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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: KyleVoakes on July 11, 2012, 04:10:20 PM

Title: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 04:10:20 PM
(Apologies for the out-of-context notes, but there is something I must address before getting to the meat of the thread. The following was actually typed by me a while ago on Screwattack, where it received zero comments and only a handful of views. I feel like I posted in the wrong place, and in the wrong time, so now I'm hoping to correct this mistake and hope that I can redeem my efforts. I hope you understand why I needed to copy/paste, as this is quite a long block of text. I will edit the post to make it more appropriate to the forums though. Thanks.)

This isn't any ordinary thread you'd see on any ordinary forum. This isn't an ordinary user boasting over ordinary feats or opinions. This is a personal letter to a specific crowd of fans within our community. I'm directing this thread to the Castlevania fans that grew up with the franchise during the PS1 era, those that began with SOTN and followed it onward. If you still wish to read on, I cannot stop you, but I guarantee that it will be a long ride until the end. Shall we begin?

Before I start, I will need to explain what I'm coming from when it comes to the Castlevania fanbase. I grew up with a NES controller in my hands. I vaguely recall spending almost all my time playing video games, among them being the great classics like Megaman, Contra, and Battletoads.  Castlevania wasn't my favourite series of all time, but it's one I never stranded away from. I distinctively recall owning every one of the cartridge games, excluding Bloodlines for the Genesis. I've owned two copies of Simon's Quest. I've played through Castlevania 3 until I completed it. I also, once upon a time,  owned the now $120 valued Dracula X for the SNES. These were the games that defined Castlevania for me, and these are the games I admire most of all in the franchise.

(http://flabslapper.files.wordpress.com/2010/02/castlevania-wall.jpg)

Where am I leading up to with this? Lords of Shadow. I know, you're all already familiar with the upcoming sequels and you're all probably excited for Alucard's (or Hector's) return. Some of you are confused to how this game relates to the PS1 classic, Symphony of the Night, while others are boycotting the LoS series in favour of a possible return to the Metroid-Vania style. I will not argue your preferences, but I will plead that you tone down the hate for Mercury Steam's 3D adventure title. Why do I ask this when probably a few of you are might be panicking that your treasured Iga-Vania universe may be replaced by the Lords of Shadow timeline? Because my Castlevania was already replaced by yours.

Let me explain further. I don't like Symphony of the Night. It's a good game, I've played it through to the end. I have nothing against the game itself, but I have a disliking to what it did to the franchise. See, I grew up with (and understood) Castlevania as a "Belmont with a Whip, Linear Level-Structured Platformer." That is my Castlevania, and it's how I enjoyed it. Then Symphony was released, and it changed everything. No longer will I play a linear side-scroller, and no longer will a Belmont be the main character. Yes, Juste Belmont in Harmony of Dissonance proves me wrong, but for me, he isn't a proper Belmont. There's too much of Alucard's influence in the design. Symphony of the Night had killed the Castlevania I grew up with. Simon and Trevor Belmont, the heroes from my games, were abominated from armored, holy warriors and transformed into... well, I cannot find words to describe them now. Trevor now has an eyepatch and an outfit made out of belts, and Simon has dazzling red hair and looks more like a punk druid with the raven feathers (Chronicles) and black shorts/open jacket (Judgment).  Dracula himself, also changed into some white-haired teenager in Japan, sporting a very anime-appearance and guns? The aftermath of Symphony of the Night had killed my Castlevania...

Then Lords of Shadow happened.

The announcement of "The Mask Project" on Kojima's E3 site speculated several theories amongst the fans; and nobody really caught onto the previous Lords of Shadow teaser while Castlevania Judgement was being premiered. What we saw on that show floor, what I saw that day, fulfilled me beyond delight. I kept repeated it to myself, watching as Gabriel was tackled by a massive werewolf, "This is Castlevania?" It wasn't out of defiance to the new direction, I was asking myself in disbelief. Was I really seeing what I was seeing? A Belmont with a whip? A return to the Gothic, European design? Zero connection to the complex timeline that had betrayed me? An orchestrated score that isn't rock-guitar? This wasn't like the recent Castlevania games I had no interest in; it was my Castlevania! Nothing else about the game mattered to me. I didn't mind if the staple "Vampire Killer" wasn't included as Gabriel's whip, and I didn't mind if it threw out the titular castle altogether in favour of a more diverse landscape akin to Super Castlevania 4. It felt like my Castlevania, and it was nostalgia alone that tempted me to re-watch the same trailers over and over again obsessively. Lords of Shadow became the very first game I ever pre-ordered, celebrating it with the inclusion of a T-shirt with the game. I listen to the soundtrack constantly, and I still am to this day. While I have beaten the game in a single week, revisiting it for DLC and trophies, I can proudly say that I've been greatly enjoying it since it launched, and the experience of playing it has stayed with me like the old carts in my youth.

Now I need to speak about the reality of what is to come. After Lords of Shadow 2 is released, the Iga-Vania series will return, and Mercury Stream may never return to the tale of Belmonts and Vampires.They plan to end it after the upcoming sequel, but I am glad. My Castlevania (as I remember it) has died to give you, the Iga fans, what you love; but now it seems like the series I recognize isn't simply going to fade out. Like Sonic 4 and Megaman 9, Lords of Shadow isn't going to replace or destroy what you are all familiar with, it is simply returning the series to what the classic fans are familiar with.  It's our swansong to the old, nostalgic  format. Our last hurrah. You may like it, dislike it, or even hate it; but I am only asking you one thing. Please try not to lead a charge against the Lords of Shadow series with cries of betrayal, and don't try to find excuses or attempts to explain how it "isn't Castlevania". LoS isn't the Castlevania you love, but it is the Castlevania I grew up with.

(http://3.bp.blogspot.com/-h8IfJxsDAoo/TyizdsNpZ8I/AAAAAAAABDM/Hxly1gGzWAY/s1600/Castlevania_-_Lords_of_Shadow-2.jpg)

So where am I going with this? It's an announcement that may not seem like much to you, but it's big for me. Lords of Shadow 2 is coming out within the next year, and with it, the conclusion to the exclusive CV series. It seems like the perfect time to quit. As I stated earlier, I've seen my Castlevania decay into the SOTN fandom. The games you all love, I can't follow them. After Lords of Shadow 2 is released, I will finally have a series I can respect, something that maintains the Gothic, European design like the Classic games held. I don't want to be stuck in the past and clench onto the 8-16 bit games after they've been absorbed to fit into Iga's timeline. I hate that CV3 has a sequel in Curse of Darkness. I hate how both the original CV and SCV4 were remade into Chronicles with an "updated" Simon Belmont. I hate how the whole Belmont lineage began with a silly, personal grudge in Lament of Innocence, and that the Vampire Killer Whip has a soul of many generations ago trapped inside it. Most of all, I hate how the entire Belmont legacy has taken a backseat for Alucard, Soma, Hector, or anyone else usurping the lead role. I can't find comfort with calling myself a Castlevania fan while those exist, so I have to accept that the current "main timeline" in the CV, starting from Lament of Innocence to Dawn of Sorrow, isn't for me anymore. All the games from 1986-2009, the ones belonging to the Iga Timeline (including the ones I grew up with)... you can keep it all. I don't want to follow those stories anymore. So please, at least give me LoS to hang onto, and don't boycott it for being "too different" or unoriginal.

I guess I went into a tangent there. Sorry about that. I was originally trying to make it clear how it feels to grow up with the old NES Castlevania games, only to see them become something you'd rather ignore than admit to liking. I wanted to make it clear how important Lords of Shadow is to the retro fanbase, that finally our game has grown up into the proper 3D installment it should have been on the N64.

Thank you.

(Edited in after some replies)
From the way things are mentioned above, I've given the false impression that I'm speaking for all retro fans of Castlevania, and that there can't be those that enjoy both types of games. I'll be clear about it now and say that I'm only speaking on the behalf of those that are uncomfortable with the direction Castlevania had been moving towards before LoS was released, up until Judgment at least. Nobody can speak for a whole demographic, so I'm sorry for any mix up.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Kale on July 11, 2012, 04:15:23 PM
Holy crap, there needs to be a tl;dr version.

I don't know if I really want to spend a lot of time reading this, because of the title... Sounds like a iga sucks, it's all cox now. Hehe, cox.

Okay, I'm done.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 04:25:04 PM
Holy crap, there needs to be a tl;dr version.

I don't know if I really want to spend a lot of time reading this, because of the title... Sounds like a iga sucks, it's all cox now. Hehe, cox.

Okay, I'm done.
Sorry about that, but I cannot summarize it into a tl;dr. This is something that needs some expression in order to get the point across, and any shortened version of the letter won't do it justice.

As for it being an "Iga Sucks, Cox Rox" thread, I protest that it is nothing like that. It is merely a plea for one side of the fanbase to tolerate the other. A message of peace, in a way, actually.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: uzo on July 11, 2012, 04:41:19 PM
The tl;dr is simply;

"SotN ruined my Castlevania, like LoS 'ruined' the IGA timeline. LoS series is a return to the ClassicVania's and I love them for it. I dread when MercurySteam is done and it returns to the MetroidVanias."

I do find it funny that he calls it the 'IGA' timeline specifically, since games in the timeline existed before IGA came along.

Oh also he's rage quitting the series when MercurySteam stops making LoS games.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: ScionOfBalance on July 11, 2012, 04:46:32 PM
The tl;dr is simply;

"SotN ruined my Castlevania, like LoS 'ruined' the IGA timeline. LoS series is a return to the ClassicVania's and I love them for it. I dread when MercurySteam is done and it returns to the MetroidVanias."

I do find it funny that he calls it the 'IGA' timeline specifically, since games in the timeline existed before IGA came along.

Oh also he's rage quitting the series when MercurySteam stops making LoS games.
Man,thanks for summarizing it. :)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 04:52:01 PM
The tl;dr is simply;

"SotN ruined my Castlevania, like LoS 'ruined' the IGA timeline. LoS series is a return to the ClassicVania's and I love them for it. I dread when MercurySteam is done and it returns to the MetroidVanias."

I do find it funny that he calls it the 'IGA' timeline specifically, since games in the timeline existed before IGA came along.

Oh also he's rage quitting the series when MercurySteam stops making LoS games.
  :D Oh, rage quitting sounds so angry though. I don't really dread when MercurySteam finishes their Castlevania games, I'm openly anticipating it. That's where the franchise closes for me, and I'll be happy with a shorter, emotional story which has an ending than the ongoing Iga series.
Yeah, I refer to the main plotline as the "Iga Timeline" because it was Iga who dictated what was canon and what was retconned. Before Iga, yes, the story was there, but he finalized it.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sindra on July 11, 2012, 05:01:46 PM
You've got a very thoughtful and obviously emotionally-charged argument there, and I commend you for sticking to your guns. Very few people who defend Lords of Shadow put in the time or effort to explain the details of why.

Here's where I will argue:

1.) There is nothing to say that Castlevania will return to a Metroidvania-style of gameplay ala:SotN after the Lords of Shadow universe has come to a close. There's nothing to say that the next person who takes of the reigns of the series might do something completely different from what we've already seen. You're assuming it's going back to how it was when IGA took the reigns, and you simply don't know that for certain.

2.) The "Castlevania Prime" universe and it's timeline was well established well before IGA took over. He's just the person who had reign over a stretched period of time and several games & added onto it and futzed around. It will probably be added onto after someone else takes over who could fiddle with things even more. You're kind of undermining the grand universe the franchise had already created by several different people before he came along by crowning him the "Black King IGA of Castlevania" whose corruption damned the CV Prime universe for all time.

3.) I too am a Castlevania fan from the NES era and therefore a "Retro Fan" as you put it. I grew up with Bloodlines and CV1 as my first introductions to the series and grew from there on. However, I did not see Lords of Shadow as a return to the Classicvania style on several levels - my biggest gripes being the mundane music and a lean more towards high-fantasy action rather than gothic adventure that was Castlevania's building blocks. Does this make either of our arguments baseless or untrue? No, because each person's perspective is different. I just got the impression from your words that you seemed to be speaking *for* us retro fans. Not all classic CV fans hated Symphony, and not all of us love Lords of Shadow. Just food for thought.

