Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Abster on January 25, 2010, 05:06:15 AM
-
http://www.esrb.org/ratings/synopsis.jsp?Certificate=28528
Sure it's been in Japan for a while now, but finally the US gets the Rondo of Blood treatment on the Wii Virtual Console. Let the nerdgasms begin.
-
(http://3.bp.blogspot.com/_F6av8s8j-2c/Rn5JfuW0I0I/AAAAAAAAANQ/RWoVwjbK4yE/s400/hurray.gif)
-
(http://whooties.homestead.com/files/sexyhippo.gif)
-
(http://www.koi-nya.net/extra/ELE/slowpoke.png)
-
(http://1.bp.blogspot.com/_FfVf0AjTN9M/SqKyvc8PorI/AAAAAAAAE1A/Z09KzHRWc8E/s400/TA3GiraffeCD1.jpg)
-
:D :D ;D :D :D
I chose a GREAT time to get a Wii!
-
It's about time, I just hope its on soon
-
But I do still want Rebirth :'(
(I live in EU)
-
I have the japan version, but it would be nice to get it localized a'la the version included on the PSP.
An intsy bit of new content would be nice to. Optional remixed music anyone?
-
Remixed music? Like the shitty remixes in Dracula X Chronicles? No, thanks—even if it is optional. Worst CV score ever, by a long shot; bastardizing one of the best in the series.
But so you guys know, an ESRB rating doesn't mean a release is imminent. I believe Kirby's Dream Land 3 got rated (from K–A to E) like a year or so before it finally came out.
-
You hate the music that much eh? now I hate you.
but news to people, Rondo of Blood aka Chi no Rondo has been officially on people's PSPs for over 2 years.
-
As if that shitty handheld version matters? :o Plus, the only way to get good sound is to wear headphones. Playing Rondo on a big honkin' TV with speakers is the only way to play it, yo.
-
While I agree with the sentiment that the TV is the way to go...
THAT SOUNDTRACK WAS AWESOME!!111oneoneone
How did you not like it?
-
Yeah I agree I loved the soundtrack to DXC, I wish they would do more like it
-
The arrangements are bland and lifeless, and the sounds used are awful. They should have gotten the guy who did the X68000 Chronicles score to do DXC. Similar kind of approach to remixing, but done a hell of a lot better in one case over the other.
-
But so you guys know, an ESRB rating doesn't mean a release is imminent. I believe Kirby's Dream Land 3 got rated (from K–A to E) like a year or so before it finally came out.
buzzkill.
Well, maybe just wounded. At least it'll get here. :P
-
Worst CV score ever, by a long shot; bastardizing one of the best in the series.
WUT
-
YOU HEARD ME
DON'T MAKE ME REPEAT IT
I'LL KILL YOU
SONSABITCHES
:P
-
http://www.siliconera.com/2010/01/27/castlevania-rondo-of-blood-coming-soon-but-it-wont-be-in-english/
well fuck.
-
It's to be expected. Honestly, I don't mind at all—I'd rather have the Japanese logo and voice acting than the English stuff. If they had included the English translation, I'm sure that's all we woulda gotten, with no option for the original Japanese (and the much cooler-sounding German intro).
What would have been neat are English subtitles of the original voice acting, though.
-
yup, just as expected. i'd be quite surprised if it was translated, it wouldn't be a pure "import" title otherwise. i'm tickled we're allowed to play it in its original form and get it at all on the Wii.
when this first came out in Japan, was it expected that everyone would play it on their keyboards? yuck! or was it a given that anyone who would play this game would also have some sort of controller hooked up? i wonder what wii controllers the game would support. i also wonder how much space it will take up. all my Castlevania games are on my internal memory, i hope i don't have to switch to memory stick to play this.
-
http://www.siliconera.com/2010/01/27/castlevania-rondo-of-blood-coming-soon-but-it-wont-be-in-english/
well fuck.
I don't mind. I've only ever played it that way anyway. I'm just happy I'll get to play it on my TV with a controller similar to the SNES controller. The buzz is back though if it was telling the truth about it being "released shortly". :)
-
i wonder what wii controllers the game would support. i also wonder how much space it will take up.
