Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lumi Kløvstad on April 05, 2012, 05:06:21 PM
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Just drop any ideas here that you feel would make a Castlevania fighting game worth buying, playing, and treasuring.
Here's some of my ideas:
1.) Make the characters LOOK LIKE THEMSELVES (obviously).
2.) Make the game deliberately non-canon, rather than make us sit through another round of "IZ JUJMEANT KANON?" fights that figure so prominently into my memory.
3.) More characters from more games. I remember seeing the cast for Judgment and going "Seriously? THAT'S IT?"
4.) Incorporate some guest characters whose presence could be logically justified in a Castlevania setting, like Dante from Devil May Cry winding up in Castlevania while hunting Devils, or a character like Terra or Aqua from the Kingdom Hearts universe encountering Castlevania on their travels across worlds. Not saying those specific characters should be included, but their presence could be explained by the mechanics of their respective universes, so they make good examples for what I'm trying to suggest.
5.) All the characters can talk. Except Simon. 'Nuff said.
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does Harmony of Despair count as a fighting game?
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does Harmony of Despair count as a fighting game?
Um. NO? How the hell could you ever come to that conclusion?
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Harmony of Despair is a fighting game if Richter mode of Symphony is a Classicvania.
In short, nope. It may share some mechanics on versus mode, but no. It's not.
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Two words: Netherealm Studios.
Mortal Kombat 2011 was an excellent game. It gives lessons to Oshiri Ono in HOW to make a good meaty fighting game. Accessible but deep. Lots of extras artworks unlockables etc.. and also.. DAT STORY MODE.. it's the first fighter with a well presented story you can actually care about. The way they make you play with every character and how it unfolds... and that lenght.. it lasted like 6 hours making it go toe with toe with moden FPS campaigns. The roster was enormous with fan favorites revisited and refined. Of course there were missing ones but knowing that it takes in account the first 3 games its almost 40 characters are perfect. INcredibly knowing that capcom releases 15 and the other 25 as DLC. Not here!.
Incredible.. the MK2011 way is THE wayto go for a CV fighter.
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I still don't get why a Castlevania fighting game should be in 3D. We all pretty much agree that 2D Castlevania games are better than the 3D ones in every aspect. So why not have a 2D castlevania fighter? It makes more sense to have a CV fighter in 2D instead of 3D, since so far we've had only one decent 3D Castlevania and it's LoS (at least for those who consider it a CV game).
If they hire someone like Daisuke Ishiwatari (Arc System Works) I'm pretty sure it would be a better experience than any 3D Castlevania fighter. Guilty Gear and Blazblue are the best fighters I've ever played.They have amazing graphics, gameplay and music too. The story isn't bad either.
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I wouldn't mind seeing a Casltevania fighter game along the lines of say, NEO GEO's King of Fighters. I'm sure you can imagine all of CV's characters given large, detailed sprites that are well animated. Gorgeous detailed backgrounds as well and a killer soundtrack from well-known artists that have done music for CV in the past (Not just Yamane but others too).
1.) Make the characters LOOK LIKE THEMSELVES (obviously).
Oh hell yes, that's a given!
2.) Make the game deliberately non-canon, rather than make us sit through another round of "IZ JUJMEANT KANON?" fights that figure so prominently into my memory.
I can get behind this too as we don't need another continuity mess-up.
3.) More characters from more games. I remember seeing the cast for Judgment and going "Seriously? THAT'S IT?"
Nothing beats a well-rounded character roster.
4.) Incorporate some guest characters whose presence could be logically justified in a Castlevania setting, like Dante from Devil May Cry winding up in Castlevania while hunting Devils, or a character like Terra or Aqua from the Kingdom Hearts universe encountering Castlevania on their travels across worlds. Not saying those specific characters should be included, but their presence could be explained by the mechanics of their respective universes, so they make good examples for what I'm trying to suggest.
Mmm... Personally I'd avoid bringing in characters from other game companies. Instead I'd do what they did with Wai Wai World. Have Konami characters in the roster. I also think it would be rad to see a well-animated Konami Man and Konami Girl come back.
5.) All the characters can talk. Except Simon. 'Nuff said.
Hehehe, Badass!
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heh, of course HD isn't a fighting game. i just couldn't help but notice that it did indeed meet all five criteria listed, except that it isn't a true fighter. (well, except i suppose the roster isn't quite up to a fighting game's spec.)