So yeah. My two cents.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 05:14:08 PM
You've got a very thoughtful and obviously emotionally-charged argument there, and I commend you for sticking to your guns. Very few people who defend Lords of Shadow put in the time or effort to explain the details of why.

Here's where I will argue:

1.) There is nothing to say that Castlevania will return to a Metroidvania-style of gameplay ala:SotN after the Lords of Shadow universe has come to a close. There's nothing to say that the next person who takes of the reigns of the series might do something completely different from what we've already seen. You're assuming it's going back to how it was when IGA took the reigns, and you simply don't know that for certain.

2.) The "Castlevania Prime" universe and it's timeline was well established well before IGA took over. He's just the person who had reign over a stretched period of time and several games & added onto it and futzed around. It will probably be added onto after someone else takes over who could fiddle with things even more. You're kind of undermining the grand universe the franchise had already created by several different people before he came along by crowning him the "Black King IGA of Castlevania" whose corruption damned the CV Prime universe for all time.

3.) I too am a Castlevania fan from the NES era and therefore a "Retro Fan" as you put it. I grew up with Bloodlines and CV1 as my first introductions to the series and grew from there on. However, I did not see Lords of Shadow as a return to the Classicvania style on several levels - my biggest gripes being the mundane music and a lean more towards high-fantasy action rather than gothic adventure that was Castlevania's building blocks. Does this make either of our arguments baseless or untrue? No, because each person's perspective is different. I just got the impression from your words that you seemed to be speaking *for* us retro fans. Not all classic CV fans hated Symphony, and not all of us love Lords of Shadow. Just food for thought.

So yeah. My two cents.

I appreciate the drawn out responses. Yeah, I did go overboard when it came to "I'm speaking for us" kinda thing, so I guess I owe you some credit for bringing that up. Yeah, a lot of the retro fans do admire the newer games like Curse of Darkness and Aria of Sorrow, but when I say "I'm speaking for us", I mean that I'm speaking for those that don't like the direction that Castlevania had been moving towards since SOTN's cult popularity. I should have been more specific about that.

When you point out that there is nothing stating that they are going to return to the original timeline after LoS2, I gave it a bit of thought as I wrote my original post, and concluded that it would just be ridiculous to erase twenty years of history entirely. I'm sure they'll treat fans to a proper SOTN sequel because of the delay LoS had caused, which I understand must be awful to go through.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sindra on July 11, 2012, 05:31:10 PM
I don't even give a crap about a SotN sequel at this point. We have the radio drama that gives some "aftermath" story that suits me just fine. We get enough to speculate on that fills in the gaps just fine.


Just give me the damn Battle of 1999.

Give me that in the form of a huge 2D sidescroller and make it captivating enough to make me want to spend 30+ hours on my first playthrough enjoying the gameplay and ambiance. The Castlevania Prime universe can be settled after that as far as I'm concerned. Wrap this shyte up, but goddamit do it RIGHT. (and for Vlad's sake, don't make it a handheld; console that shit up in Hi-Def and go Odin Sphere on us)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: PFG9000 on July 11, 2012, 05:33:07 PM
Kyle, I too grew up with the series before the SotN era.  I started with CV1 in the late 80s and moved on to CV2 and SCV4, one of the greatest games ever made IMO.  I've ranked both CV1 and SCV4 near the top of the list of games on their consoles ever since then.  But I embraced SotN when I first played it (around 1999), and I adore most of the Iga titles.  They gave the series a much-needed evolution, and elevated it to an even higher esteem than what the 8-bit and 16-bit titles were able to accomplish.  I wished for the series to return to its roots the whole time, but I appreciated those Iga titles and thoroughly enjoyed them, even when I thought they could use some work (like PoR).

But I really don't care for LoS.  I respect it highly as a game, for all the care and polish that MS put into it.  However, I feel like it trampled all over my CV series.  The soundtrack was boring and had almost nothing in common with (or reminiscent of) the old games, neither Classicvanias nor Castleroids.  Half of the creatures and even more of the settings were foreign to the series.  The gameplay was completely new, especially when compared to the pre-SotN titles.  And there was no Dracula.  In a Castlevania title, no Dracula.  Absolutely unforgiveable when combined with all the other liberties taken.  At least LoI and AoS had Dracula-esque bosses, and they had an entirely CV-ish backdrop to compensate.

Oh, and for the record, Chronicles isn't a combination of CV1 and SCV4.  It's just a port of the old X68k game which is just about as old as CV1 and SCV4, plus a few enhancements.

You're entitled to your own opinion, but not all Classicvania fans feel that way.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 05:54:55 PM
Just give me the damn Battle of 1999.

Give me that in the form of a huge 2D sidescroller and make it captivating enough to make me want to spend 30+ hours on my first playthrough enjoying the gameplay and ambiance. The Castlevania Prime universe can be settled after that as far as I'm concerned. Wrap this shyte up, but goddamit do it RIGHT. (and for Vlad's sake, don't make it a handheld; console that shit up in Hi-Def and go Odin Sphere on us)
Oh, I hear ya. I know this may sound wrong for me to say, given the nature of this thread and all, but I feel the same with Contra. The last console game that was awesome was Shattered Soldier, and since then it has become a sort-a niche game. I really want an amazing side-scrolling, 2.5D Contra game that delivers punches like SS did on the PS2, and surprisingly, MercurySteam has gone on record for saying they'd like to do Contra. Now, I'm not one to leap to conclusion; I'm not giving MS immediate wins for this. As much as I love the 3D Castlevania that MS made, I don't think a 3rd Person Contra game would work. You can't jump over bullets like you can in Super C if the game played like Gears of War or Lost Planet.

Kyle, I too grew up with the series before the SotN era.  I started with CV1 in the late 80s and moved on to CV2 and SCV4, one of the greatest games ever made IMO.  I've ranked both CV1 and SCV4 near the top of the list of games on their consoles ever since then.  But I embraced SotN when I first played it (around 1999), and I adore most of the Iga titles.  They gave the series a much-needed evolution, and elevated it to an even higher esteem than what the 8-bit and 16-bit titles were able to accomplish.  I wished for the series to return to its roots the whole time, but I appreciated those Iga titles and thoroughly enjoyed them, even when I thought they could use some work (like PoR).

But I really don't care for LoS.  I respect it highly as a game, for all the care and polish that MS put into it.  However, I feel like it trampled all over my CV series.  The soundtrack was boring and had almost nothing in common with (or reminiscent of) the old games, neither Classicvanias nor Castleroids.  Half of the creatures and even more of the settings were foreign to the series.  The gameplay was completely new, especially when compared to the pre-SotN titles.  And there was no Dracula.  In a Castlevania title, no Dracula.  Absolutely unforgiveable when combined with all the other liberties taken.  At least LoI and AoS had Dracula-esque bosses, and they had an entirely CV-ish backdrop to compensate.

Oh, and for the record, Chronicles isn't a combination of CV1 and SCV4.  It's just a port of the old X68k game which is just about as old as CV1 and SCV4, plus a few enhancements.

You're entitled to your own opinion, but not all Classicvania fans feel that way.
I deserve that. You are free to pursue your likes and whatnot. As I mentioned to Sindra, I went a bit overboard with claiming to speak for the other retro fans, and I apologize for making us sound a bit ill over the transition from ClassicVania to MetroidVania, and I know that not every fan of the classics thought positively towards Lords of Shadow as a Castlevania game, James Rolfe included. So yeah, sorry for that.

Secondly, you mentioned that there is no Dracula in LoS. Well, I guess it shouldn't be a surprise anymore with LoS2's trailer, that LoS1 is all about Dracula. The whole game is more devoted to him than any of the previous games put together. As for the gameplay being "too new"... Well, here I ask "How else should it be done?" The 3D castlevania games before LoS, although they were met with some positive feedback with hardcore CV fans, didn't click for those outside of our fandom. Even you have to admit that it was kinda like Castlevania itself had a curse in the 3D department until LoS was released with high sales and arguable praise.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on July 11, 2012, 06:16:04 PM
I'm just trying to figure out why CV1's cover was posted randomly among the text.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 06:26:34 PM
I'm just trying to figure out why CV1's cover was posted randomly among the text.
Because I wanted to use the two images, the CV1 cover and LoS's Official Art (Which looks like a homage to the CV1 cover due to similar postures of their heroes and the way the whip sways towards the viewer), to illustrate that they have more similarities with each other than people seem to believe.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: DarkPrinceAlucard on July 11, 2012, 06:28:40 PM
I just love how if you do not like LOS than you are most likely a "IGAvania" fan lol.

And also how if you like IGAvanias than you are automatically somehow kicked out of the "Retro Fan" club even if you happen to be a big fan of the classicvanias as well. :D

Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: X on July 11, 2012, 06:31:40 PM
It was a decent read. I read through all of it and while I agree with many of the things stated (like the IGA parts) I just can't agree with the LoS parts. The IGA games, while some were terrible did come off as being Castlevania-ish. My real gripe with IGA's games is the LoI Dracula backstory, CoD in general and many new faces that have snuck in to fill the role of hero Vs Dracula  :P. LoS is for different reasons all-together. The core of Castlevania just was not there for me. I've played it as much as I could, as far as I could and was ultimately let down in the end. Only the Castle chapters in LoS were even remotely Castlevania-ish. The rest of the game I could do without. I am also an avid "retro gamer" as I grew up playing the NES as well. And my first CV game was Simon's Quest. But as much as I tried I just can't except LoS as a return to the Classicvania feel because it's just not there for me. But like Sindra said; good for you for sticking to your guns  :)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: thernz on July 11, 2012, 06:40:23 PM
Because I wanted to use the two images, the CV1 cover and LoS's Official Art (Which looks like a homage to the CV1 cover due to similar postures of their heroes and the way the whip sways towards the viewer), to illustrate that they have more similarities with each other than people seem to believe.
Does that mean Harmony of Dissonance (and Despair too I guess, heh) is the closest we have to CV1 in the POST-DRACX ERA since they both have an actual CV1 Simon sprite complete with similar physics?
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 06:46:16 PM
Does that mean Harmony of Dissonance (and Despair too I guess, heh) is the closest we have to CV1 in the POST-DRACX ERA since they both have an actual CV1 Simon sprite complete with similar physics?
No, because those were nice little tidbits that they included in the game, while I only used the CV1 cover to add a more visual interpretation of my own attachment to LoS. Wouldn't CV: Dracula X Chronicles (PSP) be the closest thing we've gotten to CV1 since Rondo of Blood due to the linear stages, Belmont-with-a-whip lead role, and traditional platforming with bottomless pits? Yeah, it's a remake, but should it still count?
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Munchy on July 11, 2012, 06:47:01 PM
OP, I like you already for "Suffering like G did".

For what it's worth, LoS is a game I hated at first, and gradually came to like after spending time with it. But it's kind of a misnomer to call it a 3D Classicvania. It shares three things with the classic games: a dude with a whip, mythological stuff, and linear, ruins-y stages to trek through. Otherwise, it's not much at all like the older games, and seems content to do its own thing, which is kind of jarring. It's the strict dichotomy of classicvania vs. metroidvania that put me off the game at first, because it really doesn't do either very strictly outside of a scant few cosmetic nods. When you get down to it, it's Uncharted, God of War, and a tiny bit of Shadow of the Colossus thrown in a blender. And while I do enjoy the game, I'm still waiting for a magical Metroidvania with loot-gathering elements as well as interesting and challenging level design.

That being said, I'm okay with what LoS does for the most part. I see it as "Castlevania: The Game of the Movie" (meant both as a compliment and a gentle ribbing). It isn't my favorite of the series, but it follows the tradition of Castlevania as a series not always having a single director, and I highly appreciate what it's done to bring Castlevania back into at least something of a spotlight.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on July 11, 2012, 06:48:55 PM
You probably should have just linked the images, since randomly adding them in the middle of your text

(http://i228.photobucket.com/albums/ee35/beingthehero/mask-03.jpg)

is kind of distracting and sort of makes people look at them

(http://i228.photobucket.com/albums/ee35/beingthehero/abcae01e601a11dfb527000b2f3ed30f.jpg?t=1306535964)

instead of your text.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 07:00:27 PM
OP, I like you already for "Suffering like G did".

