Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: thernz on March 15, 2011, 03:38:52 PM
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courtesy of koeiwarriors
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Now those are some wonderful pics! I really like the woman from the top pic. Her bodily proportions work out just fine so there's nothing wrong there. The bottom pic is also interesting. There's correct bodily proportions there too and his face is more Japanese-looking so the whole androgynous aspect is easily overlooked. In fact it's not even really noticeable. We shouldv'e had pics like these for Castlevania then what was previously delivered.
-X
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWqkbS.jpg&hash=c079f4be53d68eba926dd4f81c97de12b31d1b14)
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courtesy of koeiwarriors
I like the picture of the woman better.
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Love them! Ayami never fails to amaze me.
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I dig both of these. Are they for anything specific, or just standalone artwork?
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Dynasty Warriors 7
Besides Castlevania, I recall her doing stuff for Koei from time to time.
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Amazing! So beautiful! Kudos to you Ms. Kojima
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Both of them are lovely! I like the swordsman more, though. It's a bit different from kojima's usual "cold" images, that image is full with emotion in its red colors and you can really feel the motion of the character.
Those images kinda remind me of The House of Flying Daggers (http://www.imdb.com/title/tt0385004/), one of the best Chinese movies that I've seen.
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dem boobs!
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Better than many of her CV illustrations.
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Very good!
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I hadnt seen the second one, but I was going to post the first (but I was too lazy to make a thread and stuff)
Both of them are lovely! I like the swordsman more, though. It's a bit different from kojima's usual "cold" images, that image is full with emotion in its red colors and you can really feel the motion of the character.
Those images kinda remind me of The House of Flying Daggers (http://www.imdb.com/title/tt0385004/), one of the best Chinese movies that I've seen.
it is because its from a Game called Dynasty Warriors, set in China. The woman is Lady Zhen Ji
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Better than many of her CV illustrations.
I respectfully disagree..
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.zerochan.net%2Ffull%2F44%2F11%2F293094.jpg&hash=4ba6324fa47d40b9be8e635c7337cfcfa1a78179)
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That pic of Soma being staked is awesome!
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I respectfully disagree..
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That picture with Soma is awesome. Let's see in the picture we have Soma, Julius, Arikado (looking awesome), and someone who I assume is Yoko. And after DoS, seeing Soma staked is about how I feel about it.
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I'm surprised no one noticed Ouroboros (http://en.wikipedia.org/wiki/Ouroboros) in the background!
It's very appropriate, given the context of the image.
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Ayami, as an artist, is unbetabale in her style, but as a game-artist is very poor, not because the quality of her designs, but because they are impossible to translate to game world (each of her pictures has some imagery that only works on that, a picture, and of course her models are very particular)
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Oh its so good to see new stuff, especially during a difficult time like this.
I really wish she was a member of our fun forum here. Would be fun to see what she would have to say back to us.
Regards to the new art found, and shared. Koei has always had a soft spot in finding specific artists to represent their series.
Koei & Konami have always had an interesting kinship. Look up their history, and you may be surprised.
Btw, that one cg piece of Soma stabbed through the heart. I haven't seen that one in awhile.
I wonder how many more hidden artworks there just might be.
**Note to Citizen Freddy, haha you got it pal, Flying Daggers is an awesome, yet tragic tale.
I'm sure some DW has its tales ripped directly from that time line.
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Ayami Kojima's vision of Castlevania is simply iconic --it really burns me up that she got dumped along with Michiru Yamane... These women enrich Castlevania with that distinct, otherworldly --flavor... And that's something important the western developers have missed entirely... that air of otherworldly mystery that is distinctly Castlevania! You can see it in these generic monsters like Goblins, Spiders, Trolls, Werewolves, Ghouls, and Gremlins.... Compared to say... Venus Weeds, Medusa Heads, Bone Pillars, Peeping Eyes, Frozen Shades, Oija Tables, Slogra, etc....
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I respectfully disagree..
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.zerochan.net%2Ffull%2F44%2F11%2F293094.jpg&hash=4ba6324fa47d40b9be8e635c7337cfcfa1a78179)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.neoseeker.com%2Fca%2Fcastlevania_ps2_conceptart_whu8O.jpg&hash=9e88df4086421c51026d401d53485b09eb6fb905)
Notice the word "many". Those are indeed awesome. But she has done not-that-good CV stuff too. The pinhead Hector, the rubberneck Annette, the generic poses etc.
