Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Ahasverus on December 11, 2010, 05:49:24 PM
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Hey guys how's your weekend? haha ok then, the news...
translate: http://pixel2pixel.wordpress.com/2010/12/11/nuevos-castlevania-de-mercury-steam-y-dlc-para-lords-of-shadow/ (http://pixel2pixel.wordpress.com/2010/12/11/nuevos-castlevania-de-mercury-steam-y-dlc-para-lords-of-shadow/)
According to internal sources, the recent lords of Shadow will get DLC (presumably following the ending). Also the rumor of the sequel spread by Oscar Araujo gets louder yet. But that's not all, a 3DS version of CV is to be expected
If it was told by "internal sources" of MercurySteam, do you think we'll see Gabriel's next adventure in 3D!! (also ditching the hopes of an IGAvania) :)
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No thanks. A classicvania done by IGA with artwork done by Kojima & music by Yamane would be excellent, though.
EDIT: I would also settle for MASAKI (OoE's artist), and just about any composer that isn't Araujo.
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It's a rumor, but it'd be pretty nice.
3DS seems to be powerful enough to have some rather nice visuals. But please, I hope Araujo starts pumping out some classic tunes.
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Where does it say Mercury Steam is going to make this rumored 3DS game? You misread it.
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No thanks. A classicvania done by IGA with artwork done by Kojima & music by Yamane would be excellent, though.
EDIT: I would also settle for MASAKI (OoE's artist), and just about any composer that isn't Araujo.
this^^^
MS has had its shot on the next gen consoles so i think Konami should let IGA do what he does best and make a 2.D gameplay castlevania for 3ds.
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I don't like 3D action gaming on handhelds. It doesn't work for me. I want my handheld Castlevanias to be sidescrollers. I doubt Mercurysteam is making a sidescroller for 3DS though :(
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Internal sources where? In Konami or in Mercury Steam? Could be IGA or MS.... I guess we'll have to wait and see.....if the rumor is true, that is.
No thanks. A classicvania done by IGA with artwork done by Kojima & music by Yamane would be excellent, though.
EDIT: I would also settle for MASAKI (OoE's artist), and just about any composer that isn't Araujo.
YES! I'd be all over that!
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I wouldn't mind seeing Sotaro Tojima having another go at Castlevania music. Even though many of the tracks in Circle of the Moon were taken from other games, there's no denying that the original tracks - "Fate to Despair" (Chapel Tower) and "Awakening" (Catacombs) were bloody excellent! I desperately want more Castlevania music from him.
EDIT: Oh, and PROOF OF BLOOD! Best final boss battle music evah!
Castlevania: Circle of the Moon - Proof of Blood (http://www.youtube.com/watch?v=x1dgfNG7ygA#)
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I'm only ok with this as long as Iga is still making a game.
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I want IGA, Ayami Kojima and Michiru Yamane to work on the next 3DS game. And make it with 2D gameplay with 3D elements.
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Yes, the new Castlevania 3DS by MercurySteam
Ptto:
Bye, Bye IGA ;D
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I want Hideki Kamiya to work on the next 3DS game.
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Yeah, it doesn't say the 3DS CV will be made by MS, but just that there's a rumor that there will be a 3DS CV title. The MS bit seems to be tied to Araujo commenting on the DLC to LoS(and how it follows up the events of the first game like a sequel).
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I want IGA, Ayami Kojima and Michiru Yamane to work on the next 3DS game. And make it with 2D gameplay with 3D elements.
IGA and Kojima might be on board, but Yamane has long since quit game music.
It would be amazing if they hired another famous Japanese composer, like Hitoshi Sakimoto.
And honestly, from MercurySteam I'd just prefer another 360 game, rather than what would almost definitely be a smaller, less impressive version of the same thing on a 3DS.
Also agree with Thernz. Hideki Kamiya just needs to work on every game ever.
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IGA and Kojima might be on board, but Yamane has long since quit game music.
Yamane did quit Konami, but I remember her saying she would compose for another CV game if she was asked to. I think it is great when she collaborates with someone else, so there is not so much pressure on one composer to do many songs in a short period of time. Then they can make a better soundtrack.
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I hope it's true.
Be it by IGA or Mercurysteam, I need's my Castlevania on the go.
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Well, IGA does have a 3DS kit..and his handheld games sell well for what they are. Either he's working on Contra 3DS or a Castlevania game for the system.
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Remember Cox's response when asked about making a 2D game
2D, yes. Metroidvania, no.
I think his intentions were clear enough.
About the source, it says internal sources and it's a spanish page, it's obvious they are MS sources, also they say Araujo's comments "are louder now" (Sorry, I didn't find another expression) that means that their internal source also told them about the sequel (Lost in translation I guess). Let's see what Araujo brings us now, without the orchestra and stuff, perhaps it'll sound more "familiar".
Also, the news title is "New CastlevaniaS and DLC coming from MercurySteam". :o
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Wait, so was the question asking if he wanted to make a 2D game, or was it actually asking if he and his team were already developing a 2D title? Besides maybe a mobile title, I guess this would be their first 2D title then. Hmm.
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The question if I'm not wrong was "Would your team like to make a 2D Castlevania"? Yep, like is the key word there :P
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Yup. A lotta folks would like to do a lotta things, but for whatever reason they're not given the chance to. Maybe it's the same with MercurySteam and Castlevania 3DS. ;_;
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The question if I'm not wrong was "Would your team like to make a 2D Castlevania"? Yep, like is the key word there :P
Oh, uh, I don't think that's really concrete enough then.
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But you know how things are in the Video game media, "like to do" is almost "I already pitched it to my bosses and I'm about to get greenlited".
The same could be said with Cox's contra tough.
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Yeah, I've seen a lot of cases where those lines just led to nowhere so.
I am more interested in their epic sequel, bigger and badder!
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inafune was saying he would "like to do" (or love, rather) mega man legends 3 for years before they actually started it. it doesn't really "mean" anything.
and i'm happier that way~
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I think MercurySteam doing a 3DS game may not result the same qualities Lords has achieved, if only because they're working on two DLC episodes for Lords AND a sequel to that already, which I assume will be for consoles.