For what it's worth, LoS is a game I hated at first, and gradually came to like after spending time with it. But it's kind of a misnomer to call it a 3D Classicvania. It shares three things with the classic games: a dude with a whip, mythological stuff, and linear, ruins-y stages to trek through. Otherwise, it's not much at all like the older games, and seems content to do its own thing, which is kind of jarring. It's the strict dichotomy of classicvania vs. metroidvania that put me off the game at first, because it really doesn't do either very strictly outside of a scant few cosmetic nods. When you get down to it, it's Uncharted, God of War, and a tiny bit of Shadow of the Colossus thrown in a blender. And while I do enjoy the game, I'm still waiting for a magical Metroidvania with loot-gathering elements as well as interesting and challenging level design.

That being said, I'm okay with what LoS does for the most part. I see it as "Castlevania: The Game of the Movie" (meant both as a compliment and a gentle ribbing). It isn't my favorite of the series, but it follows the tradition of Castlevania as a series not always having a single director, and I highly appreciate what it's done to bring Castlevania back into at least something of a spotlight.
I'm not sure it's fair to use comparisons as a negative aspect of a game these days. You could find many similarities with anything as long as you look hard enough. Take the post above mine as the perfect example! Comparing the God Mask with an engraved face in a sword. Why not compare the Dark Crystal to using Summons in Final Fantasy? It's not very difficult. That being said, if you don't see the connections between the classic CV titles, then there's nothing I can do about it. I see them. I guess it's like a magic eye. Some people see the sailboat. Others see scooters.
You probably should have just linked the images, since randomly adding them in the middle of your text

is kind of distracting and sort of makes people look at them

instead of your text.
But a block of text is so uninteresting! :(
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: thernz on July 11, 2012, 07:03:06 PM
No, because those were nice little tidbits that they included in the game, while I only used the CV1 cover to add a more visual interpretation of my own attachment to LoS. Wouldn't CV: Dracula X Chronicles (PSP) be the closest thing we've gotten to CV1 since Rondo of Blood due to the linear stages, Belmont-with-a-whip lead role, and traditional platforming with bottomless pits? Yeah, it's a remake, but should it still count?
No, it'd be Castlevania: The Adventure Rebirth.

Rondo's design was trying to do away with bottomless pits a lot of the time to incorporate filthy exploration. It had a little magical girl as another playable character. A girl in a pink dress who attacks with birds is far more offensive than pretty boys. It had more guitars than ever before. And it had all this pop, and hardly anything orchestral. The color palette was even worse! Everything was so saturated. Look at that blue on Richter's garb. It was drenched in 90's anime.

It is the distinctively smelly father of Symphony of the Night. It's obvious to see where Symphony even got the idea to be more exploration-based. Rondo was the foundation of that curse. Without Rondo, Castlevania probably would have stayed the same, delicate manflower, whispering in the winds, "Let me show you my Conan-Dracula fan-fiction."

REST IN PEACE, CASTLEVANIA 1986-1993
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on July 11, 2012, 07:04:44 PM
But Bloodlines was released in 1994, nyaro~n
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on July 11, 2012, 07:07:16 PM
Also my first Castlevania was CV2 and I'm totally chill with everything past 1997, so I agree with uzo in that you are acting a tad melodramatic.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sindra on July 11, 2012, 07:16:17 PM
Haha...oh thernz....


beingthehero: I don't believe he was being melodramatic - just as I said, his opinions in word-form is very emotionally charged, as would any of ours be if we were trying to defend something we really liked from backlash.

You know, I really hated it when the terms "IGAvania' and "Coxvania" came about. Classicvania, Metroidvania and Modernvania work just fine to define the eras the franchise has traversed through. The former two just automatically set the stage for arguments instead of constructive discussion.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 11, 2012, 07:22:00 PM
No, it'd be Castlevania: The Adventure Rebirth.

Rondo's design was trying to do away with bottomless pits a lot of the time to incorporate filthy exploration. It had a little magical girl as another playable character. A girl in a pink dress who attacks with birds is far more offensive than pretty boys. It had more guitars than ever before. And it had all this pop, and hardly anything orchestral. The color palette was even worse! Everything was so saturated. Look at that blue on Richter's garb. It was drenched in 90's anime.

It is the distinctively smelly father of Symphony of the Night. It's obvious to see where Symphony even got the idea to be more exploration-based. Rondo was the foundation of that curse. Without Rondo, Castlevania probably would have stayed the same, delicate manflower, whispering in the winds, "Let me show you my Conan-Dracula fan-fiction."

REST IN PEACE, CASTLEVANIA 1986-1993
Oh, darn. I forgot about that! Aww, thanks. I feel so embarrassed now.  :-\  As for the rest of your post. Egh..... yeah. The original Rondo of Blood does have the "honor" of being the first CV game with anime inspired characters, but I can't say it's the first CV game that had a main playable character who wasn't a Belmont. CV3 did that; but at least RoB's stages were not like Metroid. It was more like CV3, only you really couldn't decide which path to take by choice. I dunno.

Also my first Castlevania was CV2 and I'm totally chill with everything past 1997, so I agree with uzo in that you are acting a tad melodramatic.
Well, I actually do feel a bit of sentimental attachment to Lords of Shadow. I'll admit to being biased towards it, and that's mostly because LoS dropped the anime inspirations and awful character designs, and instead focused more on the environments and presentation. I know it's a bit rough to believe, but I actually do have some feelings for the damn game. That doesn't mean I'm ignorant to a couple flaws, like the music not being properly looped during combat sequences, and the grunting sounds of Gabriel being a bit too grouchy. I still love the game though, despite the flaws.

Yeah, I do seem to be using a lot of hyperbole, I'll give you that.  ;D
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KaZudra on July 11, 2012, 07:39:02 PM
I do find it funny that he calls it the 'IGA' timeline specifically, since games in the timeline existed before IGA came along.
Legends was Canon, leaving Worlds of possibilities
the N64 titles are only canon because they kissed ass to IGA despite 1 being completely horrible (Cv64)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sindra on July 11, 2012, 07:58:52 PM
the N64 titles are only canon because they kissed ass to IGA despite 1 being completely horrible (Cv64)

Question:

How, exactly, does a game kiss-ass? Please, enlighten me as to how you came about that piece of info.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Kale on July 11, 2012, 10:27:02 PM
Legends was Canon, leaving Worlds of possibilities
the N64 titles are only canon because they kissed ass to IGA despite 1 being completely horrible (Cv64)

What? When was Legend canon?
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: thernz on July 11, 2012, 10:39:55 PM
I think Nagumo or someone mentioned that it was probably intended as canon from the start, but then IGA felt offended by it and kicked it down a pit. Probably because it undermined CVIII or seemed to be riding off of SoTN. Or because Sonia was a woman.

It makes sense for it to have been intended for canon, considering it has Alucard and foreshadows Trevor. CV64 and CoTM pretty much make no direct references to the past games. There's also a quip by Dracula that basically assumes Rondo and SoTN never happened. But then again, Dracula is kinda an idiot.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Mystic Myotis on July 12, 2012, 12:23:16 AM
I do not hate LoS.  But I don't like it, either.  I like many of the classic and metroid installments.


It's obvious to see where Symphony even got the idea to be more exploration-based. Rondo was the foundation of that curse.

Vampire Killer/Simon's Quest are the roots of the exploration-based 'vanias, not Rondo.  And Rondo's layout was obviously based off of Dracula's Curse, what with the branching pathways.

Rondo really wasn't that far a stretch from the series appearance-wise; look at Castlevania's bright color scheme, music, monster choices, and credits.  Look at the old game manuals.  Look at the wall meat, whipping candles to get hearts used as ammo, using a cross as a boomerang...


I'm gonna spoiler tag this response to the opening post because it's long:

(click to show/hide)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Gunlord on July 12, 2012, 12:52:27 AM
Been some time since I posted in the actual Castlevania forum rather than the off-topic place, but I guess it couldn't hurt for me to give it a decent shot.

First off, to the OP: I won't mock you for liking LoS, and I respect your opinion. I also respect the amount of thought you've put into your posts as well as the empathy you display by comparing your experience as a CV fan disappointed with changes in the series to similar experiences (some) SoTN fans have felt over these new changes. It demonstrates an ability to put yourself in another person's shoes, which is something I wish more people had these days.

However, I'm with PFG. While I haven't been gaming as long as you have, maybe--the first system I have clear memories of is the Super Nintendo--I have been playing sinc SCIV and...not Rondo of Blood, but Dracula X on the SNES. While I love IGA's games, I am very much not opposed to the classicvanias either. Now, I haven't played LoS yet (I'll get on that soon...it's coming in the mail from amazon.com) but I think the good PFG's post spells out many reasons why retro fans might not like it very much. Since I haven't played the game, again, I won't criticize too much. But from the bits of soundtrack I've listened too and the gameplay I've seen on Youtube, it does have some problems--no music is as good or even as distinctive as, say, Aquarius from CV3, and the action doesn't look too great either--not bad, but despite some Shadow of the Colossus-style fights not that different from most other action games. Maybe my opinion will change once I play it, but for now, here's another retro-CV fan backing up PFG in saying you don't speak for all of us. Prunyuu~~
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Abnormal Freak on July 12, 2012, 03:10:19 AM
This post of mine will come off a bit odd as only a month or two ago I was saying how Lords of Shadow is pretty good, but a few more hours in and I found myself yawning. First few stages were pretty damn cool with good atmosphere and fun level design. Whipping the shit out of and then raising the beam to impale the Warg? Awesome. Trudging through a spooky swamp? Also cool.

Then the gameplay started relying more and more on "whip, dodge, whip again, dodge, whip, whip, dodge, dodge, dodge," repeat. Those spiders are boring as hell to fight against, and I hate how the game pretty much forces you to go about killing them a certain way, rather than letting the gamer play the game in the way they see fit with their style of strategy.

Castlevania just isn't a hack and slash series and never should be, but at least Lament of Innocence had lasting atmosphere and pretty colors to make up for the mundane, not-very-Castlevania-like gameplay. I still feel the N64 games approached the series in 3D the best so far.

I'm an old school fan, been in love with the series since I first laid eyes on Simon's Quest as a tyke and was able to play Super Castlevania IV at my cousin's place. (My fam didn't get a Super NES until Christmas '92.) Grew up on Castlevania, even if most of my exposure to it didn't come until the late '90s. Symphony of the Night is up there with the greats in the old style of gameplay, although the post-SOTN Metroidvanias often left much to be desired. They still offered some cool gameplay, however.

Critical as I was of IGA, he at least kept alive familiar elements of the series. As a fellow classic, whip-toting CV fan, LOS just...doesn't feel much like Castlevania. By the time I got to the ice giant and had to climb atop him, I finished that level feeling like I'd rather be playing Shadow of the Colossus and other better, more aspiring games. LOS feels like a retread of so many games I've played before but coupled into one, and little of it has any sort of Castlevania flavor, classic or otherwise.

Endless ledge-grappling is also tiresome. I can only think of one moment where it was actually fun, and it's when you're crossing a broken bridge and need to use your whip in all sorts of ways to get across. That was enjoyable. I didn't see much of that.

Who knows where the series will go from here? I'm not sure I want more IGA recycle jobs—and let's face it, the guy in the last few years focused too much on "expanding" the series but in all the wrong ways (Harmony of Despair, Judgment, that puzzle game, etc. can all eat my dick)—but I want something that gives me the same feelings of excitement that the old games still give me today. Something innovative and full-on yet still looks and feels like Castlevania. It's a lost hope because I know no one's going to give the series the tender loving care it deserves.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Maedhros on July 12, 2012, 05:04:32 AM
Holy shit, this thread... Am I the only one who didn't read almost anything from here... I think that's a first. I'm so sick of these threads trying to defend LoS, it's the same arguments being used over and over again.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: e105beta on July 12, 2012, 07:42:29 AM
I remember reading this on ScrewAttack.

