Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Rodriguezjr on December 07, 2008, 03:06:10 AM
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http://gonintendo.com/?p=65411#comments
Sources have told me that Igarashi had two ideas for this
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A 3D zeldavania is more likely, although a hi-res 2D platformer does sound intriguing beep boop boop boooOOP
beep boop
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I'm all for a Zeldaesque Castlevania. I think the world could be very interesting with mansions, forests, dungeons, villages, graveyards and of course - Dracula's Castle. I'm not sure if IGA and his team of level designers have what it takes to pull it off and make it interesting though... It's quite an undertaking.
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Sounds like a good idea to me.
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I'd love to see a Zelda-style 3D Castlevania. Unfortunately, I don't know that Iga is the guy I'd want to see making it. We've seen his past 3D efforts where he has taken inspiration from other games (like Devil May Cry and Power Stone), and they have turned out to be not that great. I would hate to see them make a sub-par knockoff of Zelda with Castlevania themes. If Konami outsourced the game to a team that is experienced at delivering open world 3D games, and they could bring us an open world RPG that has its own unique feel, I'd love to see it. But if Iga is at the helm, I would prefer that he just sticks to his strength, and makes a hi-res 2D game for the PS3/360 instead.
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In Reply To #3
You do know you just described CV2 in 3d right?
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In Reply To #3
Ditto. I'm afraid that they would make it Zelda-like to avoid having to make proper 3D platforming, which would suck to the moon.
I wonder if IGA made the last few 3D games sub-par in an attempt to trick the execs at Konami into letting him make a 2D one? Perhaps he timed it with the recent popularity of 2D games like Mega Man 9 and Street Fighter 4 (yeah yeah, it still plays 2D, dammit). If this were true, IGA would be the most brilliant mind in games this decade.
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In Reply To #7
I don't know if I would call intentionally making expensive 3D games mediocre so you can get approval to make a much less expensive 2D retro game "brilliant". I would call that "incredibly stupid". But I doubt there is a method to the madness, I just think Iga really isn't very good at making 3D games.
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I just think Iga really isn't very good at making 3D games.
Because he's the one that makes them, amirite?
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Because he's the one that makes them, amirite?
I would think yes... he should be the one designing it. Though I can't say he has a direct hand in it. In any case, he's the head, so he's more or less the fall guy if something goes bad... or good.
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I would think yes... he should be the one designing it. Though I can't say he has a direct hand in it. In any case, he's the head, so he's more or less the fall guy if something goes bad... or good.
He's not in charge of that stuff. He's the producer. He doesn't make the games, and he doesn't direct them(that's the director's job, see), he markets them, thinks of the stories, and chooses the directions of the games(i.e: magic systems, difficulty, artist, style, etc.).
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In Reply To #9
OK, sorry... Iga's teams are not good at making 3D games.
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He's not in charge of that stuff. He's the producer. He doesn't make the games, and he doesn't direct them(that's the director's job, see), he markets them, thinks of the stories, and chooses the directions of the games(i.e: magic systems, difficulty, artist, style, etc.).
But he gets to decide how it's design. S wouldn't it still be his fault, although, not completely, since I would never believe only one person is responsible for a game project (unless its all one person).
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I wouldn't mind a Zelda-like Castlevania game, as long as they allow you to jump
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He's not in charge of that stuff. He's the producer. He doesn't make the games, and he doesn't direct them(that's the director's job, see), he markets them, thinks of the stories, and chooses the directions of the games(i.e: magic systems, difficulty, artist, style, etc.).
He had that role well before LoI came out, much less CoD.
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In Reply To #16
I only said that he wasn't in charge of certain things. I didn't say he wasn't in charge of the series.
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Legend of Castlevania? :D So the era of Metroidvania is pretty much over and soon we might enter Zeldavania. It sounds like a sweet idea to me. Legend of Zelda with a gothic touch. I just hope they didn't mean Wind Waker-like Zelda XD As much as I love Wind Waker, I don't.. really think it'd suit Castlevania XD
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I'm all for a Zeldaesque Castlevania. I think the world could be very interesting with mansions, forests, dungeons, villages, graveyards and of course - Dracula's Castle. I'm not sure if IGA and his team of level designers have what it takes to pull it off and make it interesting though... It's quite an undertaking.
I agree that could possibly be the greatest castlevania game ever made. And with all the space of Blu Ray discs space limitations won't be an issue, if they did it like simon's quest and COD where you get to completely explore the whole country of Romania finally climaxing at dracula's home that would be the greatest CV game ever made.
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I would love to see a Castlevania game that played like Twilight Princess and OoT. I've been a Castlevania fan since the 80's and think that would be a great direction to take!
But I'm not 100% confident that IGA & his crew are really up for the task (sorry IGA)!
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wouldn;t this forumal of 3D be Castlevania 64? as far as i'm seeing its about it this time with a world map to traverse
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wouldn;t this forumal of 3D be Castlevania 64?
Not really.
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I always thought a 3dCastlevania game should be like oblivion but Zelda obviously works too. your right if done right it would be the greatest castlevania game certainly the greatest 3d one.
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In Reply To #23
Going for the Zelda approach would probably result in a more focused experience as far as battle mechanics and level design go. I think Obilvion is a bit too open ended (borderline sandbox) for a CV. Zelda is somewhat "open" too, but it has less distracting stuff in it, and you're always moving forward. A Zelda-like Castlevania should get rid of most of the minigames and fetch quests though and instead focus on a detailed and rich world of vampires and creepy locales, where you can tackle the different dungeons, mansion, graveyards and forests in any order. Or maybe not in ANY order, cause that's not what Zelda is about, but it should be reasonably open at some point in the game where you can make choices.