I'd rather have IGA do a game, if only because he's proven to make quality, albeit somewhat derivative, games. His main team hasn't made a game since Ecclesia. Adventure Rebirth was made by M2, Judgment was made by Eighting, and Harmony of Despair was largely developed by Westgate, and IGA only had producing roles in those titles.
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I want Hideki Kamiya to work on the next 3DS game.
Oh god this.
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If MS really work on the CV 3DS game...and if this game is 2D...well I think it would be the best think that had happened with the 2D CV since COTM.
Of course it's too much "ifs" right now. But if this is truth it probabaly would not only guarantee completely new CV game, but also signify that IGA finally left CV for good. And that would be a rather good thing on it's own.
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No thanks. A classicvania done by IGA with artwork done by Kojima & music by Yamane would be excellent, though.
EDIT: I would also settle for MASAKI (OoE's artist), and just about any composer that isn't Araujo.
Why haven't we already seen like 1,000 trailers of this game. This should be what Konami has for the 3DS on its release date.
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Why haven't we already seen like 1,000 trailers of this game. This should be what Konami has for the 3DS on its release date.
Nintendo has been known to have many publishers keep shut on their 3DS projects until next year. This is because they're going to start pushing up the hype train come January. Capcom and Level 5 have been the only developers to show post-E3 trailers about their games, AFAIK.
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No no and no. let iga do the 3ds and keep MS on a console. I shudder at the thought of a 3d cv on anything but a tv, it was bad enough with dxc.
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Remember Cox's response when asked about making a 2D gameI think his intentions were clear enough.
About the source, it says internal sources and it's a spanish page, it's obvious they are MS sources, also they say Araujo's comments "are louder now" (Sorry, I didn't find another expression) that means that their internal source also told them about the sequel (Lost in translation I guess). Let's see what Araujo brings us now, without the orchestra and stuff, perhaps it'll sound more "familiar".
Also, the news title is "New CastlevaniaS and DLC coming from MercurySteam". :o
Just to be PERFECTLY CLEAR to anyone: This is just a rumor not coming from MercurySteam internal sources. End of story ;D
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I don't think it says that Mercury Steam is rumored to make a 3DS game. Pretty good, too, because that would freaking suck, if I may be so bold. :-X
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Actually, Spanish is my born language and I can say for sure that the article DON'T says that Mercury Steam will make the 3DS Castlevania. It only speaks about the DLC and "Lord of Shadows 2" (things that we already know) and, then, that there will be a Castlevania for Nintendo 3DS. But actually, it isn't from a reliable web page either.
I don't think that hire MS for the 3DS Castlevania would be a good idea. They should keep the team for the "Big" games. But, actually, I really, really, really hope that IGA will get fired pretty soon. Please, don't let him make unlimited sequels "Ass of sorrow" sequels...
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:(
This really sucks. I'm not looking forward to this at all if it's just gonna be LoS on a handheld. Please do not be true, I was really hoping for a brand new ClassicVania.
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Just to be PERFECTLY CLEAR to anyone: This is just a rumor not coming from MercurySteam internal sources. End of story ;D
RUMOR DEBUNKED
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Classicvanias and metroidvanias have transitioned pretty smoothly on the handhelds. I really enjoyed the DS games and if MS is behind anything like this, I'm probably going to pass. I agree with Alutwon a little bit above.
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No no and no. let iga do the 3ds and keep MS on a console. I shudder at the thought of a 3d cv on anything but a tv, it was bad enough with dxc.
what was wrong with dxc?
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Remember Cox's response when asked about making a 2D gameI think his intentions were clear enough.
O____O
YES. DO IT. We need more sidescrolling Castlevania. And MS's visuals would be a perfect fit with it.
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Just to be PERFECTLY CLEAR to anyone: This is just a rumor not coming from MercurySteam internal sources. End of story ;D
Thanks.
God Ahasverus, stop doing this, this is the worst rumor I heard this week, because it's not even a rumor to begin with...
I'm sure a 3DS Castlevania is being made.
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YES. DO IT. We need more sidescrolling Castlevania. And MS's visuals would be a perfect fit with it.
Visual / art style of LOS in 2D will be glorious. Anyway better then another cartoonish IGAvania.
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Visual / art style of LOS in 2D will be glorious. Anyway better then another cartoonish IGAvania.
I think this is the first time I've heard anyone directly call IGA's games cartoonish. Sure, some have some anime artwork to them..but cartoonish? I didn't know Dracula was invading Dream Land.
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Just to be PERFECTLY CLEAR to anyone: This is just a rumor not coming from MercurySteam internal sources. End of story ;D
Well that's nice to hear, thank you for the confirmation. I hope Castlevania 3DS is similar to ReBirth.
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It's not the end of the story, wheteher you read it as "MS IS developing" or MS "could" be developing it or not is your problem, but the article SAYS IT, it could be false or true, but that's what's written it's not my problem.
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but the article SAYS IT
Actually, IT DIDNT!!! They talk about Mercury Steam and about a 3DS Castlevania but there is NO information about the next Castlevania being made by the same team...
Seriously, no one is reading my posts???
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I agree with you that the article doesn't say "MS is developing the next 3DSVANIA" but it talks about internal (MS) sources talking about DLC, sequel AND they say that there's a 3DS CV coming, we all know Cox WANTS to make a 2D CV, we all know Konami teams don't know each other's work (So they can't talk about IGAVanias) and the article is assuring it.. it's a rumor, but it may be..
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Ahasverus we just had someone from MS say that they're not making CV 3DS in this very thread.
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He didn't deny the rumor...
Edit: HOLY FACEPALM BATMAN!!
Let our beloved Zobek express my feelings right now:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee248%2FCBFN%2FFP5O1UQFSSIUG2PMEDIUM.jpg&hash=05ffdd4d7e456cacd47969df44e4ff7c94e57c34)
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Since the outsorcing of Castlevania already started (along with every other Konami franchise ever) I wouldn't mind seeing many different teams having a go at the series. I wonder how the dudes and dudettes of Chair Entertainment/Epic Games (resposible for Shadow Complex) would handle a 3DS Metroidvania. They already said Shadow Complex was inspired by both Symphony of the Night and Super Metroid, so they should know what they're doing. Shadow Complex did a lot of things right, especially the level design which was fab, and the visuals. The game was a bit too big and backtracking was sometimes tedious and drawn out. Still, it was way more ambitious than any of the recent 2D Castlevanias. And Metroids too, for that matter.
