Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: theANdROId on November 24, 2013, 01:01:38 AM

Title: Ideal Castlevania
Post by: theANdROId on November 24, 2013, 01:01:38 AM
(I guess I'll start by apologizing if this has been done or if I'm posting it in the wrong place.  There are lots of topics, and I'm still finding my way around I guess.)

As much as I love the Castlevania series, I've often thought of features I wished they'd use/reuse, all combined in one new game.  I've worked on ideas, explanations, and story for how such a game would work even though I have no means of ever making said game a reality.  Here are a few of the features I would wish for though:
- Multiple playable characters.  I know most of the games do this in some way, but a few of them stand out more to me.  I loved how you could have a teammate in Dracula's Curse, and even more loved how there were 4 different characters to play in LoD.  Sure they all played through almost identical courses, but it still felt fresh and exciting because they all handled differently.  The extra game in DoS and the sets of characters in PoR were pretty cool too.  I always hope for something like this in each new game that comes out.  I think it'd be really cool to do another more similar to Dracula's Curse though where you have or find characters to join you on your way.  Maybe this time they can all join though instead of having to pick just one.  What if they split up at different points to each take a separate path on the map, eventually converging on one area?  Assuming a game played out this way, how about...
- At least one "secret" character...like, post game style.
- Recognizable tunes.  It would be great to get some awesome new tunes, but I think at least a few of our old favorites should show up somewhere.
- A little familiarity.  By this I mean the game doesn't have to exactly mimic any past Castlevania game -- some poetic license should be allowed -- but at the same time let's make it a reasonable facsimile.
- "Little stuff".  Whether details or quirky things, the little things are kinda like the cherry on top.  Stuff like we're talking about over here (http://castlevaniadungeon.net/forums/index.php/topic,6801.0.html).  Then there's quirky stuff too, like: Why was Yorick in SotN?  Why does Juste collect furniture in HoD?  Why does Hector collect chairs in CoD?  Why do the Cockatrice and Basilisk trip in CoD?  And...what's the deal with Pumpkin?!!  The answer to all is: the cherry on top!

What would you say are some of the features that would make an ideal Castlevania game?
Title: Re: Ideal Castlevania
Post by: shelverton. on November 24, 2013, 01:33:53 AM
Dark Souls. I can't be bothered to explain cause a select people will understand and the rest won't. I just know it's the way to go. FromSoft knows.
Title: Re: Ideal Castlevania
Post by: crisis on November 24, 2013, 01:45:58 AM
At this point, I wouldn't mind another sprite-based Metroidvania in the vein of AoS and OoE.
Title: Re: Ideal Castlevania
Post by: Ratty on November 24, 2013, 03:29:33 AM
I'd consider the recognizable tunes and enemies an essential for a real Castlevania. The music and more iconic enemies (Knight Armor, Medusa Heads, Medusa Boss, Flea Men, Death, Dracula final boss) are what definitely tie the series together in the face of vastly different gameplay styles. But as for some of your other points hmm. Well CV3 and SOTN seem to be just about the perfection of their respective genres in my eyes, so in some ways I feel I've already got ideal games in the series.

But hmm thinking about it more, I love to see extra modes handled well in future games. Some of them just feel tacked on out of obligation but then there's ones like the Lecarde sisters mode in PoR which not only changed the gameplay considerably, but also tied in as a sidestory/prequel to the main storyline. So it felt like it actually had a narrative point, as did the similarly enjoyable "What if..." stories in the Julius mode in DoS and Joachim mode in LoI. I'd love to see more of those little touches. Though of course making an excellent and tight regular campaign is most important.
Title: Re: Ideal Castlevania
Post by: KaZudra on November 24, 2013, 04:05:04 AM
I would like a vanillaware Styled castlevania game
Title: Re: Ideal Castlevania
Post by: Nagumo on November 24, 2013, 07:13:34 AM
Dark Souls. I can't be bothered to explain cause a select people will understand and the rest won't. I just know it's the way to go. FromSoft knows.

And God said, Let there be light: and there was light.
And God said, Let there be awesome: and there was Dark Souls.
Title: Re: Ideal Castlevania
Post by: GuyStarwind on November 24, 2013, 08:43:41 AM
This is just a post from another topic but it applies here too.

All I want is a Belmont wielding a whip and tossing sub weapons to make his way through a castle that's impossibly huge while killing monsters and finally having a showdown with Dracula himself. Obviously I want things like The Grim Reaper, candles, hearts, wallmeat, The Belmont Pimp Strut, etc. Honestly they could keep crapping out games like what I've described and I wouldn't get bored of them. All in all I just want some Classicvania.
Title: Re: Ideal Castlevania
Post by: X on November 24, 2013, 04:55:10 PM
I said this in another post, but I feel it's relevant here too; ^^^WORD.

My ideal Castlevania game would take what was the epitome of, or the height of Castlevania ie Super Castlevania IV and expand upon it. Same principles such as the Belmont warrior (Male or Female) journeying alone to the hell house in a classicvania style gameplay and a campy Halloween feel--to defeat the true Count Dracula; Vlad Tepes and not some poor imitation. And of course the story would come first then I would build the game upon it.
Title: Re: Ideal Castlevania
Post by: Jeepy on November 24, 2013, 06:37:49 PM
I would like a vanillaware Styled castlevania game
This.
Title: Re: Ideal Castlevania
Post by: Intersection on November 24, 2013, 06:59:49 PM
You're forgetting Kojima's art. Call me crazy, but a game just isn't 'Castlevania' enough for me without it.
Title: Re: Ideal Castlevania
Post by: theANdROId on November 24, 2013, 08:13:42 PM
Maybe I'm just agreeable, but I like what all of you are saying...maybe just because I could wholeheartedly agree with this guy:

All I want is a Belmont wielding a whip and tossing sub weapons to make his way through a castle that's impossibly huge while killing monsters and finally having a showdown with Dracula himself. Obviously I want things like The Grim Reaper, candles, hearts, wallmeat, The Belmont Pimp Strut, etc. Honestly they could keep crapping out games like what I've described and I wouldn't get bored of them. All in all I just want some Classicvania.

...although, I still really wanna see "the trio" (Belmont, Belnades, Alucard) together in a heavily detailed, thoroughly fleshed out, phenomenally written main-game.  All this wishing and dreaming and thinking is what I tend to do between games.



The vanillaware and Dark Souls ideas were neat.  I'd never heard of Dark Souls before, but it looked and sounded interesting.  If I were to pick it up, is there a particular console version that is "best"?  I have a PC, and hope to get a PS3 or 4.  Never really found much to interest me in the XBox, though I could borrow my sister's I'm sure.
Title: Re: Ideal Castlevania
Post by: KaZudra on November 24, 2013, 08:34:31 PM
Maybe I'm just agreeable, but I like what all of you are saying...maybe just because I could wholeheartedly agree with this guy:

...although, I still really wanna see "the trio" (Belmont, Belnades, Alucard) together in a heavily detailed, thoroughly fleshed out, phenomenally written main-game.  All this wishing and dreaming and thinking is what I tend to do between games.



The vanillaware and Dark Souls ideas were neat.  I'd never heard of Dark Souls before, but it looked and sounded interesting.  If I were to pick it up, is there a particular console version that is "best"?  I have a PC, and hope to get a PS3 or 4.  Never really found much to interest me in the XBox, though I could borrow my sister's I'm sure.
Depends on your PC, If its mid to high end, get the PC version with DSfix (only way to play it), playing it in 60fps makes the game feel more smooth
Title: Re: Ideal Castlevania
Post by: DragonSlayr81 on November 24, 2013, 10:35:07 PM
I still want my ultimate dream CV:

- 3D CV with graphics similar to LoS, as in they are well polished and breathtakingly beautiful.

- Combat that relies on combos, but isn't heavy feeling. You get stronger through the course of the adventure, but it doesn't take you many, MANY hits to take down early foes, while later enemies make you work for your meal. Depending on certain combos, you can chain subweapons into them for stronger effects. All destructable objects can be broken with a SINGLE hit.

- More focus on platforming(REAL platforming), and at least half the stages featuring vertical areas. No plank-walking, shimmying or climbing.

- The area of exploration is massive. It covers the immediate area around the castle(few towns, graveyard, forest, marsh and maybe a mansion) and the castle itself(which would include a second castle-esque area, making it even LARGER).

- No QTEs. Weed those out once and for all.

- Return of classic CV style music. Lots of organ, horror motif-sounding songs, baroque tunes and such. A balance between that and ambient SCV4-esque tracks.

- A story that is rooted in the bare basics, Belmont Vs Dracula, monster mayhem with lots of nods to classic horror movies. The meat of the story could be deeper, with more emphesis on the Belmont's need to rise to the occassion and Dracula's motives, but being spared of a lot of the annoying betrayal/twist plot devices seen in a lot of modern games(in general, oddly enough).

- Classic horror atmosphere, something taking inspiration from not only gothic art, but horror movies.

- Easter eggs to the series. Could include nods like CoD's Abandon Castle's areas alluding to the areas in CV1, stepping into an abandoned archway and waiting for a while for a mound of treasure to magically rise from the ground nearby, among others. Hell, I'm a good sport. You could even make a nod to LoS by having the masks being displayed in the background of some vault area.

It might be impossible, but that's still my ideal CV nonetheless.
Title: Re: Ideal Castlevania
Post by: TheRetroArtist on November 30, 2013, 03:59:39 PM
I think one of the feature they should bring back is the 8 directional whipping in SCV4. I thought it was a great feature because you had more control of Simon than before. I know they somewhat brought it back in Bloodlines (which is also a great game), but it wasn't really the same thing.
Another feature I would love to see in a castlevania game is multi-player. I always wanted to play castlevania with a friend but never been able to since most of them are single player (and yes I am aware of Harmony of Despair's online multiplayer). Maybe one day they'll include it in a future game.
Title: Re: Ideal Castlevania
Post by: nokundhi on November 30, 2013, 04:16:40 PM
If it was a classicvania, something like Chronicles in regards to music and atmosphere but with multiple characters.  One of the things I really liked about that game was great area designs, very morbid aesthetic that reminded me of SOTN. My ideal freeroamvania would have the music and art of Yamane and Kojima with high quality and well animated sprites and backgrounds with some baroque music. Level layout would be significantly more complex and difficult, and while bottomless pits wouldn't work when you have an interconnected world (except maybe at the very bottom of the map) there could still be lethal traps and well positioned enemies to challenge the player. Save points and healing items would be rare and limited, possibly with animations or cooldowns to prevent the player from spamming potions when near death. The abilities you get would be unique and useful outside of just one or two instances, stuff like the beam weapon upgrades in Metroid not only unlocking doors but also improving your attacks. I'd like if combat was a bit more indepth, not just dial a combo repetition but something with more meat, taking after fighting games with things like cancels and parrying and other things that require some skill to be proficient at.

I disagree that Dark Souls is at all like Castlevania, as I don't recall any of the Castlevanias floundering at 15 fps while fighting the controls during some very awkward pseudo-platforming (hollow tree, ugh). Even the slower games moved at a deliberate pace and required timing your jumps, attacks or whatever even when you know the boss/area like the back of your hand. Dark Souls, on the other hand, can be beaten with relative ease once you figure out the predictable patterns and tells of the bosses. While I do like the level up system of the game (and if any CV decides to bring back stats, then the souls system should be how its done) they are very different games with different sets of goals and challenges. CV is not a dungeon crawler.
Title: Re: Ideal Castlevania
Post by: 13th Street on December 02, 2013, 12:04:45 AM
General criteria for the ideal Castlevania:

Title: Re: Ideal Castlevania
Post by: EstebanT on December 02, 2013, 12:23:49 AM
Produced by a reputable Japanese developer.
Title: Re: Ideal Castlevania
Post by: Munchy on December 02, 2013, 04:47:01 AM
One containing the best elements of the old games (lots of environmental stuff to jump on/get hit by, high difficulty) and the post-SotN games (crazy enemy ideas pulled from random literature/mythology, loots, some non-linear exploration).

Spooky and/or experimental music would be appreciated (see SCV4, SotN), with one caveat. Any remixes should be of songs that haven't been rearranged somehow before. I don't need to hear how Bloody Tears sounds with canned orchestral effects or yet another heavy metal arrangement.

Experimentation with different locales would be nice too.

Whether the game is 2D or 3D isn't really a sticking point, so long as the 3D avoids heavily scripted shit. Metroid Prime would be a great inspiration as far as variety of locales and general area design (tons of unique rooms, a lot of things to jump on, hidden stuff to find).
Title: Re: Ideal Castlevania
Post by: PyramidHead on December 02, 2013, 01:48:48 PM
My ideal Castlevania is somewhere between Simon's Quest and Order of Ecclesia. The fan-made Lecarde Chronicles is pretty close to it, but still not there :) . I want more "quest", more towns, more npc. I want the World - not just another castle.