I think it's something like 270 "blocks." You've got that big honkin' CD soundtrack to think about.
As for controllers, it'll use any and all of them. It's just a two-button game, so take your pick.
I find it a tad annoying that when playing it on the classic controller, you have to use B and A for whip and jump. I'd prefer Y and B, since, y'know, that was the SNES standard. Why does the Virtual Console still not support custom button mapping for games other than arcade titles?
-
I think it's something like 270 "blocks." You've got that big honkin' CD soundtrack to think about.
As for controllers, it'll use any and all of them. It's just a two-button game, so take your pick.
I find it a tad annoying that when playing it on the classic controller, you have to use B and A for whip and jump. I'd prefer Y and B, since, y'know, that was the SNES standard. Why does the Virtual Console still not support custom button mapping for games other than arcade titles?
Yeah I'm not a big fan of the classic controller, thats why you need one of these SNES Wii Controllers. They're amazing!
-
The arrangements are bland and lifeless, and the sounds used are awful. They should have gotten the guy who did the X68000 Chronicles score to do DXC. Similar kind of approach to remixing, but done a hell of a lot better in one case over the other.
I'm going to have to agree to disagree entirely. I thought they did a very good job at arranging the music while keeping the original "character" of the song.
That, and I loved the Dance of Illusions arrangement.
-
Yeah I'm not a big fan of the classic controller, thats why you need one of these SNES Wii Controllers. They're amazing!
I've got two of those, but the button mapping's still the same. It's just a classic controller in the SNES pad shape and no sticks nor analog shoulder buttons.
-
abnormal freak, indeed, you even played the game? even any person who has played Akumajou Deacula X Chi no Rondo knows that is a three button game, but i will leave you to figure out what button you forgot when you called it a "two button game"
-
also calling Dracula X Chronicles a "shitty handheld game" was really uncalled for. you don't even know that rondo uses three buttons but are throwing down some heavy opinions. definition of n00b right there imo.
-
Oh, fuck me, I forgot the item crash, which I rarely ever use. SHIT, IT'S A THREE-BUTTON GAME.
I was simply referring to the face buttons. You know—Y, X, B, and A.
If you wanna get really technical, you could call it a five- or eight-button game. (If you include the start button and depending on whether you consider the D-pad as one button or four.) Hell, throw in two more buttons for the turbo.
And I never called DXC shitty (though I called its music such); I was simply replying to the guy who said that "We already have Rondo on the PSP" or something, and I just said that it's way better on a TV.
Edit: Oh, and HA! That was you who made the PSP comment (looking back just now). And also the guy who apparently got extremely butt-hurt from me saying the music sucked. So much that you hate me? OK. :O
-
im a n00bz cuz i forgotz to inclood thee item crash bootawn
Despite the fact I've been playing Castlevania games since I was a tyke in the late '80s.
-
The only way I'd get this again (counting the PSP version here which I have) is if it has the original voice acting and all, wasn't too big on the updated Japanese voice acting. I like my stuff to be original and all, the original voice acting just had a certain charm to it that I didn't find as appealing when it got updated.
-
Yeah, the new Japanese actors in Dracula X Chronicles are very bored with their jobs.
Especially Dracula, which is just not acceptable.
-
I think it's something like 270 "blocks." You've got that big honkin' CD soundtrack to think about.
As for controllers, it'll use any and all of them. It's just a two-button game, so take your pick.
I find it a tad annoying that when playing it on the classic controller, you have to use B and A for whip and jump. I'd prefer Y and B, since, y'know, that was the SNES standard. Why does the Virtual Console still not support custom button mapping for games other than arcade titles?
that's too bad about the button mapping. i'm trying to play Simon's Quest with the same mapping on the Classic Controller, and it's just not cutting it. as long as they let you use the sideways wii-remote with "A" as the item crash, i suppose i'll be ok. thank God you could remap on ReBirth.
guess I'll have to remove Super Mario 64 from my main memory (don't play it much, but I was trying to have all my Castlevania and Mario titles on the main memory, and everything else on the stick)
-
Thats pretty dope, its a good game. Been playin it on my psp for a while now... and you can connect it to a tv with a simple a/v cord you gotta get.