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I think this is the first time I've heard anyone directly call IGA's games cartoonish. Sure, some have some anime artwork to them..but cartoonish? I didn't know Dracula was invading Dream Land.
I talked about actual ingame sprites.
They've become looking like they were from some random cartoon starting form AOS and DS trilogy only made it worse, what with the fat black outline almost for everything (ironically except for some sprites from SOTN / ROB) and bright colours.
In short - yes, his game could be called cartoonish not only in the artwork.
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ironically, the sotn and rob sprites sported very colorful and saturated palettes. rondo richter has the most saturated colors from all sprites probably!
though yeah, the newer sprite animations and outlines were pretty horrible. their colors were worse too, though not for being more colorful.
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Saturaterd =/= Cartoonish.
Big eyes, ridiculous expressions and generic style = Cartoonish.
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I've always found them to be rather colorful, but not so much cartoonish. Except for the artwork in the games from AOS to POR. I'm glad OOE put a stop to that style.....for now.
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The game was a bit too big
wut
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I was under the impression that the reason why the DS games appear "cartoonish" was because Konami wanted to appeal to a younger fanbase, IGA confirmed this is one of his many interviews from back then. With LoS the target audience has obviously changed again. So in the end it's Konami's fault for making these decisions & holding the series back for so long, not a single individual.
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I would like to see Castlevania 3DS use colorful sprites/tiles like ReBirth, but a majority of that game had a lot of reused assets from SotN like all Castlevanias since SotN.
Hell, do we even know if sprites will be used in any games on the 3DS? I can see them still using sprites but having 3D backgrounds/stages.
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I think what we really need is a 3DS title with sprites, but with Vanillaware-level detail. I drool just thinking about it.
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I hope it's true.
Be it by IGA or Mercurysteam, I need's my Castlevania on the go.
This. I'd vastly prefer a 2D game, but if they're going to try for a 3D game, more power to them. I had a blast with LoS.
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ironically, the sotn and rob sprites sported very colorful and saturated palettes.
I talked also about backgorunds.
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Sumac loves the cartoon look don't lie
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FCLfNswWkKGrHqRjE0GmdVLi8BNB96DMSlg0_12.jpg&hash=2d1661ae8afcd02c2a8002a975c6a453f28fbf1b)
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I talked also about backgorunds.
You should probably list examples. A lot of them weren't as architecturally sophisticated as SoTN but hardly any of them were in the range of cartoon-y. I mean, in structure, proportion, and detail they lacked the sort of caricature cartoons pull as well. Issues of outlining were only relegated to the sprites and that seemed more like a bad attempt to separate parts of the sprite rather than actually trying to be cartoon-y.
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no handheld 3D games please...
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I'll take a 2D, HD, hand-drawn classic CV side-scroller for a 3DS grand opening.
-X
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Sumac loves the cartoon look don't lie
Crisis loves nonsense. ::)
in structure, proportion, and detail they lacked the sort of caricature cartoons pull as well
Those backgrounds has nothing to do with caricature.
I meant that they are generally brighter, simplier and didn't convey the same "dark, elegant mood" (or "dark / disturbed mood") as backgrounds from previous games, IMHO.
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Oh okay.
I don't really think the simplification of details really lended to a more cartoonish appearance, just a duller plainer one. iirc, Dawn of Sorrow's color palettes for its backgrounds were fairly muted compared to previous entries, even sporting that garish straight gray area beneath the Condemned Tower. I think Portrait of Ruin was really the only one that sported a colorful range in its background. I agree that they weren't as good at portraying the intended mood, I just don't see them as cartoon-y.
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I'll take a 2D, HD, hand-drawn classic CV side-scroller for a 3DS grand opening.
-X
Amen.
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Amen.
Keep dreaming, IGA will NEVER do that.
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Nobody said IGA has to do it ;D
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I'll take a 2D, HD, hand-drawn classic CV side-scroller for a 3DS grand opening
amusingly so far it's only Mercury steam that has shown the potential to be able to pull something like that off.
I recall Iga mentioning that he had tried it once before but found it either too costly or too difficult didn't he?, where as Mercury steam threw in impressive (although rough) hand drawn animations for what is essentially only a small part of their game.
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That's why they were rough and only for a small part of the game rather than say a whole of the game.
I'm pretty sure it could be done though. It would just be very time-consuming, considering the situations of stuff like KOFXII and etc. I would much prefer a traditional animation style like KOF than the marionette tweening style of Odin Sphere anyway.
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I'm starving for Castlevania news. Lords of Shadow has only been out for roughly two months and I'm feeling restless already! :(
I want a surprise trailer NOW. And I certainly don't want it to end with "Coming 2014" or some ridiculous BS like that...
*takes deep breath*
Ok, I realize I'm not being realistic. We will not have a new game until earliest next summer, and even that is being overly optimistic. Unless IGA (or someone else) has been secretly working on a new Castlevania all this time. Maybe this is a good time to go play some other games...
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I believe IGA mentioned he was working on several projects but I can't remember if they were Castlevania projects. ;__;
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Keep dreaming, IGA will NEVER do that.
Of course he won't. But a girl can dream, can't she?
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IGA won't do it because he might succeed where he's always failed. ::)
-X
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I don't think I have ever been in a thread here that didn't have IGA-bashing in it. It's almost like it has to be in every thread until it becomes popular opinion out of fear of being bashed yourself. That all said, I want IGA to stick with the handheld games. I'm sorry that some of you think handheld gaming is a lesser form of gaming, but I still feel the same with big or little screens. If the game is good enough, I don't think about the size of the image.
I don't like the idea of MercurySteam doing a handheld title. They did fine with a console, and they need to finish their own little story they created and not waste time fiddling with the 3DS.
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I don't like the idea of MercurySteam doing a handheld title. They did fine with a console, and they need to finish their own little story they created and not waste time fiddling with the 3DS.
In your opinion, thanks.
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I don't think I have ever been in a thread here that didn't have IGA-bashing in it. It's almost like it has to be in every thread until it becomes popular opinion out of fear of being bashed yourself. That all said, I want IGA to stick with the handheld games. I'm sorry that some of you think handheld gaming is a lesser form of gaming, but I still feel the same with big or little screens. If the game is good enough, I don't think about the size of the image.