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Eh.. I never had an issue with many of her CV stuff, it's all pretty awesome IMO. I'll give you those 2 examples, but even those are just a few style choices that don't bother me that much. To each his own I guess.
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Awesome! Thanks for the scans :)
Ayami's art gets better and better. Wish i could see more of her stuff.
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Nice to see that Ayami still has a pretty awesome talent for making trully beautiful artwork.
Hopfully she returns for future CV artwork in the near future.
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Notice the word "many". Those are indeed awesome. But she has done not-that-good CV stuff too. The pinhead Hector, the rubberneck Annette, the generic poses etc.
You forgot about 'scissor-legs' Trevor...blech :P
-X
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I want Ayami Kojima to do artwork for the next Street Fighter. It'd be hilariously surreal.
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Gorgeous artwork, I really hope she does the artwork again for Castlevania 3DS.
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Notice the word "many". Those are indeed awesome. But she has done not-that-good CV stuff too. The pinhead Hector, the rubberneck Annette, the generic poses etc.
You forgot about 'scissor-legs' Trevor...blech :P
-X
Don't forget Richter's head on that DXC promotional art. His head is turned so far he looks like an owl. And Maria's eyes made her look like an alien.
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Ayami, as an artist, is unbetabale in her style, but as a game-artist is very poor, not because the quality of her designs, but because they are impossible to translate to game world (each of her pictures has some imagery that only works on that, a picture, and of course her models are very particular)
I guess Yoshitaka Amano is the most horrible game-artist lol. Well, it's not like concept art that gets translated into any game turns out as good in the game. And considering, the imagery is usually separate from the design, I say she does pretty well. I think it was really only a problem with Chronicles Simon because it was so asymmetrical and full of details. As for her painterly style not getting across. Well, I don't think they ever really had the intent of bringing it over into the games. So it's really the fault of the art director than Kojima's own.
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Notice the word "many". Those are indeed awesome. But she has done not-that-good CV stuff too. The pinhead Hector, the rubberneck Annette, the generic poses etc.
You forgot about 'scissor-legs' Trevor...blech :P
-X
Her redesign of Simon was probably her lowest point in my eyes.
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I guess Yoshitaka Amano is the most horrible game-artist lol. Well, it's not like concept art that gets translated into any game turns out as good in the game.
Get a look to LoS art :P
I always feel Kojima as a "Cover artist", she makes nice and fancy covers filled with beauty but I've always seen them as a way to see CV, not THE way to. It's more a stylization of the feelings and atmosphere rather than a litteral interpretation.
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Her redesign of Simon was probably her lowest point in my eyes.
At least he got the proportions right ;D
The only beef I personally have with Simon's Chronicles redesign is the high heels :-X
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Get a look to LoS art :P
I always feel Kojima as a "Cover artist", she akes nice and fancy covers full of beauty but I've always seen it as a way to see CV, not THE way to. It's more a stylization of the feelings and atmosphere rather than a litteral interpretation.
LoS used pre-rendered backgrounds. They were able to make the backgrounds look like the art because of that. The 3D models in LoS don't look like replicas of the concept art.
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despite the mistakes she has made in the past, this image alone makes up for all of it IMO
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FBookletFront.jpg&hash=927dbc0a9f8969763b359f1064ed4707f195f394)
ps: shitty quality is due to the nature of the scan & doesn't represent the quality of the artwork itself
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Now. that's style, LOVED those pics, hope they get used in some church someday (in a game of course :P )
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despite the mistakes she has made in the past, this image alone makes up for all of it IMO
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FBookletFront.jpg&hash=927dbc0a9f8969763b359f1064ed4707f195f394)
ps: shitty quality is due to the nature of the scan & doesn't represent the quality of the artwork itself
Those are simply beautiful.
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Get a look to LoS art :P
I always feel Kojima as a "Cover artist", she makes nice and fancy covers filled with beauty but I've always seen them as a way to see CV, not THE way to. It's more a stylization of the feelings and atmosphere rather than a litteral interpretation.