Yes, it should be called "Castlevania: the World." :)
Title: Re: Ideal Castlevania
Post by: EstebanT on December 02, 2013, 04:53:22 PM
This has been said time and time again but....

It's a good thing there is no "true" castlevania. It's the reason castlevania is still around. I know people used to complain about castlevania not changing since symphony of the night. But people bitch when it tries to change, the reason I don't mind LOS is because the standard was very low before it. I love castlevania, but the series has so many shit games.

LOS isn't:

Using sprites dating back to super castlevania 4. See harmony of despair.

A shitty Japan only slot machine.

A bad fighting game with sometimes irrelevant characters (why golem? wheres soma?ripped of all familiarity, taken from obatas scrapped Deathnote character designs, (see grant,Maria,death) since we're talking about story plots... What the fuck is up with Maria's boob quest? Facepalm.

Another Sotn copy.

Yet another identical copy of a story we all have heard since the 90s

Allowing children to defeat both dracula and death simultaneously. With artwork so animu it would make deviant art proud.

Los isn't great. But it's certainly boosting castlevanias popularity. I think it's what castlevania needs. Maybe when mercurysteam is done they will allow someone more creative take over.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 02, 2013, 04:56:55 PM
Crap, I started a rant and didnt even make a point :-[
God, Its not even relevant to what we're talking about, whoops.... LOS fanboy over here.
Title: Re: Ideal Castlevania
Post by: Intersection on December 02, 2013, 05:45:39 PM
Crap, I started a rant and didnt even make a point :-[
God, Its not even relevant to what we're talking about, whoops.... LOS fanboy over here.
Well, at least you've figured it out yourself.  ;D

You've guessed it, anyhow: this is a thread about what Castlevania should be, and not the other way around. Of course there is such a thing as "true Castlevania" -- it's the very reason why the franchise is still around. Konami certainly wouldn't have gotten anywhere if it tried to reboot the series with every title; you move a series forward by evolving it, not by rupturing it. Every series needs a breath of fresh air from time to time, but remember that Castlevania has its very own soul that every game must carry.

Some good advice for MercurySteam as well.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 02, 2013, 06:13:34 PM
It's been 27 years... The timeline was awkward and sometimes dates didnt match. Most fans didnt even understand it. I don't think every title should be a reboot... But the best choice mercury steam made was to start over. The only thing not castlevania about Los was the music in my opinion.
Title: Re: Ideal Castlevania
Post by: X on December 03, 2013, 12:05:41 AM
Esteban you've missed one more reason about what LoS isn't:

A game not saturated with pretty boys.

Perhaps the only good, refreshing, realistic thing I've seen in LoS.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 03, 2013, 01:10:29 AM
Exactly. And also not all steroid barbarians. Los might not be the ideal Castlevania... but its the what the series need at the moment. Something new after Los would be awesome. I just hope its not Iga...
Title: Re: Ideal Castlevania
Post by: EstebanT on December 04, 2013, 02:22:33 AM
I would like a vanillaware Styled castlevania game

Well this is in Dragons Crown's unlockable artwork area... This is what Castlevania needs minus the stupid amounts of fanservice they are known for...

http://www.vgwallpaper.com/file/4360/2560x1600/crop/dragons-crown-29.jpg (http://www.vgwallpaper.com/file/4360/2560x1600/crop/dragons-crown-29.jpg)
Title: Re: Ideal Castlevania
Post by: Darkweaver on December 04, 2013, 02:45:08 AM
First off, no more reboots or remakes.  The current reboot is fine but let's continue on with it at this point.  I heard LoS2 is MercurySteam's last Castlevania game and I'm hoping that doesn't mean we won't be getting another CV game and also hoping it doesn't mean another reboot.

So, from here on we should continue on with the LoS universe.  I understand LoS2 might be the conclusion but there's plenty of stories involving other characters in the universe and whatnot.

Also, Metroidvania is my favorite Castlevania so I would love to see more of that.

What I'd like really like to see, realistically?  Off the top of my head, a next-gen (or is it current gen now?) game of SotN proportions.  3D Castlevania with the vast scale of exploration SotN had in the LoS universe.  Really large.  PS4/Xbox One should be handle games like that so let's do it!
Title: Re: Ideal Castlevania
Post by: theANdROId on December 04, 2013, 02:49:40 AM
...Of course there is such a thing as "true Castlevania" -- it's the very reason why the franchise is still around. Konami certainly wouldn't have gotten anywhere if it tried to reboot the series with every title; you move a series forward by evolving it, not by rupturing it. Every series needs a breath of fresh air from time to time, but remember that Castlevania has its very own soul that every game must carry...

I think that's exactly right.  I mean...if you start to peel away the outer layers of things like fan service or square-peg-in-a-round-hole style additions to the timeline, isn't it still an onion...or, artichoke heart...underneath?  Sure the story is the same at it's most basic parts (some guy [or girl, on rare occasion!] hunting down Dracula) and there are lots of similarities (explore the castle, dodge medusa heads, look - another clock tower, whatever...) but there is still a difference in the experience.  There's still something new, fresh, and exciting.  Isn't that what we like about it though?  The similarities...the throwbacks...new stories?  I guess that's (at least part of) the "soul" that I think the games must all have.

...Los might not be the ideal Castlevania... but its the what the series need at the moment....
I can't disagree with this at all though.  As Intersection said, a fresh breath (like LoS) is healthy every now and then.  It may upset a few fans or purists, but it probably won't drive them away.  It will just bring in a wider fan base, which is probably good for business.  And by business, I mean "Castlevania" business -- new games down the road business, not "making money" business, but I'm sure it's that too!  More fans means more reason to make another game in the series...maybe crappy, maybe not. 
Ideal will never happen anyway...it's just fun to fantasize...fun to imagine...fun to wish!  It's "what it you could snap your fingers and have *your* perfect Castlevania game."  What parts would you keep or copy from other games...what new ideas do you have that you'd wanna see?  That's all! :-) 

EstebanT...Your ideas of what it shouldn't be make sense...so what *would* you put in it?
Title: Re: Ideal Castlevania
Post by: EstebanT on December 04, 2013, 05:12:16 AM
First off... Bring back Ayami, for main character designs and promotional artwork. Vanillaware for enemy designs and animation.

The pandering Dragons crown is known for needs to stop, Include succubus and others if you want fanservice (After all, she exists for that purpose and I know it sells) But you know who also buys games? GIRLS. Don't over do the fanservice, it drives away the female audience.

For music, try to use more unique sounds (Like a theremin for example) Make your soundtrack stand out, and of course add the sweet horror elements castlevania is known for (Use Harpsichords, Organs, Etc,) Am I the only one who associates dracula with a creepy pipe organ? I think not. And the most important part, make at least 30% to 40% of the music remakes of the old series.... slightly more underground gems. We don't need another Bloody tears or vampire killer remake... Black mass, Chandeliers, Flashback, Sorrows Distortion, Forest of monsters, Dance of pales, The Gears go Awry, A Toccata into Blood Soaked Darkness... WHY THE FUCK DONT WE GET MORE REMAKES FOR THOSE????? 

If the PS1 could handle a map as big as SOTN, The SNES could hold metroid, Imagine the size of the castle we could make with our current consoles/PCs! Metroidvania is not dead, Iga was just uninspired.
How about including randomization like some indie games are doing (Rogue Legacy, Binding of isaac, Don't starve, FTL) on a small scale? Randomize the drops of weapons you find first from equal level pools. Maybe every boss could have a few different sets of unique battle animations that the game chooses at random for unique battles. (On my run medusa could fight me hanging from a chandlier while on your run she uses more petrification attacks while she fights you on the ground)

No more handhelds, the series belongs on modern consoles. The most successful Castlevania titles were not appealing to children. Don't be afraid to keep the series on 2D like they used to be. More and more 2D games have been successful in recent years. (Most Indie games, Rayman origins, Amongst many others)2D is making a comeback, and we all know most Castlevanias sucked on 3D. You cant have medusa heads (or candles without making it weird) on a 3D environment. And some might say its unimportant, but like theANdROId said... Its part of it "soul"

Come up with a story that takes more than 5 minutes to come up with, Ever heard of Final Fantasy? Maybe you have. They have wonderful worlds and stories. You can make a detailed story and still make it about dracula and the belmonts, (Like LOS but less predictable, If you start out with a bland story you can add all the TWIZTS you want... it will look forced.)
The story can branch out a bit more from the main quest (Ecclesia was heading the right direction)

Be proud of the titles that came before you. (You can do more than name a random character "brauner" as an homage to the old series) Specially when it comes to music.

Everyone loves symphony of the night... Yet all alucard gets to be in some shitty multiplayers and as a side character in games revolving around some nobody who is suddenly Dracula... Why doesnt SOTN get a sweet remake or a sequel? Not only would fans love that, but the whole gaming community would. Shit would spread by word of mouth like the old SOTN or even better now that most gamers have internet connections. Use the nostalgia to your advantage! Iga was going to before LOS but it probably would have been shit.

And thats just the surface...
Title: Re: Ideal Castlevania
Post by: X on December 04, 2013, 04:13:36 PM
Quote
First off... Bring back Ayami, for main character designs and promotional artwork.

I would personally let her back on CV only if she would not do any of the artwork for the guys. This is Castlevania here and not a Yaoi sausage fest. CoD I feel is a good example of a borderline Yaoi tale, it just went too far (Issac and Trevor to name a scene) and that's just not the Castlevania I remember growing up with. As for everything else of her's she does great detailed backgrounds and Gothic architecture, and I do love the way she make her female characters stand out from the norm. But the guys? No. Just no.
Title: Re: Ideal Castlevania
Post by: Intersection on December 04, 2013, 05:20:43 PM
Exactly. And also not all steroid barbarians. Los might not be the ideal Castlevania... but its the what the series need at the moment. Something new after Los would be awesome. I just hope its not Iga...
Certainly not. Lords of Shadow never was what Castlevania needed -- it wasn't then, and it isn't now.

With Lords of Shadow, MercurySteam chose to throw twenty-five years' worth of gaming excellence straight out of the window, all for the benefit of its "bold, new vision" of a series it didn't even understand. Instead of seeking to appreciate and learn from the vast heritage of the series whose mantle it was asked to bear, MercurySteam set foot in Castlevania believing that it should change everything it could lay its hands on, naively convinced, like an apprentice mechanic trying to operate a Ferrari, that it was "fixing" a broken series. And that's how Lords of Shadow came into being: Instead of bringing us the natural culmination of three decades of evolution, Lords of Shadow only yielded the first steps of a fledgling developer into a new genre -- first steps which, no matter how promising they might have been, would ultimately fall far short of what could, and should, have been expected from the franchise. Instead of organically combining past elements from the series with a new, imaginative set of ideas (something which every successful reboot to date has managed to achieve), Lords of Shadow ended up looking like a strange, distorted mirror-image of what Castlevania could have been.
And to top it off, you're entirely right, Esteban; Lords of Shadow isn't a copy of SoTN. It's a carbon copy of every single major franchise in the modern market, except for the very franchise from which it should have drawn its inspiration: Castlevania. As excellent as I believe it to be, Lords of Shadow ultimately has its heart in the wrong place.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 04, 2013, 06:06:13 PM
If you don't think castlevania needed fixing.... You are in denial.

Games between order of ecclesia and Lords of Shadow:

Castlevania: Judgment.
The Medal
Pachislot 1
Pachislot 2
The Arcade
The adventure Rebirth.
Encore of the night
Harmony of despair

You know what they all had in common? They were all shit. Those games made even fans like me give up on the series for a bit. But lords of shadow is at least making the series still relevant in modern gaming. It might not have been the game we wanted but we sure as fuck needed it. We need more fans if we want the series to continue existing. The next team hopefully will do better than Mercurysteam.
Title: Re: Ideal Castlevania
Post by: e105beta on December 04, 2013, 06:36:25 PM

Pachislot 1
Pachislot 2

You know what they all had in common? They were all shit.

Don't hate on my Pachislot.

At least Kojima did the character design and Yamane did the music. That makes it 100,000,000x better than LoS

/s

But really, though, Castlevania: The Adventure Rebirth was good. Did you really think it was shit?
Title: Re: Ideal Castlevania
Post by: Nagumo on December 04, 2013, 06:58:31 PM
When looking at that list, it appears you have more of a problem with the direction those games took rather than quality, because aside from Judgment and maybe Harmony of Despair (PSN Store Special Award says hello!) not any of those games are particulary poor. The fact that The Arcade is on there breaks my heart. And how could the Pachislots be considered poor in anyway? They're slotmachines with lots of effort put into them. Aside from that, they're just spin-offs. There are indicative of the series' popularity, and not relevant at all to the question if the series needs fixing or not. I mean, just be glad that they were made in the first place and the series could branch out a bit.         
Title: Re: Ideal Castlevania
Post by: e105beta on December 04, 2013, 07:19:50 PM
And how could the Pachislots be considered poor in anyway? They're slotmachines with lots of effort put into them. Aside from that, they're just spin-offs. There are indicative of the series' popularity, and not relevant at all to the question if the series needs fixing or not. I mean, just be glad that they were made in the first place and the series could branch out a bit.       

