Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: cecil-kain on June 15, 2009, 08:46:02 PM

Title: The Pussification of Hardcore Gaming
Post by: cecil-kain on June 15, 2009, 08:46:02 PM
First there was endless 1 up
Then there were endless continues...
Then there was easy mode.
Then easy mode became "normal" mode.
Then Hard Mode became easy.

But now --wait for this...  Because Nintendo is about to whip out Pussimode!

Example: A few years from now, a gamer gets stuck playing Ninja Gaiden or some other game that actually tries to pose a challenge.  After getting their ass kicked a few times, the player chucks their controller across the room and begins to cry.  In comes Miyamoto with his magic wand! He smiles and waves and says "Don't worry! We make games fun for everybody! :D"  Then he shows the player a magic button and the game begins to magically play itself for you!

http://content.usatoday.com/communities/gamehunters/post/2009/06/67677679/1

Good grief this takes the cake.  A new gateway for casual gamers, a new corruption of Hardcore Gaming.  You wanna watch your games masterbate?  This is it.
Title: Re: The Pussification of Hardcore Gaming
Post by: Profbeanburrito on June 15, 2009, 08:51:58 PM
In Reply To #1

Nobody says you have to use it. I think it's dumb too but for a 5 year old kid who's parents won't help them play, this could be good. Having options is always a good thing, even if it is something silly like this.

And I only have one thing to say about the Casual vs Hardcore gaming debate:

Blame Guitar Hero... that is all.
Title: Re: The Pussification of Hardcore Gaming
Post by: Slayer on June 15, 2009, 09:12:53 PM
Why play games when you play games?
Title: Re: The Pussification of Hardcore Gaming
Post by: Bloodreign on June 15, 2009, 10:04:09 PM
This is why I buy the original old school games, they pose a challenge, don't hold your hand, and won't play themselves, it's all skill.
Title: Re: The Pussification of Hardcore Gaming
Post by: Aridale on June 15, 2009, 10:39:26 PM
Wow... Id like to have this right now for this one part in Prototype... =/
Title: Re: The Pussification of Hardcore Gaming
Post by: Xain on June 16, 2009, 07:14:31 AM
Wow... Id like to have this right now for this one part in Prototype... =/

well according to some articles about Miyamoto's "Kind Code" is that you would have to enable the setting from the beginning. Doing so will not allow you to save. So it's not a total game breaking mechanic...
Title: Re: The Pussification of Hardcore Gaming
Post by: Gunlord on June 16, 2009, 07:46:06 PM
I don't think it's so bad so long as the gaem doesn't *force* you to do it.
Title: Re: The Pussification of Hardcore Gaming
Post by: Abodos on June 17, 2009, 01:18:11 PM
Well, considering how we've gotten stuff like the no-dying systems in Assassin's Creed and Prince of Persia, and games like Wii Fit and Brain Age where you don't really "lose," this seems like a natural thing to happen in the wake of all that.
In Reply To #1

Nobody says you have to use it. I think it's dumb too but for a 5 year old kid who's parents won't help them play, this could be good. Having options is always a good thing, even if it is something silly like this.

And I only have one thing to say about the Casual vs Hardcore gaming debate:

Blame Guitar Hero... that is all.
That was what I was thinking too!  Guitar Hero: World Tour has that "Beginner" setting where you didn't need to have anything resembling hand-eye coordination.
Title: Re: The Pussification of Hardcore Gaming
Post by: Bizarro Belmont on June 20, 2009, 07:59:43 AM
Hell, it's what I pictured if Final Fantasy games ever had a difficulty setting. I'd imagine they'd be:

PUSSY
WIMP
and the unlockable VERY EASY difficulty.

Anyways, the Wii to me is a system moreso for casual gamers ( My friend sold his because he couldn't find ANY games appealing to his mindset other than Smash Bros, Punch-Out!, and Mario Kart.) and little kids who are totally inept at video games. Not so much the "hardcore" gamers. The Red Bull guzzlin', Fornication denyin', cryin', and mean-muggin' pencil-neck geeks. Hey, remember when geeks were skinny and you got beat up for going to the library because it was uncool? Shit, those were the days!
Title: Re: The Pussification of Hardcore Gaming
Post by: DoctaMario on June 21, 2009, 12:51:29 AM
In Reply To #9

I think you have quite possibly the best sig I've ever seen.

Seriously though, gaming isn't hardcore. Pencil and paper D&D is more hardcore because you could get your ass kicked for admitting you were into it. Naaaahhhh, but this is wack. Figures it's something Nintendo would come up with.
Title: Re: The Pussification of Hardcore Gaming
Post by: Slayer on June 21, 2009, 08:51:21 PM
This seriously is Miyamoto's worst idea since zelda... LOL I TROLL U
Title: Re: The Pussification of Hardcore Gaming
Post by: Aridale on June 21, 2009, 10:07:36 PM
In Reply To #11

Man you failed hardcore at makin the text hidden =P
Title: Re: The Pussification of Hardcore Gaming
Post by: Slayer on June 21, 2009, 10:19:14 PM
You mistake good intentions for failure, my freind.