I don't like the idea of MercurySteam doing a handheld title. They did fine with a console, and they need to finish their own little story they created and not waste time fiddling with the 3DS.
Totally agree. Looking forward to the next IGAvania. MS, stick with what you do best, really good 3D home console CV games!
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Keep dreaming, IGA will NEVER do that.
by any chance do you work for Konami?
or do you know IGA?
then how can you make such a bold claim?
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I still would like to see MercurySteam make a 2.5D game. Provided someone watches them like hawks to make sure there are actually no QTEs this time.
Or another 2.5D IGA game would be great. It's an itch that hasn't been scratched in a while.
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I still would like to see MercurySteam make a 2.5D game. Provided someone watches them like hawks to make sure there are actually no QTEs this time.
Or another 2.5D IGA game would be great. It's an itch that hasn't been scratched in a while.
If MS would ever do a 2.5D game, I'd prefer it being do on home console(like I stated above). XBOX360 and PSN downloadable game. That would be the best, IMO. Hell, that would be the perfect route for an "in-between" game that takes place between Lords of Shadow and it's full 3D sequel(maybe bridge the gap by giving Gabriel(or whom ever else MS wants to dedicate it) some 2D action, as well as be close, at arms length, to the general audience who BOUGHT LoS. Doing something on the 3DS is like Square Enix doing a sequel to FFXIII on the Wii.
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In your opinion, thanks.
As if that wasn't already obvious...?
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or do you know IGA?
Don't you know IGA? :P
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Don't you know IGA? :P
no i don't but i'm not the one who acts like he knows everything IGA will or will not do now am i ;)
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HAhAh keep your hopes high man, then watch them crumble to the ground... it's better to expect absolutely anything from him and then be surprised..... by how accurate you were in your predictions 8)
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HAhAh keep your hopes high man, then watch them crumble to the ground... it's better to expect absolutely anything from him and then be surprised..... by how accurate you were in your predictions 8)
thanks for the advice. ;)
now allow me to give you some.
don't go around making such bold claims as if you know how everything works are will turn out.
you don't work for Konami so your suggestions are purely unfounded at the moment and you really should not just shoot down peoples hopes when you have no evidence to prove that it is absolutely imposible or will not happen
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Alright, cool it you two.
Neither knows what's going to happen in the future, so to bicker as such is silly.
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Neither knows what's going to happen in the future, so to bicker as such is silly.
i never claimed nor implied that i did know what will happen.
was just pointing out that Ahasverus should not shoot down peoples hopes when he really has no basis for it
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In your opinion, thanks.
As someone already pointed out, that much was obvious. I figured you would be the first to reply, since you are hell-bent on shoving your thoughts in everyone's way much like a child- "Look, hey! Look at me! I have a thought on this too! Are you listening?! Hey! I'm an important commentator and my opinion holds weight!"
I'm done replying to you, we obviously have differing opinions on the series as a whole. You add nothing constructive to any discussion I have seen you take part in (again, my opinion), and nothing personal, I just don't have the time to keep going back and forth when all it comes down to is... to each his own.
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@DarkPrinceAlucard
That's fair.
I suppose pessimism runs rampant with regards to Konami releasing some things, that people have now come to expect stuff to not happen, hah.
@Hannibalistic
To a degree, everyone's opinion has some merit.
@Ahasverus
Seems you took a bit of your own medicine, there. To make people declare their opinion, when you do not do the same with yours, is a double standard. However, I won't ask people to say that something is their opinion anymore than I'll ask them to describe facts, as I've seen situations where people will start spouting off that something is a 'fact' when in fact is just a twisted fact.
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@Hannibalistic
To a degree, everyone's opinion has some merit.
I understand this Jorge, but like I said, I can't be bothered to discuss anything with him, lest it devolve into a MercurySteam vs. IGA debate which has been done to death here.
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Honestly, I'm not sure what to say...I have only been involved majorly in the series for around two years, and in those two years I have not followed the online news much until Lords of Shadow. I don't know much about the IGA vs. MercurySteam debates. Both developers are good in their own respects. It seems to me that IGA is a developer that tends to ask "what can I do next," for better or for worse. He always seems to be facing forward. I agree with some of his decisions, and at the same time, I don't agree with others. Like I said, I am relatively new to the series and I have not played every game, and have beaten less, and as I discover installments I have not played, my opinions change as I do play them and I am able to form my own image of the series. I was quite hasty to reply with "of course he won't!" when told to keep dreaming about a 2D classicvania, and I apologize for any red flags that may have raised.
One thing I have found about this series is that it is very difficult to please everyone at once. What one person loves, another is sure to hate. There does not seem to be a middle ground, but variety is the spice of life, I guess.
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^^ This. Pleasing everyone at once is damn near impossible. The same goes for every series.
I hope we get some news on a 2D game soon. LoS didn't satiate my Castlevania hunger and I can only play through Adventure Rebirth so many times. All the available VC 'vanias that I have downloaded have been played to death as well. It's time we get a new 2D game....preferably for the 3DS.
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i wonder what a 2.5D Castlevania that had a "3D map" would be like? it would be kind of cool if instead of a flat blue map, we actually saw a 3D (as in the popout kind of 3D the 3DS is made for) representation of the areas in the Castle that you have treaded. it could make level design a little more interesting.
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What's with everyone on the internet these days always quoting other posts & saying "this?" In this very thread
this^^^
Oh god this.
This.
^^This.
and countless other topics. it's like, what's the point in posting if everyone does that from now on. Is it too much to ask to read well thought-out unique opinions instead of everyone relying on other people's opinions?
Sorry just had to vent :-X
edit: i mean, I know it's just another way of saying "i agree," it's just... i dunno, I see it on nearly every forum nowadays & I have no idea where it came from. I must be getting old or something, lol x_x
On topic, Nintendo also confirmed classic GameBoy (and NES?) games will be available via download. Belmont's Revenge in 3D, anyone?
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oh right, i almost forgot about the 3D rendered classics. oh yeah, something to look forward to and ponder about. my only request is if they bother doing that and make us buy the games "again", that they spice up the games in other ways too, such as offering new modes of play or level selects etc (a boss rush for every Castlevania game is on my Christmas list).