Maybe that's the problem? Seeing all the budget issues IGA was running into by the end of his previous Castlevania tenure, perhaps it would have been better if they had spent the money they spent on those Pachislot games on the core games.

I mean, spin offs are fine when your series is at its peak, but when your series is losing both name recognition and audience with every release, creating slot machine games (an industry where, speaking from experience, game facade is fairly arbitrary in the long run) for a market that doesn't contain your primary player base isn't a sign of popularity, it's an easy cash in.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 04, 2013, 07:25:03 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fssskinner.files.wordpress.com%2F2010%2F12%2F600full-super-castlevania-iv-screenshot.jpg&hash=5c2e9d171da8a2a92d2df2b87e1429697c600fe9)

That. Only with a really good plot and post-game goodies. But gameplay-wise, that's it for me.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 04, 2013, 07:33:47 PM
I have many different problems with these games.
I don't think the series are heading in a good direction if they aren't available to most players. I mean, how many people have actually played the arcade, the medal or the slot games? We seriously went form Symphony of the Night redefining a genere to slot machines and puzzle games on the Iphone? Why not spend money making good games intead of Japan only spinoffs?

Yes, Yamane did some of the music in the slot games, but they were mostly all ripped from other games. All the sprites and backgrounds were ripped from other games in Harmony of Despair and Encore of the Night. I don't like Konami being lazy about the games they make.

The Arcade didnt even bother to name its characters... but at least it has good music.

e105beta, I guess The Adventure was ok, nothing different or groundbreaking but it wasnt bad. But surely you dont think its better than Lords of Shadow do you? Games that stick to the same thing for 25+ years die out.

And Nagumo, i could say the same to you about the lords of shadow series, just be glad that they were made in the first place and the series could branch out a bit.



Title: Re: Ideal Castlevania
Post by: Intersection on December 04, 2013, 07:35:36 PM
You know what they all had in common? They were all shit. Those games made even fans like me give up on the series for a bit. But lords of shadow is at least making the series still relevant in modern gaming. It might not have been the game we wanted but we sure as fuck needed it. We need more fans if we want the series to continue existing. The next team hopefully will do better than Mercurysteam.
Most of the games you're citing are minor spin-offs, and these are usually indicative, if anything, of a series' popularity -- they don't have anything to do with general gaming quality.

Judgment? An unqualified failure. But the project had a 6-month deadline, and was steamrolled under Konami's business imperatives. That's still no excuse for the game to exist, but it's something to consider. In any case, every great developer is allowed to make mistakes in their time.

Harmony of Despair? I'd actually enjoyed it. I know that everything in it points towards mediocrity, but I actually had fun playing it -- and its multiplayer was a blast. In the end, that's all that a game truly needs for me to put it into my "decent" list. It brought back the classic CV mechanics I'd always loved, and allowed many players to join in on the fun; and while the game seriously lacked depth and purpose, it was interesting in its own right.

And Rebirth? I don't understand. That was a good game...

By the way: you're forgetting DXC. And, of course, you're omitting every IGA game before OoE -- I understand that you've done so to prove your point, but that just goes to show that you don't really have one. IGA has given us a lot more than what you give him credit for.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 04, 2013, 07:42:47 PM
Well, that's half the problem.

If you spend so much time complaining about how bad the bad ones are, and give little to no attention to the genuinely good ones that have been made in the same general timespan (coughcoughRebirthcoughcough), then there's not really any room to discern collectively what the ideal Castlevania would be.

It's mostly why I left the fandom for a while. Too many people throwing tantrums over how bad Lords was and too few people acknowledging that it's at least a fucking continuance of the series.

I mean, is it really so bad for a series to have less-than-perfect releases? Count your blessings Konami still cares enough about the Castlevania series to make more of them. At least it hasn't suffered the route of the Megaman franchise.

Edit: Sorry, but I'm going to call you out on this one.
Quote
Games that stick to the same thing for 25+ years die out.
Mario: Run through colorful stages, get powerups, go into pipes, and jump on shit.
Sonic: Run fast, beat the time limit, get the rings. Stop the fat guy from getting the jewels.
Pokemon: Catch 'em all. Beat the other kids'.
Metroid: Go through alien planet. Get weapons and stuff. Kill stuff. Go backtracking and get more stuff and kill stronger stuff.
Every MMO: Smack this thing with a stick until you have enough stats to smack differently-coloered things with different-colored sticks.
Final Fantasy: Start off in small, non-secular perspective. Kill a bunch of stuff. Gain sudden worldview and go save it from the big scary thing. Ride the adorable yellow birds. Kweh.
Megaman: You're blue. Or some other primary color. Go shoot/slash/smack stuff until you beat [recurring antagonist with recurring motives]. Ignore that it's all but dead now. This applies.
Every racing game. Be faster than the other guys.
Grand Theft Auto: Do illegal stuff. Don't get caught. If you get caught blow stuff up. Or you can sandbox. Whichever.
Every fighter: Be better at button pushing than the opponent. Learning the technical stuff like juggles and chaining is largely irrelevant. Just hit them in the knee eighty-six times.
Most noticeably, every Castlevania: Whip stuff. Find Dracula. Whip Dracula. If you have no whip use whatever else. If there is no Dracula go whip the guys having a party in his house.

Okay, maybe those weren't all 25+ years old, but my point still stands. Stop generalizing to have some semblance of a point. You have the completely wrong attitude for this, IMO.
Title: Re: Ideal Castlevania
Post by: Nagumo on December 04, 2013, 07:43:43 PM
Maybe that's the problem? Seeing all the budget issues IGA was running into by the end of his previous Castlevania tenure, perhaps it would have been better if they had spent the money they spent on those Pachislot games on the core games.

I mean, spin offs are fine when your series is at its peak, but when your series is losing both name recognition and audience with every release, creating slot machine games (an industry where, speaking from experience, game facade is fairly arbitrary in the long run) for a market that doesn't contain your primary player base isn't a sign of popularity, it's an easy cash in.

Budget has nothing to do with it. IGA himself said every Castlevania game has an above average budget.

Also, all this talk about the Pachislots are such a cash-in just shows how ignorant the fanbase can be at times. These Pachislots were created for arcades in Japan, which are still very popular over there, meaning it's still intented at gamers. Most likely a lot of the primary fanbase in Japan also visits arcades. Therefore, it's actually a good business decision and not a cash in at all.
Title: Re: Ideal Castlevania
Post by: e105beta on December 04, 2013, 07:58:17 PM
Budget has nothing to do with it. IGA himself said every Castlevania game has an above average budget.

Also, all this talk about the Pachislots are such a cash-in just shows how ignorant the fanbase can be at times. These Pachislots were created for arcades in Japan, which are still very popular over there, meaning it's still intented at gamers. Most likely a lot of the primary fanbase in Japan also visits arcades. Therefore, it's actually a good business decision and not a cash in at all.

If that's true, then I can see exactly why he's off the series. He was given above average budgets and judging by game sales, turned minor profits.

And saying the Pachislots aren't a cash-in because arcades are popular in Japan is incorrect. The pachislots are a cash-in precisely because arcades are popular in Japan. It's a gambling machine. There's very little game design behind it outside of making the facade look attractive. It's a safe investment in a reliable market using a historied name on a game that has almost nothing to do with the source material aside from visuals. That's the definition of a cash-in.

So I'll agree it's a good business decision, but it doesn't do anything to counter EstebanT's point that Castlevania needed an update to remain relevant in modern gaming. When the best you can do is make spin-offs in a secondary market, you're not relevant. You're losing relevancy.

EDIT: And EstebanT, well, I can't say that it's better than LoS, but I can't say that it's worse. I love Classicvanias, so it was a great release for me. It satisfied a different urge I guess.
Title: Re: Ideal Castlevania
Post by: Intersection on December 04, 2013, 08:17:39 PM
I don't really work along the "better than/worse than LoS" lines. These are almost radically different games, and they aren't truly comparable: like e105beta said, they satisfy different urges.
I can only truly comment on their adherence to the general Castlevania spirit, and in that respect I'm leaning towards CVA.

By the way, was Kojima involved in the art of all three Pachislot CV's? The first was an obvious CoD derivative, but I'm not sure about the rest.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 04, 2013, 08:27:18 PM

Edit: Sorry, but I'm going to call you out on this one.Mario: Run through colorful stages, get powerups, go into pipes, and jump on shit.
Sonic: Run fast, beat the time limit, get the rings. Stop the fat guy from getting the jewels.
Pokemon: Catch 'em all. Beat the other kids'.
Metroid: Go through alien planet. Get weapons and stuff. Kill stuff. Go backtracking and get more stuff and kill stronger stuff.
Every MMO: Smack this thing with a stick until you have enough stats to smack differently-coloered things with different-colored sticks.
Final Fantasy: Start off in small, non-secular perspective. Kill a bunch of stuff. Gain sudden worldview and go save it from the big scary thing. Ride the adorable yellow birds. Kweh.
Megaman: You're blue. Or some other primary color. Go shoot/slash/smack stuff until you beat [recurring antagonist with recurring motives]. Ignore that it's all but dead now. This applies.
Every racing game. Be faster than the other guys.
Grand Theft Auto: Do illegal stuff. Don't get caught. If you get caught blow stuff up. Or you can sandbox. Whichever.
Every fighter: Be better at button pushing than the opponent. Learning the technical stuff like juggles and chaining is largely irrelevant. Just hit them in the knee eighty-six times.
Most noticeably, every Castlevania: Whip stuff. Find Dracula. Whip Dracula. If you have no whip use whatever else. If there is no Dracula go whip the guys having a party in his house.

Okay, maybe those weren't all 25+ years old, but my point still stands. Stop generalizing to have some semblance of a point. You have the completely wrong attitude for this, IMO.

The examples you've provided really do not drive your point at all. Mario, first of all, has been branching out as far as genre and innovating its gameplay for a very long time. From the SNES Mario Kart to Super Mario Galaxy, these games have been extremely successful and kept the franchise fresh with new experiences to enjoy. However, people HAVE been complaining lately about Mario's repetitive nature so even an extremely well-established franchise can become stale. I'm not going to address every example you provide because most of them are either dying or dead franchises, held by a thread by DeviantArt weirdos, or, in the case of fighters or racing games, aren't particularly memorable even if they are done well as a result of the excessive amounts of them dished out through the years.

Should I really be content with Castlevania becoming another throwaway time-waster like a fighting game? Even if Rebirth wasn't bad, does it really have the same magic that SotN did? SotN is an iconic game associated with a certain era and the only other Castlevania game that comes close to holding that same weight is LoS. Regardless, I've already acknowledged my love for Iga's games (before & including OOE - Which also includes DXC). I think most of them were well-done in their own right and I continue to play them today. I'm certainly not focusing solely on the negatives.

My initial point was that the series was on a steady path to stagnation after OoE and the only thing truly pumping life back into Castlevania's veins is LoS. It surely would have faded into obscurity had someone not made some drastic changes.
Title: Re: Ideal Castlevania
Post by: e105beta on December 04, 2013, 08:32:20 PM
I don't really work along the "better than/worse than LoS" lines. These are almost radically different games, and they aren't truly comparable: like e105beta said, they satisfy different urges.
I can only truly comment on their adherence to the general Castlevania spirit, and in that respect I'm leaning towards CVA.

By the way, was Kojima involved in the art of all three Pachislot CV's? The first was an obvious CoD derivative, but I'm not sure about the rest.

All the games were derivative of CoD Trevor Belmont and his adventures, and as such used his design, which was designed by Kojima. However, the studio was KPE, and a lot of the art has a "We're apeing Kojima" feel, so I don't think she was actively working on the team, they just used her art as the baseline.

Mario: Run through colorful stages, get powerups, go into pipes, and jump on shit.
Sonic: Run fast, beat the time limit, get the rings. Stop the fat guy from getting the jewels.
Pokemon: Catch 'em all. Beat the other kids'.
Metroid: Go through alien planet. Get weapons and stuff. Kill stuff. Go backtracking and get more stuff and kill stronger stuff.
Every MMO: Smack this thing with a stick until you have enough stats to smack differently-coloered things with different-colored sticks.
Final Fantasy: Start off in small, non-secular perspective. Kill a bunch of stuff. Gain sudden worldview and go save it from the big scary thing. Ride the adorable yellow birds. Kweh.
Megaman: You're blue. Or some other primary color. Go shoot/slash/smack stuff until you beat [recurring antagonist with recurring motives]. Ignore that it's all but dead now. This applies.
Every racing game. Be faster than the other guys.
Grand Theft Auto: Do illegal stuff. Don't get caught. If you get caught blow stuff up. Or you can sandbox. Whichever.
Every fighter: Be better at button pushing than the opponent. Learning the technical stuff like juggles and chaining is largely irrelevant. Just hit them in the knee eighty-six times.
Most noticeably, every Castlevania: Whip stuff. Find Dracula. Whip Dracula. If you have no whip use whatever else. If there is no Dracula go whip the guys having a party in his house.