It's not like Ayami Kojima does any of that designing in Castlevania like LoS's artists beyond characters. She pretty much is a "cover artist"! I don't think that's really a fault of her own lol unless you want her to make the backgrounds of her pieces castle halls or something.
plus i dont think the los's graphical style matches the artstyle anyway hhhh
of course, it doesn't really need to to look neato anyway
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The last time I checked all of this was rendered in game just like the drawings
http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_Bvfbs.jpg (http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_Bvfbs.jpg)
http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_TPMJM.jpg (http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_TPMJM.jpg)
http://img.neoseeker.com/v_concept_art.php?caid=20200 (http://img.neoseeker.com/v_concept_art.php?caid=20200)
http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_A33Qh.jpg (http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_A33Qh.jpg)
It would be nice to have a competent team rendering Ayami's style so she doesn't need to give Maria a ponytail and pants because they can't animate hair and skirts
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To their credit, No matter what you think about Curse of Darkness, they DID make the faces on the models look VERY much like the Ayami artwork. (somthing that was one of LoI's failings, although the models didnt look BAD per say)
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but the style in those images is very wispy compared to the solidness of los. figures are much more lanky and there is harsher shadow on the character art. color range seems to be broader than in-game too idk. i mean i guess los has the general transferring of what these things are showing
so are you saying that you want all the flowers and scaly serpent demons that ayami draws to be in the games
because there isn't really much to take beyond the character designs so it is like hector fighting on a coat of crimson paint while symbolic demons and wings and shit frolic around him
or that you think ayami's art should be of the characters in castle halls instead of abstract collages
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Ayami's facial expressions, hair and clothes must be a pain to render faithfully, and yes to be hones I would love to see the castle with those little touches like blood stained flowers and stuff, but of course she doesn't design stages or enemies it would be nice tog ive her a chance, it's a hard work but it would be worthy, her style is very ethereal
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but the style in those images is very wispy compared to the solidness of los. figures are much more lanky and there is harsher shadow on the character art. color range seems to be broader than in-game too idk. i mean i guess los has the general transferring of what these things are showing
so are you saying that you want all the flowers and scaly serpent demons that ayami draws to be in the games
because there isn't really much to take beyond the character designs so it is like hector fighting on a coat of crimson paint while symbolic demons and wings and shit frolic around him
or that you think ayami's art should be of the characters in castle halls instead of abstract collages
Was this in response to me? Because I was talking abouut LoI, not LoS.
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no it was to ahasverus. i agree with you to an extent about the cod faces. didn't really like hector's face. i think cod had better faces than los though.
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I liked the in-game Trevor's face. Not a fan of the cinematic one though.
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The last time I checked all of this was rendered in game just like the drawings
http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_Bvfbs.jpg (http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_Bvfbs.jpg)
http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_TPMJM.jpg (http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_TPMJM.jpg)
http://img.neoseeker.com/v_concept_art.php?caid=20200 (http://img.neoseeker.com/v_concept_art.php?caid=20200)
http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_A33Qh.jpg (http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_A33Qh.jpg)
It would be nice to have a competent team rendering Ayami's style so she doesn't need to give Maria a ponytail and pants because they can't animate hair and skirts
Most of the images you posted were used as backgrounds. The 3D models of the LoS concept art do not look like the art. A good example would be comparing this:
http://24.media.tumblr.com/tumblr_l9sgmtE7B11qasabwo1_500.jpg (http://24.media.tumblr.com/tumblr_l9sgmtE7B11qasabwo1_500.jpg)
to this:
http://media.giantbomb.com/uploads/3/34626/1550348-gabrielbelmont2_super.png (http://media.giantbomb.com/uploads/3/34626/1550348-gabrielbelmont2_super.png)
The first image is art of Gabe. The second is a 3D model of Gabe. There are some similarities present, but at no point in the game does Gabe even come close to looking like this first image I posted. Even MS couldn't translate Gabe's art directly into the game. The same could be said for just about every game artist too.
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God Ahasverus... you really like to suck David's Cox huh!?
Did you know that Castlevania was actually better in the past?
Do you really think doing a 2D sprites on par to artworks is easy? Go look on Cave Story if Pixel's Quote even looks like the game Quote. Or if the concept arts of this new remake of Cave Story even looks like the game itself.
Even on LOS, the artwork didn't look nothing like the real game.