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@Ahasverus
Seems you took a bit of your own medicine, there. To make people declare their opinion, when you do not do the same with yours, is a double standard.
It was a joke :P (bad bad one and painfuñlly true but i was joking 'cause I like the man) :P
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I want IGA, Ayami Kojima and Michiru Yamane to work on the next 3DS game. And make it with 2D gameplay with 3D elements.
OH PLEASE....give me a break. Always the same crew, who did all they know. If you love and want another SOTN, please be my guest and go play it again and again. It would be lovely to see something completely different for the series, with new talented people to create another thing. But I want action game, whereas in 3D or 2D.
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What's with everyone on the internet these days always quoting other posts & saying "this?" In this very thread
and countless other topics. it's like, what's the point in posting if everyone does that from now on. Is it too much to ask to read well thought-out unique opinions instead of everyone relying on other people's opinions?
Sorry just had to vent :-X
edit: i mean, I know it's just another way of saying "i agree," it's just... i dunno, I see it on nearly every forum nowadays & I have no idea where it came from. I must be getting old or something, lol x_x
THIS^ :P
It jsut comes from the fact that someone said something very well, and there is no need to say more. Much like "seconded" or whatnot.
If they make the sprites like Gabriel's tutorial look, I'd love to see it. But I have no 3ds.
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THIS^ :P
It jsut comes from the fact that someone said something very well, and there is no need to say more. Much like "seconded" or whatnot.
If they make the sprites like Gabriel's tutorial look, I'd love to see it. But I have no 3ds.
Who has a 3DS, man? It's not out anywhere yet..
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Who has a 3DS, man? It's not out anywhere yet..
Oh.... well, then... I won't have a 3ds lol. I thought it was out already.
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OH PLEASE....give me a break. Always the same crew, who did all they know. If you love and want another SOTN, please be my guest and go play it again and again. It would be lovely to see something completely different for the series, with new talented people to create another thing. But I want action game, whereas in 3D or 2D.
Then play Lords of Shadow again! :P
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I have to agree with Innovator. We need a new team to do the next CV game like with LoS. IGA and his crew have been running the stage since the 90's. They need to take a step back and let some new people in on the scene. That's how it was with the classics and it's what made those classics so damned good to play! If you keep the same team on the same project, then sooner or later you'll find that their well of ideas has run almost completely dry. You can only do something for so long before it stagnates and becomes borning and monotonous. This is where other people come in. They can 'refill' that well of ideas by bringing in their own and giving it a breath of fresh air and that's what CV needs.
-X
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OH PLEASE....give me a break. Always the same crew, who did all they know. If you love and want another SOTN, please be my guest and go play it again and again. It would be lovely to see something completely different for the series, with new talented people to create another thing. But I want action game, whereas in 3D or 2D.
Completely agree. CV 2D painfully needs new team. Old team done practically everything that colud have been done with the series. If anything I wouldn't be against return of Yamane and Kojima, but not IGA, only maybe as a secondary or "honorary" producer, someone who doesn't have final say in the game creation. And game definitely needs bigger budget.
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Agree with budget. In my opinion true reason for a "sotn-perfectness" is a surprisingly big budget for a 2D game for time it was out. Less budget->less original work -> more copy&paste, like in last DS titles. In ideal, of course.))
For subject I want 2D. 2.5D maybe. No 3D, please! I'm sad that Metroid nowadays comes only in 3D-action, and now Castlevania too? But, with Nintendo 3DS... It seems future of 2D Castlevania is some remakes like The Adventure Rebirth only...
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I don't think I have ever been in a thread here that didn't have IGA-bashing in it. It's almost like it has to be in every thread until it becomes popular opinion out of fear of being bashed yourself.
I understand the feeling, but see it this way: IGA's been making CV games for 15 years and we're still getting "This time he'll prove himself!", "Give him a chance!", "He's gonna get the next one right!" defences.
It's like people were expecting him to be a (very) late bloomer or something. It's not even fair to him - the man already proved his worth, he did some quite good games, and then didn't manage to keep up with his own standards.
I don't mind more IGA games, but I don't think he's what CV needs. He did good as a young assistant director on SotN, and that's what we need - new blood, young blood, new ideas.
I also suspect that a lot of IGA bashing is born from the dreadful Sorrow plot. I won't comment on the games, but for a lot of fans the disgusting Sorrow animu twist and plot was the last straw. Making a bad game is one thing, can happen to everyone and is forgivable. Taking the CV lore, story and mood and torturing it like that was criminal.
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I also suspect that a lot of IGA bashing is born from the dreadful Sorrow plot.
I agree with this too. AoS at the time was an interesting game, but for me it felt improper to the series as I was expecting a true sequal to Bloodlines. But personally, I think the damage became insurmountable when IGA did the two PS2 titles (especially the LoI story).
-X
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I understand the feeling, but see it this way: IGA's been making CV games for 15 years and we're still getting "This time he'll prove himself!", "Give him a chance!", "He's gonna get the next one right!" defences.
That's what I never understood about IGA defenders - for almost 20 years he made CV games. Some good, some mediocre, some bad. Lately most of his games are quite subpar. So it's fair that some people don't have high hopes in his creations anymore. That kind of reaction is to be expected.
I am not against IGA, at least not completely. He had his own moments, but I think his time with the series has come to an end. He must stay with the series maybe as a second producer or someone who could suggest ideas, but not actually have final say in the creation.
In short what just Valtiel said: Castlevania needs new blood, young blood, new ideas.
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Castlevania needs new blood, young blood, new ideas.
That's already happening... right now. I don't know why people keep reiterating the same stuff over 'n over "CV needs to change," it's been changing since 2008.
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But maybe CV should change again...
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He must stay with the series maybe as a second producer or someone who could suggest ideas, but not actually have final say in the creation.
I agree with this. Even if IGA isn't in charge, he should stand by as an advisor of sorts. I wish MS would've done something similar. Maybe not with IGA, but somebody else from Konami who had previous Castlevania experience.
I don't think Castlevania needs a huge, drastic overhaul, but we've been stuck in the same formula for close to 15 years now. I do like IGA's games, but even I recognize that they have become somewhat stale. The OoE Training Hall and games like Shadow Complex, Odin Sphere, Muramasa, and even the Prinny series seem like good places to draw inspiration from.....as long as they don't go and outright copy them.