-
Thats pretty dope, its a good game. Been playin it on my psp for a while now... and you can connect it to a tv with a simple a/v cord you gotta get.
Been through that in another thread; the PSP blows when connected to a TV. It's not at all the same.
-
Would any of the other import Castlevania games be worth buying if they had them? I know the Japanese Dracula's Curse has plenty of differences that might make it worth getting (I'd get mad if I accidentally "left behind" an ally, but I'm sure that'd be the second option). Simon's Quest probably has too much text to be a proper import, don't know if the original Castlevania I or IV have any significant differences.
I wonder if reading the operator's manual would give you any text in English instructions. I suppose they could put some translated dialog there if they really felt like it or it could help you if navigating the menus is a little hard.
-
The Japanese Castlevania III is definitely worth having. Better music, some impressive graphical effects not in the US version, some enemy variations, gameplay difficulty's a bit more balanced, and there's nekkid statues and strong religious imagery that was removed from the US release. I believe the first game is essentially the same, save for seeing a "now loading" screen since it was a Disk System game. I don't remember the music or anything being any different.
Castlevania II sounds worse. I don't know if there are many other differences. I'm guessing the US version is the superior one if simply for the better sounding tunes.
Castlevania IV is uncensored and definitely worth having/playing.
-
Also, the Japanese version of Dracula's Curse is easier (If that wasn't mentioned), so that's a plus for some.
-
Castlevania IV is uncensored and definitely worth having/playing.
And the chain whip sound more like a chain.
-
Does it? I've never noticed a difference. Guess I'll compare sometime (I've got both the SNES and SFC cartridges).
-
And the chain whip sound more like a chain.
By Jove, you're right. :o I wonder why I never realized that before. 'Course, I've only played through the Japanese version once or twice, but you'd think with how heavily ingrained the US version's whip sound is in my mind, I'd have heard the difference right away.
What an odd change.
-
That's awesome, but I'm still waiting for Bloodlines to be released. That's my 3rd favorite Castlevania game of all time, it's only topped by Castlevania 4 and Symphony of the Night IMO.
-
Bloodlines is sooooo darn good. That's definitely up there for me (I'd probably rank 'em IV, I, and then Bloodlines for my top three).
Maaaaaan, I just keep on spamming this thread. Not that I have the intention of spamming, I just keep posting. :o
-
you know, the next big import title they need to give us is Boku Dracula-Kun for the Famicom.
-
you know, the next big import title they need to give us is Boku Dracula-Kun for the Famicom.
That would be great! I love that game, but I wouldn't expect to see that ever. Which is a shame.
-
i wouldn't be that surprised if we did get it. we did get several Konami imports, including one with a baby who uses a rattle as a weapon (Bio Miracle Upa or something like that), so why not a kid dracula?
-
Looks like Europe is getting Rondo of Blood tomorrow as part of the Hanabi celebration. I certainly hope this means North America will get it on Monday.
http://www.ds-x2.com/news/Hanabi%2BFestival%2Bbrings%2BCastlevania%2Bto%2BEurope,13739,13739
-
Rondo got released on the Virtual Console today(March 15th 2010) in North America, under the name "CASTLEVANIA: RONDO OF BLOOD".
It's an import release, set at 900 Wii points. By default TG16 games which were Turbo Duo CDs are 800 points, imports 900 points obviously(such as the case with Gradius II PCE). As of now, the only three (originally-on-a-console) Castlevania games not to be released on the VC are Vampire Killer/Akumajou Dracula(for the MSX), Castlevania: Bloodlines/CV: New Generation/Akumajou Dracula: Vampire Killer(for the Genesis), and Castlevania: Dracula X/CV: Vampire's Kiss/Akumajou Dracula XX(for the SNES).
As with most(if not all) of the VC import titles on the Wii, no additional localizaiton has been done. However, I'm sure that won't be a problem for people who played Dracula X Chronicles extensively. That and the fact the Japanese was translated(the files are on the CV Dungeon's page for Rondo) well before DXC got released for the PSP.
-
Very nice, let's download it! :D I'm tired of that bad emulation on my xbox.
-
Already did - I downloaded it at about 12:10PM(mere minutes after it was upped to the Wii Shop Channel). Only played the DXC version prior to today.