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I have to agree with Ahasverus.
Anywho only thing I want in a CV fighter are more Belmonts. I could careless about anything else.
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They should just rip off Super Smash Bros. It's the only way it'd sell.
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They should just rip off Super Smash Bros. It's the only way it'd sell.
I agree with this statement. A gothic and dark SSB-like CV game would be killer.
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Arc System Works? The only problem is, then the characters would look out of whack still, plus they'd find some way to stick in super generic anime sword guys. Music would be godly, though.
Making it 2D plane combat is a good start.
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2.) Make the game deliberately non-canon, rather than make us sit through another round of "IZ JUJMEANT KANON?" fights that figure so prominently into my memory.
YES. That's probably the thing that bugged me the most about Judgment (and HD): shoehorning a story into this when it would be better off without one. To me, there's no satisfying way to try to explain why all of these characters from different time periods, good and bad alike, are fighting each other.
I wouldn't mind seeing a Casltevania fighter game along the lines of say, NEO GEO's King of Fighters. I'm sure you can imagine all of CV's characters given large, detailed sprites that are well animated. Gorgeous detailed backgrounds as well and a killer soundtrack from well-known artists that have done music for CV in the past (Not just Yamane but others too).
While I'm not completely opposed to another 3D fighting game, I can definitely agree with this. I think it would be a great look.
One thing I think would be cool (but not necessary) would be if they could sneak a game in there as an easter egg, maybe one of the weirder ones like Haunted Castle or Vampire Killer. But then that idea isn't necessarily limited to a fighting game, either.
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They should just rip off Super Smash Bros. It's the only way it'd sell.
Wasn't Judgement eaxctly that? Mindless rip-off of the most famous video game crossover?
I always assumed it was, like another Konami "fighting game" TMNT: Mutant Melee.
We all pretty much agree that 2D Castlevania games are better than the 3D ones in every aspect.
I disagree with that. Completely.
Guest characters are shit. Thre is no need to waste precious resources that could be used to enhance game and make it better for fanservice pandering. All this time and money could be used for polishing game and creating native Castlevania characters, instead of throwing in some people who, no matter what, will look out of place in the game.
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@ chernabogue. I agree with the ssbb statement totally. That game is kick ass. Imagine if they put in all cv characters. Now that would be the hot ticket!! Obviuosly they'd make it 3d. But maybe they could have a cool thing were you unlock some of the player like you do smash bros series. Plus maybe you could unlock a 2d version of the game. That' be pretty sweet.
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Tits. A good fighter needs to have this. From Street fighter, to king of fighters, samurai shodown,blazblue,soul calibur, and ahh you get the point half naked chicks are a must dammit! or at least more scenes like this :
Castlevania Judgement - They are huge! (http://www.youtube.com/watch?v=0SyYIo03X0E#)
gives offerings to thy sacred gifts
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LOL!
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You know what would make the BEST CV fighting game?
Not to make one at all.
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Just drop any ideas here that you feel would make a Castlevania fighting game worth buying, playing, and treasuring.
Here's some of my ideas:
1.) Make the characters LOOK LIKE THEMSELVES (obviously).
2.) Make the game deliberately non-canon, rather than make us sit through another round of "IZ JUJMEANT KANON?" fights that figure so prominently into my memory.
3.) More characters from more games. I remember seeing the cast for Judgment and going "Seriously? THAT'S IT?"
4.) Incorporate some guest characters whose presence could be logically justified in a Castlevania setting, like Dante from Devil May Cry winding up in Castlevania while hunting Devils, or a character like Terra or Aqua from the Kingdom Hearts universe encountering Castlevania on their travels across worlds. Not saying those specific characters should be included, but their presence could be explained by the mechanics of their respective universes, so they make good examples for what I'm trying to suggest.
5.) All the characters can talk. Except Simon. 'Nuff said.
I can't believe you guys are going to force my hand on this one but ok. Ahasverus has the right idea but this is what should happen.
http://castlevaniadungeon.net/forums/index.php/topic,2623.msg48338.html#msg48338 (http://castlevaniadungeon.net/forums/index.php/topic,2623.msg48338.html#msg48338)
Vampires, monsters, demons, wraiths, blood and gore. What other than these two games can you think of with such history that have all these qualities?