What's your point? LoS fits your description of Castlevania to the bill, but the point is that people accuse it of being too different.

Besides, a lot of the series have seen very large aesthetic changes (Final Fantasy), are dying off (Megaman), have seen very significant gameplay changes (Metroid, Sonic), or have been criticized for being same-ish (Mario, Final Fantasy, etc).
Title: Re: Ideal Castlevania
Post by: Nagumo on December 04, 2013, 08:49:22 PM
I see a cash in as more the primary fanbase doesn't really want but is made anyway to make a quick buck. I it got released over nobody would give a damn because arcades died out here since the '90s. But in Japan, most gamers also visits arcades, so I could see Castlevania over there genuinely excited to play it. Sure, it's a safe investment and it uses a famous name, but it's not like any care was put in the product or doesn't appeal to the Japanese fanbase at all. I'm just disagreeing it's a soulles product purely made for money's sake. For what it is, it's appears to be very exciting. So it rubs me the wrong way when people don't judge it fairly.

I'm not arguing against Castlevania needing an update by the way. Just that these spin-offs were the reason Castlevania was somehow ruined and needed a reboot. Lords was in production before any of them were made, so they obviously aren't related. Also we both agreed the Pachislots helped the series. Since two sequels got made it means they did something right after all.

@EstebanT
I take it that last comment was supposed to be a comeback at me? I'm actually happy Lords opened up the series for change. That doesn't mean I don't think the reboot could have been done better, though.
Title: Re: Ideal Castlevania
Post by: crisis on December 04, 2013, 08:55:02 PM
Quote
With Lords of Shadow, MercurySteam chose to throw twenty-five years' worth of gaming excellence straight out of the window, all for the benefit of its "bold, new vision" of a series it didn't even understand.

I thought it was common knowledge by now that MercurySteam's original pitch was a CV1 remake?
Title: Re: Ideal Castlevania
Post by: theANdROId on December 04, 2013, 09:06:49 PM
EstebanT -- Your ideal Castlevania sounds phenominal!!  (Except for the "no handhelds" part.  I like handheld gaming, particularly because it means I can play anytime, and I don't have to worry about interfering with others.  With one TV in my own home, it leaves the TV open for my wife...with a large family with little money, it leaves TV and computer open for them when I'm visiting over the holidays.)

I do think LoS is a breath of fresh air...but certainly not the breath of fresh air.  MercurySteam did great, and it will probably help the series some, but I think they could have done better -- namely by doing something akin to your suggestion of a remake/sequel to SotN (Gah, that would be so freakin' awesome!!).  I can't really say anything about the spin-offs though.  I know they exist, but I've never really even seen or searched for pictures of them.

Dracula9 -- Your history/summary of games...cracked me up!  X-D
Title: Re: Ideal Castlevania
Post by: e105beta on December 04, 2013, 09:12:43 PM
I see a cash in as more the primary fanbase doesn't really want but is made anyway to make a quick buck. I it got released over nobody would give a damn because arcades died out here since the '90s. But in Japan, most gamers also visits arcades, so I could see Castlevania over there genuinely excited to play it. Sure, it's a safe investment and it uses a famous name, but it's not like any care was put in the product or doesn't appeal to the Japanese fanbase at all. I'm just disagreeing it's a soulles product purely made for money's sake. For what it is, it's appears to be very exciting. So it rubs me the wrong way when people don't judge it fairly.

I'm not arguing against Castlevania needing an update by the way. Just that these spin-offs were the reason Castlevania was somehow ruined and needed a reboot. Lords was in production before any of them were made, so they obviously aren't related. Also we both agreed the Pachislots helped the series. Since two sequels got made it means they did something right after all.

@EstebanT
I take it that last comment was supposed to be a comeback at me? I'm actually happy Lords opened up the series for change. That doesn't mean I don't think the reboot could have been done better, though.

Fair enough. I mean, I do agree that as slot machines, the Pachislot games look exciting, more so than anything I'm working on at the moment at least, and I don't think they themselves ruined the series or anything. Didn't mean to come off that way. I just think that when you're making spin-off casino games but your core games aren't in the spotlight anymore, there may be an issue. I guess that was always my beef with them. I was never a huge fan of OoE, so between that, Judgement, and HoD, it seemed like Konami was just kind of giving up.

But like you said, they were already producing LoS, so it was probably just a safe business move while they geared up for something else. I dunno.
Title: Re: Ideal Castlevania
Post by: Intersection on December 05, 2013, 09:01:23 PM
The examples you've provided really do not drive your point at all. Mario, first of all, has been branching out as far as genre and innovating its gameplay for a very long time. From the SNES Mario Kart to Super Mario Galaxy, these games have been extremely successful and kept the franchise fresh with new experiences to enjoy. However, people HAVE been complaining lately about Mario's repetitive nature so even an extremely well-established franchise can become stale. I'm not going to address every example you provide because most of them are either dying or dead franchises, held by a thread by DeviantArt weirdos, or, in the case of fighters or racing games, aren't particularly memorable even if they are done well as a result of the excessive amounts of them dished out through the years.

Should I really be content with Castlevania becoming another throwaway time-waster like a fighting game? Even if Rebirth wasn't bad, does it really have the same magic that SotN did? SotN is an iconic game associated with a certain era and the only other Castlevania game that comes close to holding that same weight is LoS. Regardless, I've already acknowledged my love for Iga's games (before & including OOE - Which also includes DXC). I think most of them were well-done in their own right and I continue to play them today. I'm certainly not focusing solely on the negatives.

My initial point was that the series was on a steady path to stagnation after OoE and the only thing truly pumping life back into Castlevania's veins is LoS. It surely would have faded into obscurity had someone not made some drastic changes.
You know, Esteban, there comes a point in every discussion where it's better idea to let go of a weak argument, or at least acknowledge that the person you're interacting with won't necessarily agree with you, than to dig an even deeper hole for yourself to fall in. I'm saying this because your point is not without its own validity; but you've gotten yourself so wrapped up in defending the undefendable that you've just told us that three quarters of the modern gaming market is "either dying or dead". I mean, I can understand it if you don't appreciate racing or fighting games, but their rate of appearance has little to do with their overall quality, and not everyone considers them to be "throwaway time-wasters". I'm also aware that you don't enjoy seeing a series stagnate, but the fact of the matter remains that most of the franchises Dracula9 has mentioned are still gathering a considerable amount of critical attention as of late.
And, well... "DeviantArt weirdos"? My obvious complaints aside, I've certainly heard kinder things said on this forum.


Symphony of the Night had its own magic, no doubt, and it was the first game of its kind to harbor it -- but it certainly wasn't the only one. If you want to know, I can see that same magic in abundance throughout later Castlevania games. And as for Rebirth, it's remake of game that came before Symphony -- it's only natural that its charm is of a different kind.
Now, I don't see why Lords of Shadow would be the only CV game to compare to Symphony of the Night. Symphony was truly groundbreaking for its time; it marked the beginning of a new genre, and, sixteen years later, has paved the way for some of the best titles Castlevania has known. But Lords of Shadow? It's a decent reboot, and a great game in itself, but it's very far from being a masterpiece. It doesn't even fulfill its promise for originality. And now, barely three years after the game's release, when the LoS arc isn't even finished, you're telling me that it "holds the same weight" as SoTN? I'm sure you already know this, but "new" and "great" are two entirely different terms.

I think we all understand your 'initial point', Esteban, but I believe that you should look at some of ours. Whether or not Castlevania was in stagnation after Order of Ecclesia is heavily debatable, and I can tell you with certainty that Castlevania would not have faded into obscurity had it stayed the way it was.
Title: Re: Ideal Castlevania
Post by: e105beta on December 06, 2013, 02:13:24 PM
Whether or not Castlevania was in stagnation after Order of Ecclesia is heavily debatable

While agree with most of the rest of your post, it's not really that debatable. Judgement was a mediocre game at best, ReBirth was a classically styled remake, and HoD was one big copy-paste job, and none of them did much to bring Castlevania back into the spotlight. Outside of a reboot, I can't imagine much else besides SotN 2.0 that would have pulled the Castlevania series out of its slump.
Title: Re: Ideal Castlevania
Post by: Intersection on December 07, 2013, 02:55:44 PM
While agree with most of the rest of your post, it's not really that debatable. Judgement was a mediocre game at best, ReBirth was a classically styled remake, and HoD was one big copy-paste job, and none of them did much to bring Castlevania back into the spotlight. Outside of a reboot, I can't imagine much else besides SotN 2.0 that would have pulled the Castlevania series out of its slump.
Details, details. Of course, I'd be lying if I told you that Castlevania was in any particularly good shape after Judgment. But it's all in the line of contesting the dismissive "LoS was the only possible answer" argument.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 07, 2013, 09:40:43 PM
Quote
The examples you've provided really do not drive your point at all. Mario, first of all, has been branching out as far as genre and innovating its gameplay for a very long time. From the SNES Mario Kart to Super Mario Galaxy, these games have been extremely successful and kept the franchise fresh with new experiences to enjoy. However, people HAVE been complaining lately about Mario's repetitive nature so even an extremely well-established franchise can become stale. I'm not going to address every example you provide because most of them are either dying or dead franchises, held by a thread by DeviantArt weirdos, or, in the case of fighters or racing games, aren't particularly memorable even if they are done well as a result of the excessive amounts of them dished out through the years.

Whether or not Nintendo decided to put the cast in go-carts isn't the point. The point is that you called out the still-active predecessors to most of modern gaming like they were totally irrelevant. On the note of calling out, you don't really get to tell me my point is invalid when you only made a few brief rebuttals(and certainly not a few of the best) to the multiple of the ones I posted.

As for racers or fighters not being memorable, I'm not going to go into the lengths I might like to, and just point out that the first Mortal Kombat was responsible for the establishment of the ESRB. Actually, it was just one particular Fatality from the game that got the public riled up (Sub-Zero's head rip, if anyone didn't know).

Quote
Should I really be content with Castlevania becoming another throwaway time-waster like a fighting game?
No, you shouldn't, but that isn't what we're getting at. You should, however, at least be aware - if not content - that you're stepping on a lot of toes with what you've been saying. Just because you (clearly) aren't a fan of fighters or racers doesn't mean calling them time-wasters gives you any semblance of an argument. If you don't like something, that's fine. But don't make it into an overblown PSA.

Quote
I'm certainly not focusing solely on the negatives.
Yes, you are. Calling out multiple gaming franchises and genres just because you don't like a few of them, and ignoring every good aspect of each one, is focusing on what scant few negatives you've come into contact with.

Quote
My initial point was that the series was on a steady path to stagnation after OoE and the only thing truly pumping life back into Castlevania's veins is LoS. It surely would have faded into obscurity had someone not made some drastic changes.
I don't think that's a particularly fair statement, myself. I'm going to refer, again, to the Megaman franchise here.
Megaman, for all intents and purposes, is pretty much dead. Sure, Inafune's got Mighty No. 9 going (and boy, oh boy is the MM community pumped for that!), and Rock's in the new Smash Bros., but with those being the exceptions, Capcom doesn't seem to give a shit about the series anymore. The only thing they've really released in a long time was that iOS garbage heap X-Over for the 25th anniversary. The only good thing that had going for it was the new character design, but the rest of it was just an orgy of horribly redrawn and re-hashed graphics thrown together in what could almost be considered a cheap social game like fucking Candy Crush. At least Lords of Shadow is decent enough without comparing it to the Castlevania titles that came before it. Think about other fandoms and what they have to put up with before you go tooting your own horn. But on the bright side? There's a ton of Megaman fanwork going around. I'm pretty well-known in it for my music mixes, as well as my fan project in a few communities, and more than a little involved.

Just because a franchise isn't PUBLICLY or OFFICIALLY updated doesn't mean it's dead. There are plenty of Megaman fan games, fan comics, fan music, fanfictions, fan characters, etc. etc. to have kept the series alive since the last update of any new material, Starforce 3 (2008). I'm not going to count the 2010 Zero Collection (since, while it's quite a good game, is just a grouping of the four Zero GBA titles. It's not like the PS3 HD Collections with remastered graphics, it's just the four on a different platform with a couple of bonus features.) or the 2012 Street Fighter X Megaman, since it's a crossover (though, to be sure, it's a fantastic game IMO).