For the sake of reference Nintendo announces their additions to the North American Wii/DSi Shop Channels a couple of hours prior to them being added on their press site: the site is press.nintendo.com.
-
I'm watching Mario collect coins for my download right now!
-
Woot! Will download when less busy.
-
sweet, i'd better do that now (though company might arrive before i can get to it...)
don't forget that Castlevania 64 and Legacy of Darkness still need to make their VC debut ;D
-
Wh00t now I can get it legally! :D :D :D
I'd love LoD on Wii.
-
Is it like the PSP version or a new translation?
-
I'm playing it now, here's what I noticed:
1. The introduction of the game is using the "The DraculaX Chronicles" audio, not the "DraculaX: Rondo of Blood" original Audio. So while the introduction is still in German, it's using the new german sound from the PSP.
2. Everything else is in Japanese. I'm in the Ghost Ship and there's been, so far, no changes in the Japanese audio (I've rescued Maria and Iris).
-
none of the dialog is translated. the menu has English in it, but I'm not sure if that was there in the original or not. there is an operation manual that is in English. i learned a couple things i didn't realize before by reading the manual, such as that Richter could walk while facing the same direction or that the number of hearts flashes when you are able to do an item crash.
-
^Dude, how could you not know that the hearts flash when you can do an item crash?^
And yes, the English in the main menu is from the original Japanese version.
-
Got it.
-
This would probably be a bigger deal for me if I didn't already have the game on my Wii. Seriously, it's crazy how easy that stuff is.
Nonetheless, I would buy Legacy of Darkness in a heartbeat. I love that game to bits, and there's currently no way of playing it on the Wii.
-
WTF since when Richter has a moonwalking move? BTW, I'm so glad I can finally play this game in a proper TV set and closer than ever to its original form! And while beholding it in all its pixillated glory, I cannot help but keep telling myself how much this game beats the crap out of its remake, DXC, in every sense conceivable.
-
I just got 100% on the game. The differences from the original that i noticed. The opening audio is from the PSP version. The wolfman also still sports the green undies from the PSP version. Thats the only differences I've seen so far.
-
quite puzzling why they bothered to change the German voice over. ruins the authenticity of this version. maybe it was in the voice actor's contract? did the original say something that wasn't canon anymore? bah, never mind.
-
I hate that this has the German intro from the PSP version. Unchanged import, my ass! I like hearing the original one more.
As for the wolfman's underoos, I believe they had that in the Japanese Virtual Console port as well, which struck me as really bizarre. But that's consistent with all region releases of the VC version; why they had to go and swap the intro voiceover in North America and presumably Europe is just strange...and stupid.
Oh well. The Japanese version will stay on my Wii for the sake of authenticity, and I'll just tuck away the NA download on my SD card. I like being able to finally pay for the game.
-
why they had to go and swap the intro voiceover in North America and presumably Europe is just strange...and stupid.
I remember at one point IGA said the reason they had to change it fir the PSP was because they couldn't find the person who did the voice over and it could have cause problems or something if they kept it in the re-release, so I'm assuming thats why they had to change it again.
-
But the Japanese version has the original track. They could have easily left it like that, just like the rest of the game.
-
we'll i have already played the remake on psp and the original also so i'm not really all that excited.
but hey i do have a wii and i might download it just incase i get bored or something ;D
-
And while beholding it in all its pixillated glory, I cannot help but keep telling myself how much this game beats the crap out of its remake, DXC, in every sense conceivable.
Such bullshit. The remake improved on the original in a variety of ways, such as giving Dracula a third form, revamping stage 5' into something worthwhile, and adding in a vampirzed Annete fight. There's a bunch of other things I could probably rattle on about, but I'd rather not waste my time.
It's funny how people can hold the original Rondo on a pedestal yet blast the DXC remake. Silly purists.
-
It is just an opinion, y'know; and it's my opinion that DXC isn't all that good, and that the original game dumps all over it in every conceivable way.
-
My only complaint with DXC was Maria not wearing a dress.
Now the DXX piece of offal they released on the SNES was a slap in the face to us all.