I'm not sure where I fit into this conversation. I love every iteration of Castlevania in its own way, but I see can also see flaws with all of them. Sure, my favorites will always be the Classicvanias, and I was definitely disappointed when they got wiped from the face of the earth, only later to be revived briefly with DXC and Adventure Rebirth, but I love Metroidvanias too, and I never felt this sense of disinterest with the series that I know some Classicvania fans did when SotN came out. If anything, the worst part of the series was, for me, the period between PoR and LoS. OoE was the first Metroidvania that I never wanted to touch again after I played it. The level design and platforming was as poor as a typical Metroidvania, but it was missing all of the overwrought exploration and constant item drops that makes me come back to Metroidvanias for more. I beat it and I was done with it, and that's when I knew something was going wrong.

When LoS came out, I was excited. It wasn't so much that it was bringing back the Classicvania formula as much as it was bringing back the Classicvania feel. It wasn't a hardcore platformer, and gameplay focused more on actual combat, but what it did do was focus on one dude, with a whip, fighting monsters in a variety of environments, and running through designed, streamlined, challenging levels. I definitely felt that, while this wasn't the Castlevania I knew, it felt nicely familiar in an odd way. The art direction and cinematic-qualities were something new to the series, but they helped expand on the atmosphere of challenge I always got from the older games in a newer, more bombastic way. Instead of constantly looking backwards, which is slowly becoming apparent in beloved series like Legend of Zelda, it looked forwards, and as with pretty much everything in life, when it's time to go forward not everyone wants to go in the same direction.

Good post.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: thernz on July 12, 2012, 07:56:45 AM
Vampire Killer/Simon's Quest are the roots of the exploration-based 'vanias, not Rondo.  And Rondo's layout was obviously based off of Dracula's Curse, what with the branching pathways.
Nah, in the Game Center CX interview with IGA, it's pretty clear he doesn't hold Simon's Quest in that high regard. I'm not sure about Vampire Killer, but I'm assuming Rondo was the main influence, besides Super Metroid ofc, because Symphony is a direct sequel.

But furthermore, Rondo is pretty much a little trove for secrets, what with unlocking Maria, the switches in the Clock Tower, the way you can lengthen the whip, and etc, and it all seems to vibe with Symphony's own particular brand what with its Richter, numerous instances of environment interaction like the bookcase, and its own special attacks.

I guess those comparisons are kinda stretching it and implying that Symphony's creativity is derived from Rondo, and I don't really mean that.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Mystic Myotis on July 12, 2012, 08:17:00 AM
Nah, in the Game Center CX interview with IGA, it's pretty clear he doesn't hold Simon's Quest in that high regard. I'm not sure about Vampire Killer, but I'm assuming

...

Quote
But furthermore, Rondo is pretty much a little trove for secrets, what with unlocking Maria, the switches in the Clock Tower, the way you can lengthen the whip, and etc, and it all seems to vibe with Symphony's own particular brand what with its Richter, numerous instances of environment interaction like the bookcase, and its own special attacks.

First off, so are Vampire Killer and Simon's Quest.

Secondly, lengthening the whip has been in the series since?  Oh, that's right.  THE FIRST GAME.

Finally, I find it interesting that you complain about Rondo and how it drifted away from Castlevania and then mention the minor puzzles it has.  What did Lords of Shadow have?  What do you claim Lords of Shadow did for you again?  And yet Rondo is 'the beginning of a betrayal'?
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: uzo on July 12, 2012, 08:57:47 AM
The difference is that Rondo's doesn't work with a powerup. The length increase is a secret move for when you press Forward just as you are attacking, and it gives the whip a slight reach advantage on that attack. You will know when you've performed it because the whip will flash white. You must do this every time to get the length increase.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 12, 2012, 09:56:44 AM
Hey, Gaawa-Chan. I replied to your spoiler post. Yeah, it is VERY long indeed, so I've put it as a spoiler myself.

(click to show/hide)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Mystic Myotis on July 12, 2012, 12:01:52 PM
Quote
Simply by saying that you hate LoS could have sufficed. Saying it like this makes you seem a bit spiteful.

I was using the same exact language you used to describe the metroidvanias. Now who is the spiteful one?
I considered using different language but I have a weird sense of humor, so...

Quote
I don't see how the LoS story is made up of rehashing old plotlines.

X is out trying to save love interest.  X has another guy, Y, that he trusts following him around/helping/encouraging him.  X actually killed his love interest because of Y, who then turns on X.

Gabriel is an obvious meshing of Leon and Mathias.  Zobek is an obvious meshing of Mathias and Death.  If you have played Lament of Innocence and Curse of Darkness the similarities are undeniable.


Anyway, that's all I have to say on the matter.  I disagree with you.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: e105beta on July 12, 2012, 01:06:29 PM
X is out trying to save love interest.  X has another guy, Y, that he trusts following him around/helping/encouraging him.  X actually killed his love interest because of Y, who then turns on X.

When you start throwing in "X" and "Y" for characters reducing a whole plot to three sentences, similarities are bound to pop up.

Quests for love interests and sidekicks being present are pretty typical of just about any adventure story, so I won't even discuss that, but as for X killing his love interest because of Y, it's done completely differently in LoI and LoS. If anything, you could call it a reference, but "rehashed" is a bit much.

1. Marie is dead at the beginning of the game. Sara is not.
2. Gabriel is mind controlled. Leon is not.
3. Sara's death, while indirectly caused due to Mathias, is ultimately a willing decision made by Leon and Sara, and ends up being for the greater good. Marie's death, however, is a direct and unfortunate machination of Zobek, has no positive effect.
4. Leon immediately turns on Dracula. Zobek, however, bursts into flames and disappears for what seems to be hundreds and hundreds of years.
5. Leon stays a good guy. Gabriel becomes a bad guy.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Nagumo on July 15, 2012, 05:45:43 AM
I think Nagumo or someone mentioned that it was probably intended as canon from the start, but then IGA felt offended by it and kicked it down a pit. Probably because it undermined CVIII or seemed to be riding off of SoTN. Or because Sonia was a woman.

It makes sense for it to have been intended for canon, considering it has Alucard and foreshadows Trevor. CV64 and CoTM pretty much make no direct references to the past games. There's also a quip by Dracula that basically assumes Rondo and SoTN never happened. But then again, Dracula is kinda an idiot.

Recently I found a Japanese Konami magazine and it said Legends was never meant to be canon to begin with, lol. Back in 1997, before Legends was released, they released a timeline in the magazine that was developed as a reference for Symphony of the Night and Legends was on there too. The very next issue, they said the timeline does not to apply to Legends. Two months later the game got released.

That makes sense, since I got the impression that Legends was more trying to overwrite CV3 instead of being a prequel to it.

Also, IGA did mention he "removed" Legends from the timeline, but that must have happend while the game was still in development. It's kind off ironic that Legends got all this slack for conflicting with the rest of the series for years when it just was trying to do its own thing.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: X on July 15, 2012, 12:00:14 PM
If Legends was trying to do it's own thing then why not release more games of that particular timeline? If Legends is to be the first for it's own timeline then we now have a thousand years to work with. Newer CV games to come in to the mix and they can be all original stories to boot.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: RichterB on July 15, 2012, 03:04:09 PM
Everyone is entitled to their opinion, but this really does seem a generalization that LoS is a return to the roots. Cox keeps saying that, and then contradicting it with the product. I grew up around the Castlevania franchise, and began playing it for myself sometime between II and IV. I love Classicvania. I respect SotN (though I think the "Metroidvania" style went along too far on its own), even if it isn't my favorite. It's fine as a variation, much in the way Simon's Quest was. Let me say this: the Lords of Shadows reboot has been a great disappointment to me. It's fine as a game on its own, but when you put the Castlevania name on it, it just doesn't work. It's not as true to Castlevania in 3D as the N64 titles, and that's with tons more budget and technology behind it, and LoS doesn't substantially improve on what was done on the PS2, which in of itself was a few steps backward from the N64 attempts. We're still stuck with a lot of scripted hallways featuring super-powered, combo-styled beat'em up action, and not dynamic action-platforming. And now, with a new 2.5D game, Mirror of Fate, we're getting a game that doesn't even look like it'll live up to Castlevania IV--even when given free rein on the series. While I thought IGA's reins on the series had led it a little too far off the path, LoS was not the answer. Sure, we have whips and Belmonts back, but at what cost? God of War meets Lord of the Rings meets Shadow of the Colossus meets Uncharted. Didn't anyone consider looking at the meat-and-patatoes gameplay of the N64 games to see what was working and just needed more polish and tech? I am so frustrated with the Castlevania franchise, and I'm sorry, but it irks me when people tell me, a fan of Classicvania, that LoS is the second coming of Classicvania. Kudos to Mercury Steam for making Castlevania some cash (I guess?), but I hope the next reboot is better. Castlevania can be so much more than this.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: thernz on July 15, 2012, 06:23:58 PM
maybe you guys should just judge the games on their individual merits instead of caring for castlevania-ness.
because a good game is still a good game. and bad is bad. and lords is lords...
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: uzo on July 16, 2012, 06:44:30 AM
You know full well that is not possible since it's titled "Castlevania: Lords of Shadow".
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: e105beta on July 16, 2012, 08:38:09 AM
While I thought IGA's reins on the series had led it a little too far off the path, LoS was not the answer. Sure, we have whips and Belmonts back, but at what cost? God of War meets Lord of the Rings meets Shadow of the Colossus meets Uncharted.

You also forgot to mention Pan's Labyrinth, Van Helsing, and, oh right, Castlevania. You can only throw in so many ingredients before it becomes a salad.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on July 16, 2012, 08:45:08 AM
While I thought IGA's reins on the series had led it a little too far off the path, LoS was not the answer. Sure, we have whips and Belmonts back, but at what cost? God of War meets Lord of the Rings meets Shadow of the Colossus meets Uncharted. Didn't anyone consider looking at the meat-and-patatoes gameplay of the N64 games to see what was working and just needed more polish and tech?
Did you really say that C:LoS, being the result of a mixture of three of the best games and one of the best trilogies in this generation, was a bad thing? What has the community become when an amazing game is released, only to be picked apart by hating vultures claiming that "Oooh, it's nothing original! Oooh, one little aspect of the game justifies it being a rip-off". Are you telling me that inspiration and influence is a game-breaking criticism? I can respect that you feel disappointed in the game for personal reasons, but never use the unfair comparison card. Ever.

Instead of saying "Shadow of the Colossus Ripoff", how about you say something more like: "The Titan Bossfights were reminiscent of earlier, massive battles like the ones featured in Shadow of the Colossus, but the lack of open maneuverability during these sequences in C:LoS is disappointing because of the potential it could have on a current-gen console. While we all want a SotC sequel, Lords of Shadow is not a proper successor in that sense, but these moments are few, and only occur within the first few hours and final bit of the game."

Instead of saying "God of War Ripoff", how about something like: "The gameplay mechanics in Lords of Shadow utilizes present-day techniques and control schemes that were made famous by other 3rd Person action beat-em-ups like God of War and Devil May Cry. C:LoS doesn't outright take their design choices and works with it, like Heavenly Sword and the Wolverine game. The emphasis on offensive strategy with the Light and Shadow magic gives the player a new twist on engagement, especially on the harder difficulties when chains of combos and avoiding hits in order to replenish health is essential to success."
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: K.G. Morder on July 16, 2012, 10:09:42 AM
You also forgot to mention Pan's Labyrinth, Van Helsing, and, oh right, Castlevania. You can only throw in so many ingredients before it becomes a salad.

but... I like salad... D:
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: RichterB on July 16, 2012, 01:57:16 PM
You also forgot to mention Pan's Labyrinth, Van Helsing, and, oh right, Castlevania. You can only throw in so many ingredients before it becomes a salad.

Oh, yeah...And don't forget the Underworld franchise, too.  ;)

Did you really say that C:LoS, being the result of a mixture of three of the best games and one of the best trilogies in this generation, was a bad thing? What has the community become when an amazing game is released, only to be picked apart by hating vultures claiming that "Oooh, it's nothing original! Oooh, one little aspect of the game justifies it being a rip-off". Are you telling me that inspiration and influence is a game-breaking criticism? I can respect that you feel disappointed in the game for personal reasons, but never use the unfair comparison card. Ever.

