is nothing of value here.
Also I noticed something about modern western devs with Female leads, there is always thses characerers that are always telling the lead she is the best and awesome all the time, infinite reassurance basically like a group therapy session, it doesn't feel earned and bullshit, they need to lose this shit if they want a good female lead.

Characterization
- Most inoffensive but for some they went the extra mile when it comes to character assassination.
- Leon became an emotional pussy instead of Stoic awesome knight and the head of the Belmonts including him in the game is such a huge mistake.
- Brauner Carmilla most unserious and act like kids in kindergarten, I don't even need to say more.
- Alucard reeks of "Oh I hate you dad and I'm gonna shut myself in my room" energy what even is lol.

Castlevania continuity and lore
How did Leon establish the Belmonts hunters if he was trapped the whole time?
Why Rose is the last Belmont? her kids won't be Belmonts but they can be the Origin of the Morris since kids don't take their mother's names as she can't be the one to give birth to the main line of the family tree. Where the main line comes from now? So riddle me this Batman.

I just turned off my brain halfway just to get 100% because it's makes sick to think about it.
I do not recommend it if you want Castlevania.

Conclusion
- It's bad and I don't consider this game as a Canon just a game wearing Castlevania face.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Gunlord on November 06, 2026, 08:35:21 PM

Why Rose is the last Belmont? her kids won't be Belmonts but they can be the Origin of the Morris since kids don't take their mother's names as she can't be the one to give birth to the main line of the family tree. Where the main line comes from now? So riddle me this Batman.


It is rare but in the middle ages sometimes husbands took their wife's last name rather than vice versa. If a man married up, i.e into a noble house when he was a commoner, he would take the wife's name as a means of social enhancement. It's possible Rose will end up marrying a commoner or someone without a title, especially if the Belmonts do get the 'titles, land, and gold' promised to them at the start of the game, and give the storied name to the man rather than take his.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Lumi Kløvstad on November 07, 2026, 10:27:18 AM
Oh my God where to begin with this....

As a just a game it gets 7/10 as a Castlevania game 5/10 for the effort only.

Ok let's begin,

The Music
- It's just meh nothing special not even worth mentioning.

The Voice acting
- The voice of Rose is annoying, Leon Voice doesn't fit at all and Medusa voice omg it's like the voice of Black ghetto auntie like wtf were thinking with the casting.

The Gameplay
- It's allright it can fun at a times as it basically Hollow Knight, not a hint from Castlevania besides some memberberries.

The Dialogue
- EXTREMELY CRINGE TO THE MAXIMUM there is nothing of value here.
Also I noticed something about modern western devs with Female leads, there is always thses characerers that are always telling the lead she is the best and awesome all the time, infinite reassurance basically like a group therapy session, it doesn't feel earned and bullshit, they need to lose this shit if they want a good female lead.

Characterization
- Most inoffensive but for some they went the extra mile when it comes to character assassination.
- Leon became an emotional pussy instead of Stoic awesome knight and the head of the Belmonts including him in the game is such a huge mistake.
- Brauner Carmilla most unserious and act like kids in kindergarten, I don't even need to say more.
- Alucard reeks of "Oh I hate you dad and I'm gonna shut myself in my room" energy what even is lol.

Castlevania continuity and lore
How did Leon establish the Belmonts hunters if he was trapped the whole time?
Why Rose is the last Belmont? her kids won't be Belmonts but they can be the Origin of the Morris since kids don't take their mother's names as she can't be the one to give birth to the main line of the family tree. Where the main line comes from now? So riddle me this Batman.

I just turned off my brain halfway just to get 100% because it's makes sick to think about it.
I do not recommend it if you want Castlevania.

Conclusion
- It's bad and I don't consider this game as a Canon just a game wearing Castlevania face.

My dude, I don't think you understand how rating scales work. Generally speaking, a 7/10 is "There are plenty of problems, but the game is still a fun time". 5/10 is "Well, someone... tried?"

Your review is way more negative than either of those. I was expecting to hear 2/10 or 3/10.
Title: Re: Castlevania: Belmont's Curse!!!
Post by: Hayoam on November 08, 2026, 02:26:55 AM
It is rare but in the middle ages sometimes husbands took their wife's last name rather than vice versa. If a man married up, i.e into a noble house when he was a commoner, he would take the wife's name as a means of social enhancement. It's possible Rose will end up marrying a commoner or someone without a title, especially if the Belmonts do get the 'titles, land, and gold' promised to them at the start of the game, and give the storied name to the man rather than take his.

I don't think the devs have thought that far and if that's the case it's still bad, that's why I said it's non canon for me.

Title: Re: Castlevania: Belmont's Curse!!!
Post by: Hayoam on November 08, 2026, 03:13:55 AM
My dude, I don't think you understand how rating scales work. Generally speaking, a 7/10 is "There are plenty of problems, but the game is still a fun time". 5/10 is "Well, someone... tried?"

Your review is way more negative than either of those. I was expecting to hear 2/10 or 3/10.

My bad let me explain a 7 if you have no expectation and you are not a Castlevania fan but you just want something to play and care about nothing else as I said before the gameplay can be fun as gameplay is the only thing good about the game.

Now the Other prespective as a Castlevania fan I see the game failed in every department thats's why I gave it a 5 which is the minimum for a functional game any less than that means the game isn't playable at all so I would be a liar if I gave it a 2.

Here are the rating:

1-4 Unplayable mess.
5 Trash
6 Bad
7 Good
8 Great
9 Amazing
10 Perfect

As just a product it's just Good.
By Castlevania standard it's Trash.

You see unlike Lords of Shadow this one claims to be authentic Castlevania and it's not clrearly.
For LOS1 I would give it a 9 since it's just Alt Castlevania so I gotta be fair as los is it's own thing but sadly los 2 is a 7, they dropped the ball.

To add to the negatives:
- Level design is fucking bad, teleporters are placed in an awkward places and you don't get the mirrors untill the end which would be pointless by then.
- Relics are just bad nothing stand out all are just whatever.
- Subweapons are mostly useless except for maybe 2 or 3 of them.

So with suffering recalled I would give 5 in general lol.