So, with the exceptions of a few, we in the MM community have been waiting for a while with not many updates, and those of use who can be adults about it are doing just fine. We've got our fan works to keep us motivated to keep investing our time in the franchise.

Castlevania's got its share of quality fan projects, as well. The ever-growing and ever-improving CV Fighter of Serio's is as great as it ever was. Piscesdreams' Bloodletting still holds its own (hell, I play through it still every couple of weeks or so. I just can't get tired of it!). Of course Mig's Lecarde Chronicles needs mentioning, just go look at how fucking amazing it is. There's also the older ones, like Jorge's old CVIII remake (despite being incomplete, I still enjoy a play of it every now and again), or Soul of Dracula, or CVRL, or any of the many Flash games and ROM hacks, or even the semi-related games Vampire and Rusty. And that's just naming a few.

So, before you start declaring various games and series and genres irrelevant and dead, you may want to ask yourself how well-immersed you really are in the subcultures and fanworks of those series. You never know what you might uncover if you take the time to do a little digging.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 07, 2013, 10:33:22 PM
For someone who has criticized me a lot for being reductive, you failed to acknowledge the many other ways Mario attempted & excelled at innovating the series, even if you disagree that Super Mario Kart was one of them. It IS the point because you are trying to compare Castlevania's years of monotony with game genres within a single franchise that ranges from racer to 3d platformer to RPG and so on, with consistent success in keeping Mario a household name within the gaming industry.

You really think I didn't address every single game because you cornered me or something? Let me tell you what I think of the examples you provided. As a longtime fan of the FF series, I can say that they've maintained popularity through HUGE games, updated & beautiful visuals, compelling characters & stories with non-linearity. Not to mention the spin-offs which certainly played with different gameplay. Even so, people STILL got tired of the turn-based combat (just look at how XIII bombed - its fanbase notwithstanding, it did pretty terribly) party due to the combat and partly due to it lacking the magic of other FFs. They've decided to make some pretty big changes to keep it alive - switching to a more Kingdom Hearts-esque combat system for XV, at least that's how it looks so far, and a grandiose MMO for XIV.

Metroid is hardly an example of a franchise doing well by sticking to the same thing. The recent Metroid games aren't even Metroidvanias, they obviously decided to go to a different route in order to compete with the shift in popularity of modern game genres. It turned into an FPS and really isn't all that big compared to other FPS games.

How can you even use Megaman when you yourself used it as an example of a dead franchise.

Racing games and Fighters were once genres known to bring innovations to their consoles - in like the 90s. They were usually the games that brought the best graphics, had iconic music and influenced other games of that nature. But I wouldn't say today many people would consider many fighting games to be in league with games like, oh I don't know, The Last of Us, Skyrim, Bioshock: Infinite, Mass Effect etc. They just aren't on that level anymore. The only fighting games I have even heard that much buzz about in mainstream gaming are Skullgirls & Super Smash Brothers. They both do pretty well in distinguishing themselves amongst the numerous other games within the genre (albeit many of Skullgirls' features are pretty derivative of other fighters).

I would, however, say LoS has made its mark among the aforementioned mainstream games. Even if the others were good, they still are not particularly memorable. I don't care if I'm stepping on toes - I'm just being real. Whether or not you agree with those genres being timewasters, it's not about my preference. It's about what's memorable and above all what sells.

I NEVER said I didn't like these franchises, but I don't really think you provided good counterexamples because the sales either do not support your idea, or the successful games DID in fact make some pretty big changes in order to stay relevant in comparison to the big name games out today.

You can say it's not a "fair statement", but the numbers would disagree with that. LoS sold more copies worldwide than OoE, DoS & PoR combined and has certainly done better than the other 3d Castlevanias.
What other fandoms have to deal with is irrelevant to me. I only cared about Castlevania maintaining relevancy on a big scale and keeping up with modern titles.
I am actually familiar with a number of things you mentioned, but my concern is with Konami continuing the series and dishing out quality stuff. Just because a fandom exists, doesn't mean that, say, Firefly fans would oppose a high budget new season to their favorite show, as an example.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 07, 2013, 11:03:41 PM
See, that's the issue here. You're going almost exclusively by numbers, when numbers aren't everything. You even just made a point to say FFXIII's fanbase is notwithstanding because its sales statistics alone happen to accredit your argument.

But I suppose that's all fair. I don't tend to stay in these arguments for very long. I guess it must be because I'm one of the Castlevania fans who wasn't coddled with updates for twenty-five years and feels like I'm entitled to nothing less than perfection. Let me point out with that statement that I'm solely referring to those in this fandom who feel that the ability to carry on long and heavily partial arguments over anything and everything under the sun gives them some sort of elite status. Elitism's been a problem in this community for a long time, after all.

But yeah. I've said my two bits. Well, maybe two and a half. That was a rather long post. You can have this one, Esteban.
Title: Re: Ideal Castlevania
Post by: Intersection on December 11, 2013, 08:04:34 PM
Esteban, I don't think you understand Dracula9's point. He's not telling you that success in gaming should be achieved by boycotting innovation, nor is he trying to give us a list of franchises that entirely refused to evolve. He's simply trying to point out that there's a difference between consistency and stagnation -- in other words, that there's a level until which every franchise actually needs to "stick to the same thing", lest it lose the very cohesion that made it a franchise in the first place.

Good developers never set off to make a sequel, or even a reboot, by immediately planning to deliver something completely different from the original. Instead, they take the bulk of what contributed the original game's success, making sure that they understand it fully, and then try to look at it from new angles and new perspectives that hadn't been seen before. Without that fundamental precaution, you risk building the second floor of your pyramid without its base, sacrificing the immediacy and coherence of the sequel you're trying to produce.  In fact, that's how new concepts and ideas are essentially meant to be integrated -- you would always check to see if they're compatible with the spirit and mechanics of the original, and seek a smooth and intuitive manner in which to inject them. It's a process that's infinitely smoother and more effective than the blind trooping forth many think a reboot entails.

Metroid is hardly an example of a franchise doing well by sticking to the same thing. The recent Metroid games aren't even Metroidvanias, they obviously decided to go to a different route in order to compete with the shift in popularity of modern game genres. It turned into an FPS and really isn't all that big compared to other FPS games.
The Metroid Prime series has given us three of the best entries in the FPS genre, and you're telling me that it "isn't all that big" compared to other modern shooters? This is beyond logic.

Racing games and Fighters were once genres known to bring innovations to their consoles - in like the 90s. They were usually the games that brought the best graphics, had iconic music and influenced other games of that nature. But I wouldn't say today many people would consider many fighting games to be in league with games like, oh I don't know, The Last of Us, Skyrim, Bioshock: Infinite, Mass Effect etc. They just aren't on that level anymore. The only fighting games I have even heard that much buzz about in mainstream gaming are Skullgirls & Super Smash Brothers. They both do pretty well in distinguishing themselves amongst the numerous other games within the genre (albeit many of Skullgirls' features are pretty derivative of other fighters).
In what way are fighting games "not on that level anymore"? What "league" have Bioshock and Mass Effect attained that fighting games could no longer match? You're taking games from four considerably different genres and telling us with no justification whatsoever that fighting games aren't good anymore. As it is, you don't make anymore sense than you did before.
And as for their place in "mainstream gaming", there have been dozens of popular and well-received fighting games to make their way into the modern gaming spectrum. You'd think Street Fighter, Tekken, Virtua Fighter, Mortal Kombat, SoulCalibur, etc, along with the occasional Ultimate "X" vs. "Y" title and the many superhero-themed fighting games out there (Injustice, for one) would be enough to warrant some "buzz".

I would, however, say LoS has made its mark among the aforementioned mainstream games. Even if the others were good, they still are not particularly memorable. I don't care if I'm stepping on toes - I'm just being real. Whether or not you agree with those genres being timewasters, it's not about my preference. It's about what's memorable and above all what sells.
No, it certainly isn't -- so don't use the sales argument to salvage a failing point.
I'll say it as many times as it takes: You can't equate a game's commercial success with its overall quality. You can't equate the amount of media coverage a game receives with its overall quality. Sales don't have anything to do with memorability.
And while there is a link, it's so often and so catastrophically misunderstood that I'd advise anyone to avoid "this game sold better" premise, for the sake of a somewhat reasonable discussion.
Title: Re: Ideal Castlevania
Post by: theANdROId on December 11, 2013, 09:02:07 PM
You can't equate a game's commercial success with its overall quality. You can't equate the amount of media coverage a game receives with its overall quality.
I don't remember anyone fawning over Mother/Earthbound for quite some time...yet today it has quite a following.  I can't imagine how anyone could factually say Earthbound isn't memorable unless you just don't like that genre.
Title: Re: Ideal Castlevania
Post by: e105beta on December 11, 2013, 09:52:32 PM
You can't equate a game's commercial success with its overall quality. You can't equate the amount of media coverage a game receives with its overall quality. Sales don't have anything to do with memorability.

You're 100% correct, but quality can be very subjective, so if you're trying to make an argument that a series should see more of something, whether it be an art-style, soundtrack, or gameplay mechanic, and you don't have the sales to back it up, you have a weak argument.

I mean, sales aren't everything, but in a business, you can't piss on sales figures.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 12, 2013, 10:53:34 PM
That's pretty much his (our?) point. You can't piss on sales figures when they're important to a product's well-being, but you can't piss on the game/series/genre itself either when those numbers may not back it up. Esteban is doing the latter, and that's the problem here.
Title: Re: Ideal Castlevania
Post by: EstebanT on December 16, 2013, 02:33:16 AM
Esteban, I don't think you understand Dracula9's point. He's not telling you that success in gaming should be achieved by boycotting innovation, nor is he trying to give us a list of franchises that entirely refused to evolve. He's simply trying to point out that there's a difference between consistency and stagnation -- in other words, that there's a level until which every franchise actually needs to "stick to the same thing", lest it lose the very cohesion that made it a franchise in the first place.

And what exactly was the cohesion that made Castlevania in the first place? What other than the music has mercurysteam changed to make Lords of Shadow not Castlevania enough for you? Please answer me that.

Quote
Good developers never set off to make a sequel, or even a reboot, by immediately planning to deliver something completely different from the original
.

I agree. However, Lords of Shadow is not that different from other 3D Castlevania titles such as Lament of Innocence or the N64 games. Mercurysteam didn't turn it into a fighting game, a puzzle game or a gambling machine. They made a 3D Hack'nSlash like previous Castlevanias.

Quote
Instead, they take the bulk of what contributed the original game's success, making sure that they understand it fully, and then try to look at it from new angles and new perspectives that hadn't been seen before.

Right again. Mercurysteam did just that.

Quote
Without that fundamental precaution, you risk building the second floor of your pyramid without its base, sacrificing the immediacy and coherence of the sequel you're trying to produce.

The base of Castlevania was composed of 2 different styles that had been done to death.

Quote
In fact, that's how new concepts and ideas are essentially meant to be integrated -- you would always check to see if they're compatible with the spirit and mechanics of the original, and seek a smooth and intuitive manner in which to inject them. It's a process that's infinitely smoother and more effective than the blind trooping forth many think a reboot entails.

"Spirit" is subjective, but.... LoS is part of a trilogy. If you don't think LoS2 feels like Castlevania I suggest you play the demo.
"Mechanics"? Are you saying LoI's combo based 3D hack and slash platformer isn't compatible with LoS combo based 3D hack and slash platformer?

Quote
The Metroid Prime series has given us three of the best entries in the FPS genre, and you're telling me that it "isn't all that big" compared to other modern shooters? This is beyond logic.

Im not saying it isn't big, but it it really isn't compared to others...
 
Call of Duty, 120 Million
Battlefield, 60 Million
Resident Evil, 60 Million
Halo, 50 Million
Metroid, 14 Million

Does't sound beyond logic to me.
I mean, when talking about "how big" a franchise is... you can only go by numbers.


Quote
In what way are fighting games "not on that level anymore"? What "league" have Bioshock and Mass Effect attained that fighting games could no longer match? You're taking games from four considerably different genres and telling us with no justification whatsoever that fighting games aren't good anymore. As it is, you don't make anymore sense than you did before.
And as for their place in "mainstream gaming", there have been dozens of popular and well-received fighting games to make their way into the modern gaming spectrum. You'd think Street Fighter, Tekken, Virtua Fighter, Mortal Kombat, SoulCalibur, etc, along with the occasional Ultimate "X" vs. "Y" title and the many superhero-themed fighting games out there (Injustice, for one) would be enough to warrant some "buzz".
Fine, I'll give you this one.

Quote
No, it certainly isn't -- so don't use the sales argument to salvage a failing point.
I'll say it as many times as it takes: You can't equate a game's commercial success with its overall quality. You can't equate the amount of media coverage a game receives with its overall quality. Sales don't have anything to do with memorability.

