Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Conceit Arikado on July 10, 2008, 11:03:34 AM
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What would you think if they threw away IGA's Continuity and made a new one?
I personally would be all for it, this series spans across almost a millenia but gains nothing from it. One would think seeing the character evolution from Mathias all the way to Soma would be moving, but it's not, it's totally irrelevant.
Compare it to say...MetalGear...that's just like 30 years of cannon, 14 years if you only count the Solid saga. (regardless of how spectacularly on spectacularly it ended)
Something that spans almost a mmillenia should be far more epic than Metal Gear ever was, we should see how the use of the whip changes, we should see the struggles of the Belmont as a clan, how they rose with Christopher and were outcasts when Trevor was around, maybe make them be discredited by calling them a mob in the 20th century(it's all about the faaamily), make them handle MORE vampires and monsters than just dracula, give them a real tradition and a set of rituals. One belmont that didnt have a particularly great effect in actually fighting drac (like Soileyu), could instead leave a legacy by improving the rituals in the clan and making them stronger. Dracula shouldnt be such a lamer, he should have some kind of goal he's slowly working towards, or he should win time to time.
They should dive into the nature and the meaning of being a vampire, there's more to inmortality than making stupid castles and boasting like hell even though you get your ass handed back to you every time.
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...Castlevania RPG?
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In Reply To #2
The day a Castlevania RPG is released, I'll commit suicide. :P
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In Reply To #2
The day a Castlevania RPG is released, I'll commit suicide. :P
i suggest you not go looking for fan games then. though some already consider the series to be an rpg(same with zelda).
as for the topic on hand. i could go either way with that. what i think they should do is a parallel continuity. this way everyone wins really. those who don't care for the redesigns, in the alternate reality, they would have their original designs. also, instead of crapping on other peoples hard work and taking games out of continuity, even if it makes sense to do so, you could have those games become part of the alternate continuity.
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O_o wow. from the get go it's all off topic replies...THAT'S FAST!
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Well in order for all your ideas to happen, the best setting I think is an RPG style game.
You say that the evolution of Mathias to Soma should be moving.. but I don't really understand how that could happen if you consider that he spends the majority of his time in "the abyss"; he's certainly not reflecting on the mistakes he's made or anything like that HOWEVER.. I would like to think that when the 1999 game rolls around, he would have some sort of repentance. After all, we see some of it in Symphony's ending. I would like to think that Lisa could forgive him.
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ONLY, and I mean only, if they do it like Marvel's "ultimate" line. As in we still have the same characters, just portrayed differently. I refuse to give up my cv characters, Cornell was hard enough. I have come up with many "re-writes" myself for the games in the series. Being a creative writing major I love applying my skills to my favorite series. I even had one idea that merged Cv64, LoD, and CoTM into one story. But sadly now that we have OoE it would officially conflict with the series canon =(.
But a reboot with new characters and vastly different stories? No thank you.
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In Reply To #6
Crisis:
What I meant to imply is that there is absolutely no sense of consequence in Castlevania. We've got a character that's lived nearly a millenium yet none of his actions have any consequence on any of his other appereances. He's just going "oogity boogy" on the good guys and that's it. Ok, so maybe of all the centuries he's lived he only is around to get beat up by the belmonts...still, every entry in the series he should have changed...how many cannon Dracula appereances are there? that's a lot of instances where the character should have developed.
Same for the Belmonts, it might as well just be a completeley different family with a whip fetish every single time since there's no actual legacy whatsoever. Look at MGS, that's just two generations...3 at most and it's far more involving, it's a damn shame.
I know in the current cannon it's hard to imagine anybody actually thinking about anything that's happened before...but that's the problem in the first place! that's why I suggest a re-set. All of it is just bulk, just a bunch of baggage because each character barely has a defined personality...if he's lucky, how could one expect them to actually develop and have an effect in their universe?
I dont understand why games right now are mostly devoid of an intrincate background unless they're RPGs...as if thick plots belonged with repetitiveness (sorry but RPGS just seem like the breeding place of grinding to me...save for the occasional exception) I wish everyone was attempting the same thing that Indigo prophecy did, and we were building a wide arrange of gameplay styles for every single action involved in a human being's life....but..heheh this is a bit far off from a CV discussion now.
