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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Saner on October 29, 2007, 10:55:03 PM

Title: why they take so long making Castlevania games?
Post by: Saner on October 29, 2007, 10:55:03 PM
yeah I mean well DXC is an exception cause the remake had to be planned and made from scratch.

but the normal 2-D ones are easy to cut and paste and modify so how come we still gotta wait like 6 months or more for the next Castlevania games?  man the DS game probbly won't come till next summer, and the console ones won't come till maybe 2 years. 

aaaah it isn't like there is a huge different between these games anyways. maybe they need a larger team to work faster or something.
Title: Re: why they take so long making Castlevania games?
Post by: The Clark on October 29, 2007, 11:05:12 PM
Please be joking. They are not taking nearly long enough. Copy and paste game design should not be accepted, let alone encouraged.
Title: Re: why they take so long making Castlevania games?
Post by: Saner on October 29, 2007, 11:09:02 PM
well copy and paste art is okay, anyways it doesnt need Guilty Gear graphics to be fun.
Title: Re: why they take so long making Castlevania games?
Post by: le052383 on October 29, 2007, 11:12:08 PM
6 months of waiting isn't bad considering how it takes a year for a new version of a sports game to be made.
Title: Re: why they take so long making Castlevania games?
Post by: Clara E. Leet on October 30, 2007, 12:44:55 AM
If anything they need to spend MORE time on each game.
Title: Re: why they take so long making Castlevania games?
Post by: ringo on October 30, 2007, 01:04:04 AM
In Reply To #1
Are you fucking insane?   :o
Title: Re: why they take so long making Castlevania games?
Post by: Mooning Freddy on October 30, 2007, 03:30:58 AM
If anything they need to spend MORE time on each game.

So true! IGA is so eager to take out a game each year, that it looks like he cares a lot more about quantity rather than quality. And what's with Konami releasing a game for any possible platform and age-group? That's really unprofessional and shows that the CV team cares more about money than about their fans.
Title: Re: why they take so long making Castlevania games?
Post by: John Capricorn on October 30, 2007, 03:37:04 AM
I agree if the DS games are just gonna cookie cut it every year they should put one out every 5 months or so.
Title: Re: why they take so long making Castlevania games?
Post by: Operation Ravage on October 30, 2007, 03:43:07 AM
Urgh.  I sincerely hope that you folks demanding 2-3 games a year are joking.  If anything, IGA and his team need to slow down and concentrate on bringing some variety back into the series.

There was a reason that Portrait of Ruin only had four real levels, folks. 
Title: Re: why they take so long making Castlevania games?
Post by: Azmodan on October 30, 2007, 07:44:26 AM
In Reply To #1

You find repetitive graphics and poorly designed levels fun? And you want more of them?

Joke topic.
Title: Re: why they take so long making Castlevania games?
Post by: Thomas Belmont on October 30, 2007, 08:40:55 AM
Honestly, instead of IGA pushing out any more games, I think it's time he passed the torch to somebody else. The games he makes aren't bad, well maybe story line wise they are, they're just not as good as they should be. He had two attempts to make AAA 3D Castlevanias and he just couldn't do it. His "need to prove himself" is only hurting the fans. Come on now, this is Castlevania! People should be creaming their pants every time a new game is released.
Title: Re: why they take so long making Castlevania games?
Post by: Rugal on October 30, 2007, 08:44:59 AM
..I already do =/
Title: Re: why they take so long making Castlevania games?
Post by: CVfan13 on October 30, 2007, 08:49:38 AM
Come on, guys, I know what he means. Like myself, he probably doesn't want to wait a whole year JUST to get a new CV game. But you guys do have a point. IGA has been rushing CV games lately so it would be wise of him to take some time to make some new enemies/areas/etc.. But we really do need a new game WITHOUT tons of glitches and annoyances.
Title: Re: why they take so long making Castlevania games?
Post by: Clara E. Leet on October 30, 2007, 08:49:54 AM
In Reply To #11