Instead of saying "Shadow of the Colossus Ripoff", how about you say something more like: "The Titan Bossfights were reminiscent of earlier, massive battles like the ones featured in Shadow of the Colossus, but the lack of open maneuverability during these sequences in C:LoS is disappointing because of the potential it could have on a current-gen console. While we all want a SotC sequel, Lords of Shadow is not a proper successor in that sense, but these moments are few, and only occur within the first few hours and final bit of the game."

Instead of saying "God of War Ripoff", how about something like: "The gameplay mechanics in Lords of Shadow utilizes present-day techniques and control schemes that were made famous by other 3rd Person action beat-em-ups like God of War and Devil May Cry. C:LoS doesn't outright take their design choices and works with it, like Heavenly Sword and the Wolverine game. The emphasis on offensive strategy with the Light and Shadow magic gives the player a new twist on engagement, especially on the harder difficulties when chains of combos and avoiding hits in order to replenish health is essential to success."

I see what you're saying, but I'm not trying to be outright base or disrespectful. Basically, all of those things are implied in the inherent flaw of Castlevania: Lords of Shadow. That it says it wants to be a core Castlevania title and move Castlevania forward on its own terms, but then rubs its nose at the heart of Castlevania, by implying that it can't be its own franchise. It's fine "borrowing/tweaking" if A.) it inherently fits, and B.) it doesn't take you out of the "Castlevania" experience. Examples: 1.) The N64 games added some survival-horror elements, but it did not play like Resident Evil abridged, and those elements enriched what was already there: Castlevania's action-platforming core. 2.) While SotN ripped copiously from Super Metroid--had this formula not been used ad-nauseum in future installments--it played homage to the exploration of Simon's Quest, as well as the earlier MSX Vampire Killer, and the existence of different types of characters and play-styles from Dracula's Curse. The N64 games were then able to blend in the occasional exploration and inventory-based elements more seamlessly into traditional Castlevania, while evolving the series into something both unique and true to itself in 3D.

SEE CV64/LoD Ambitious Accomplishments back in 1999, over 10 years ago, and how little 3D CV has progressed since:
(click to show/hide)

Lords of Shadow, meanwhile, is borrowing from so many modern, "cool-at-the-moment" things in a piecemeal fashion without significant regard for the Castlevania core, to the point it becomes, as stated, a "salad." The layman may have trouble distinguishing it from, say, a new IP like Dante's Inferno. The fact that it would dip so heavily into the proven flaws of the arena-based and combo-based problems that started in Lament of Innocence, shows that it didn't heed from the shortcomings of the past as well as it could have, especially given the greater resources that were seemingly allotted.

Off the top of my head, here's what I like about LoS:
1.) It has a whip-wielder.
2.) Said whip can be used as a tool for grappling and such.
3.) It has the Belmont name.
4.) Linear stage progression.
5.) A world map.
6.) The book motif with the move animations.
7.) Great graphics.
8.) A handful of neat level concepts.

Off the top of my head, here's what I don't like about LoS:
1.) No significant, consequential 3D platforming. (See Level 2 of Castlevania 64, for a better example).
2.) No enemies like Medusa heads, Bone Pillars, or bone-throwing Skeletons that hinder platforming and make it strategic. (AKA Castlevania 101).
3.) Jerky jump controls that do not engender tight platforming while battling foes.
4.) No 3D camera, which adds to the boxed-in, scripted feel of levels.
5.) The platforming turns into tiresome "shimmying" mini-games that are stratified from the main game.
6.) Very little nods to the rich and defining history of Castlevania music.
7.) Over-the-top combos, which become the focus on the gameplay, devolving many stages into mini beat-em-up arenas.
8.) Emphasis on QT events during combat.
9.) Overemphasis on magical super powers.
10.) Standard enemies take way too many hits, slowing the rythem of level design that defines Castlevania's "action-platforming."
11.) A story, which, in the end, happens mostly off camera with Patrick Stewart's incessant narration, and seems immaterial to the gameplay, rather than working in harmony with it.
12.) Game's world seems to exist completely outside of history, and certainly not in Transylvania or Classicvania's depiction of Europe. We've got something more akin to Middle Earth.
13.) By and large, the in-game aesthetic borrows too much from Van Helsing, Lord of the Rings, and Underworld, resulting in something that feels like a Hollywood interpretation of the Gothic-Horror feel that surrounds the franchise.
14.) The in-game grapple-swinging is too much of a QT button event, not playing enough on the principles of physics or angles.
15.) Some of the many levels are "throwaways." The opening village turns out to be a one-screen arena, where you don't get to delve into the village under attack (one of the latter vampire attack stages is very much in the same vein); another example is the stage where you just walk forward, uncontested, until you run into a fairy that wants symbols.
16.) Along with the aesthetic from earlier, the cast of villains skews very far from the traditional Castlevania line-up, and focuses more on fairytale and folk creatures.
17.) The colossi fights, which imply some ancient civilization in Europe used to fight with semi-mechanized or organic giants, feel tacked on and a chore, even if they look nice.
18.) The whip feels more like Strider's sword (from Capcom), and sort of slices through enemies like a ribbon, not having the sense of contact, recoil, and snap seen in other 3D whip attempts on N64 and PS2.
19.) Subweapons' use and usefulness is underplayed with the amount of combo-based magic combat, and don't have the classic sense of variety that the axe, boomerang, etc had.
20.) The last boss is the devil. Going that literal was silly, had nothing to do with Castlevania, and was a forced way to show how tough proto-Dracula was.
21.) Lack of level cohesion and jumps, whether it's Pan's jungle to a mystical journey to an icy lake, or the interrupting hide-and-seek games with the butt-smacking Chupecabra.

SUMMARY of biggest hang-ups, and why it needs to go back to the drawing board: The combo-centric gameplay, stratified and poor understanding/execution of consequential/strategic platforming, an on-rails level sense with a lack of a 3D camera, limited use of Castlevania's rich history of visual and aural assets, its heavy-handed and bombastic story, warped Hollywood-ized aesthetic, and emphasis on trying to fit into a fickle "in-the-moment" crowd instead of translating "Castlevania" to 3D slowly wore me down into feeling like I was being slapped in the face and lied to. I hate being negative, but I have to speak up, or nothing changes.

So, while the surface elements may be enough for some people (and more power to them), the deeper problems that remain have frustrated me to no end. (I have tried replaying LoS several times, and found it more or less unbearable after the initial amusing and bittersweet playthrough). Unfortunately I don't think MS has learned enough in what has been talked about and shown for their sequels. And if this is going to be their template for a future Contra game, which I am also a long-time fan of, I am deeply concerned to what that'll be warped into in the name of being popular. If you can't see the inherent strengths a series has to overcome new IPs, then just make a new IP altogether. The silver lining is that MS will not work on CV forever, and so I salute them for being true to the roots in that the CV series has had many hands and different interpretations. I think theirs, intentionally or not, sold out and took the easy route with the CV franchise, but they still crafted a solid and professional game, as far as modern games go, and maybe revived some broader interest in the series--though, I'm not completely certain about that latter point yet.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Gunlord on July 16, 2012, 02:13:35 PM
So many +1s, RichterB. So many. Really cogent analysis of LoS.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: e105beta on July 16, 2012, 02:32:06 PM
Oh, yeah...And don't forget the Underworld franchise, too.  ;)

Just...no.

*Multiple unique characters (up to four in LoD, two in CV64) with alternate levels/bosses
*Full 3D gameplay (ala Mario 64, so it's not "on-rails")
*Multiple endings based on performance
*Level Design features spatial depth (vertical and horizontal--not flat hallways)
*day-and-night cycles with time-sensitive events (like Simon's Quest)
*Weather effects (rain, lightning, moving clouds, and "fog"--the last one likely being a graphical shortcoming that actually helped)
*Dynamic, real-time lighting (next to candles, for instance)
*spot-on atmosphere
*death-defying platforming of all sorts (including ledge grabbing).
*environmental/enemy hazards (medusa heads, spikes, guillotines, buzz-saws, cannons).
*innovative survival-horror/suspense elements
*Vampires that pretend to be human and vampires as regular enemies besides bosses
*status changes, including poison and vampirism
*manageable questing with inventory items (meat, keys, cards, cure ampules, etc)
*interesting, involving plot (characters like Rosa, Vincent, Renon, Malice, Henry, etc)
*3D in-game cinemas
*Some voicing
*Unlockable alternate costumes
*Long and short-ranged attacks (IE: whip + sword)
*upgradable sub-weapons (in LoD)
*There is a useful slide and duck/crawl play mechanic
*Diverse mix of old and new enemies in 3D
*Beta/test version teased grapple-swinging points, showing the idea if not final execution

I'm not sure what you're trying to point out with this list. There's a handful of things that are genuine advancements, but most of it is either opinion of improvement, things CV64-LoD didn't add to the series, and things CV64-LoD didn't even come up with in general.

Additionally, some of the points are just graphical, which are kind of moot seeing how Lords of Shadow is one of the most graphically impressive games this gen. And if we're comparing "achievements" so-to-speak, then how does 3D count for CV64-LoD? I didn't realize they had developed 4D gaming yet.

I give you credit for the analysis, but it's "objectivity" is tainted with a lot of subjective reasoning. Just to name one overarching example, if you're going to argue that LoS should be more like CV64, then you can't make that argument that LoS "not adding anything" (which I utterly disagree with) is a bad thing because you're just looking for it to not add anything, but in a direction you prefer (i.e. CV64-LoD)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: RichterB on July 16, 2012, 04:34:41 PM
Just...no.

I'm not sure what you're trying to point out with this list. There's a handful of things that are genuine advancements, but most of it is either opinion of improvement, things CV64-LoD didn't add to the series, and things CV64-LoD didn't even come up with in general.

Additionally, some of the points are just graphical, which are kind of moot seeing how Lords of Shadow is one of the most graphically impressive games this gen. And if we're comparing "achievements" so-to-speak, then how does 3D count for CV64-LoD? I didn't realize they had developed 4D gaming yet.

I give you credit for the analysis, but it's "objectivity" is tainted with a lot of subjective reasoning. Just to name one overarching example, if you're going to argue that LoS should be more like CV64, then you can't make that argument that LoS "not adding anything" (which I utterly disagree with) is a bad thing because you're just looking for it to not add anything, but in a direction you prefer (i.e. CV64-LoD)

Sorry, I can't help it if the Underworld is in there, and didn't need to be.

Anyway, the point of the N64 list? Basically I’m saying that it was more a return to the roots, evolved into 3D, than LoS is, yet LoS gets the credit for supposedly "returning to the roots," when that's a much greater exaggeration. Moreover, accidentally or not, it's there to point out how much CV64/LoD understood about translating Castlevania's history and atmosphere of games into 3D--what to keep, what to blend, what to add--over ten years ago from a team that had never worked in 3D games before, and how the CV franchise should really be much, much further along than a product like LoS, which is still grasping to find its identity in its "salad" mentality amidst all its modern HD resources. (EDIT: The note about 3D, and your 4D quip-reply, was referring to the fact that LoS didn't even deliver a "full 3D" experience over 10 years after it was achieved for the franchise on the N64; it was a fixed camera with less free-flowing environments, which I'll elaborate on toward the end of this).

As far as "objectivity," I went as far as I could, as logically as possible in a historical sense. I only brought up the N64 era because it's the period many have grown to agree over the years got it the closest, even if begrudgingly, and even if it was flawed and limited by many factors. Honestly, 3D action games boil down to one of two principles—a game that relies on combos to define its level design, or a game that considers combat part of a greater scheme of coherent elements. (Castlevania has always been the latter, so a return to the roots means adhering to that basic principle, and going from there. We never had a Classicvania like Final Fight or Streets of Rage). The desire to turn Castlevania into a combo-fest, for one thing, distorts what Castlevania is, and one really sees that in how it plays out in the demo vids of Mirror of Fate, a roughly 2D entry, good intentions aside.