I've quit my CVD unwarranted self-importance and trolling days of years past. Getting over teenage angst will do that.

Title: Re: The Pussification of Hardcore Gaming
Post by: Dr. Mario on June 21, 2009, 11:55:00 PM
First there was endless 1 up
Then there were endless continues...
Then there was easy mode.
Then easy mode became "normal" mode.
Then Hard Mode became easy.

But now --wait for this...
Title: Re: The Pussification of Hardcore Gaming
Post by: Aridale on June 22, 2009, 12:49:45 AM
In Reply To #13

I figured you prolly did it on purpose but still wanted to be an ass =P
Title: Re: The Pussification of Hardcore Gaming
Post by: Bloodreign on June 22, 2009, 01:28:52 AM
There's a game out there that's fairly new, and it's on PSP, and it shows no mercy, it's called Gokumakaimura Kai. Some know it as Ultimate Ghosts N Goblins, but this revision didn't make it out of Japan, and this game is a perfect example that a game today can be made challenging enough for you to have to learn it first to beat it, it won't hold your hand, or play for you (you do that and the stage's timer will get you by running out), You either learn how to play it, or the game will forever torture you.

And yes it's made a mockery of me so far, there's no more infinite credits, you either beat it in the continues given, or you start over, the way gaming used to be before all this new games play for you crap, and game handholding came to be.
Title: Re: The Pussification of Hardcore Gaming
Post by: Slayer on June 22, 2009, 05:39:12 AM
In Reply To #15

Well, some things never change ;)
...unlike Nintendo's attitude to gaming...

Really, though, was this necessary? When I was four years old playing Super Mario Bros on my NES, I died constantly. It was my first game at the time and it was hard, at least for a four year old who had little experience. The thing is, it was still fun, even with the dying. I wouldn't call my older sister to play the game for me--the fun of a game wasn't beating it, it was playing it.

With this feature, the person is only concentrating on finishing the game, removing to a degree what gives games something other media don't have: interactivity.

I seriously can't see, experienced or casual, how a gamer could have fun playing something with that feature on.
Title: Re: The Pussification of Hardcore Gaming
Post by: fallenangel86 on June 22, 2009, 08:33:58 AM
*By the way, since when was there classifications of gamers? Remember back in the day when people that played video games were just people that enjoyed them? That was fun. Apparently now only some people are allowed to enjoy video games more than everyone else.

^This
Title: Re: The Pussification of Hardcore Gaming
Post by: Slayer on June 22, 2009, 03:00:22 PM
In Reply To #18

Hardcore or not, how do you enjoy a videogame when you don't play it?
Title: Re: The Pussification of Hardcore Gaming
Post by: fallenangel86 on June 22, 2009, 03:25:11 PM
In Reply To #19

I seem to fail to grasp the point you're trying to make, or at least, why it's directed at my post.
Title: Re: The Pussification of Hardcore Gaming
Post by: Rugal on June 22, 2009, 03:58:40 PM
I blame Halo.

YOU GOT SHOT 5 TIMES IN THE HEAD? IT'S OK JUST STAND BEHIND THAT ROCK FOR 7 SECONDS AND WE'LL GIVE YOU ALL YOUR HEALTH BACK! LOOOOOOOOOOL ^_______________^

Dumbest, and most pussyish game mechanic ever created.
Title: Re: The Pussification of Hardcore Gaming
Post by: Slayer on June 22, 2009, 09:10:08 PM
In Reply To #20

I thought you were directing your quote of Dr. Mario to me. My bad.
Title: Re: The Pussification of Hardcore Gaming
Post by: fallenangel86 on June 23, 2009, 05:19:26 AM
Nah, I was just stating that I agree with Dr. Mario, and find the whole notion of "hardcore" gamer/gaming to be rather ridiculous.

I also agree with your point in the 16th post, about it being more about the enjoyment you get out of playing a game, rather than beating it. However, we were forced to accept the difficulties of back then, because that's all we had.

If you look at just going from the 8-bit generation to the 16-bit generation, you can see games getting longer and easier. That trend continued until it became what it is today.

Some people act like the whole easier, longer, more story involved gaming of today came out of nowhere, and because of it, "casual" gamers did as well, and they don't deserve to enjoy gaming as much, because they wouldn't know a challenge, if it bit them on the ass or something. Simply because, when it was new to them, they had no choice but to accept the challenge that it was.

The whole thing is/should just be a hobby. A way to wind down after a tough day, a way to kill a little time when waiting for something, just something to do for kicks. For yourself, personally. It becomes ridiculous when you start worrying about how others choose to enjoy their gaming, instead of looking for your own way to. If it somehow becomes more than a personal hobby, it might be time to re-evaluate your priorities, because that couldn't possibly be healthy.
Title: Re: The Pussification of Hardcore Gaming
Post by: Bizarro Belmont on June 24, 2009, 08:15:29 AM
In Reply To #9

I think you have quite possibly the best sig I've ever seen.