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Maybe Konami should hire Treasure to do the next CV game. They made SCV4 and it was phenomenal!
-X
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Now that's a grand idea!!!
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Maybe Konami should hire Treasure to do the next CV game. They made SCV4 and it was phenomenal!
-X
Isn't treasure dead?
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I understand the feeling, but see it this way: IGA's been making CV games for 15 years and we're still getting "This time he'll prove himself!", "Give him a chance!", "He's gonna get the next one right!" defences.
It's like people were expecting him to be a (very) late bloomer or something. It's not even fair to him - the man already proved his worth, he did some quite good games, and then didn't manage to keep up with his own standards.
I don't mind more IGA games, but I don't think he's what CV needs. He did good as a young assistant director on SotN, and that's what we need - new blood, young blood, new ideas.
I also suspect that a lot of IGA bashing is born from the dreadful Sorrow plot. I won't comment on the games, but for a lot of fans the disgusting Sorrow animu twist and plot was the last straw. Making a bad game is one thing, can happen to everyone and is forgivable. Taking the CV lore, story and mood and torturing it like that was criminal.
I was never in the camp of people that was "giving IGA a chance" each game. I've liked all the Castlevania games in one way or another. I think all his games are solid entries except for Judgement and Despair, which seemed like side-projects anyway. Like I've always said, the games have always been strange and goofy. I liked that about them. As for the anime style, I really do wonder how much that was his idea. Creating games is a collaborative process, not just with the production team, but Konami as well. I feel blaming IGA alone is unfair and I think everyone should be aware that he isn't the only one making decisions.
This isn't directed at you, but you brought up a few points I wanted to address!
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Actually that is a very valid point. However IGA does get the final say and the majority of his team with exceptions to his music artist and portrait artist, everybody else remains nameless. So in the end, we end up blaming him.
-X
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IGA talked about hsi past production issues with Konami. For example, he actually would like to focus more on the handhelds then the console games because they are 2D in nature, but keeps getting nodged towards trying to improve the console games. Something has had mixed results. He also says he doesn't exactly get a good budget like lots of other projects such as MGS. It's part of the reason why they have to keep recycling many of the sprites through out the games.
IGA doesn't deserve the full blame for the success and failures of the franchise, it's still a product owned by Konami and it's staff, and in the end all he has is a good deal of power over it, but even Konami can overide them or simply time and budget problems can get in the way too.
If you want a good example, look at the Original Director of FFXII That guy is one of my favorite videogame directors, but he got royaly screwed over by Square-Enix on many points. If it weren't for that Basch would of been the lead in the game and Vaan would of just been another anoying sidekick instead of the annoying main lead.
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Treasure has done questionable games...
90's Treasure - hell yes!
2010 Treasure? Not so sure...
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I don't know... I love Sin & Punishment: Star Successor. That was 2010 no?
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :o :o :o :o :o :o :o :o :o :o :o :o :o :'(
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I would kill for a Treasure Castlevania game.
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I would kill for a Treasure Castlevania game.
SCV4 is about as close as you'll get to that.
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And we all know how that turned out.
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SCV4 is about as close as you'll get to that.
Well I suppose I can live with that and just be happy with what they did with Gradius.
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I think i rather see IGA and so forth make a CV game for the 3DS... i was not nuts at all with the Castlevania game MS made at all...it disappointed me a bit..
I think it was the music... . nothing felt CV enough for me...
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That's already happening... right now. I don't know why people keep reiterating the same stuff over 'n over "CV needs to change," it's been changing since 2008.
I see your point, maybe I should say "other new blood".
But the new people working on the game are still under the influence of the "old" directors. That is suffocating the saga. LoS is cool and all and the best CV experience I've had in years, but the 2D legacy HAS to live on and can give much more to the saga (and gamers, since we don't get games like that anymore) and it should be made in Japan, because CV is a saga that is strongly rooted in the japanese style of gaming.
Basically Konami should outsource CV.... in Japan. Either to a new Konami team that has NOTHING to do with the old ones, or to an outside company, or to Platinum Games, whatever.
They just need a Japanese Mercurysteam for the 2D games.
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Basically Konami should outsource CV.... in Japan. Either to a new Konami team that has NOTHING to do with the old ones, or to an outside company, or to Platinum Games, whatever.
I would actually love to see WayForward make a classicvania. Contra 4 was excellent - both faithful to the series roots while at the same time making the game feel new and fresh. I believe there are some really passionate retro gamers working at WayForward. They would definitely treat a 2D Castlevania with the utmost of respect.
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I also disagree with the sentiment that CV wouldn't need a "major overhaul".
What should happen to the series in my opinion right now is either:
A) Super Steroidvania: The Comeback
Basically the CV we know and love, on steroids. Play it safe - make a 2/2.5D side scrolling action platformer, and perfect it. Make it HD, with some gorgeous hand-drawn graphics that would make Secret of Mana cry in shame. Roid up the platforming - look at Super Meat Boy and all the cool 2D platformers recently released, and make it an intense experience. I'm talking about a toolset and level design that allows us to see Hans-Axel Belmont running then sprinting then sliding under a collapsing roof only to roll and jump and grab to the opposite wall with his chain then pulling in and sliding down the wall only to backflip in a closeby opening. Nonstop. For hours.
Take the combat and make it FINALLY exciting - put in parries and dodges and combos and build in a 2D version of a Kamiya game. Let us juggle enemies and throw them into other ones with our chain, let us parry and counterattack, backflip behind mobs and use 5 different, input based moves for each subweapon. I'm talking about being able to throw your daggers at mobs, using them after a timed dodge to stab a monster in the eyes and stun him, throw them at weak points to build temporary grappling points for our yet unupgraded whip, throwing them during a jump to pin a monster in place for a few seconds and so on. Take a cue from MS and build context sensitive moves - whip grab a small enemy and pull him to yourself or throw him on someone else, or whip grab a boss and pull yourself in for a kick in its ugly face.
There's an UNIVERSE of things to do with 2D sidescrollers. They could take the classic formula and amp it up in hundreds of ways. Get rid of whoever thinks that reusing assets and changing the magic subsystem makes each game unique, and rebuild the legend from scratch.