Honestly for all the majesty and grandiousness of RPGS I often find them irrelevant because the scale of everything seems forced, as if the creator really has nothing very important to say about the world or the nature of humanity, yet he touches upon those subjects because RPGS are supposed to.
Alexc2808
Personally, I think the majority of characters around have very little personality to make them memorable enough for them being there. Of course I dont completely disregard the mythos, the reason this still interests me is that in times when I was less sensitive to this nuances these characters were embedded in my brain, I think we should just keep the very basic Legendary Belmonts: Simon, Trevor, Cristopher (dont know about Soileyu), then the CV3 guys. Every character down from there has been a re-harshing of the basic prototypes there established. The belmonts are all the same damn thing, they would need to be designed as an actual lineage which has had peaks and valleys in it's proliferation, not just an excuse to have the same character live over a millenia without actually being inmortal.
About your fanfic: FUCK IT! write it down now, fullfill it and release it! IGA doesnt give two shits about story, why should you about his? you're a fan doing fanfic and you can write whatever you want.....you're not gonna get fired if IGA throws a fit over it!
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In Reply To #8
Well, you need more characters, so why make them new? When you can just re-do the characters we all know and love. All I'm saying is give them the same name, basic look, and very basic background. Flesh them out far more, and feel free to make a few huge changes, and a bunch of big ones. If you read Ultimate Marvel you'd understand what I meant. And I probably will write my story eventually. It's about Reighart investigating the events from 8 years prior where a man named Cornell defeated Dracula and dissapeared. Because Dracula followers were popping up again and there had been sightings of the death in the castle ruins. I replaced Charlie Vincent with an old Nathan Graves and gave him more backstory. I had Ortega alive and Reinhart seeing Cornell save his village when he was a child. Henry plays a big role too, being as he met Cronell, and in my story marries Ada.
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...Castlevania RPG?
Helllllllll no, more like what Rondo did only wiht more videos inserted in from time to
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In Reply To #10
Charlotte was like 14... and Jonathen is at least 19 or 29.
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What would you think if they threw away IGA's Continuity and made a new one?
It's already effectively happened once; and I think that it'll happen again. Even if I'm particularly kind to Iga, it has to be admitted that the series has had the stink of Comics Book Guy about it since about 1997 (if not 1993).
It's getting complicated that they'll eventually pull a "Crisis in Infinite Castles" or (if they're smart) a Contra 4 on it.
None of it really matters if we are talking about old-fashioned action games - getting back to the basics would be nice though.
I suppose the question comes down to what you want to get out of the series. I won't begrudge Iga a story if he wants to try a different style of game and put storytelling first (of course, this came at the cost of compelling gameplay).
Looking at the recent Dead or Alive games (and most every other modern fighter for that matter), Judgement is the sort of game that you'd expect to emphasize storyline. While I wouldn't call the current storyline a masterpiece, I think it's complex enough for that purpose.
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In Reply To #10
Charlotte was like 14... and Jonathen is at least 19 or 29.
charlotte as 16 and jonathan was 18.
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Conceit, I completely agree. I would love to see the series become more story-driven, or at least be a little more serious about both the individual and overarching narratives. There is nothing inherently wrong with the notion of a Castlevania RPG. The series is quite well-suited to it, actually. But I'm sure some slightly more fleshed-out stories could be achieved in the action/platformer genre without totally bogging it down in text.
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I can't really see Castlevania as becoming very story-driven. I mean, from its earliest incarnation (whether that was the MSX or the Nintendo or whatever, I forgot which), it was just straight-up action with little plot, and heck, in the Nintendo version it was just plain goofy--"Christopher Bee" indeed :p With a heritage like that I can't see Castlevania ever becoming particularly epic. Prunyuu~
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Why compare CV to Metal Gear?
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I would be all for IGA being taken off of the Castlevania series and having the continuity be revamped.
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I can't really see Castlevania as becoming very story-driven. I mean, from its earliest incarnation (whether that was the MSX or the Nintendo or whatever, I forgot which),
It was the famicom (japanese nintendo). The MSX one came out 2 or 3 weeks later.