-
Hmmm I honestly don't see how anyone could see the DXC remake as superior... In my opinion the original beats it in every category. Sound, graphics... the graphics were the worst part imo and certain objects were hard to see in the drab colors added with a PSP screen. Idk, I wish they would have stuck with 2D and made all new and absolutely beautiful sprites... but I'm just rambling now.
-
It's funny how people can hold the original Rondo on a pedestal yet blast the DXC remake. Silly purists.
It's funny how people can stick to a low-poly mess of a remake without even noticing how much they screwed up the gameplay in the process. DXC is just an interesting remake, but a better game it is not (cutscenes are the only actual improvement). See, low-poly, blurry-textured 3D makes sprites harder to see and collisions difficult to measure, while 2D provides clean, colorful and straightforward solutions for characters and scenario. I'm not saying 2.5D is a bad thing to do, but this particular 2.5D implementation is not exactly my favorite one (ahek ahek Bionic Commando Rearmed ahek).
-
Now the DXX piece of offal they released on the SNES was a slap in the face to us all.
Most people feel that way, but I personally think that Dracula XX is rad. :o
-
It is just an opinion, y'know; and it's my opinion that DXC isn't all that good, and that the original game dumps all over it in every conceivable way.
Well whoopdeefuckingdoo: your opinion is an unsupported pile of shit. You must be so proud.
It's funny how people can stick to a low-poly mess of a remake without even noticing how much they screwed up the gameplay in the process. DXC is just an interesting remake, but a better game it is not (cutscenes are the only actual improvement). See, low-poly, blurry-textured 3D makes sprites harder to see and collisions difficult to measure, while 2D provides clean, colorful and straightforward solutions for characters and scenario. I'm not saying 2.5D is a bad thing to do, but this particular 2.5D implementation is not exactly my favorite one (ahek ahek Bionic Commando Rearmed ahek).
I've played both games very thoroughly, and all this nonsense about collision and "screwed up gameplay" is just that: nonsense. You jump, whip, and move in a similar fashion to that of the original game. Also, 3D visuals don't have a damn thing to do with hitboxes. Blurry textures? Can't see? Then there's either something really fucking wrong with you, or you're making a mountain out of a molehill. Aside from the DEFINITE IMPROVEMENTS that I already mentioned, others include more detailed background visuals (please recall that your beloved 2D Rondo sported a bland-as-hell dungeon and clock tower). You seem so keen on condemning the 3D visuals of DXC, but I personally feel that they go a long way in fleshing out the enviroment in ways that the original didn't (another example I can bring up here being the rapids ride section).
I suppose I can understand people preferring the original game by merit of it, well, being the original game and all. However, acting as if the game's a godsend while the remake is a piece of shit strikes me as genuinely retarded.
-
Thinking back on itm I remember thinking initially that the textures they used were too "noisy" if that makes any sense.
-
Well whoopdeefuckingdoo: your opinion is an unsupported pile of shit. You must be so proud.
(http://castlevaniadungeon.net/forums/Smileys/classic/rolleyes.gif)
-
Well whoopdeefuckingdoo: your opinion is an unsupported pile of shit. You must be so proud.
Your support means shit for me.
-
I suppose I can understand people preferring the original game by merit of it, well, being the original game and all. However, acting as if the game's a godsend while the remake is a piece of shit strikes me as genuinely retarded.
I'm not saying the original Rondo is a godsend, I'm just saying the remake is shit.
-
There, there... no need to argue :D
I like Rondo, both the original and the remake. However, I DO NOT approve of Richters walking animation in DXC. You either stick with the original swagger or you come up with something completely different that doesn't look like...that. :-X
And I don't really care for the remixed music either. Other than that, it's a nice little remake. I think both games deserve to be played cause they honestly feel very different from eachother.
-
For those of you saying that DXC is blurry, have you played it on a TV? The PSP's screen has awful motion blur, but if you use the component cables to play it on a TV, that problem is completely solved. Yeah, the game was intended to be played on the PSP itself, but you can't blame the game's programmers for the PSP's faults.
-
There, there... no need to argue :D
HAHAHHA, you're right. I already know he's trolling the hell out of us but I didn't care about having the chance to utter "shit" a couple of times. I do like DXC, but Rondo is so crisp and clean on my TV that I prefer to play it instead.