Yeah... the only reason I got excited about Rondo was because the original Rondo wasn't under his control, and Symphony is my favorite CV game. All of IGA's other games I'm not too fond of. Hell, I sold CoD, DoS and PoR.
Title: Re: why they take so long making Castlevania games?
Post by: CVfan13 on October 30, 2007, 11:25:16 AM
In Reply To #14

Seriously?! CoD, DoS, and PoR are like me FAVORITE castlevanias. Of course, I still haven't played Rondo and Symphony.
Title: Re: why they take so long making Castlevania games?
Post by: Saner on October 30, 2007, 12:18:47 PM
dudes spending 2+ years to make a CV game ain't gonna mean it's gonna be better than PoR, for example. 

heck original SOTN took longer to make than PoR and PoR has better extras, innovative gameplay style, and other goodies.
Title: Re: why they take so long making Castlevania games?
Post by: Profbeanburrito on October 30, 2007, 12:26:37 PM
If they cranked out 2 or 3 games every year they would get boring and repetitive plus it would do a number on your wallet.

It's nice to have that anticipation for a new game. Yeah, one comes out almost every year and thats fine, but anymore than that and it might get old. Unless of course, its for 2 different systems with completely different styles ( Dawn of Sorrows and Curse of Darkness for example).
Title: Re: why they take so long making Castlevania games?
Post by: Clara E. Leet on October 30, 2007, 01:14:48 PM
In Reply To #16

Wait til Serio comes here reading what you just said.

SotN is shitloads better than PoR anyday.
Title: Re: why they take so long making Castlevania games?
Post by: crisis on October 30, 2007, 01:37:54 PM
Quote from: Saner
heck original SOTN took longer to make than PoR and PoR has better extras, innovative gameplay style, and other goodies.

No way! PoR's gameplay style isn't innovative, the extra characters are useless, etc. etc. SotN was and still is unmatched quality-wise.
Title: Re: why they take so long making Castlevania games?
Post by: CVfan13 on October 30, 2007, 01:51:40 PM
In Reply To #19

I haven't even played Symphony and I know that! PoR was pretty bad, as far as extras go.
Title: Re: why they take so long making Castlevania games?
Post by: Azmodan on October 30, 2007, 04:42:26 PM
To me, if it keeps me entertained and immerses me within the game, then I consider it a success. PoR provided me some amusement, but SotN had the atmosphere and superior timeless gameplay that makes me come back to it no matter how many times I've fully completed it in the past.

While I like CoD and the DS CV's, SotN has a charm all in its own. But rehashing what made it a success has dogged the series since.

I'd be willing to wait three or four years for a great, innovative Castlevania than two months for some cheesy cartoon crap fighting the same RoB sprites I've been fighting since '97.
Title: Re: why they take so long making Castlevania games?
Post by: Long John Silver on October 30, 2007, 04:52:34 PM
Quote
heck original SOTN took longer to make than PoR and PoR has better extras, innovative gameplay style, and other goodies.
Copy pasted dumbed down crappily coded extra modes, gameplay copied from dawn of sorrow with more bugs added, other goodies = dark portraits, ugly new sprites, worst dracula in a while etc. Sure, it is better than sotn by far.

Wait, no it's not.
Title: Re: why they take so long making Castlevania games?
Post by: Cypress on October 30, 2007, 04:58:00 PM
Because they have one fuckin elf carving the games out of stone, thats why!  >:(
Title: Re: why they take so long making Castlevania games?
Post by: mgfcortez on October 30, 2007, 05:49:43 PM
dudes spending 2+ years to make a CV game ain't gonna mean it's gonna be better than PoR, for example. 

heck original SOTN took longer to make than PoR and PoR has better extras, innovative gameplay style, and other goodies.

are you 7 years old?
you have said some of the dumbest shit i ever heard. ::)
PoR isn't half the game SOTN was >:(
but hay if you like it better thats fine but don't think your daydream is something everybody is in.
plus even with these game like DoS and PoR that take most sprites from SOTN and Rondeo.
it still alot of work to make games even with them rehashing stuff they still have to make some stuff.lol
so your lucky we get a game every year.