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Two words: Netherealm Studios.
Mortal Kombat 2011 was an excellent game. It gives lessons to Oshiri Ono in HOW to make a good meaty fighting game. Accessible but deep. Lots of extras artworks unlockables etc.. and also.. DAT STORY MODE.. it's the first fighter with a well presented story you can actually care about. The way they make you play with every character and how it unfolds... and that lenght.. it lasted like 6 hours making it go toe with toe with moden FPS campaigns. The roster was enormous with fan favorites revisited and refined. Of course there were missing ones but knowing that it takes in account the first 3 games its almost 40 characters are perfect. INcredibly knowing that capcom releases 15 and the other 25 as DLC. Not here!.
Incredible.. the MK2011 way is THE wayto go for a CV fighter.
Exactly, yes and thank you.
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You know what would make the BEST CV fighting game?
Not to make one at all.
agree, just a waste of money and time. invest the money on a real Cv game instead.
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Technically speaking the boss fights in Castlevania are in a small way the forefather to the fighting game. I don't agree with you on not making another CV fighter but Judgement should never have seen the light of day. It was flawed incomplete and blasphemed what I think was a great idea. It needed to be 2-D with a solid engine and not so much emphasis on combos but actual use of special abilities, actual offensive and defensive aspects of fighting. The characters need to be dark and gritty not Anime pretty (keep the breasts though).
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Honestly, when I first heard a Castlevania fighter was in development, I was thinking along the lines of Darkstalkers, Guilty Gear, Marvel vs Capcom, etc.; a traditional 2D fighting game with an interesting single player story and pretty much endless possibilities for tournaments. Castlevania has a good roster for that sort of thing, and enough environments to make it happen.
A 3D fighter with selectable weapons like Soul Blade or SoulCalibur would also have worked, and even the free roaming brawler formula they picked isn't intrinsicly flawed; I hear Power Stone remains popular, and the Dissidia Final Fantasy games are a fantastic way for Final Fantasy fans to waste time, though they are flawed and limited in move selection, the games got around it by animating the characters in such a way that they still move dynamically, with secret chain combos that can be activated by meeting certain combo requirements and such. The Dissidia games have limited actual combat movesets, but they are still entertaining to play, and on PS360, they would have rocked even more. Adding in little nods and in-jokes to the character's respective games, like Tidus mocking the Emperor's infamous death cry ("What's with this unguAAAAAAAHHH business?") or the characters mocking Exdeath's worship of the Void really brought the games into their own own.
And yet, why do I enjoy the Dissidia games and hate Judgment so much? Dissidia was made for the fans, and every decision was made knowing that pretty much ONLY the fans would even play the game. Judgment seems like it was all about compromise, trying to keep it competitive on the market in a world of fighters and shooters, and hoping the "Castlevania" name would sell it a few copies more. No visible consideration was given to the fans of the series. It spent much of it's time committing similar sins as Lords, which is evident in the wildly stupid character designs that do not resemble the originals, the anime-inspired art style, and imitation hard rock soundtrack. It spends so much time aping other fighters, any Castlevania references felt like last-minute additions. Under IGA, the references make more sense than Lords, I'll admit, but still, whips and names aside, it hardly feels like a Castlevania game, but rather like someone slathered a Castlevania paint job on the halfway dim bastard love child of Power Stone's gameplay engine and Kingdom Hearts' character designs.
And I think that's where Judgment committed it's greatest sin; Smash Bros., Dissidia, Marvel vs Capcom... all those great mash-up fighters were made for the fans of the franchises represented. They are (usually) crafted with love and care, with attention paid to how everything worked, and furthermore, the characters are accurate to their original portrayals, so fans could have their fun.
Judgment was made for the fistful of yen it might bring home. The fans were barely even considered. The characters couldn't have been more different. The story was nonsensical. The whole game was a mess the fans ended up not really wanting. By alienating the only people who would have been CERTAIN to buy the game, Konami destroyed any chance of ensuring a competitive fighter on the market. Newer gamers were put off by the limited nature of the game, and an outright sadistic single player mode that delights in tormenting you as you flop towards the finish line. Old fans were put off by those same things, but also how the game portrayed and treated the characters and story.
Instead of being a celebration of the franchise, Judgment wound up as a cruel joke mocking it.