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I don't know about a reboot. I actually don't mind IGA. He seems to have a vision for Castlevania, he's just not very good at realising it.
The thing is, apart from the SOTN clones, one reason people don't like IGA is his retconning of Legends* (CV64, LOD and COTM are back now), but here we are proposing a retcon of every single game. :-p
*Yeah, I know some people say he's sexist and that was the reason, but Shanoa should put an end to that.
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Aerosol Kid: I stated VERY clearly why I make the comparison between MG and CV:
MG spans only 3 generations (stretching it) and it has a compelling story, while CV spans who knows how many but the plot gains absolutely nothing from it.
I never even mentioned having longer FMV cutcsenes, in fact had you truly look at what I said you'd infer I'm for the opposite.
You are intentionally corrupting my points to disregard what I say without even knowing that it is.
Alexc2808: Why re-start it? because it stands for nothing as of right now, to keep it would be only a creative constraint. To keep the same backgrounds would be to re-do the same whole god damn meaningless opera while only adding a bunch of meaningless complications.
I disagree with you all on the point that it's "action driven" and it always has been. That might have been it's origins and it was fine, because it was honest. But right now the series is focused on the exploration aspect which is certainly not about action, but about the mood, about spending a lot of time in a place trying to unravel all it's secrets. Which is why it would only make sense to give the place you're spending so much time on an actual meaning, have the game design actually convey something of even the smallest importance.
Hyperion: The thing that gives me the greatest doubts about IGA is the incredible amount of silly things he'll say in an interview. All the good things about his games are credited to his team disobeying him,I mean in every aspect where he's influential he's etiher pulling the same regurgitated unoriginal tricks or totally overlooking the most important aspect. We'll see if he actually starts proving his worth with the upcoming Judgement. The judgement is on him rather than on any of the CV characters.
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(CV64, LOD and COTM are back now),
When did this happen? Could you post a link?
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When did this happen? Could you post a link?
The Portrait of Ruin preorder bonus timeline:
http://www.vgmuseum.com/mrp/cv-por/packaging/timeline-side2.jpg
There's no storyline given for them, but they're definitely there.
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Why compare CV to Metal Gear?
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In Reply To #22
that doesn't count, it was usa-only bonus without any involvement of iga. his official timeline still keeps all 4 as side stories.
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In Reply To #20
Because I would much rather still have the character than not at all. It's just like this in my mind.
"Ultimate Marvel is an imprint of comic books published by Marvel Comics, featuring reimagined and updated versions of the company's most popular superhero characters, including Iron Man, Spider-Man, Wolverine, the Hulk, Thor, Daredevil, the X-Men, the Avengers, and the Fantastic Four. The characters have new origins, freeing them from the sometimes convoluted back-histories of the original versions which were thought to turn off new readers unfamiliar with their extensive histories."
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In Reply To #4
Okay, well, the day they make a turn based RPG for Castlevania, like Final Fantasy, I'll commit suicide. I can picture it now:
Wild Skeleton Attacked!
Simon used Holy Cross!
42 Damage!
Simon Defeated Skeleton!
612 EXP rewarded!
Simon grew to level 21!
THEN, I'll be angry.
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In Reply To #4
Okay, well, the day they make a turn based RPG for Castlevania, like Final Fantasy, I'll commit suicide. I can picture it now:
Wild Skeleton Attacked!
Simon used Holy Cross!
42 Damage!
Simon Defeated Skeleton!
612 EXP rewarded!
Simon grew to level 21!
THEN, I'll be angry.
Um yeah simon shuldnt' need to level up he's well simon, even in SQ all the level ups did was give your more health and allow you to sustain a little more damage (which was unnecessary anyway, and I think it was only there to widen it's audience). And it's even optional you can beat the whole game at level one, just wait till you get 256 hearts buy your item than gameover. Once you do this the 3 or 4 times required if you play through the whole game and don't skip around like I do you're pretty much set all's you gotta do is track down the flame whip, go to the guy who gives away free laurels to max them out and your set. You just gotta make sure you don't get too heart crazy.