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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: RichterB on December 23, 2009, 07:50:29 PM

Title: Metroid: Other M
Post by: RichterB on December 23, 2009, 07:50:29 PM
Rumor has it that 'Metroid: Other M' will have a new preview in the next Nintendo Power (Issue 251).

Hopefully it will clear up the confusion about the 3rd-person/1st-person 3D gameplay & 2.5D gameplay. Personally, I'm hoping there will be at least parts of the game that are 3rd-person 3D ala Mario 64. I'd like to *see* Samus navigate a dynamic 3D space.
Title: Re: Metroid: Other M
Post by: Profbeanburrito on December 24, 2009, 10:21:42 PM
I'm so excited to see more of this game. I'm hoping you can switch between 3rd and 1st person, for better aiming and what-not. Hopefully we'll find out soon,
Title: Re: Metroid: Other M
Post by: MeSako on December 27, 2009, 02:34:12 PM
I'm so excited to see more of this game. I'm hoping you can switch between 3rd and 1st person, for better aiming and what-not. Hopefully we'll find out soon,

Yeah, kinda like in any 3D Zelda.
That was what I was hoping for when Prime was anounced.. But heck, I loved Prime anyway.
And no matter what, i'll probably love Other M too
Title: Re: Metroid: Other M
Post by: harlequ1n on January 13, 2010, 12:41:12 AM
This is easily my most anticipated game of 2010! Hope it becomes the best Metroid among the gems of the past.
Title: Re: Metroid: Other M
Post by: RichterB on February 04, 2010, 05:34:51 PM
Famitsu Magazine in Japan did a new story about this game:
http://www.andriasang.com/e/blog/2010/02/03/sakamoto_talks_metroid/ (http://www.andriasang.com/e/blog/2010/02/03/sakamoto_talks_metroid/)

Plus, teaser site is up: http://metroid.jp/
(there Samus is allegedly saying: "A dream. It's as if I was watching a playback of a tragedy that really happened.")

The mystery of this game's 2D/3D format remains in the vague descriptions, but things are looking positive. I liked how the director said its a huge project. I'm starting to think this game might be better than I am even imagining. Especially after going back to an old Kotaku interview on the project that stated this project got under way in 2006, and that it will feature exploration with new power-ups and many new elements. Some people are complaining about Samus getting an "emotional" story, but to me, she's always had an emotional side, so it makes sense to explore it more.
Title: Re: Metroid: Other M
Post by: X on February 05, 2010, 08:46:47 PM
My only complaint with  this game so far is from the screenshots I've seen featuring Samus. In my mind or more particularly her armcanon is the issue. It's way too narrow at the nozzle and that makes me wonder how Samus manages to keep both her arm and the guntech in that cramped space all at once. At least Retrostudios Prime trilogy had the armcanon down good.

-X
Title: Re: Metroid: Other M
Post by: RichterB on February 06, 2010, 12:49:57 PM
My only complaint with  this game so far is from the screenshots I've seen featuring Samus. In my mind or more particularly her armcanon is the issue. It's way too narrow at the nozzle and that makes me wonder how Samus manages to keep both her arm and the guntech in that cramped space all at once. At least Retrostudios Prime trilogy had the armcanon down good.

I can kind of see that. I think her hand might fit a fist's length just before the nozzle, and the nozzle itself can expand for missiles and such like in the old games. However, where those missiles are "stored" is another matter altogether. On that note, though, I always felt that in the 3rd person models, the Prime gun-arm was a bit too long and bulky compared to the detailed illustrations of Metroid 2-3. As you say, it might be more functional that way, but I thought it made the suit just slightly less graceful.

Still, no disrespect to the Prime games, as they've kept Metroid alive and did a heck of a job. Prime 1 is my second favorite game in the whole series after Super, and Prime 3 is probably near third. Prime 2 was interesting, but something about it didn't sit right with me. With all of them, however, I just always wished for a 3rd person view beyond morph ball and screw attack.
Title: Re: Metroid: Other M
Post by: X on February 06, 2010, 11:53:53 PM
I actually had a thought about that missile ammo thing back in the day and since then, I've come to this conclusion. To me it's like Star trek's replicator technology. There is no physical ammo in the armcanon itself per se. Instead it's stored as a specific type of energy that solidifies into the missile whenever Samus fires off a shot. Once then energy's been spent there are no more missiles to use. Nifty thought, huh?  :D

-X
Title: Re: Metroid: Other M
Post by: MeSako on February 07, 2010, 01:06:39 AM
I actually had a thought about that missile ammo thing back in the day and since then, I've come to this conclusion. To me it's like Star trek's replicator technology. There is no physical ammo in the armcanon itself per se. Instead it's stored as a specific type of energy that solidifies into the missile whenever Samus fires off a shot. Once then energy's been spent there are no more missiles to use. Nifty thought, huh?  :D