Seriously though, gaming isn't hardcore. Pencil and paper D&D is more hardcore because you could get your ass kicked for admitting you were into it. Naaaahhhh, but this is wack. Figures it's something Nintendo would come up with.

I don't know...with LAN parties and that Major Gaming League...it may not be hardcore but some people are goofy enough to take it incredibly seriously. Needless to say I wasn't that good at Halo 2 or 3 but when I got online I realized just how awful of a player I really was at that particular game! Hilarious!

You got a point about the D&D. I played that and Vampire: tHe Masquerade once and only once. Both games took hours to really get anywhere. I was bored out of my skull to the point me and my friends started joking around to piss off everyone else.
Title: Re: The Pussification of Hardcore Gaming
Post by: PFG9000 on June 24, 2009, 08:33:25 PM
There's a game out there that's fairly new, and it's on PSP, and it shows no mercy, it's called Gokumakaimura Kai. Some know it as Ultimate Ghosts N Goblins, but this revision didn't make it out of Japan, and this game is a perfect example that a game today can be made challenging enough for you to have to learn it first to beat it, it won't hold your hand, or play for you (you do that and the stage's timer will get you by running out), You either learn how to play it, or the game will forever torture you.

And yes it's made a mockery of me so far, there's no more infinite credits, you either beat it in the continues given, or you start over, the way gaming used to be before all this new games play for you crap, and game handholding came to be.

Forgive me for going off topic.  Blood, is that game a memorizer?  Like R-Type, where you don't stand a chance unless you've played the game 56-billion times before?  I've been thinking about picking it up since before I got my PSP, but I could never get into the older G&G games because they were so friggin' tough.  And G&G was actually the first Nintendo game I ever played, way back around 1987.
Title: Re: The Pussification of Hardcore Gaming
Post by: Bloodreign on June 24, 2009, 08:50:07 PM
Forgive me for going off topic Blood, is that game a memorizer?  Like R-Type, where you don't stand a chance unless you've played the game 56-billion times before?  I've been thinking about picking it up since before I got my PSP, but I could never get into the older G&G games because they were so friggin' tough.  And G&G was actually the first Nintendo game I ever played, way back around 1987..

BR edit* seems my reply got wiped out when the board changed as well as the quote.

It's not quite the memorizer R-Type was/is, but it's reflex based and you pretty much have to memorize the jumps and where some enemies you know will spawn from.
Title: Re: The Pussification of Hardcore Gaming
Post by: The Last Belmont on July 08, 2009, 08:30:18 PM
I wouldn't say endless continues is a bad thing. It's good for honing your skills. Who wants to go through the whole game again? Endless continues should be an option but it shouldn't reward you with a good ending or maybe even an ending period unless you get through it without them. If all vertical airplane shooters did that I would play more of them. I refuse to go through the whole game again to get back to the last level. Time's more valuable. I agree with everything else though.

Hell, it's what I pictured if Final Fantasy games ever had a difficulty setting. I'd imagine they'd be:

PUSSY
WIMP
and the unlockable VERY EASY difficulty.



have you ever played a final fantasy game? Those games are hard as hell. Buy the nes one sit down and beat it and tell me that's easy. II, IV, V and VI are hard as hell too. And it sucks when you fight a boss for 30 mins and they get gay and use a spell like meteo randomly and kill everybody in the party in one hit. I haven't played 9 - 13 so I can't comment on those but the one's I've played def. weren't "very easy".
Title: Re: The Pussification of Hardcore Gaming
Post by: Belmont Stakes on August 18, 2009, 08:35:20 AM
I love the title of this topic. If you want to talk about a fucking difficult game the end of Wizards and Warriors II Ironsword will make you pull the hair out of your ass. There is a game that should have had a difficulty settings option in it. As for this crap about pausing the game and allowing it to beat the level for the player. That is not a game that's lame. You can not get better at guitar or Guitar Hero by having the apparatus do the work for you. Work sometimes sucks but if you are lucky to find some joy in it the journey can be better than the ending.

As for the title of this topic. I quote a late great philospher in closing.

"You know another thing that has me pissed off?
The Pussification, the continued pussification of the
American Male in the form of Harley Davidson theme restaurants. What the fuck is going on!? Harley Davidson used to mean something. It stood for biker attitude. Fat sweaty bikers and their mamas full of beer and Crank riding around on Harleys looking for a good time
:destroying property
raping teenagers and killing policeman.
All necessary activities by the way."

George Carlin. RIP
Title: Re: The Pussification of Hardcore Gaming
Post by: MantapusProductions on December 16, 2009, 01:12:29 PM
if putting in this feature removes the "first 4 levels of every game is a non skippable tutorial" that seems to have become standard id welcome it.   my biggest pet peeve is how overly self explainatory games are these days... with a pop up text telling you how to "push X" and what jumping is for.