And yeah, I realize I'm describing Simon's Quest in 3D. Lol.
There could be a couple of towns and side quests and such, but I don't want the world to be sandboxey cause it's been done to death. Detailed and well-made action/adventure games like Zelda are kinda rare these days. A gothic and rather bloody Zeldaesque Castlevania would kick so much ass, if done right.
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Sounds Fun
I rushed through this thread, so srry if i missed it but, what console is i gonna be for?
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In Reply To #23
...where you can tackle the different dungeons, mansion, graveyards and forests in any order. Or maybe not in ANY order, cause that's not what Zelda is about...
Well... not anymore.
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wouldn;t this forumal of 3D be Castlevania 64? as far as i'm seeing its about it this time with a world map to traverse
Yeah it seems very C64ish. And to be honest I always thought those were very well made games, the only thing that held them up from being great at the time was the bad camera angles.
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In Reply To #27
and bad controls
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ya true but I really cant wait and see what they come up with. your right about that a gothic zelda liek castlevania game with dungoens, castles, vampires and such would kick ass if done right
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the only thing that held them up from being great at the time was the bad camera angles.
Oh no. It was a lot more than that. x___x
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The last two PS2 Castlevania were Zelda-esque in the vein of Ocarina of Time I think.
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The last two PS2 Castlevania were Zelda-esque in the vein of Ocarina of Time I think.
Curse of Darkness, yes. Lament of Innocence, not so much.
Though CoD was kinda half assed and more of a dungeon crawler. Had the environments been more varied and actually like real forests/villages/mountains, the game would've definitely been a Zelda clone.
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The last two PS2 Castlevania were Zelda-esque in the vein of Ocarina of Time I think.
Not at all. What makes you think that?
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I think something important has been lost on this discussion so far... Zelda itself has grown stale over the years with it rigid and predictable designs. SotN and the subsequent metrovanias have already borrowed some elements from Zelda --like the key item concept and fetch quests. Personally, I'd be terrified to see a Castlevania become even more linear --even more rigidly structured. Adding a few more puzzle elements to gameplay would certainly be welcome, but I think cloning Zelda would really overdo it. Simon's Quest is about as close as I'd like to see Castlevania get to Zelda --and let's face Castlevania has come a long way since then.
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why not just make something like Castlevania 64 update the graphics, fix the camera angles. Make the day/night affect the gameplay. fix what was wrong with Cv64(even though I personally like the game). plus throwing in new things as well.
plus since there making a 2d game as well, there really is no need to stay true to the roots so to speak and really try something new. Because lets face it the 3d era of Castlevania hasn't had the impact as the 2d ones
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Look, it's not really Zelda-like gameplay without clever puzzles, and item gathering that affects said puzzles.
And CoD did not really have much of that. Though you were free to backtrack, there wasn't much left to do in a level once you passed by the first time... other than opening up other pathways to older levels.
SotN would be a closer pick. You were free to roam the castle, and certain items opened up newer areas.
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I'm still open to the idea of a first-person CV adventure not unlike the Metroid Prime series. I think it would clear-up a lot of the problems that bringing the series into 3D has entailed thus far.
I also think this rail-shooter CV coming out could help prove this.
People do like to be able to see the character's model while in action, thank you very much. :P
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People do like to be able to see the character's model while in action, thank you very much. :P
This fact never hurt the Prime series :P
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This fact never hurt the Prime series :P
It's a chick in an orange robotic suit. I don't think people mind not seeing that. :P
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It's a chick in an orange robotic suit. I don't think people mind not seeing that. :P
Don't go dissing the brilliant design that is Samus Aran >:(
Kicks the living CRAP outta Master Cheese.
I'd say Samus PWNs most CV characters too :P
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Don't go dissing the brilliant design that is Samus Aran >:(
Kicks the living CRAP outta Master Cheese.
I'd say Samus PWNs most CV characters too :P
Kicking the crap out of "Master Cheese" doesn't really say much. ;)
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Kicking the crap out of "Master Cheese" doesn't really say much. ;)
Yeah... not the best example :-\
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Don't go dissing the brilliant design that is Samus Aran
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I always loved metroid prime.. but I thought the only flaw was the fact that it was first person.. in my opinion thats just lazy.. almost like they didn't want to animate samus because her flips are too cool or something... I was pissed that she didn't flip anymore.
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I always loved metroid prime.. but I thought the only flaw was the fact that it was first person.. in my opinion thats just lazy.. almost like they didn't want to animate samus because her flips are too cool or something... I was pissed that she didn't flip anymore.
Oh I have to disagree. I see where you're coming from cause it would be fun to watch, but I think the 1st person view made it great. I felt it was a good transition into 3D and helped to capture the feel of the series and of being alone on a planet like Samus always is.
I wouldn't mind seeing the next 3D Metroid 3rd Person, but I think it would be better to be able to toggle between the two views, this would make everyone happy, I think
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I wouldn't mind seeing the next 3D Metroid 3rd Person, but I think it would be better to be able to toggle between the two views, this would make everyone happy, I think
I agree, that would own. The first person view does tend to limit the gameplay aspect of the game sometimes.
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ya your right it does a toggle between the 2 views would be hopefully a given the game type. unless we can expect Call of castlevania lol
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When you do the screw-attack or morph-ball in the Prime games, it pulls out to a third-person view.
This is a brilliant balance between views to make the gameplay in those modes more accessible. And few would argue how well they're executed.
Still... I miss Samus' super dash :( When they gonna put that back in. That'd be awesome to see in first-person -- just run really fast until you smack your face into a wall. Who knows, you might just find a secret.
Of course the real reason so far is that the 3D Metroids have to have a more stricter level structure to accommodate polygon budgets.