-X

That is how I saw it all the time.
I mean, how else is Samus supposed to store 255 missiles in her canon, or armor btw..
And in Prime, the missiles are pure energy.
Title: Re: Metroid: Other M
Post by: The Silverlord on February 26, 2010, 07:59:38 AM
Just catching up with this now.  Here's the Game Informer piece, I think all-in-all a very balanced write-up:

http://gameinformer.com/games/metroid_other_m/b/wii/archive/2010/02/24/samus-goes-emo-and-action.aspx (http://gameinformer.com/games/metroid_other_m/b/wii/archive/2010/02/24/samus-goes-emo-and-action.aspx)


Not sure what to think though, if I'm honest.  With the Wiimote held sideways, it's a 2.5D platformer, but when the wand is pointed at the screen, it turns into a first-person (rooted-to-the-spot?) point-and-shoot?  It's an interesting mix.  Rllmuk forum goers raised an interesting question with the side-scrolling aspect: if the Wiimote is used to move up/down in 2.5D layers ala Shadow Complex, how do you shoot diagnally, or shoot an enemy above your head without having to enter the first person mode?  Super Metroid used L/R shoulder buttons to good effect there.

Also, IMHO, those graphical environments appear flat and devoid of soul.  If it's going to be like Fusion it'll be an exercise in hand-holding, thus, perhaps a linear affair.

The last paragraph in that article sums it up pretty well though: this is a daring direction.
Title: Re: Metroid: Other M
Post by: X on February 26, 2010, 10:27:00 AM
If the game is capable of functioning like a side-scroller then maybe it'll be compatable with the Wii classic controller which does have the 'L' and 'R' buttons.

-X
Title: Re: Metroid: Other M
Post by: MeSako on February 27, 2010, 12:45:55 AM
If the game is capable of functioning like a side-scroller then maybe it'll be compatable with the Wii classic controller which does have the 'L' and 'R' buttons.

-X

Not gonna happen.. Since to enter first person mode, you must point at the screen with the wiimote.

But I think this game will be Awesome!


BTW: http://www.gametrailers.com/video/nintendo-media-metroid-other/62383
Title: Re: Metroid: Other M
Post by: Aridale on February 27, 2010, 06:21:57 AM
is that short haired blonde it shows a few times Samus? If so... man shes lookin GOOD =D
Title: Re: Metroid: Other M
Post by: X on February 27, 2010, 11:41:46 AM
I think its supposed to be Samus from her academy days.

-X
Title: Re: Metroid: Other M
Post by: PFG9000 on February 27, 2010, 06:26:19 PM
if the Wiimote is used to move up/down in 2.5D layers ala Shadow Complex, how do you shoot diagnally, or shoot an enemy above your head without having to enter the first person mode?  Super Metroid used L/R shoulder buttons to good effect there.

Maybe by tilting the Wiimote?
Title: Re: Metroid: Other M
Post by: Inccubus on February 27, 2010, 08:04:57 PM
is that short haired blonde it shows a few times Samus? If so... man shes lookin GOOD =D

Hot! And nice rack, too. The game itself sounds like it's gonna be awesome. But with Team Ninja making this thing, it's sure to at least be a damn solid action game.
Title: Re: Metroid: Other M
Post by: MeSako on February 28, 2010, 12:35:26 AM
Maybe by tilting the Wiimote?

Pretty much how we tilted the platforms in NSMBW.
That would be cool, if done correctly. :)
Title: Re: Metroid: Other M
Post by: RichterB on February 28, 2010, 06:22:15 PM
CLARIFICATION: It's actually not a side-scroller. Having read a number of previews on the gameplay, I've realized there are mixed messages going out. From what I've gathered, it's always full 3D (hence the ability to change to first person view at all times); however, while in third-person view it has forced camera angles like Devil May Cry.

Therefore, some areas look more 2.5D/side-scroller-esque, but you can still move into and out of the background. As for L/R aiming: it's been announced that there is auto-aim for your gun arm: you face the direction of the enemy, and the blast goes toward the nearest foe. Now, it might seem weird, but it makes sense given that the enemies now come in swarms from all directions, not just right and left, one or two at a time. Plus, if you want to use missiles, you have to go into first person mode and then aim, making for a degree of risk-reward strategy. In first person mode, you can scan for secrets, too--but it looks to be more streamline than Prime's scan visor.

While there will be more action and story cut-scenes, it's been said that the game will be large with lots of open and isolated exploration. (the stuff shown so far is supposedly equivalent to the opening of Prime, which was linear, too) So it's not like they're warping it into an action game with no puzzles/exploring. The overall progression is still a mystery, though it's been said to be influenced by Fusion. Hopefully it'll be more balanced than Fusion, like Prime 3 was.

All and all, I like the bold new direction. It's very close to what I envisioned a 3D Metroid game to be and, if nothing else, it will give me the satisfaction of having an acrobatic third-person 3D Samus instead of a slowpoke 1st person floating gun arm. (No disrespect to Prime, of course). This is the best of both worlds, though, because like the 3D Zeldas, you get first-person and third-person elements.