I think a lot of people are getting tired of them too. Nobody got bored of the traditional side-scrolling action that the series presented us with in the begining.
Going back to hack and slash type gameplay? That was only developed in LOI—a game which, for whatever reason, seems to have set the standard for Castlevania in 3D if games continue along the lines of Lords of Shadow. The old Castlevanias are just fun platformer action games that require a lot of enemy dodging and precise hitting. I'd hardly call that a hack and slash formula. (Unless you weren't referring to the classic games in that manner.)I know that calling the classic CV games "hack-n-slash" is a bit of a stretch, but what I meant to say is that it looks like CV is going back to a linear "can't-go-in-the-door-behind-you" style of play. At least the old ones had platforming.
I think Dawn's still the best of the DS Castlevanias. Glyph system was a half-assed carbon copy from Aria. However, Glyph system was incredibly underpowered...
And no, gothic art do not add extra points.
Get out.
Get out.