This needs to change if there's ever to be another attempt at a Castlevania fighter. It needs to be made with the fans considered above all else, as those are the people who will buy the game. Anyone else is a welcome accident.
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Wasn't Judgement eaxctly that? Mindless rip-off of the most famous video game crossover?
I always assumed it was, like another Konami "fighting game" TMNT: Mutant Melee.
If it was, unfortunately people didn't like the formula of whatever it ripped off enough or the rip off wasn't executed well enough (I don't even really know what fighting game it ripped off really, if any, beyond just "generic 3D fighter"). There are huge mobs of people who like SSB and its style though.
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If anything, it ripped off of Power Stone.
However, because it was only 2 player and not 4 player, Power Stone 2 (the sequel), a game probably a decade older, turns out to be more fun. :P
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Someone has probably already said this, but the only way to make a good Cv fighting game is to keep Iga the hell away from it, and to let either Capcom, SNK, or Arc System Works (Blaze Blue) make it.
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I'd vote SNK, provided the game is exactly like Real Bout Fatal Fury 2. Minus the multiple planes, because I was never sure how they worked.
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Konami's the publisher of Skullgirls. What would y'all think of Alucard as a guest fighter in Skullgirls some years down the road? If Reverge Studios complains about "What, you don't like our characters?", the counter is "Yes we do, so let your ladies get physical with the publisher's dreamiest hunk."
Reverge may want a more hand-to-hand character, so Alucard might have just lost his equipment again, and fights with wolf claws and his cloak. He might break out a whip for a special move. Reverge might want to emphasize Alcuard's wolf and bat forms, so they might put extra fur on his cloak.
In his ending, a dying Bloody Marie agrees to attach her soul to a weapon so that it becomes like the Vampire Killer. Only said weapon is a vacuum cleaner rather than a whip.
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The characters need to be dark and gritty not Anime pretty (keep the breasts though).
So, ones want basically LOS style characters.
Honestly, when I first heard a Castlevania fighter was in development, I was thinking along the lines of Darkstalkers, Guilty Gear, Marvel vs Capcom, etc.; a traditional 2D fighting game with an interesting single player story and pretty much endless possibilities for tournaments. Castlevania has a good roster for that sort of thing, and enough environments to make it happen.
Others wants, cartoonish and wacky looking fighter.
With such diverse desires, Konami'd better never made CV fighting game. j/k
Judgment seems like it was all about compromise, trying to keep it competitive on the market in a world of fighters and shooters, and hoping the "Castlevania" name would sell it a few copies more.
I haven't played CVJ, but from what I've seen, the game looks like it was created quickly just to cash in on popular name, like HD for example. I personally think it was done, because Konami understood that IGA's formula stopped working and they wanted to grab as much money as possbile from CV before (possible demise) seriously reconsider they approach to the series.
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I really doubt Judgment was even intended for the fighting game audience. It seems more like a casual fighting game akin to the Naruto or Bleach games. It was even outsourced to the same company that did a few of those titles. Considering they got Obata, they were probably seeking to expand the fanbase to idk, anime fans. I guess it was less milking and more of a sign that Konami felt Castlevania was in trouble.
lol judgment worked really well
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As joke-y Lurker's suggestion might be, he does have a point. If Skullgirls turns out to be a big hit (which is pretty likely IMO) letting Reverge Studios handle a Castlevania fighting game might not be such a bad idea after all.
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I don't want SNK Playmore to work on it, but at the same time I sure as hell definitely don't want Capcom to work on it. As much as I don't like the path SNK Playmore has taken with its fighters (later KOF games don't seem as fun), I abhor Capcom's fighters (and always have). That said, I'd have to go with ASW because of Guilty Gear. I have GGXX and have to say it provided that breath of fresh air that I mentioned in the Games You're Not Allowed to Hate thread Mortal Kombat 2 had for me.
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Considering they got Obata, they were probably seeking to expand the fanbase to idk, anime fans. I guess it was less milking and more of a sign that Konami felt Castlevania was in trouble.
I think Obata was included because his art / series was popular at the time. I don't think they seriously thought that, if they redesign characters with help of popular artist and put them into mediocre fighting title it will make game instantly beloved by anime fans. Especially since there never were Castlevania anime or something to attract such crowd before CVJ.