I agree again. But you cant just pretend videogames aren't a business. Videogames are meant to sell. Sales matter, and not only for the people making them. LoS made more money than previous Castlevanias, which means more people are likely to buy the next Castlevania installment. The series were going downhill. WHY WOULD KONAMI KEEP MAKING GAMES THAT DONT SELL?

Quote
And while there is a link, it's so often and so catastrophically misunderstood that I'd advise anyone to avoid "this game sold better" premise, for the sake of a somewhat reasonable discussion.
Konami would disagree.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 16, 2013, 11:00:46 PM
Okay, I lied about giving you this one. So sorry.

Konami's a multibillion global corporate conglomerate. They don't have to.

Quote
And what exactly was the cohesion that made Castlevania in the first place? What other than the music has mercurysteam changed to make Lords of Shadow not Castlevania enough for you? Please answer me that.

Are you actually implying that, three years after the game is released, you don't know why the general Castlevania fandom doesn't like Lords of Shadow? Please tell me you're not actually suggesting that.

Shit, man, you don't walk into Crip territory and flash a Blood gang sign. Walking into a Castlevania board in 2013 and seriously asking why people don't like Lords of Shadow is pretty much the same principle.

As many people so...ahem, kindly...told me months ago, you can go Google that for yourself. We're tired of having to explain it all the damn time.

Now, I'd explain why most of them don't like it, but since I don't share most of those opinions, I won't speak on their behalf and risk getting the wrong point across. If they want to that's on them. I don't want to get caught in that cross-fire again.

But yeah. Asking questions like that give a very bad impression. In this case, it makes you look like you don't know very much about the supposed subject you're arguing, and makes it look like you may just be a really bad troll. Neither of those are pleasant if you're being serious.

Quote
The base of Castlevania was composed of 2 different styles that had been done to death.
And those would be...what, exactly? Platforming? Adventure? Action? Gothic? Be specific. I don't really know how to go about rebutting this if I don't know what context you're referring to. All of the ones I mentioned, by the way, are still around in nearly every genre of the arts, and thriving. Don't know if those were in the ballpark of what you meant.

Quote
"Spirit" is subjective, but.... LoS is part of a trilogy. If you don't think LoS2 feels like Castlevania I suggest you play the demo.
"Mechanics"? Are you saying LoI's combo based 3D hack and slash platformer isn't compatible with LoS combo based 3D hack and slash platformer?

Actually, it felt more like Legacy of Kain: Defiance during the Kain sections, if you ask me.
And yes, I would imagine that's what he was saying.

You know, you got on me a while back for generalizing heavily on those old game series...and yet here you are doing the same thing. How about that.

And another yes, because they're very different. Lament doesn't play similarly to Lords any more than Devil May Cry plays like God of War. Of course games done in similar play styles will be similar. But Lords' grappling and climbing system far exceeds that of Lament as far as usage in-game goes (because you're such a fan of numbers, after all), its Abilities system makes it easier to gain more advanced combos (because having to CHOOSE how the experience points you've earned get used, and what they go towards, gives you more room as a player to ease into a play style best suited to you, rather than having to just up and learn a new combo when you hit a certain level), and the amount of ways the environment is incorporated into battles and gameplay is quite enjoyable (at least for me, and especially during battle with Cornell's Dark Lord form). Just to name a few things. I know there's opposition on those opinions, and some of them are the reasons people don't like Lords. Hint hint.

And, "spirit is subjective?" Really? That's what you're going with?

That point is never valid in any argument involving anything remotely artistic, simply because of that fact. Game design is no exception. Concept artists have to catch on to the "spirit" of the textual character pitches in order to capture the "spirit" of that character in an artwork. Level designers and texture mappers have to capture the "spirit" and essence of a given environment in order to make it feel as believable as possible (if you even think about debating this one, go look at anything in the God of War games, particularly II, III, and Ascension). Plot and script writers have to bust their asses to make sure they write everything to convey the emotions and gestures they need to get a point across.

"Spirit" is hardly subjective, Esteban. Not by itself. Now, I will warrant you that defining "spirit" by means of the shape or feeling of the game is subjective, but that's only because each game/series/genre/scene is quite varied and too much so to pinpoint. And for fans as passionate as those found in Castlevania (though that isn't to say every fandom is without such people), the "spirit" of the games is what helped and helps to define them.

That's why you're not grasping what we're saying to you. I don't think you can look past the numbers on this one, or at least, you don't appear to be willing to. For a great deal of people, Lords of Shadow largely lacked a lot of that "spirit,"(in addition to plot and gameplay things, but those are another matter) which you claim is too subjective to acknowledge. Disputing that "spirit" is irrelevant in any context of game design an egregious mistake and I highly suggest you think on that before you post again.

Quote
nstead, they take the bulk of what contributed the original game's success, making sure that they understand it fully, and then try to look at it from new angles and new perspectives that hadn't been seen before.
Quote
Right again. Mercurysteam did just that.

A lot of people would disagree with you. I'm not typically one of the ones to rail on Lords, but this one I do agree with most on. I don't think Cox understood it fully. In all honesty, I think the fact that the first thing out of his mouth at E3 was "forget everything you know about Castlevania" speaks volumes about how little he understood it. Or worse, he didn't care. In either case, a lot of the dark mythology the original series ran on (in particular, SotN, for the instances I'm about to use) was largely made into a series of sob stories. Malphas, for one (who in actual mythology is typically one of the Princes of Hell, a crow-man who is a bricklayer and builder demon for those who call on him) went from the long-feared Japanese Karasu-Tengu to the appropriately-named Malphas to...a witch who turned into a house-sized bird-demon because she tried to kill herself over a killed lover. I'm not disregarding the message there, but still. She's got a sob story; Gabe's got a sob story with Marie; Claudia and the Black Knight's fate are a sob story; Baba Yaga went crazy due to losing beauty; the Lords of Shadow have a divine sob story; hell, even the fucking TITANS get a sob story when Stone Idol plays the "last-of-her-kind" card. Cox went and gave everything a tragic backstory, because apparently the only thing that's allowed to be inherently evil anymore is Satan. Cox went and played the God card (Yu-gi-oh, snicker), and played it badly. It's one thing to get [the Christian] God involved - as Lament did it quite well by keeping him uninvolved with the events of the game and keeping it a battle of one's faith being tested by the cruelties of the world - and doing it isn't a bad thing. But going the easy route and making the whole game an implied prelude the war of Revelation with the main cast as little more than pawns in a grand and barely-explained scheme is a cop-out. I'm not going to contest the power that love grants humankind, but I think being able to defeat one of the oldest beings in existence and the supposed rudimentary presence of absolute Evil with nothing more than the same moves you've used everywhere else and a few semi-divine powerups is a little ridiculous. It isn't like God himself intervened on Gabriel's behalf to give him Micheal's Sword or anything. He used the same techniques he'd had every other fight in the game. Call me a pessimist, but if simple faith in morality and God is the key to overcoming Satan (as the Bible frequently notes), then that entire fight (as well as most of its implications) was fucking pointless.

Yeah. Cox pulled a cop-out and failed at it. That's another big thing the older CV fans don't much like.

And I actually laughed out loud a bit when you seriously brought Call of Duty sales figures in as a defense. Another example of your argument beginning to fall apart at the seams and giving way to hypocritical points.

As many as the Internet jokes about it are, Call of Duty really does rely on the same basic formula just about every single game. And I'd be willing to bet that in another twenty years it will still be selling, which goes against your "25+ years is dead and dying" argument. Tsk, tsk, Esteban. Call of Duty has its merits, yes, but its popularity largely has to do with, well, the 'Murica attitude. We like shooting terrorists in the desert. We like blowing shit up. We like being the John Wayne movie-star grade-A Captain Badass with a bunch of guns. It's simply what our society has produced. It's unfortunate, but hey, if it sells, right? Sales figures are the only thing that define quality, after all, so I guess Call of Duty's success in the States means we're super awesome, right?

See, that's pretty faulty reasoning when taken ever-so-slightly out of this carefully taped-together context you've made for yourself.

Quote
I agree again. But you cant just pretend videogames aren't a business. Videogames are meant to sell. Sales matter, and not only for the people making them. LoS made more money than previous Castlevanias, which means more people are likely to buy the next Castlevania installment. The series were going downhill. WHY WOULD KONAMI KEEP MAKING GAMES THAT DONT SELL?

Nobody's pretending gaming isn't a business. If anything, you're the one pretending, pretending that sales figures are all that matters and actual quality and fan appeal don't mean a fucking thing.

I mean, seriously, Esteban. How fucking ignorant are you? I don't really even care about the Castlevania part of the discussion as much as I do your blatant and willful disregard for the copious amounts of work that are required and go into game production. Have you no respect for the developers, the artists, the builders, the modelers, the voice and motion capture actors, the writers, the producers, or even the companies that fund them all?

Can you even fucking comprehend how insulting your entire argument is those people?

You are, either willingly or by proxy (and it doesn't excuse it either way), throwing every minute of every hour worked by the teams who are responsible for the sales numbers you love relying on. The sleepless nights many have worked to ensure a quality product would have a certain feature, or be free of a troublesome bug, or to make sure that that one boss was just the right amount of awesome are the only reason you have those figures in the first place. Yes, I know that these people take orders from the corporate heads, but at the end of the day, they're the ones who make the game. They're the ones who toil day and night to make sure ungrateful assholes like you have a game to play.

And yet here you are insinuating that all their hard work means nothing by comparison to the sales figures which they are directly responsible for helping to generate.

Disgusting. You have no argument worth pursuing.

At the end of the day, it doesn't mean a fucking thing how well you can argue (because I will give you credit, you have a fairly good set of lingual skills when it comes to debating), if you don't have any real point in which to argue. And since you would rather cling to the ever-failing point of sales than acknowledge other aspects of production, or other points and opinions than your own, you don't have much of a point left to argue.

It might do you well to put down the shovel and stop digging.

Title: Re: Ideal Castlevania
Post by: theANdROId on December 17, 2013, 01:53:10 AM
I don't think anyone will be swayed to one side or the other here.  There are clear lines drawn, separating "these" from "those"...

...but so what?  I think it's fair that each of our loves for Castlevania come with different points and opinions...we are different people after all.  My likes may not always be his likes, or her likes, or your likes...I imagine the developers have different likes too, and they work hard to put them together as best as they know how to make a cool game for us.

Clearly, EstebanT especially likes the LoS trilogy, and others don't.  I do.  I mean...I've only played Mirror of Fate, but I loved it, and I desperately want to own and play the other two.  Because, it at least had things that were "Castlevania-like" in my opinion, so it matched up enough with the series I love to become part of it. 

True, it isn't exactly what I wanted...I would have preferred another Metroidvania in the traditional timeline, or even a Classicvania.  Even now, I still am wishing someone to secretly be working on one to put out there (and on a Nintendo system...'cuz they're what I have.  PS3 is still out of my price-range).  But in the meantime, LoS was still another epic story.  It was still another "book" in the series.  Another perspective.  Something different.  Something else that, I'd say pretty well resembled the definition of "Castlevania".  I can enjoy it, and still appreciate all that came before, and still hope for all that is to come.  Maybe for you it just makes you appreciate what we had...maybe for you it just makes you hope for more...or something else...but differences are okay, right?  Yes...yes they are.

So as much as I'd like to argue a point somewhere and defend the honor of my game (especially because argue-ers can get one of those little badge awards!  Those things are sweet man!), the series still finds ways to honor itself.  Like a child honors it's parents by being different, and learning to use those differences, each game brings something to the table.

And besides, this is just your Ideal Castlevania (http://castlevaniadungeon.net/forums/index.php/topic,6804.0.html)...you...the one looking at the screen...reading these words...your ideal.  Not his, hers, or anyone else's.  It's yours alone (well, unless someone comes along later and agrees with you).  The goal here is just to see what we all like about the series...what he or she or you would do if you could make a Castlevania game exactly how you wanted it...and otherwise enjoy seeing the ideas others came up with.  If you don't like another's ideal...well, it isn't your ideal, so big deal!  There's no wrong way to eat a Reese's, nor is there a wrong way to design your ideal game.  Speaking of which...what is your ideal game?

Mine?  Well, something I would want is individuality and development of characters.  I've seen the Ocean's trilogy probably over 50 times.  I can practically recite them as I watch, but I still love them!  Each of the characters are so well developed!  They have very clear personalities, and I'd want to find a way to show that with characters in my Ideal Castlevania.
Title: Re: Ideal Castlevania
Post by: e105beta on December 17, 2013, 04:06:40 PM
Can you even fucking comprehend how insulting your entire argument is those people?