-
well now i can legitly own rondo, just an excuse to sit back and replay the game again, but I do agree, its alot nicer on the tv, then psp, I found the psp blurrs alot when movement is present, but I think thats an interlace issue with sprite games
-
There's a rumour that the later PSP models do not motion blur as badly? I still have the very first, clunky one (except it's not clunky, just a little.. heavy). Some 360/PS3 games suffer from motion blur on my LCD HDTV too, Street Fighter 4 in particular. It's kinda annoying.
-
There was a model of the PSP Slim & Lite (the PSP-3000) that had a different screen, but if I recall, it created a whole bunch of new problems, and didn't even fully eliminate the motion blur. But, maybe all the problems I heard about it were bogus, and it's actually a much better screen.
But yeah, blurriness on that system is usually the fault of the screen itself. It's just too bad that the component cable translates the games to the exact pixel dimensions on an HDTV without stretching the image to fit the screen. And it sucks that the cable is so short... Seriously. I can't play games comfortably with that thing because I have to hunch forward.
-
Wait, people liked the cutscenes? I thought they were poorly put together and didn't get why they kept the boss intro sounds from the original when they sounded way too quiet and out of place...
-
Next troll in here gets banned, talk about the game in a civilized manner, don't get pissy if someone disagrees with what you say.
And now my 2 cents on the game, I am actually glad the original voices were kept intact, something about them were quite charming, something the new voices IMO didn't hold up on. Good to also be able to play it legally on the big screen for the first time. The werewolf also wears underpants now, the original sprite sported nothing offensive that I saw, amazingly they figured that the beast needed a little something to stop drafty ass. :)
At first I told myself I would use Wii points on the Bonk games for the PCE/TG-16, but I broke down and got Rondo because I knew that I would want to play it on a bigger screen than a PC screen or PSP screen (yeah I own DXC, pleased with it in a different way), but with the classic controller I feel my timings off, and it took me awhile to learn that the - button was item crash.
-
I have a PSP-2000 (Slim)
My nephew has a PSP-3000 (NewSlim)
I have the PSP-to-TV Component Cable.
Colors look washed out and I have to play with the screen to get it to fill it (and when that happens I lose the widescreen).
-
How does the PSP-3000's screen compare to the 2000's, Jorge? I heard it has a lot of contrast boosting (some say makes it look more brilliant/colorful, others say it makes things too bright and washed out) and twice the response time, but apparently it has all these little dots everywhere that are ugly and distracting.
-
There seems to be some kind of jittery lines problem all throughout the screen, almost similar to the old "Interlacing" scanline effect from the old TVs.
However, this only happens during UMD playback (although I 'think' sometimes I've seen it during FMV in a game).
Aside from this the screen is a lot more colorful & a little bit brighter than the PSP-2000.
None of this affects the Component Video output though. They seem pretty much the same.
-
What the hell is so good with Rondo?
Super Castlevania IV kicks Rondo's ass anytime.
Richter: Die ancestor! Your shitty games suck!
Simon: You do not possess the Multi-Directional Whipping! *Whips*
Richter: *Jumps*
Simon: Got ya! *Whips upward*
Richter: Why I can't be the best? NOOOOOOOOOOOOOOOOOO!!!!!!!!!!
Need to put that on my sig.
-
IV's great, but Rondo is also. What's wrong with both rocking?
I like that Rondo doesn't have multi-directional whipping. It doesn't need it; it's designed not to. It's like an upgraded Castlevania I and III. It even does the alternate paths thing better than III, in my opinion. It has a very unique way of reaching alternate levels and I love how most stages have lots of secrets and different ways of reaching the end. It's an adventure game mixed with the classic linear design of the old games. It kind of is an exploration game, and is what I'd like to see fleshed out in a future title: taking the classic platforming Castlevania gameplay and combining it with the exploratory, open-ended nature of the SOTN-style games (though more restricted than those games; it would obviously be designed much differently, and there wouldn't be leveling up and all that).
Rondo is a perfect game. So is IV. They're great in their own ways.
-
Agree with ^
Love them both, and Im a sukker for finding everything in games, so I keep trying to find all different areas in Rondo, and also try rescuing all the girls :D