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Dawn and Portrait literally had their art styles to expand their audiences. Plus you know, including an artist because he was popular implies that they're seeking to expand their fanbase, or trying to attract sales outside of the normal audience Castlevania targets.
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Wasn't Judgement eaxctly that? Mindless rip-off of the most famous video game crossover?
I always assumed it was, like another Konami "fighting game" TMNT: Mutant Melee.
It doesn't at all play like Super Smash Bros. at all, though.
I'm telling you guys, it plays like Power Stone 2
The Konami game that does play like Super Smash Bros. (but not as well) is Dream Mix TV World Fighters.
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Well, for one, a new CV fighting game would need to be built on a solid engine. The freeform one they chose for Judgment doesn't work as well as it could have. I'd recommend 2.5D but it would probably end up having to be 3D. The game would need no more than 20 fighters to make the cast as balanced as possible but not TOO balanced. ;)
As far as a control setup, keeping it simple would be best. Have strong and weak attack buttons, a kick button, a throw/block button, and a Special Action button. The Special Action button would control attacks and moves that are unique to each character. For example, Simon might have a parry, while Trevor would use it in conjunction with other buttons/directionals to make wild combos. Sypha could have a meter that builds up as she gets hits in allowing her to use different (and maybe random!) magic spells, etc.
Doing the game in the spirit of fanservice is what would really get it over. But Konami seems to be playing to everyone who ISN"T a CV fan rather than the existing fanbase.
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Screw 3D arena like in Judgement, do 2D fighter like Mortal Kombat 2011. The character can be 2D sprites or 3D models. Don't really care, as like the fighting is done in 2D environments.
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The TMNT fighting game that was done for the SNES and Genesis was actually pretty good. It was nothing spectacular but I think Konami could make the 2D engine work for a Castlevania fighter if they really gave a fuck. Which it seems like they don't. Why does something so awesome as Castlevania have to be in the hands of such fucktards as corporate picklesmoochers. :-[
Anywho the game needs to have characters who are dark imposing fearsome and forceful and look like they would in older more serious gritty titles. The anime hair styles, the flash and flair of Japanese influence should not apply here. This is a game about European historical characters for the most part. Make them look European (unless see link http://castlevaniadungeon.net/forums/index.php/topic,2623.msg48338.html#msg48338 (http://castlevaniadungeon.net/forums/index.php/topic,2623.msg48338.html#msg48338)). Now I was very big into Street Fighter at one point but it got to be all about flash, combos and too much humor. Make this game about fighting, positioning, moving, countering, escaping, teleporting and using special moves and keep the combos toned down but don't fully eliminate them. Games are about action so no standing still. I have seen the last two Mortal Kombat games and while they have both has some innovations the games still look like they are too combo heavy and I have also seen that Player one gets priority if both players attack at the exact same time with the same attacks and that's straight up shitbaggery. For once could Konami please give us a gem of a title?
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For once could Konami please give us a gem of a title?
No. They're too busy counting the money we gave them for games we didn't even want.
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The sick joke is that if we didn't buy those games, Konami would translate that as meaning Castlevania is dead and never make another Castlevania game ever.
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The sick joke is that if we didn't buy those games, Konami would translate that as meaning Castlevania is dead and never make another Castlevania game ever.
THANKS JAPAN! *sarcastic thumbs up*
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It doesn't at all play like Super Smash Bros. at all, though.
I'm telling you guys, it plays like Power Stone 2
The Konami game that does play like Super Smash Bros. (but not as well) is Dream Mix TV World Fighters.
Power Stone 2 was awesome, and yes, it totally does.
As for another Castlevania fighting game, I can see it going either of two ways:
1. A 2D fighting game akin to King of Fighters or Guilty Gear (preferably done by the same sprite artists)
2. Another 3D fighting game akin to FF: Dissidia or Power Stone
Off the cuff, I prefer the first. They'd be able to maintain the familiar, attractive dark gothic, Romanesque art style of Symphony and its off shoots, while playing in safer territory. IMO, theme-based fighting games need to play it safe when it comes to fighting mechanics so that people who can't play a game solely for its characters and theme still have a reason to play.
On the other hand, if they fix Judgment's many problems, I could see another 3D fighter being good. Taking a page out of the Dissidia notebook and freeing up character movement, while perhaps changing the damage system to something akin to the brave system, would be awesome. It would also leave room for the loot system that so many love. Obviously the game would need to be a lot less floaty than Dissidia, focusing more twitchier ground combat, but that's why they shouldn't throw away the Power Stone format entirely. Outside player combat, you could have monster levels where you'd have to fight multiple Castlevania monsters at once.