Your righteous fury is admirable, and emotional appeal is nice, but he hasn't said nothing that isn't true: it doesn't matter how "good" a game is, if it isn't profitable, there's no point in Konami to keep making it. I mean, I don't think EstebanT has actually said any of the pre-LoS games are bad. He's just saying that for Castlevania to keep getting made it has to matter, and for it to matter it has to sell, and that before LoS it wasn't selling very well at all.

At the end of the day, it doesn't matter how hard the developers worked on the game, if it doesn't sell it doesn't matter. You can have all the "quality" in the world, but if it doesn't sell, it doesn't matter. That's business. It sucks, but it's true. Games aren't made on good will and hopeful wishes.

And I actually laughed out loud a bit when you seriously brought Call of Duty sales figures in as a defense. Another example of your argument beginning to fall apart at the seams and giving way to hypocritical points.

Call of Duty might not be considered a "good game" to you, I don't really like it either, but the fact of the matter is that is sells to millions and millions of those millions would swear by it as their favorite game. It might not be up to your standards, but your standards aren't the only ones that matter.

It's not black and white. Call of Duty might be stale, but it can remain stale and still sell, because that's what people want. Castlevania lost that kind of star power a long time ago. By repeating the same formulas, it established a rabid cult fanbase, but it's a rabidly SMALL cult fanbase. So if Konami wants it to sell, they have a very strong argument that to do so they have to change it. You can decry LoS all you want for it's betrayal of the original games or whatever you want to call it, but hey it sold, and that's what fuels sequels. While I think it may, you can't make more than a tenuous argument that a Symphony of Night 2 would sell like hotcakes, because all we've seen, save for a flash in the pan here and there, is a decline in the popularity of the series since its formula became the standard, and many of those were on consoles with the highest and second highest install bases of all time. It could work, but you have to acknowledge that it would be a risky business decision, regardless of any argument of "quality".

Disputing that "spirit" is irrelevant in any context of game design an egregious mistake and I highly suggest you think on that before you post again.

I think Castlevania: LoS was in the spirit of Castlevania. I think MercurySteam accomplished that. Many people agree with me. Many people don't.

Spirit isn't irrelevant, but boy howdy is it subjective.
Title: Re: Ideal Castlevania
Post by: Inccubus on December 17, 2013, 05:40:33 PM
My ideal CV is an actual platformer with a simple yet versatile combat system and Gothic horror styling and absolutely no hand holding or QTEs.
Title: Re: Ideal Castlevania
Post by: Intersection on December 17, 2013, 06:41:37 PM
Dracula9, I completely agree with you, but your point has gotten lost in a post that's a bit too long for its own good.

Anyhow, Esteban wrote to me, so here's for answering him...

And what exactly was the cohesion that made Castlevania in the first place? What other than the music has mercurysteam changed to make Lords of Shadow not Castlevania enough for you? Please answer me that.
And so I will. Since you're new here, and might not know of the many criticisms LoS has been the target of, here are a few pointers:

- Lords of Shadow didn't have a Castlevania score -- that you'd already mentioned.

- MS took small, unrelated fragments of Castlevania lore and threw them about randomly into a reboot that ached set itself apart, all without caring to preserve any semblance of sense or form. What Cox might have liked to call "fan service" was instead an incomprehensible mess of aberrant name references and strange event pairings that did nothing to make a CV fan feel at home. It also showed the MS knew nothing about what Castlevania had meant in the past.

- Lords of Shadow's combat relied entirely on a heavy button-sequence whip combo system. Don't get me wrong, it worked very well, but it was a system no past Castlevania had ever come close to (no, not even LoI), and it looked far too similar to the combat seen in one massively popular franchise of its time.

- Castlevania platforming has always been about seamlessly integrating platforming with combat. Lords of Shadow is so determined to separate the two that it has different musical scores for each. Combat sequences always occur in large, arena-like areas, where you're given ample room to dodge about and fight while sponge enemies swarm at you. Combat is always platforming-free, meaning everything around you that isn't an enemy or a wall will be completely flat -- you'll never even be asked to jump unless you're dodging shock waves. Platforming is always combat-free. The good news is that you'll be listening to a few melancholic melodies while trekking through breathtakingly gorgeous environments. The bad news is that LoS platforming is as shallow and linear as platforming can ever get -- every single movement you will ever perform is entirely scripted by the game. The most freedom you'll ever be given is the freedom of falling and dying because you weren't able to find the rigid path that LoS had set for you (and believe me, that's a difficult task).

I have other reasons, of course, but they'd be too long to detail, and the ones I'd mentioned are the most important ones. Make of them what you will.

Right again. Mercurysteam did just that.

I'd already taken a whole post to explain just why it didn't. I'd suggest you read it again:

(quote) With Lords of Shadow, MercurySteam chose to throw twenty-five years' worth of gaming excellence straight out of the window, all for the benefit of its "bold, new vision" of a series it didn't even understand. Instead of seeking to appreciate and learn from the vast heritage of the series whose mantle it was asked to bear, MercurySteam set foot in Castlevania believing that it should change everything it could lay its hands on, naively convinced, like an apprentice mechanic trying to operate a Ferrari, that it was "fixing" a broken series. And that's how Lords of Shadow came into being: Instead of bringing us the natural culmination of three decades of evolution, Lords of Shadow only yielded the first steps of a fledgling developer into a new genre -- first steps which, no matter how promising they might have been, would ultimately fall far short of what could, and should, have been expected from the franchise. Instead of organically combining past elements from the series with a new, imaginative set of ideas (something which every successful reboot to date has managed to achieve), Lords of Shadow ended up looking like a strange, distorted mirror-image of what Castlevania could have been.

Im not saying it isn't big, but it it really isn't compared to others...
 
Call of Duty, 120 Million
Battlefield, 60 Million
Resident Evil, 60 Million
Halo, 50 Million
Metroid, 14 Million

Does't sound beyond logic to me.
I mean, when talking about "how big" a franchise is... you can only go by numbers.
No. When I look at how big a franchise is, I look at how significant it is. I look at what kind of a mark it has left on the gaming world. I look at how recognizable it is. I look at how well it was received. And then, yes, I look at commercial success. But I don't copy a list of sales figures and whine: "but it isn't big compared to others..."
Because, you see, if I was someone like you, and cared only about sales figures that I didn't even understand correctly, then I would look at those figures, and think: wow, Call of Duty is as big as Halo, Resident Evil, and Metroid combined. Gosh, it must be so good....
Just think about what you're saying.

I agree again. But you cant just pretend videogames aren't a business. Videogames are meant to sell. Sales matter, and not only for the people making them. LoS made more money than previous Castlevanias, which means more people are likely to buy the next Castlevania installment. The series were going downhill. WHY WOULD KONAMI KEEP MAKING GAMES THAT DONT SELL?
BUT WE'RE NOT KONAMI, AREN'T WE? WE CAN CARE ABOUT GAMES THAT DON'T SELL, TOO, CAN'T WE? For God's sake, I know that we're not in a utopia where no one cares about money, but we're not in a society where money is the only thing anyone cares about. Just because Konami can't see past its own wallet doesn't mean that we have to do the same.
Money is important, and no one wants to create something that doesn't sell, but there's a point where we all need to see art for what it is, and not for what it's worth. If I had any power over Konami, I'd infinitely prefer to bankrupt myself on a commercially unsuccessful but groundbreaking game than to fatten myself on the royalties afforded by a money magnet that does nothing but to drive the gaming market deeper into its own hole. Just like any developer out there, we can hope for good games to be popular and commercially successful BUT THAT'S NOT ALWAYS THE CASE AND YOU HAVE TO UNDERSTAND THAT. THERE ARE OTHER FACTORS IN GAMING THAN MONEY, and it's for that very reason that I discourage people from using the sales argument -- it can disfigure even good minds like yours. Understood?
Title: Re: Ideal Castlevania
Post by: EstebanT on December 17, 2013, 08:31:06 PM
Intersection, while I don't care for your condescension, I thank you for actually answering my question and not just riddling your argument with appeals to emotion and ad hominem attacks. I respectfully disagree with most of your points, however.

Quickly, to address Andr01d,

Quote
Clearly, EstebanT especially likes the LoS trilogy, and others don't

That's not quite the case. I'm a huge fan of older Castlevanias and have been for years (Particularly Bloodlines, Symphony of the Night and Order of Ecclesia), so my love for the series is pretty well established, contrary to what a lot of you seem to think. The fact that I will not circlejerk with everyone on how much we hate Cox and MercurySteam does not mean that I am their number one fan. I DO like the LoS series, but it took me playing MoF in conjunction with having played the first one to change my mind. I was on the LoS hate train for a while. For a lot of the same reasons. But after carefully considering these reasons and comparing/contrasting LoS with the other CV games, I found my hatred to be pretty unjustified.

Now, Intersection, I am well aware of many of the criticisms for LoS. I, in fact, used to agree with a lot of them.

Quote
MS took small, unrelated fragments of Castlevania lore and threw them about randomly into a reboot that ached set itself apart, all without caring to preserve any semblance of sense or form. What Cox might have liked to call "fan service" was instead an incomprehensible mess of aberrant name references and strange event pairings that did nothing to make a CV fan feel at home. It also showed the MS knew nothing about what Castlevania had meant in the past.


While I could agree that there were some references that seemed to be random (Brauner, for example. Though I know PoR certainly took its liberties making a surrealist painter a vampire with magical powers... Agharta as well) But I know that other CVs have taken things from other games and changed them. Alucard being a pretty key example. Carmilla has seen some bizarre changes from her original appearance in the series. Dracula has never been very consistent with Stoker's description, with I think CV 64 being the closest. Despite the fact that these have all seen some changes, they are still enjoyable (for the most part) inclusions in their respective games. I mean, why don't you accuse the Iga games of drastically changing the series beyond recognition and beyond a "semblance or sense of form"?

Quote
- Lords of Shadow's combat relied entirely on a heavy button-sequence whip combo system. Don't get me wrong, it worked very well, but it was a system no past Castlevania had ever come close to (no, not even LoI), and it looked far too similar to the combat seen in one massively popular franchise of its time.

Hmm... familiar to a popular franchise of its time... Does the term "Metroidvania" mean anything to you? CV games have historically had some pretty derivative gameplay, but it also frequently incorporated new and distinguishing elements. There's nothing wrong with taking inspiration from other franchises, that's how genres come to be. I'm curious to know why you don't think its combat is comparable to LoI? There were Light and Heavy attacks, reliance on relics to change gameplay, subweapons... I mean, Hack n Slash gameplay can only get so complicated and there are only so many ways you can translate a whip-wielder into 3D.

Quote
- Castlevania platforming has always been about seamlessly integrating platforming with combat. Lords of Shadow is so determined to separate the two that it has different musical scores for each. Combat sequences always occur in large, arena-like areas, where you're given ample room to dodge about and fight while sponge enemies swarm at you. Combat is always platforming-free, meaning everything around you that isn't an enemy or a wall will be completely flat -- you'll never even be asked to jump unless you're dodging shock waves. Platforming is always combat-free. The good news is that you'll be listening to a few melancholic melodies while trekking through breathtakingly gorgeous environments. The bad news is that LoS platforming is as shallow and linear as platforming can ever get -- every single movement you will ever perform is entirely scripted by the game. The most freedom you'll ever be given is the freedom of falling and dying because you weren't able to find the rigid path that LoS had set for you (and believe me, that's a difficult task). What else is there to say? Most platforming sequences don't even allow you to move backwards.

I don't recall Curse of Darkness and Lament of Innocence having seamless platforming with combat. In fact, I remember the ps2 games being pretty flat all around... Many of those "criticisms" of LoS's gameplay also apply to the other 3D games. Once again, you can't perfectly recreate the combat system of a 2D game into a 3D one. And if you have a problem with the way LoS did it, you should also have a problem with the other 3D CVs.
As far as linearity, well, the primary inspiration Lords of Shadow drew from is Super CV 4. As with most of the classicvanias, the games were typically pretty linear. Castlevania did not begin as a Metroidvania and as such that is not a requirement of the game in order to maintain the "spirit". Regardless, there was a lot more room for exploration in Mirror of Fate and in interviews, Cox himself has stated LoS2 will be a lot less linear.

Quote
With Lords of Shadow, MercurySteam chose to throw twenty-five years' worth of gaming excellence straight out of the window, all for the benefit of its "bold, new vision" of a series it didn't even understand. Instead of seeking to appreciate and learn from the vast heritage of the series whose mantle it was asked to bear, MercurySteam set foot in Castlevania believing that it should change everything it could lay its hands on, naively convinced, like an apprentice mechanic trying to operate a Ferrari, that it was "fixing" a broken series. And that's how Lords of Shadow came into being: Instead of bringing us the natural culmination of three decades of evolution, Lords of Shadow only yielded the first steps of a fledgling developer into a new genre -- first steps which, no matter how promising they might have been, would ultimately fall far short of what could, and should, have been expected from the franchise. Instead of organically combining past elements from the series with a new, imaginative set of ideas (something which every successful reboot to date has managed to achieve), Lords of Shadow ended up looking like a strange, distorted mirror-image of what Castlevania could have been.