As someone who very patiently waited for IGA's era to change or be replaced after Curse of Darkness, I won't stand for Cox telling me he wants to make a modern Classicvania game, when the result is simply a modern action game. (It's no great quantum leap from Lament of Innocence when you peel off the HD graphics, and that one wasn't exactly the popular gold standard for Classicvania). Further, it's unfair and cruel to say that MoF is a throwback to Dracula's Curse, or LoS is a throwback to Castlevania 1 and IV, and then have those "throwbacks" be a handful of surface elements, winks, and name drops. I'm not saying you literally throw it all the way back and make a straight up 2D game along the lines of Adventure Rebirth (which might, in part, work for starters), but there has to be a much better balance and awareness, and the fact that something like CV64/LoD exists, should be a guidepost to a general direction, instead of something like God of War, so dominated by combos, fixed cameras, and QT events in its gameplay, being the starting point (and in an earlier interview, I believe part of a demo on the first LoS stage where you gather the crystals, Cox stated that he always felt that God of War is what Castlevania should have become). And for Pete's sake, don't make stuff up in interviews and claim that the "masks" or the "butcher" were a classic part of Classicvania, and that's why they're in LoS.

If one wants to make a 3D Castlevania, you start with something that honors the free-flowing, rhythm-based nature of "action-platforming." Simple attacks made deep by things like timing and enemy placement, combined with tight jumping controls and environmental hazards. A 3D camera forces the designers to keep it honest and try to develop an interactive world where you utilize your platforming in varied ways (vertically and horizontally). Finally, you add the whistles and bells of exploration, survival-horror, puzzles or whatever you feel will enrich the core gameplay without totally breaking it.

However, the desire to have more and more powers and moves--combos--breaks the core principles, and was actually something acquired by the series under IGA’s mixed watch. It means you have to have enemies that take a good number of hits to keep up with the growing stages of purchased combos; it means platforming becomes marginalized, since the animation of attacks are meant to push the character into their combo set, which doesn't work on tight ledges; it lessens the strategic importance of sub-weapons; and it encourages flatter level designs to fit in arenas that best allow your character to grind out their combos, which in turn encourages fixed camera angles, which in turn encourage the creators to treat the game more like an interactive movie than a “game.” (Which is what the additions and restrictions of LoS cause).

I'm passionate, but that's as objective an analysis as I can muster. And I say this to the objective fellow with the new Simon Belmont on his signature :P --all in good humor, mind you).

...But I suppose one could say that Castlevania is "anything it wants to be," and thus be 100% objective, but then I'm not sure if objectivity in that case would serve any positive purpose other than being a comforter.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: uzo on July 16, 2012, 04:35:21 PM
And yet Legacy of Darkness (and by relation, CV64) failed completely in the one category that actually matters the most; GAMEPLAY. Funny enough, something Lords of Shadow has done better than any other 3D Castlevania, despite some of it's own issues.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Abnormal Freak on July 16, 2012, 04:37:45 PM
And yet Legacy of Darkness (and by relation, CV64) failed completely in the one category that actually matters the most; GAMEPLAY. Funny enough, something Lords of Shadow has done better than any other 3D Castlevania.

That's purely subjective, though it won't prevent you from stating is as fact as always. ;)

I love the N64 games. They have their flaws, but to date they're the best 3D entries in the series by far, and the ones that most capture the essence of Castlevania.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: RichterB on July 16, 2012, 04:50:23 PM
One more thing I was going to edit into the above post, like the 3D and 4D reply, but decided to put it by itself here:

The whole paradigm that MS and Cox are pursuing is flawed: Castlevania doesn't need to come at God of War or Uncharted or any of these things and say "I see ya, and I raise ya." They need to come out there and win an audience on its own terms, and then compete or coexist with those other franchises. They aren't going to do anything but be in a second-tier shadow if they insist on mirroring the trends and trying to exist in a tight box that contradicts the kind of Castlevania they claim they are restoring.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on July 16, 2012, 05:26:31 PM
I totally forgot about cox-kun talking about how masks were always a part of Castlevania. As I posted earlier in this thread, the God/Devil/GodHand masks were just reused from an older game of MercurySteam's, when they were Rebel Studios. It was such a strange attempt to reconcile that plot device with older Castlevanias when it wasn't even necessary.

I'm surprised nobody has mentioned Lords' ending. It felt like a very bad attempt at vying for a MGS twist that wound up more Shyamalan than shocking in how unintentionally comical it was.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Kingshango on July 16, 2012, 05:35:30 PM
*see RichterB's post*

Wheres that Citizen Kane clapping gif when you need it, great well thought out post there.

The only thing im hoping for is that Lords of Shadow 2 turns out to be a better product overall and doesn't repeat the bad mistakes from Lords of Shadow 1. The rumors regarding the gameplay fills me with hope though but it's all about how Mercurysteam will execute it.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: e105beta on July 16, 2012, 06:53:13 PM
Sorry, I can't help it if the Underworld is in there, and didn't need to be.

But it's not.

I'm passionate, but that's as objective an analysis as I can muster. And I say this to the objective fellow with the new Simon Belmont on his signature :P --all in good humor, mind you).

And my avatar is fan-art based off of old-school Richter designs, which in tandem with my signature probably demonstrates my attitude towards the series. Regardless, though, I'm not the one making absolute claims describing specific framework in which Castlevania should advance, and needs to advance, to be considered authentically Castlevania in design.

I'm not going to get in a big drawn out debate where I debate each and every one of your points, because factually, you're 100% correct. LoS indeed focuses more on combat, and LoD definitely focuses more on platforming. I respect the amount of time and thought you have put into the subject. However, I do disagree with your analysis because of the conclusions that you draw, and do want to note a few key things.

For example, I don't believe a fully 3D camera is at all a requirement to maintain the old-school Castlevania feel in a 3D game. If anything it's a hindrance. The Classicvanias focused on designed, obstacle course style gameplay, in which, by design, there were a set number of optimal ways to approach a situation, and the skill came from executing one of these few methods. A 3D environment, however, adds a whole new level of complexity where certain gameplay elements can no longer function the way they would have in a 2D environment, no matter how intuitive the design, because you've added an exponentially larger amount of ways to come at the challenge. Take Medusa heads. There is no way to effectively replicate the original challenge of the medusa heads in 3D, since a sin/cos brought into a 3D plane becomes a wholly different beast, and even with the added complexity remains a much more easily conquerable one.

Like this:
(http://functions.wolfram.com/ElementaryFunctions/Sin/visualizations/5/02/imagetext/0013/text13.gif)

What was one of the most challenging, engaging obstacles in 2D Castlevanias becomes incomprehensible in 3D. To surmount this, most of the enemies in CV64-LoD followed the AI of "lock on to the main hero and run towards him", which isn't exactly reminiscent of 2D Castlevania, and most of the fighting took place in flat, open areas where players could focus on aiming their hits. Cornell was even given a nice auto-aim long range attack. Additionally, the platforming was largely devoid of intelligent life. Any enemy placement that did coincide with platforming, save for a select few situations, gave you ample time to arrive at your jumping destination BEFORE dealing with the enemy, or put you in a position to kill it before attempting a jump of any kind.

This made the games very slow, with lots of downtime, but necessarily slow. 3D platforming requires extra thought and planning, at least when not reverted to a 2D view (effectively killing the point) and interfering with that focus creates situations that tend to be more frustrating than rewarding. I encourage you to pull up a let's play of CV:LoD, or something of the like, because a lot of things you criticize CV:LoS for having, the N64 games actually had a lot of.

I don't think MercurySteam's vision of Castlevania is an invalid evolution. I simply think it takes the Classicvania focus on whip swinging to heart, rather than the focus on jumping like LoD did. It replaced the rhythm of jumping with the rhythm of of combat. It's different, sure, and I'm hoping MercurySteam adds more platforming ala the Clocktower to MoF and LoS2, but LoI came up with a solid system, and God of War made it even better. IMO, LoS is even better than that, for reasons I can list if you want me to, but it would be stupid for future developers to ignore these advancements, and fumble around in the dark just so that they can be different. Not everything needs to forge a new path, and Castlevania hasn't done so in awhile.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: crisis on July 16, 2012, 06:57:36 PM
Quote
I totally forgot about cox-kun talking about how masks were always a part of Castlevania. As I posted earlier in this thread, the God/Devil/GodHand masks were just reused from an older game of MercurySteam's, when they were Rebel Studios. It was such a strange attempt to reconcile that plot device with older Castlevanias when it wasn't even necessary.
I remember in a video interview a couple years ago how Cox was saying he always thought Dracula wore a mask in CV1, & Simon was whipping it off. He said that was just his opinion, but I never thought of Dracula wearing a mask before he said this. and im sure some1 is gonna bring up that 1 guidebook wit simon y dracula taking off what appears 2 be a mask

(http://img.photobucket.com/albums/v119/c0mbat/Cover.jpg)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: BingleGod on July 22, 2012, 02:48:35 PM
Quote from: Crisis
I remember in a video interview a couple years ago how Cox was saying he always thought Dracula wore a mask in CV1, & Simon was whipping it off.

Huh. It's pretty clear that Dracula's head gets whipped off.
Cox is an odd one.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: DragonSlayr81 on July 22, 2012, 09:02:18 PM
Huh. It's pretty clear that Dracula's head gets whipped off.
Cox is an odd one.
It's also obvious what the guidebook represents. It's not literal. Dracula's pulling off his human face like a mask, exposing the demon inside. Pretty self-explanatory, there's more than meets the eye, and Dracula's not JUST some vampire, but a monsterous demon.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: X on July 23, 2012, 09:55:49 AM
Quote
I remember in a video interview a couple years ago how Cox was saying he always thought Dracula wore a mask in CV1, & Simon was whipping it off.

I guess he has yet to recognize the difference between a mask and a head. And in terms of masks being a part of CV since the beginning, the only mask ever in CV was Vampira; Carmilla's mask.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: gortaithe on July 28, 2012, 05:19:32 PM
i agreed with everything you said, kyle. i too am a huge CLOS fan, and a huge fan of the classics. i enjoyed the hell out of LOI and COD... but with CLOS, it is something different, and more enthralling than i could put into words. but you come very close with your eloquent 'wall o'words'. your fandom of LOS rivals my own. had i the time sir!
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Chernabogue on July 29, 2012, 12:54:38 AM
I guess he has yet to recognize the difference between a mask and a head. And in terms of masks being a part of CV since the beginning, the only mask ever in CV was Vampira; Carmilla's mask.
Well, I must admit it could be considered as a mask by people, as Dracula reveals his true form after getting his head/mask whipped out.

But yeah, in traditional CV's, mask = Carmilla.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: GuyStarwind on July 29, 2012, 10:12:25 AM
In the Dracula fight in CV1 his face appears first right? Well, I always thought it was to show the player where to attack, because up to this point you just whip everything and anywhere you wanted. I never thought of it as a mask but rather just a hint.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: DragonSlayr81 on July 29, 2012, 02:38:13 PM
Well, I must admit it could be considered as a mask by people, as Dracula reveals his true form after getting his head/mask whipped out.

But yeah, in traditional CV's, mask = Carmilla.
Yes, but what could be considered/believed is not always right, it's a mistake nonetheless. A lot of people believed when Walter said "You betrayed me!", he was talking to Death, but he was really talking to Mathias. It's the equivalent of mishearing orders. Just because you think your superior said one thing when they said something else doesn't mean what you THINK it was is right.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Foffy on August 03, 2012, 06:30:18 AM
You probably should have just linked the images, since randomly adding them in the middle of your text

(http://i228.photobucket.com/albums/ee35/beingthehero/mask-03.jpg)

is kind of distracting and sort of makes people look at them

(http://i228.photobucket.com/albums/ee35/beingthehero/abcae01e601a11dfb527000b2f3ed30f.jpg?t=1306535964)

instead of your text.