B) Streets of Vania, aka The Legend of Vania: A Belmont for the Future, aka Red Dead Vania
Plan B: screw sidescrollers. 20 years of Castlevania, was a great ride, let's move on.
Make a Castlevania action RPG. Heck, make a CV turn based RPG if you need. A sidescrolling beat'em up in the vein of Knights of the Round. A 3d "sandbox" game where you start in your small Transilvanian village and keep unlocking new areas a la Assassin's Creed/Ocarina of Time, with real time traversal on horses and carts, a Van Helsing sidekick building you anti-monster gear as you progress through the game, a diversity of locations and enemies leading to the final confrontation in Dracula's Castle (that has been looming over your village since the first minute of gaming, thanks).
I'd be fine with either outcome, to be honest.
The thing that has me the LEAST excited at the moment is the eventual announcement of a 2D sidescroller that is just like SotN except magic this time buffs your weapon this way and not that. Oh and everything else is the same. It's been like this for 13 years now.
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Contra 4 was excellent - both faithful to the series roots while at the same time making the game feel new and fresh. I believe there are some really passionate retro gamers working at WayForward.
It was quite good, but i can't see anything "fresh" in it. It looked more like a bunch of parts from previous contra titles.
Let us juggle enemies and throw them into other ones with our chain, let us parry and counterattack, backflip behind mobs and use 5 different, input based moves for each subweapon. I'm talking about being able to throw your daggers at mobs, using them after a timed dodge to stab a monster in the eyes and stun him, throw them at weak points to build temporary grappling points for our yet unupgraded whip, throwing them during a jump to pin a monster in place for a few seconds and so on. Take a cue from MS and build context sensitive moves - whip grab a small enemy and pull him to yourself or throw him on someone else, or whip grab a boss and pull yourself in for a kick in its ugly face.
You definitely won't find a budget to do something like that in 2D.
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I only need Castlevania V.
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I see what you did there! LOL! ;D
Though yeah, it's probably been long overdue for a Castlevania V! I can probably tell you this, the mere mention of "Castlevania V" will make people curious. Say what you will about Sonic 4, be the physics wonky and it playing more like an Sonic Advance game, but when it was first unveiled, the mere mention of it being the FOURTH installment made people hopeful for the most while whispering in their mind(to themselves), "It's about FUCKING TIME!!". It would be like if we got a REAL Super Mario Bros 4(no subtitle attached). Things like that draw attention because a lot of people like a classic numbered lineup. But other than that, eyes are going to look, so it's up to the companies to bring their game on.
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It was quite good, but i can't see anything "fresh" in it. It looked more like a bunch of parts from previous contra titles.
Well, "fresh" was maybe the wrong word here, but the game felt new even though it's so faithful to the oldschool Contras. Maybe it was because Contra hasn't quite been itself since 1994 so it felt great to finally go back to the roots. I honestly dunno where you'd draw the line between a game that is faithful to its roots, and a game that is "a bunch of parts from previous contra titles". Contra is Contra. Of course WayForward could've thrown everything Contra out the window and created something totally different, but they decided not to. For me, it felt like a TRUE sequel to the Contra games I grew up with, not a rehash. It's definitely not quite as over-the-top as Hard Corps, but is more like a sequel to Contra III. The double screen didn't feel gimmicky but actually added to the gameplay. So Contra 4 was a fresh breath of air for me, in all its oldschoolness.
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Make a Castlevania action RPG. Heck, make a CV turn based RPG if you need.
I actually did a turn based semi-metroidvania/rpg castlevania game, that worked better than I expected. Plus I got enough support to actually start working on a sequel with expanded features and so forth.
I still dream with a true 3D SOTN-esque game. Tons of resources for you character, a gigantic castle full of uniquely interconnected areas, a good customizable combat system, tons of exploration, fantastic soundtrack etc, etc... Dunno, we would need a mix of Naughty Dog + Santa Monica Studios + Platinum Games to come up with something like that.
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with some gorgeous hand-drawn graphics that would make Secret of Mana cry in shame.
That's.. kind of an odd selection. Why Secret of Mana? It was a decent game, sure, but graphically speaking it was never anything special.
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Oh I can guarantee you it was. Before Secret of Mana nothing like that was ever done in RPG land, not only the scale, magnitude and vibrancy of the graphics and size of the sprites + all other aspects. SoM came before FFVI, Chrono, SSFII, Metroid, DKC etc... and many other games who really tested the SNES capacity in 1994.
By today standards I think Legend of Mana graphics and Odin's Sphere / Muramasa would be more in this league.
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Well, "fresh" was maybe the wrong word here, but the game felt new even though it's so faithful to the oldschool Contras. Maybe it was because Contra hasn't quite been itself since 1994 so it felt great to finally go back to the roots. I honestly dunno where you'd draw the line between a game that is faithful to its roots, and a game that is "a bunch of parts from previous contra titles". Contra is Contra. Of course WayForward could've thrown everything Contra out the window and created something totally different, but they decided not to. For me, it felt like a TRUE sequel to the Contra games I grew up with, not a rehash. It's definitely not quite as over-the-top as Hard Corps, but is more like a sequel to Contra III. The double screen didn't feel gimmicky but actually added to the gameplay. So Contra 4 was a fresh breath of air for me, in all its oldschoolness.
I love Contra 4, but it feels like a "Contra Greatest Hits", like the ultimate tribute to Contra and the first three games. "Hey, remember the first game where you drop out of a helicopter, ninja flip over exploding bridge, fight these football player looking guys, and then battle a wall? Where here it is again! And now there's that waterfall stage with the big headed alien boss again! And here's those Contra 1 hallway stages!" etc. Not that riding a giant missile while fighting a giant robot isn't awesome or anything, because it totally is.
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Well, that's what it basically was, and intended to be. I wish we had their sprite artists working on Castlevania though. ; - ;
opinion quip: also sotn looks better than secret of mana and super meat boy
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Oh I can guarantee you it was. Before Secret of Mana nothing like that was ever done in RPG land, not only the scale, magnitude and vibrancy of the graphics and size of the sprites + all other aspects
but none of those have anything to do with the actual quality of the graphics. vibrancy, scale, magnitude are nothing more than aspects or features irrelevant of the quality, intrinsic in the conception of the thing but ultimately possessing no bearing on its execution.