i wish they would take a few years to make another cool castlevania like SOTN.
maybe SOTN 2 ;D
i know just dreaming.lol
well i'm sure we'll see it one day but will it be half as good as the 1st i don't think so :'(
because we have ppl like him screaming for a half ass made game just as long as it comes out fast as it can.lol
Title: Re: why they take so long making Castlevania games?
Post by: Thomas Belmont on October 30, 2007, 06:29:31 PM
And enough of the portable games. Start putting them on consoles!
Title: Re: why they take so long making Castlevania games?
Post by: Sonic_Reaper on October 30, 2007, 07:16:25 PM
Just cause I'm bored I've compiled a list of Castlevania games and monsters since Rondo that share graphics.  Games past Rondo began reusing monsters and the percentage THEORETICALLY seems to have taken a considerable jump with the newer games.  However, is that really the case?  Let's investigate.

Rondo, number of enemies ?, 98% original (the Toad was at least ported and edited from an earlier Castlevania game, I'm almost positive there are others).

SotN, number of enemies, ~146, 70% original (old Rondo sprites mixed well with new sprites sharing same style).  42 reused sprites.

DoS, number of enemies, ~116, 70% original (old Rondo/SotN sprites ... questionably mixed with some pretty eye-sore new sprites).  35 reused sprites.

PoR, number of enemies, ~155, was difficult to keep track honestly, around 35% are original, and I actually kinda stopped counting at or around entry 140 with at least 100 reused sprites.

So, DoS isn't so bad.  Is like SotN in that for all the reused stuff, there's plenty of new.  PoR is a steep drop in original monsters, at least.  On the bright side, at least they're not reusing background graphics.  It could always be worse.
Title: Re: why they take so long making Castlevania games?
Post by: Mooning Freddy on October 31, 2007, 02:58:25 AM
SotN is shitloads better than PoR anyday.

SotN is not better than porn.
But it is better than PoR.
Title: Re: why they take so long making Castlevania games?
Post by: Long John Silver on October 31, 2007, 03:50:30 AM
Quote
So, DoS isn't so bad.  Is like SotN in that for all the reused stuff, there's plenty of new.  PoR is a steep drop in original monsters, at least.  On the bright side, at least they're not reusing background graphics. It could always be worse.

It is. Por reuses a lot of dos's pinnacle background graphics for the master's keep.
Title: Re: why they take so long making Castlevania games?
Post by: Saner on October 31, 2007, 07:50:05 AM
yet despite that, you all played through and enjoyed PoR anyways, at least a little, right?   :) ;D
Title: Re: why they take so long making Castlevania games?
Post by: Clara E. Leet on October 31, 2007, 07:52:14 AM
In Reply To #29

Honestly, there was nothing about PoR that I could enjoy as a Castlevania game.
Title: Re: why they take so long making Castlevania games?
Post by: Sonic_Reaper on October 31, 2007, 10:09:51 AM
yet despite that, you all played through and enjoyed PoR anyways, at least a little, right?
Title: Re: why they take so long making Castlevania games?
Post by: mgfcortez on October 31, 2007, 10:15:54 AM
yet despite that, you all played through and enjoyed PoR anyways, at least a little, right?   :) ;D

it was ok i played it and liked it.
but it did disappoint me a little
it a ok game but to try to say it's better than the godly sotn is just crazy ::)
like SR said most the new games are still reusing sprites from sotn and rodeo so what more can one say;D

Title: Re: why they take so long making Castlevania games?
Post by: Rodriguezjr on October 31, 2007, 01:28:25 PM
I don't think its really that long any more but, I think its time to slow it down on the Castlevania games. So far, we had a Castlevania handheld game almost every year now. I think is time to slow it down and come up with more new ideas to come in the series.
Title: Re: why they take so long making Castlevania games?
Post by: Grim Reaper on October 31, 2007, 06:01:38 PM
I don't think its really that long any more but, I think its time to slow it down on the Castlevania games. So far, we had a Castlevania handheld game almost every year now. I think is time to slow it down and come up with more new ideas to come in the series.