Heh, you know for a series that's been criticized for using content, at least MercurySteam got down that staple of Castlevania by reusing something from one of their previous games. :P

Interesting how the game the sword comes from (Severance: Blade of Darkness) seems very similar to Lords in some art direction and music. Granted, it lacks Belmonts, whips, and is more of an RPG, but looking at some footage and you can see it looks like some early seeds that blossomed into what they'd later create.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: RavenZX13 on August 17, 2012, 10:24:40 AM
Kyle, personally, I've been playing Castlevania since my early days as a gamer, being Vampire Killer on MSX my 1st castlevania. I've seen how the series evolved from a side scroller, to a rpg "metroidvania". I have a love for both types of Castlevanias. I've played most of the CVs, save for judgement, haunted castle, that cv arcade(wish they import it to the states). I honestly did give LoS a try. From beginning to end. My personal opinion, I found nothing that made me feel like it's a CV, or a classic CV at that. Sure, there's elements of CV in the game. But it didn't feel like CV to me, not once. The atmosphere, the music (a definite problem for me), that DBZ moment that occured at the end of the game, are just a few things I point out. As a game, it's alright. As a CV, it's terrible in my opinion. The game left me very skeptical on the LoS series.

To this day, I'm still very indecisive in the next two installments to the LoS series. My biggest gripe on MoF, they used that same gimmick on turning another Belmont onto a vampire. I think it's common knowledge by now, since new screenshots more or less confirm it, but Trevor becomes Alucard. I can't seem to explain it why in words, but it bothers me greatly. I really don't know why. I rather it didn't occur, since a Belmont turning into a vampire, let alone Dracula, already happened once. That idea irked me a bit throughout LoS already.

I don't honestly know if I want to try MoF at this point. I'm stuck in a pond with now oar to row the boat on this.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: K.G. Morder on August 18, 2012, 12:28:57 AM
To be fair, while it seems really likely, Trevorcard isnt exactly confirmed. And even if it is, Vampire is a bit sketchy. He casts a reflection.

We cant be sure just WHO or WHAT he is yet... I mean, im betting on Trevor being revived as some sort of undead almost-but-not-quite vampire being. Likely by Zobek, or maybe the mirror of Fate, or the lost soul who most likely has to do with the mirror, and 'fate'. ("It seems fate has given me a second chance..." etc etc)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: RavenZX13 on August 18, 2012, 12:44:19 AM
take a look at trevorcard on those new screenshots. the guy's outfit is too similar to regular  trevor. he even holds the combat cross. that already indicates a more likely scenario of tevor = alucard.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Havatchu on August 18, 2012, 11:41:02 AM
To be fair, while it seems really likely, Trevorcard isnt exactly confirmed. And even if it is, Vampire is a bit sketchy. He casts a reflection.

But Alucard is originally half human, so it is plausible that he could have a reflection. Has there been any scenario where Alucard has been in front of a mirror so that we can speculate on that more?
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: whitedragon_nall on August 18, 2012, 12:34:02 PM
But Alucard is originally half human, so it is plausible that he could have a reflection. Has there been any scenario where Alucard has been in front of a mirror so that we can speculate on that more?

He doesn't have a reflection in DoS when he passes by one. Not sure about SotN. Still though, different timeline...different myth.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sindra on August 18, 2012, 06:32:46 PM
If you want to go Vampire Hunter D on this theory....dhampirs have transparent reflections.


As good as any logic to me.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Havatchu on August 20, 2012, 09:19:44 PM
Someone have a mod delete this post, I should have just copy/pasted what I needed and gone back to the thread again.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Havatchu on August 20, 2012, 09:36:49 PM
Let's all be real here, what was the last current gen videogame that had dynamic action platforming? Mirroshade or whatever that one game was with the asian freerunner with the tat on her face? Platformers are not the genre of choice for this gen, especially not action/adventure games, all these gripes I'm hearing about how this game isn't Castlevania seem to me that people want to hear remastered versions of the old tunes (which are dated by the way, masterful but would probably would not fit in a current gen game, at least one that looks as "realistic" as LoS or at least takes itself as seriously.)

That and the fact that you don't platform enough. Well, to be honest, platforming normally sucks unless it's in a sidescroller, because with a sidescroller it is much easier to know how and where exactly to land.

There are 8  ways to fuck up when platforming in 3D because there are 6 more directions to go when you jump, while there basically only two ways of fucking up in a sidescroller when speaking about things from a purely directional standpoint.

This being said, why in the world would 3D games encourage platforming when it's more likely to frustate the player and alienate the audience in general?

Personally, I love Castlevania because of the themes and stories involved, the gameplay is just the frame, which is in turn determined by the times, that holds the center of the game, the IP.

I guess I don't see it the way you guys do, but I get what you're coming from, perfect examples being Mega Man Classic and the X series compared to Battle Network and Starforce. The difference here though is the franchise went from action/adventure sidescroller to RPG. This is an example of new being bad. The Legends series however, is a perfect example of new being good, sans Legends 3 due to the bullshit surrounding it.

2.) No enemies like Medusa heads, Bone Pillars, or bone-throwing Skeletons that hinder platforming and make it strategic. (AKA Castlevania 101).

Herein lies the problem with that, those enemies are antiquated and even laughable today.

Those enemies would serve no purpose in a 3D Castlevania, at least in their traditional forms. You could get them to act the same, yeah, but how would that mesh with a 3D action game?

Those enemies were essentially born from and for sidescrollers, they impede the way and make jumping across chasm frustrating, but there aren't really any times where you have to jump chasms with enemies in LoS are there?

But it's not.

And my avatar is fan-art based off of old-school Richter designs, which in tandem with my signature probably demonstrates my attitude towards the series. Regardless, though, I'm not the one making absolute claims describing specific framework in which Castlevania should advance, and needs to advance, to be considered authentically Castlevania in design.

I'm not going to get in a big drawn out debate where I debate each and every one of your points, because factually, you're 100% correct. LoS indeed focuses more on combat, and LoD definitely focuses more on platforming. I respect the amount of time and thought you have put into the subject. However, I do disagree with your analysis because of the conclusions that you draw, and do want to note a few key things.

For example, I don't believe a fully 3D camera is at all a requirement to maintain the old-school Castlevania feel in a 3D game. If anything it's a hindrance. The Classicvanias focused on designed, obstacle course style gameplay, in which, by design, there were a set number of optimal ways to approach a situation, and the skill came from executing one of these few methods. A 3D environment, however, adds a whole new level of complexity where certain gameplay elements can no longer function the way they would have in a 2D environment, no matter how intuitive the design, because you've added an exponentially larger amount of ways to come at the challenge. Take Medusa heads. There is no way to effectively replicate the original challenge of the medusa heads in 3D, since a sin/cos brought into a 3D plane becomes a wholly different beast, and even with the added complexity remains a much more easily conquerable one.

Like this:
(http://functions.wolfram.com/ElementaryFunctions/Sin/visualizations/5/02/imagetext/0013/text13.gif)

What was one of the most challenging, engaging obstacles in 2D Castlevanias becomes incomprehensible in 3D. To surmount this, most of the enemies in CV64-LoD followed the AI of "lock on to the main hero and run towards him", which isn't exactly reminiscent of 2D Castlevania, and most of the fighting took place in flat, open areas where players could focus on aiming their hits. Cornell was even given a nice auto-aim long range attack. Additionally, the platforming was largely devoid of intelligent life. Any enemy placement that did coincide with platforming, save for a select few situations, gave you ample time to arrive at your jumping destination BEFORE dealing with the enemy, or put you in a position to kill it before attempting a jump of any kind.

This made the games very slow, with lots of downtime, but necessarily slow. 3D platforming requires extra thought and planning, at least when not reverted to a 2D view (effectively killing the point) and interfering with that focus creates situations that tend to be more frustrating than rewarding. I encourage you to pull up a let's play of CV:LoD, or something of the like, because a lot of things you criticize CV:LoS for having, the N64 games actually had a lot of.

I don't think MercurySteam's vision of Castlevania is an invalid evolution. I simply think it takes the Classicvania focus on whip swinging to heart, rather than the focus on jumping like LoD did. It replaced the rhythm of jumping with the rhythm of of combat. It's different, sure, and I'm hoping MercurySteam adds more platforming ala the Clocktower to MoF and LoS2, but LoI came up with a solid system, and God of War made it even better. IMO, LoS is even better than that, for reasons I can list if you want me to, but it would be stupid for future developers to ignore these advancements, and fumble around in the dark just so that they can be different. Not everything needs to forge a new path, and Castlevania hasn't done so in awhile.

What this guy has been saying, he even has fancy diagrams to back it up.  ;D

But seriously, this. ^

Edit: I'm quite surprised no one has posted in here lately.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: KyleVoakes on August 25, 2012, 05:06:56 AM
Kyle, personally, I've been playing Castlevania since my early days as a gamer, being Vampire Killer on MSX my 1st castlevania. I've seen how the series evolved from a side scroller, to a rpg "metroidvania". I have a love for both types of Castlevanias. I've played most of the CVs, save for judgement, haunted castle, that cv arcade(wish they import it to the states). I honestly did give LoS a try. From beginning to end. My personal opinion, I found nothing that made me feel like it's a CV, or a classic CV at that. Sure, there's elements of CV in the game. But it didn't feel like CV to me, not once. The atmosphere, the music (a definite problem for me), that DBZ moment that occured at the end of the game, are just a few things I point out. As a game, it's alright. As a CV, it's terrible in my opinion. The game left me very skeptical on the LoS series.

To this day, I'm still very indecisive in the next two installments to the LoS series. My biggest gripe on MoF, they used that same gimmick on turning another Belmont onto a vampire. I think it's common knowledge by now, since new screenshots more or less confirm it, but Trevor becomes Alucard. I can't seem to explain it why in words, but it bothers me greatly. I really don't know why. I rather it didn't occur, since a Belmont turning into a vampire, let alone Dracula, already happened once. That idea irked me a bit throughout LoS already.

I don't honestly know if I want to try MoF at this point. I'm stuck in a pond with now oar to row the boat on this.
If you didn't think LoS was "Castlevania" enough, in your own perspective, that's okay with me. I guess it's kinda like a magic eye, eh? Some see the sailboat, others see scooters. Some see Castlevania within LoS, others don't. To respond to your grievances on Mirrors of Fate though, I have to disagree on Belmont=Vampire being a gimmick here. If you think about it, having Trevor become Alucard is completely accurate to both source materials due to the plot twist at the end of the first LoS. To stay true to the original characters, Trevor needs to be a descendent of Gabriel, and Alucard needs to be the son of Dracula. Since Gabriel is also Dracula, it's totally logical for Trevor to be Alucard. Could you imagine if they attempted to include both Alucard and Trevor as separate characters? They'd have to either be brothers, or one of them would have to lose their namesake.

To put it simply: Gabriel Belmont = Dracula; therefor Trevor Belmont = Alucard.

It isn't being used as a gimmick, it's the only way for Trevor and Alucard to make sense in the LoS universe; but if you don't want to give it a shot despite that, I won't try to convince you otherwise.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: gortaithe on August 25, 2012, 06:41:50 AM
If you didn't think LoS was "Castlevania" enough, in your own perspective, that's okay with me. I guess it's kinda like a magic eye, eh? Some see the sailboat, others see scooters. Some see Castlevania within LoS, others don't. To respond to your grievances on Mirrors of Fate though, I have to disagree on Belmont=Vampire being a gimmick here. If you think about it, having Trevor become Alucard is completely accurate to both source materials due to the plot twist at the end of the first LoS. To stay true to the original characters, Trevor needs to be a descendent of Gabriel, and Alucard needs to be the son of Dracula. Since Gabriel is also Dracula, it's totally logical for Trevor to be Alucard. Could you imagine if they attempted to include both Alucard and Trevor as separate characters? They'd have to either be brothers, or one of them would have to lose their namesake.

To put it simply: Gabriel Belmont = Dracula; therefor Trevor Belmont = Alucard.