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Power Stone 2 was awesome, and yes, it totally does.
As for another Castlevania fighting game, I can see it going either of two ways:
1. A 2D fighting game akin to King of Fighters or Guilty Gear (preferably done by the same sprite artists)
2. Another 3D fighting game akin to FF: Dissidia or Power Stone
Off the cuff, I prefer the first. They'd be able to maintain the familiar, attractive dark gothic, Romanesque art style of Symphony and its off shoots, while playing in safer territory. IMO, theme-based fighting games need to play it safe when it comes to fighting mechanics so that people who can't play a game solely for its characters and theme still have a reason to play.
On the other hand, if they fix Judgment's many problems, I could see another 3D fighter being good. Taking a page out of the Dissidia notebook and freeing up character movement, while perhaps changing the damage system to something akin to the brave system, would be awesome. It would also leave room for the loot system that so many love. Obviously the game would need to be a lot less floaty than Dissidia, focusing more twitchier ground combat, but that's why they shouldn't throw away the Power Stone format entirely. Outside player combat, you could have monster levels where you'd have to fight multiple Castlevania monsters at once.
I did not read a word of that I didn't like.
Beta, this could be the start of a beautiful friendship.
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I did not read a word of that I didn't like.
Beta, this could be the start of a beautiful friendship.
Haha, at first glance I read that as: "I did not read a word of that I liked"
Glad I was wrong. I'm a huge fighting game junkie, so it would be nice to see something quality coming out of the series in that genre.
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Unlike about 98% of the Castlevania fanbase, I find Judgment to be more of a curiosity, or heck, a guilty pleasure. Yes, the controls are limited (thank heavens for my Gamecube controller!), the attack lists are unusually short, the characters don't look or act like themselves for the most part, and yet I still enjoy it somehow.
I'm one of those people who thinks the Castlevania games should be exploring more genres to help escape the numerous Metroidvanias over the years, but because of Judgments poor reception, Konami is unlikely to make another Castlevania game, and even if they did, the majority of fans would avoid it like the plague, even if it was either based on SSB or a 2-D fighter.
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Unlike about 98% of the Castlevania fanbase, I find Judgment to be more of a curiosity, or heck, a guilty pleasure. Yes, the controls are limited (thank heavens for my Gamecube controller!), the attack lists are unusually short, the characters don't look or act like themselves for the most part, and yet I still enjoy it somehow.
I'm one of those people who thinks the Castlevania games should be exploring more genres to help escape the numerous Metroidvanias over the years, but because of Judgments poor reception, Konami is unlikely to make another Castlevania game, and even if they did, the majority of fans would avoid it like the plague, even if it was either based on SSB or a 2-D fighter.
I don't think so the matter of the fact is that it was lackluster it just was not a good fighting game compared to others in the genre like soul calibur. I though it was fun at points heck I might play it again just to challenge anyone on this forum if they feel like it,but the fact still remains it is just not as good as other fighters, and if there was an other plan to make a fighting game that was made by designers that really had clarity on making a deep good fighting game that is not only aimed toward the fighting game enthusiast,but also cv fans and to a point causal gamers as well.
Now this new 2d fighter if fans were to dismiss it ok, but what if later on more infomation was shown on like at e3 or tokyo game show that would show just how great this upcoming fighter is shaping up to be. Even if fans were to avoid it if it has solid music, great atmosphere,solid gameplay, and incredible single player modes and multiplayer then it would be a hit again maybe not with the fans but other people would pick up on it (fightingvania,castlestalkers of blazvania or something like that yeah).
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I'm one of those people who thinks the Castlevania games should be exploring more genres to help escape the numerous Metroidvanias over the years
I am certainly agree with this, however, I believe, if Konami want to explore other genres with Castlevania IP the final result should be good and not some half-heartedly aasembled "fighting" game with crazy designs.
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I am certainly agree with this, however, I believe, if Konami want to explore other genres with Castlevania IP the final result should be good and not some half-heartedly aasembled "fighting" game with crazy designs.
I actually suspect one reason that Judgment turned out as it did was due to a lack of experience in making games for the fighting genre.