There I agree with you. IGA must think sometimes like he refine wind in Castlevania agrees.
Title: Re: why they take so long making Castlevania games?
Post by: Long John Silver on November 01, 2007, 03:06:04 AM
Por's level design sucked. No matter how much better its graphics (and really, it wasn't all that better. Zacchino, nyx, the sisters, everything was still subpar. Only Werewolf and Astarte had good sprites) or music could be from dos, it's the game itself that counts.

Like some other community would say, graphics <<< gameplay, and Por's was just Dos gameplay on flat uninteresting repetitive copypasted levels.
Title: Re: why they take so long making Castlevania games?
Post by: Grim Reaper on November 01, 2007, 03:30:38 AM
I would become it great finds if one in twos then story mode could play. This would be to the change also sometimes what the new. :)
Title: Re: why they take so long making Castlevania games?
Post by: John Capricorn on November 01, 2007, 05:20:34 AM
^ Do you speak any other languages than english?  Havin' some difficulty there.

HoD, AoS, DoS, PoR  COOKIE CUTTER
Some were good, recent ones are OK... taking a break would be good.  However, if they don't, they should go out all out EA Sports style and release yearly installments (barfs).
 
Title: Re: why they take so long making Castlevania games?
Post by: Saner on November 01, 2007, 08:39:59 AM
okay so ya don't like the cookie cutter approach.


but taking more time doesn't mean the next game will be better.   
I mean for example, Prey took 7 years to be completed and it's pure trash.  heck I rather play Doom 3 again than that. 


and also innovation is not always the best formula for new fun.    if they dare make a 2.5D Castlevania for Wii that involves waving the wiimote to use a whip or sword, I'll keel someone.    :P

I think as long as Castlevania has the classic platforming gameplay and exploration, good level design, a healthy selection of classic and new characters with their own playstyles (like CV3, Saturn/psp SOTN, and PoR), great boss designs with cool attacks,  and options to crank up the challenge, then it'll be cake slapping it with a new story, backgrounds, music, and people will appreciate it.

Title: Re: why they take so long making Castlevania games?
Post by: Clara E. Leet on November 01, 2007, 09:16:31 AM
okay so ya don't like the cookie cutter approach.

It gets damned old damned fast.


Quote
but taking more time doesn't mean the next game will be better.   
I mean for example, Prey took 7 years to be completed and it's pure trash.  heck I rather play Doom 3 again than that.

All a matter of opinion, sir. I know plenty of people who love playing Prey. Eye of the beholder and all that.

Quote
and also innovation is not always the best formula for new fun.    if they dare make a 2.5D Castlevania for Wii that involves waving the wiimote to use a whip or sword, I'll keel someone.    :P

Why? Don't have a wii? IGA's already said they're thinking of fitting Castlevania to the Wii's gameplay. I think it'd be a helluva lot better than some of the stuff they're using now.

Quote
I think as long as Castlevania has the classic platforming gameplay and exploration

That's not classic Castlevania. Classic Castlevania = Move forward, whip, kill, beat boss, get orb, go to next level, kill dracula.

Quote
good level design, a healthy selection of classic and new characters with their own playstyles (like CV3, Saturn/psp SOTN, and PoR), great boss designs with cool attacks,  and options to crank up the challenge, then it'll be cake slapping it with a new story, backgrounds, music, and people will appreciate it.

Well IGA claims he's been sticking with the old formula and really, he hasn't. He's claiemd to do all those things you listed there and all he comes up with is crap. PoR was NOT a Castlevania game; the title was tacked on so people would buy it.

Also Castlevania should be hard from the get-go, like the classic Castlevanias and the new Rondo PSP. I don't wanna have to play through the same shit story with bad level and character design just to get a harder game after I've already tortured myself enough with the "normal" mode.
Title: Re: why they take so long making Castlevania games?
Post by: crisis on November 01, 2007, 11:06:23 AM
Quote from: Saner
but taking more time doesn't mean the next game will be better.
Title: Re: why they take so long making Castlevania games?
Post by: Quasar on November 01, 2007, 12:25:11 PM
That's the whole thing though. IGA will not be given a huge budget because Castlevania is not a big-budget series any longer. After CotM, N64 CV's, HoD, AoS, DoS, LoI, CoD, AND PoR have failed to be huge smash hits, it's pretty evident that Castlevania is, much like Metroid, a niche series.