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Most of the images you posted were used as backgrounds. The 3D models of the LoS concept art do not look like the art. A good example would be comparing this:
http://24.media.tumblr.com/tumblr_l9sgmtE7B11qasabwo1_500.jpg (http://24.media.tumblr.com/tumblr_l9sgmtE7B11qasabwo1_500.jpg)
to this:
http://media.giantbomb.com/uploads/3/34626/1550348-gabrielbelmont2_super.png (http://media.giantbomb.com/uploads/3/34626/1550348-gabrielbelmont2_super.png)
The first image is art of Gabe. The second is a 3D model of Gabe. There are some similarities present, but at no point in the game does Gabe even come close to looking like this first image I posted. Even MS couldn't translate Gabe's art directly into the game. The same could be said for just about every game artist too.
would have been awesome if Gabe had that hair.
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Quote's sprite in Cave Story is pretty bad in general with its wonky misshapen anatomy, but I think it is close enough to the intended design. But yeah, not even the fluidity of fabric and hair seen in the Gabriel or Kojima artwork is in LoS. I think the best example of fluidity was in Leon's coat.
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despite the mistakes she has made in the past, this image alone makes up for all of it IMO
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FBookletFront.jpg&hash=927dbc0a9f8969763b359f1064ed4707f195f394)
ps: shitty quality is due to the nature of the scan & doesn't represent the quality of the artwork itself
What are these?
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God Ahasverus... you really like to suck David's Cox huh!?
Did you know that Castlevania was actually better in the past?
Do you really think doing a 2D sprites on par to artworks is easy? Go look on Cave Story if Pixel's Quote even looks like the game Quote. Or if the concept arts of this new remake of Cave Story even looks like the game itself.
Even on LOS, the artwork didn't look nothing like the real game.
You're trying to be clever, but I see it as an insult to another forum-goer.
Be careful how you post what you post.
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What are these?
Belmont (pictured left) Dracula (pictured right)
hope they come to life and start fighting like in Van He....oh......
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Belmont (pictured left) Dracula (pictured right)
Obviously. But where are they from and for what purpose were they made?
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They are artwork she did for one of the many 'vania soundracks, I believe. Forget which one though.
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Obviously. But where are they from and for what purpose were they made?
They were featured on the big Castlevania BOX Collection released last year.
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despite the mistakes she has made in the past, this image alone makes up for all of it IMO
Holy Guacamole!! :o
For a second there, I thought that those are ancient Orthodox Church icons, and then I saw the whip and Dracula!!!
Now THOSE are surely items worthy of worship! ;D
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Ayami Kojima's character designs CAN be rendered in 3D quite easily(maybe more easily than Amano's). Anybody who says otherwise lacks vision. It's not like Kojima's going to design backgrounds too. There's different artists that work on games, and some are specifically dedicated to character designs(which Ayami would be), while others are dedicated to the world's look. Just like in the Final Fantasy games, Tetsuya Nomura DOESN'T design the look of the world, only the characters. You have other artists like Yusuke Naora and Isamu Kamikokuryo who particularly create the way the world looks(as well as art pieces depicting Nomura's characters WITHIN the world, which interestingly enough, often are credited to Nomura falsely). Just like making a movie, creating a video game is a team effort. It's not the old NES days where you had only a couple of artists working on the game's look. Each artist adds a bit of their own flair to the project.
But yeah, I believe Ayami's character designs CAN be translated fairly damn well if they were to make a new CV game for, say, PS3 or X360, and asked her to participate. The probablity of their rendering coming off good is probably the same as Nomura's. Amano would harder, considering his style is more watercolor and less sharp(unless he's doing a pure ink art piece). Though, as seen in Dissidia, you CAN have a "middle man" who takes character designs that are hard to translate into 3D models(in Dissida's case, Nomura) and MAKE then easier while still retaining the basic look and feel of the original designs. I've always been a fan of Amano's work, and it killed me that we might never see it in a video game looking true to his style(his style is eccentric, motley, airy with a mixture of Eastern and Western cultural styles). But with certain artists acting as "middle men", his work CAN be idealized in video games(even more so now than ever before).
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Werent CoD's models close to Ayami's designs? Well, the faces were anyway.
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They were, more so than LoI. The costumes translated pretty damn well in 3D too. Though, with leaps in graphics we've seen from then to now, they'd surely be able to make models look even more like Ayami's designs. Tweak little things even more to get the sheen just right.