It isn't being used as a gimmick, it's the only way for Trevor and Alucard to make sense in the LoS universe; but if you don't want to give it a shot despite that, I won't try to convince you otherwise.

agreed kyle!

that is the only way i'd accept a dracul/gabe spawned alucard. i've said it many times in other threads, dracula (non-CLOS) having kids just doesn't sit well with me...
gabriel (who is cursed) has a kid, later becomes dracul, and gabriel's kid (who carries the curse) brings said curse to endpoint... alucard... absolutely believable in my way of thinking.
 
don't get me wrong. alucard cv:dracula's curse/SOTN, is an okay character, but alucard's origin point is so, forgive me, laughable. i still play the games. i enjoy them.

however, if for CLOSMOF they decide to keep to the SOTN origin story for alucard, i'll be sorely disappointed. i'd love to see if they, forgive the term, revamp alucard's origin and perhaps change direction from that tired old dhampir trick.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: DoctaMario on August 27, 2012, 09:18:52 AM
Definitely an interesting topic. I'm on my first run through LoS right now and I'm only at chapter 3 at the moment so I can only discuss the game based on what I've seen so far.

I was the biggest defender of LoS before it came out, especially when people were saying "It doesn't look/feel/etc like Castlevania." The videos I watched (mainly of the first levels) looked pretty well in line to me. But as I started playing it, I began to see what they were talking about.

Now don't get me wrong, I'm enjoying the game on its own merits thus far, but it's big flaw is simply this: At no point does the game allow me to forget that what I'm playing is a pastiche of other popular games. The comparisons to God Of War, SotC, and others are fair comparisons but only because the game itself invites them. The controls are exactly like God Of War's (so much so that I even find myself instinctively doing that Square, Square, Triangle Plume Of Promethius BnB combo, or trying to anyway), the whip looks just like the Blades Of Chaos, the quicktime events, the climbing, etc. ALL screams "God of War." It does TOO GOOD a job at emulating games that were obviously used as templates.

And maybe we should have expected this, seeing as how Castlevania has relied on other games to set the tone since, well, probably near the beginning. Castlevania and Simon's Quest are the only games in the series that aren't based on some other game, and who knows, maybe they were too. Castlevania 64 might be another one, although it may have been patterned after LoZ. I don't know. But it's pretty clear that most of the more recent CV games have been based on something else, so why should LoS be any different? I guess for my purposes, I don't mind that they base parts of the game on other games, but at least try to do a better job of covering up the source material. For all their flaws, the Castleroids did this pretty well. I mean, you could always tell they were kind of based on Metroid, but they never put a character shooting a cannon and using a Maru Mari style move or anything like that.

 As a fan of the classic CV games (Simon's QUest is the reason I started playing games altogether), I feel like they were generally better designed than anything we've gotten since although AoS is a contender for sure. I've learned to like the Castleroid games over the years and Symphony ranks up there as one of my favorites, but I don't know that I would call LoS a "return to the series' roots" or anything of the sort. It's a good game to be sure, but if anything it severed the series' roots.

But with all that said, Castlevania needed an update. It's been a middling series at best for the past 10-15 years, one that people pay lip service to when they want to show their "game cred." And while any update would have likely been a drastic one, I'm not sure they went in the right direction with LoS quite yet. I've still got quite a bit of the game to play through, and I'm liking what I've played so far (minus the Titan battles), so time will tell.
Title: mitt romney luvs LoS
Post by: crisis on August 27, 2012, 10:46:39 AM
The game doesn't get the "CV-feel" until after chapter 4, as Gabriel approaches the land of the vampires. But even then, the similarities are somewhat superficial; there's a castle, there's vampire-like creatures, and there's bats flying over your head (which you can't kill). Those moments when you're traversing an area and there's no music to set the mood are way too common, and there's too much wall shimmying where there should be whip swinging, and even during these moments you'd expect a monster to attack you, but nah.

Soo Docta, you'll see the CV stuff eventually, but as I say, I have it all figured out, exactly how Julius manages to finish Dracula off forever, so please wait a little bit longer. (laughs)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Havatchu on August 27, 2012, 12:17:29 PM
I will admit the most "Castlevania" it felt was entering the the castle via that long ass Helsing-esque snow/ice covered bridge.

Perhaps if they made a 2.5 game at that angle it would appease older fans more?

I think it would be tight, personally, keep the battle system, take out MASHMASHMASH enemy finishing moves and kick up the platforming about 5 notches.

I'm only defending platforming right now because it makes sense in terms of going only forward and backwards for adding an extra dimension of gameplay, whereas over the head perspective doesn't really flourish as much from it.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: X on August 27, 2012, 11:44:32 PM
And don't forget the whipable wall meat and candles.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: PFG9000 on August 28, 2012, 08:28:41 AM
Since my PS3 has taken a crap, I picked up Lords of Shadow for Xbox360.  I've been working my way through it, and I just finished Carmilla last night.  I forgot how great this game is.  It's still not Castlevania, and the random name drops still piss me off, but the game is really good.  I love the beautiful vistas, and the mood is pretty solid throughout.  I kinda wish they would've lopped off the werewolf levels and the necromancer levels, because the vampire parts are both good and Castlevania-ish at the same time.

This is how I felt after my first playthrough, but I guess I forgot how polished the game is.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Munchy on August 29, 2012, 01:44:16 PM
I really hope that for the sequel they allow us to install one of the discs completely and just use the other one for playing it. Switching between the two was fucking awful, though it's my fault for wanting the 360 version I guess.

They probably can't because Microsoft would be all like UHHHH PIRACY PROTECT THE CONSUMERS FROM THEMSELVES URRRRR. Disc switching works fine for something like FFXIII where you're pretty much done with the first part and can't go back, but for an action game where you'll want to go back to earlier areas for items (and just the joy of replaying), it's fucking dreadful.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: uzo on August 29, 2012, 03:01:05 PM
Oblivion for 360 had an install. I don't see why this cant. Most games do anyway.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: GenyaDarknessFalls on August 29, 2012, 05:14:03 PM
I just love how if you do not like LOS than you are most likely a "IGAvania" fan lol.

And also how if you like IGAvanias than you are automatically somehow kicked out of the "Retro Fan" club even if you happen to be a big fan of the classicvanias as well. :D

I adore that these words were stripped right from my mouth!
Honestly, I get it ok? There seems to be two sides of the fan coin or whatever. But to write that large ranting post, then claim to 'rage quit' seems silly to me. (not that I truly care ^^) If you are THIS passionate about the series then quitting would not be an option. Heck, even I have my rants and boo hoos some times about certain things, but guess what...I get over them or find alternatives then ranting and rage whatever-ing. Lets face it, the series has had a few up and downs. That is going to happen! You cannot nail a fan to the cross because of what they follow. The only thing we can do it sit here and hope and pray and whatever else (Rub a lucky bat?) that things can carry on and we all get what we want so that we can live happily ever after in a castle made of sunshine, lollipops and rainbows!  :o
Until then, stop with the rage quitting.  :P
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on August 30, 2012, 06:35:33 AM
What is an Igavania?
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: X on August 30, 2012, 10:21:48 AM
Quote
What is an Igavania?

Castlevania games and stories written and produced by IGA.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on August 31, 2012, 07:01:32 PM
That's a needless distinction.

But I do say i am a fan of Kitauevania.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on August 31, 2012, 07:02:39 PM
Though I do say that Tomikazuvania is extremely underrated.

Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sumac on September 01, 2012, 02:02:31 PM
Quote
That's a needless distinction.
IGA was a producer of the series for almost a decade. So, far he is the only one who was in charge of this series for such long time. Like it or not, but in the end the series was shaped by him in many ways and it's him that people will remember as the mastermind behind "metroidvania" rise for glory and fall from grace. So, I think it's correct to call SOTN-OOE period of the series history as "IGA's Era" and the games that were produced by him as "IGAvanias". It's not a negative term in any case.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on September 02, 2012, 07:15:10 AM
It's certainly not negative, but "Metroidvania" already did the trick with encompassing 1997 - 2008. CotM was the only Metroidvania not produced by him, so I'm legitimately confused why the past two months everyone wants to call everything not made prior to 1997 an "Igavania", because...

...the producer doesn't matter as much as we think. The directors are the ones that matter most for the final product, hence why Takeda Takashi was the one who said he made all the decisions for Harmony of Dissonance.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Lelygax on September 02, 2012, 07:58:30 AM
It's certainly not negative, but "Metroidvania" already did the trick with encompassing 1997 - 2008. CotM was the only Metroidvania not produced by him, so I'm legitimately confused why the past two months everyone wants to call everything not made prior to 1997 an "Igavania", because...

...the producer doesn't matter as much as we think. The directors are the ones that matter most for the final product, hence why Takeda Takashi was the one who said he made all the decisions for Harmony of Dissonance.
Lets call the old megaman games "Inafking man" and when Miyamoto stop producing games "Super Miya Bros.". Its sounds strange to you? Thats how I feels about IgaVania and CoxVania, to me its Castlevania/Vampire Killer/Akumajou Dracula/Akumajou Densetsu/Akumajo Whatahell.  lol
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Havatchu on September 02, 2012, 08:49:13 AM
Lets call the old megaman games "Inafking man" and when Miyamoto stop producing games "Super Miya Bros.". Its sounds strange to you? Thats how I feels about IgaVania and CoxVania, to me its Castlevania/Vampire Killer/Akumajou Dracula/Akumajou Densetsu/Akumajo Whatahell.  lol

It's just a saying used in the context of producer comparison, nothing more.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sumac on September 02, 2012, 11:14:18 AM
Quote
It's certainly not negative, but "Metroidvania" already did the trick with encompassing 1997 - 2008.
Not exactly - LOI, COD and Judgement weren't "metroidvanias", but the first two had a distinct IGA's approach to them.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Lelygax on September 02, 2012, 12:10:46 PM
Not exactly - LOI, COD and Judgement weren't "metroidvanias", but the first two had a distinct IGA's approach to them.
LOI and COD theorically were MetroidVania, you need to explore a map, have a inventory and collect items/abilities.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: beingthehero on September 02, 2012, 05:30:13 PM
Lament was kind of weird, since it theoretically was also extremely similar to Belmont's Revenge - you have access to all the stages at the beginning and can play them as you choose, with the final area accessed after you defeated all the bosses.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: K.G. Morder on September 02, 2012, 11:37:35 PM
LoI was trying to be a 3D Metroidvania. It really wasnt. It was more of a dungeon crawler IMO.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Sumac on September 03, 2012, 08:54:18 AM
LOI was unlikely fusion of the "metroidvania" and "beat'em up", IMO. It didn't felt like an exploration game, just action that attempted to be "an exploration game" somewhat.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Lelygax on September 03, 2012, 08:40:06 PM
 Well, since I only played LoI until a bit after the first boss (Medusa) and CoD until after the third one (I remember that I killed the Wyvern and the skeleton with a giant fish, but I cant remember which one is the second/third lol) I cant argue much about that.  :-[
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: X on September 04, 2012, 11:03:28 PM
Quote
Well, since I only played LoI until a bit after the first boss (Medusa) and CoD until after the third one (I remember that I killed the Wyvern and the skeleton with a giant fish, but I cant remember which one is the second/third lol) I cant argue much about that.  :-[

The Wyvern was the second boss and the fish-riding skeleton was the third  ;)
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: Lelygax on September 05, 2012, 11:06:45 AM
The Wyvern was the second boss and the fish-riding skeleton was the third  ;)
Thanks :p
I remember that I liked to use Knuckles/Gloves in this game.
Title: Re: A Letter to All Iga-Vania Fans From a LoS Fanatic
Post by: uzo on September 05, 2012, 01:32:29 PM
I adore that these words were stripped right from my mouth!
Honestly, I get it ok? There seems to be two sides of the fan coin or whatever. But to write that large ranting post, then claim to 'rage quit' seems silly to me. (not that I truly care ^^) If you are THIS passionate about the series then quitting would not be an option. Heck, even I have my rants and boo hoos some times about certain things, but guess what...I get over them or find alternatives then ranting and rage whatever-ing. Lets face it, the series has had a few up and downs. That is going to happen! You cannot nail a fan to the cross because of what they follow. The only thing we can do it sit here and hope and pray and whatever else (Rub a lucky bat?) that things can carry on and we all get what we want so that we can live happily ever after in a castle made of sunshine, lollipops and rainbows!  :o
Until then, stop with the rage quitting.  :P

Why is this -3?

Your words ring true, Miss. +1 for you.