But at least Nintendo is able to subsidize the development of some niche series to keep their fans happy. Konami has decided that it's easier to try to throw around gimmicks in an attempt to appeal to a crowd.

The change to anime art style for the GBA/DS games was just a blatant attempt to add kid/young teen appeal to a series that, by its nature, mostly appeals to a more mature audience.

The shift of settings and characters in AoS/DoS I believe was meant to do something similar as well -- make the series appeal to Japanese teenagers.

IGA and Konami need to give up trying to make CV appeal to the lowest common denominator of gamers before they'll ever be able to make another decent game. They either need to accept that it is a niche game, or give up on the series. Ruining it with this constant screwing around just drives away the fans.
Title: Re: why they take so long making Castlevania games?
Post by: CVfan13 on November 01, 2007, 12:31:39 PM
In Reply To #29

Honestly, there was nothing about PoR that I could enjoy as a Castlevania game.

I have to disagree with that. Even though PoR is nothing like a true Castlevania should be, I still get entertainment out of it. C'mon, it's still a video game based around magic and castles.
Title: Re: why they take so long making Castlevania games?
Post by: The Clark on November 01, 2007, 01:05:11 PM
That's not classic Castlevania. Classic Castlevania = Move forward, whip, kill, beat boss, get orb, go to next level, kill dracula.

What about Castlevania II?
Title: Re: why they take so long making Castlevania games?
Post by: Clara E. Leet on November 01, 2007, 01:10:05 PM
In Reply To #42

No, I said as a Castlevania game. PoR was not a Castlevania game by any means. Dracula could have been completely out of the equation, the Belmonts never even mentioned, and it could have stood as a game all its own.
Title: Re: why they take so long making Castlevania games?
Post by: Quasar on November 01, 2007, 03:59:58 PM
The ironic part is that it would probably be considered better if that were the case. There would be posts on here from people saying "Check out that game called <whatever>, it's a lot like Castlevania and it rocks. You get to play as TWO PEOPLE AT ONCE!!!"

By being part of the series, it automatically gets dragged down by association with some of the other titles that people have not felt met their expectations for the Castlevania series.
Title: Re: why they take so long making Castlevania games?
Post by: ringo on November 01, 2007, 05:04:17 PM
PoR was not a Castlevania game by any means.
How can we say what makes a Castlevania game a, errr..., Castlevania game? I too despise the game, but there's no denying its a Castlevania title. Just done very sloppily.
Title: Re: why they take so long making Castlevania games?
Post by: Azmodan on November 01, 2007, 05:09:28 PM
While I don't mind the Metroidvania rehashes, I think the main detrimental force in the success of the last several games are the constant comparisons and expectations to SotN. The problem is, IGA and his team think that they have to top SotN, too, but the only thing that can be symphony is symphony. It's too popular for the series. Some people on other message boards talk about how they bought DXC just for SotN, ignoring the fact that they're playing just a 1/3 of three great games.
They have to get their collective heads together and quit beating around the bush and hoping to relive 1997.
Title: Re: why they take so long making Castlevania games?
Post by: mgfcortez on November 01, 2007, 09:55:54 PM
In Reply To #47
truth is i wanted it more for sotn too with the add on's;D
beat rodeo too many times.lol
and i've beat the new sotn many times now but still haven't beat the new rodeo :P
but i'm 30 years old its just shows everyone old and little ones loved sotn no wonder iga has tried so hard to do it again.
but he won't do it by reusing sprites and backgrounds with a shit poor story ::)

aos had a good story imo but dos story suck imho
and porn ha nothing but fat girls in it.lol
just joking but really the story was not to good imo:-X
he just need to give it a few years and work out something cool,or better yet let some other ppl come in and help out he don't need to be the only man working on castlevania!
but maybe his ego said he should so maybe a few more pos and will get some new blood.
don't get me wrong he has skillz and could do better.
but i think he needs to slow down and refine the story and not just have a brain storm and say this is what we're doing next!!