SoM came before FFVI, Chrono, SSFII, Metroid, DKC etc... and many other games who really tested the SNES capacity in 1994.
Flashback was released on the SNES the same year and has better graphics. its characters are simplistic, but that helps to differentiate them between the background and also results in them being incredibly well animated.
Even Super Castlevania IV's graphics are better; its sprites are often odd and awkward, but the backgrounds themselves are fantastic. the color usage and shading is infinitely more interesting than the often gaudy and poorly constructed graphics of Secret of Mana. The primary fault of the graphics in SoM can be traced to its color usage, shading and composition; the colors themselves are barebones and uninspired - dull and eastery but without any of that charm. further, it takes with it a lack of contrast, with results in a lot of issues with the composition. things bleed together and look jarring when there is really no excuse for them to do so.
And why does it supposedly being impressive for the time matter when the issue was originally a matter of retrospective?
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Well, "fresh" was maybe the wrong word here, but the game felt new even though it's so faithful to the oldschool Contras. Maybe it was because Contra hasn't quite been itself since 1994 so it felt great to finally go back to the roots. I honestly dunno where you'd draw the line between a game that is faithful to its roots, and a game that is "a bunch of parts from previous contra titles". Contra is Contra. Of course WayForward could've thrown everything Contra out the window and created something totally different, but they decided not to. For me, it felt like a TRUE sequel to the Contra games I grew up with, not a rehash. It's definitely not quite as over-the-top as Hard Corps, but is more like a sequel to Contra III. The double screen didn't feel gimmicky but actually added to the gameplay. So Contra 4 was a fresh breath of air for me, in all its oldschoolness.
Not saying your opinion is wrong or anything, but I actually agree with Viper on his statement of the game felt more like a bunch of parts from previous Contra games. The first few levels felt like loose remakes from Contra 1 and 2 despite the new abilities. I wanted something new yet at the same time faithful to the old games. The Rebirth was close, but it is way too short.
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Heey guys...
http://translate.google.com/translate?js=n&prev=_t&hl=es&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http://dswii.es/34171/rumor-mercurysteam-ya-trabaja-en-nintendo-3ds/ (http://translate.google.com/translate?js=n&prev=_t&hl=es&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http://dswii.es/34171/rumor-mercurysteam-ya-trabaja-en-nintendo-3ds/)
It could be the new Contra though (and that would be awesome so they won't take too much time away from CV)
Or what do you think about a Mercury-Igarashi collaboration?? O.o
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Cox won't stop until he's re-made all of Konami's franchises in his image!
@MercurySteam: i hope you're not considering sticking with the "shaky" camera effect
in before the flood of comments "I didn't have a problem with the camera"
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The million dollar question is will it be 2D (with a 3D gimmick tossed in for good measure), or a 3D game?
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So wait, Iga and MS are working on it together?
Holy shit.
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Cox won't stop until he's re-made all of Konami's franchises in his image!
@MercurySteam: i hope you're not considering sticking with the "shaky" camera effect
in before the flood of comments "I didn't have a problem with the camera"
The effect was right SOMETIMEs, for example, when the camera zooms out Carmilla's Castle's stairs and iot's a really windy night, it works perfectly. It's somewhat distracting in Pan's temple though.
On-Topic: It's not sure if it's a Cv, it could well be the much promised Contra Reboot.. or not
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On-Topic: It's not sure if it's a Cv, it could well be the much promised Contra Reboot.. or not
Why would Iga be working on a Contra title?
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Why would Iga be working on a Contra title?
The article doesn't state they ARE working with IGA, it's just that they COULD be working with IGA, or making a 2nd 3DS castlevania with Cox OR Making the long promised Cox-Reboot of Contra :P
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Any future MS vania should have a past vania producer as an advisor. I'd be down for a MS/IGA game.
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3DS game: Hodespair with a Clive Barker touch.
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Eh... After LoS, I'm not too excited for stuff from MS. I don't want a Contra with QTEs, a needlessly melodramatic/unoriginal plot, and systems ripped from other games that do them better.
But money talks, and I'm sure Konami will want them making more games. All I ask is that they listen to criticism and don't just discount critics as people who "don't get it" like Cox did with the one early LoS 7.something review (which isn't even that bad a score!).
Now, if MS's rumored 3DS project is a 2.5D old-styled Castlevania, that I'd be all over. (Provided, as I'm sure I've made abundantly clear in pretty much every post I make, there are no goddamn QTEs.)
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I hate this topic......
everytime I see it outside of the forum, it says Rumor: Castlevania 3.... and I keep thinking a cv 3 related thing is going on.
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Why would Iga be working on a Contra title?
He helped with Contra Rebirth.
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Cox won't stop until he's re-made all of Konami's franchises in his image!
Yeah. All the series must be transformed into generic.
The new Contra planned by Cox is really just another WWII shooter.
ZING
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He helped with Contra Rebirth.
Is that why it didn't turn out so good? My only beef with it was that the Red Falcon alien did not look like an alien at all, but more like a robot...Oh come on now! That and the graphics were several steps backwards when compared to contra 4.
-X
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Yeah. All the series must be transformed into generic.
The new Contra planned by Cox is really just another WWII shooter.
ZING
I was going to say another Gears of War.
Though I would flip my shit if Cox's Contra took into account the Super Contra plot of aliens stealing technology from a museum, so it'd actually be a combination of WWII shooter AND Gears of War.
OH GOD THAT'S MUCH WORSE WHAT HAVE I DONE
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If it was like Gears, it would actually be Contra in 3D though. So that can't happen. Third person would be a good idea and isn't generic enough anyway. He'd have to make it boring old first person for all the mainstream players.
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If it was like Gears, it would actually be Contra in 3D though. So that can't happen. Third person would be a good idea and isn't generic enough anyway. He'd have to make it boring old first person for all the mainstream players.
I guess... but Gears is a lot about hiding behind walls, while Contra is more about dodging an onslaught of bullets with no protection outside of twitchy thumbs.
How the hell would that work out in 3D, anyway? I guess sorta like that PS1 game ONE.
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AAAHHH. I need to buy a 3DS then.