I mean, what do you honestly propose is the "natural culmination" of the series? Who are you to dictate that? As I've stated before, what we've had in more recent years doesn't even come close to meeting the standards you people have strictly laid out for Castlevania to adhere to. You can say that it hasn't successfully incorporated elements of past Castlevanias, but the numerous amounts of people who enjoy the game would disagree.
Also, if you haven't yet seen this, here is a list of some of the references I compiled which appeared in Lords of Shadow.
(click to show/hide)

I'd argue that they're quite familiar with the source material.

Quote
No. When I look at how big a franchise is, I look at how significant it is. I look at what kind of a mark it has left on the gaming world. I look at how recognizable it is. I look at how well it was received. And then, yes, I look at commercial success. But I don't copy a list of sales figures and whine: "but it isn't big compared to others..."
Because, you see, if I was someone like you, and cared only about sales figures that I didn't even understand correctly, then I would look at those figures, and think: wow, Call of Duty is as big as Halo, Resident Evil, and Metroid combined. Gosh, it must be so good....
Just think about what you're saying.

How big of a mark have LoI and CoD left on the gaming world? What about PoR or Rebirth? Why is impact a pre-requisite for LoS but not many of the other games in the franchise? (This does not mean these are bad games... but who's still talking about them, other than the people in the relatively small, dedicated fanbase,  compared to SotN?)
Whining? I wouldn't say I was whining. I NEVER said sales are the only important factor in a game's quality. If you'd have paid attention to my argument at all, I brought numbers because they do matter when it comes to keeping a series relevant and alive. I think I understand that pretty clear. Believe it or not, CoD DID gain its status as a shooter through innovation of the genre as well as continuously making it accessible on multiple platforms - its sales are high for a reason. I am by no means a fan of the game, but you can't discount it just because you automatically associate it with fratboys. As for the rest of those, there are some great games in the franchises and some not-so-great ones. Have I blasphemed them by pointing out the sales of a mass-appeal game have outnumbered theirs?

Quote
BUT WE'RE NOT KONAMI, AREN'T WE? WE CAN CARE ABOUT GAMES THAT DON'T SELL, TOO, CAN'T WE? For God's sake, I know that we're not in a utopia where no one cares about money, but we're not in a society where money is the only thing anyone cares about. Just because Konami can't see past its own wallet doesn't mean that we have to do the same.
Money is important, and no one wants to create something that doesn't sell, but there's a point where we all need to see art for what it is, and not for what it's worth. If I had any power over Konami, I'd infinitely prefer to bankrupt myself on a commercially unsuccessful but groundbreaking game than to fatten myself on the royalties afforded by a money magnet that does nothing but to drive the gaming market deeper into its own hole. Just like any developer out there, we can hope for good games to be popular and commercially successful BUT THAT'S NOT ALWAYS THE CASE AND YOU HAVE TO UNDERSTAND THAT. THERE ARE OTHER FACTORS IN GAMING THAN MONEY, and it's for that very reason that I discourage people from using the sales argument -- it can disfigure even good minds like yours. Understood?

No we aren't. And we certainly can care. But how can we expect to demand them to make a game that fits JUST what WE want without considering whether or not it will turn a profit? I'm glad you're aware that we don't live in a utopia where no one cares about money (as we're talking about a popular consumer product in a growing industry), however, your statement about driving a multi-billion dollar, multi-national corporation into the ground SOLELY for ONE of its precious and most valuable franchises comes off as a tad bit naive, or perhaps ill-thought out. 

Whether or not YOU like LoS, it is incredibly pompous to say that the creators weren't well familiar with previous games (you do know that David Cox has been with Konami for quite a few years and has played Casltevania pretty much since it first came out, right?) as well as selfish to expect Konami to cater to your idea of a perfect Castlevania without considering other factors. It's one thing not to like the game, but the statements you make are rather insulting to the continuation of the series that we were lucky enough to get.






 
Title: Re: Ideal Castlevania
Post by: VladCT on December 17, 2013, 09:37:40 PM
>Ideal Castlevania where profit doesn't matter
And this is where fangames come into play.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 17, 2013, 09:49:41 PM
Quote
At the end of the day, it doesn't mean a fucking thing how well you can argue (because I will give you credit, you have a fairly good set of lingual skills when it comes to debating), if you don't have any real point in which to argue. And since you would rather cling to the ever-failing point of sales than acknowledge other aspects of production, or other points and opinions than your own, you don't have much of a point left to argue.

It might do you well to put down the shovel and stop digging.

Passive-aggressive finger-pointing and useless analogies don't nullify any part of this. Neither does sidestepping to draw back to the same point over and over.

Look, man, I'm not pissed because you disagree with me. I'm not pissed off because you continue to belittle my argument simply because it has more than a few helpings of emotional involvement in it. I'm pissed off at you because you keep drawing back to the same premise of "it worked in a similar context, so it's the same thing," as though it's a universal formula. The inaccurate approach to relying on sales figures, the relevance to the original characters' incarnations to their game ones (because I'm sure Bram Stoker had the Castlevania series in mind when writing Dracula's character and description), generalizing the fates of series by comparison...none of these allow for a fair debate if you rely on them to the point of disregarding anything contrary to them.

Logical thought process and an inhumanly cold outlook on the world aren't all there is to debating. Likewise, "righteous fury" isn't, either. But it's a bit unfair to keep throwing my argument under the bus because it isn't constructed as well as yours. It's not like we're writing a college essay and need perfect reference listings and formatting checks, after all.

EDIT: Aaaaaaand cue VladCT.
Title: Re: Ideal Castlevania
Post by: Ratty on December 17, 2013, 10:22:51 PM
Seems like things are getting pretty heated. Let's keep it cool guys. I don't want to have to close the thread and/or hand out warnings and be all
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F6971%2Fqxdi.jpg&hash=a19abe710f6c8eddcc5232d4ffaa2a8821595d80)
Title: Re: Ideal Castlevania
Post by: EstebanT on December 17, 2013, 10:59:48 PM
While your highly emotional post isn't very conducive to having an objective debate, that was not the sole reason I didn't reply to you. You were frequently disrespectful towards me and saying bizarre things (Bloods and Crips? Are you comparing the CV fandoms to violent gangs?) which really came off as you silencing me just because I'm playing the devil's advocate and I don't participate in needlessly hating on Lords of Shadow for silly reasons.

I have already explained in my response to Intersection many things which could be applied to your response. Spirit IS in fact subjective, considering that you hold LoS to a much stricter standard of "spirit" than other CV games that could be considered not following the "spirit". I thought the two genres were pretty obvious, but to explain further I mean the Classicvania genre, which is like a linear action/adventure game, and the Metroidvanias which are more like action RPGs.

You're incredibly smug when you make your points without really considering or reading what I'm saying. I never said spirit is irrelevant, but the fact that LoS doesn't maintain that "spirit" is highly disputable, especially in light of the sequels. You talk about you and other castlevania fans as if you are some sort of supreme hivemind who dictates the definition of what a Castlevania game should be, and anyone who doesn't agree is treading on dangerous territory. That is no way to have a respectful debate.

Cox has been a well established employee of Konami and fan of Castlevania for years... so I don't even know how someone could possibly think they don't know jack about what a Castlevania is supposed to be like. It's as if people played LoS expecting it to be horrible and completely stripped of anything resembling Castlevania.. you know, a self-fulfilling prophecy.

In most Castlevanias, sob stories have pretty much been a staple. LoS fits the mold of girlfriend getting kidnapped pretty well in comparison. I don't know what you mean when you talk about Stoker not having CV in mind, I don't think you really read what I said because that conclusion makes no sense at all. LoS utilizes plenty of dark mythology for its content, and changes it just as CV did to Bram Stoker's, as well as multitudes of other mythology. You think harpies were always hot flying naked chicks? According to mythology, they were once hideous creatures. Legion, as described in the Bible, looks nothing like his CV counterpart. Which brings me to another point... I don't understand your beef with the Christian themes. They have ALWAYS been present in the majority of the Castlevanias and as per usual, there is a hodgepodge of various religions depicted in the game (Pan?).  I never got the vibe that they were simply pawns, considering this is all leading up to LoS2, not the war of revelation. I think the Christian themes are quite appropriate. He didn't defeat Satan with faith... he was extremely powerful by the time he reached him.

You continuously disregard the effort and creative ability that the LoS team has put into their work while you criticize me for supposedly doing it, which doesn't make sense considering I draw so much inspiration from people like Yamane and Kojima.

If you criticize me for using the only means of evidence I possibly can, numbers and comparison, this argument is pointless. Emotions and opinions don't do much to progress a debate.
Title: Re: Ideal Castlevania
Post by: theANdROId on December 18, 2013, 12:41:02 AM
It's not that I haven't enjoyed reading all this, but wouldn't the following out-of-context statement be true:

...this argument is pointless...

Is anyone really even remotely closer to agreeing with the "other side"?  I just like Castlevania, can I get a witness?! ;-)  But hey, I guess it is still our ideals here, and certainly interesting to read.

Speaking of ideals, I really liked (in MoF) the stuff that moved in the foreground.  Startled me every time!  I'd like to see a little of that in future releases...though not all future releases.  I don't imagine it would always work well.
Title: Re: Ideal Castlevania
Post by: Intersection on December 18, 2013, 06:29:08 PM
I'm glad that you don't find me guilty of Dracula9's draconian passions, Esteban, and you can rest assured that I always choose my own ad hominems with the utmost care. But as for my condescension, I'm afraid you'll simply have to bear with it, so long as you defend a notion so undeserving of your considerable rhetoric skill.

Quote
While I could agree that there were some references that seemed to be random (Brauner, for example. Though I know PoR certainly took its liberties making a surrealist painter a vampire with magical powers... Agharta as well) But I know that other CVs have taken things from other games and changed them. Alucard being a pretty key example. Carmilla has seen some bizarre changes from her original appearance in the series. Dracula has never been very consistent with Stoker's description, with I think CV 64 being the closest. Despite the fact that these have all seen some changes, they are still enjoyable (for the most part) inclusions in their respective games. I mean, why don't you accuse the Iga games of drastically changing the series beyond recognition and beyond a "semblance or sense of form"?
Portrait of Ruin didn't take "liberties" with Brauner -- he was an entirely original character, and a rather compelling villain at that. Alucard? His SoTN appearance simply marked the return of a popular character from Castlevania III. Nothing here was "changed", unless you're talking about the switch from fire to steel as his main weapon choice -- hardly a revolution. Carmilla? She might have seen a few aesthetic changes. But what's all this supposed to prove? Dracula wasn't close to Stoker's description because he was never meant to be close to it. So what?
And no, I couldn't accuse IGA of "drastically changing the series beyond recognition", for the simple reason that he didn't. The Metroidvania genre essentially expanded on the possibilities that Classicvania offered: it made an open, nonlinear castle a CV standard, introduced a deep and diverse RPG system, and granted the player a more tangible sense of liberty, but every classic element the series was known for could easily be recognized -- classic whip and subweapon action, classic Dracula plotlines, stellar platforming, intelligent level design, diverse and well-integrated combat, challenging boss fights, the thrill of exploring an evil castle teeming with monsters... all of it was there.

Quote
Hmm... familiar to a popular franchise of its time... Does the term "Metroidvania" mean anything to you? CV games have historically had some pretty derivative gameplay, but it also frequently incorporated new and distinguishing elements. There's nothing wrong with taking inspiration from other franchises, that's how genres come to be.
No, not Metroidvania. I'd meant God of War.
Castlevania games have historically had a very unique form of gameplay -- they were, after all, the games who invented it. They've always conveyed a very particular form of appeal, one that's been a Castlevania's hallmark since the series' beginnings. Telling us that "Castlevania's always been derivative" doesn't get us anywhere.
Quote
I'm curious to know why you don't think its combat is comparable to LoI? There were Light and Heavy attacks, reliance on relics to change gameplay, subweapons... I mean, Hack n Slash gameplay can only get so complicated and there are only so many ways you can translate a whip-wielder into 3D.
There are similarities, but the two systems are essentially different. LoS's system only allows for heavy, unilateral whip combat, which it offers through a large variety of button combinations. Light and Shadow magic only strengthen/add healing power to regular attacks. Relics have no role in LoS combat. There are only two subweapons, knives and faeries, and they are limited and can hardly be consistently used. There's a single and summon, but crystals are rare and you'll almost never use them.
In contrast, LoI offers abilities across the board: whip abilities, subweapons, crashes, magical abilities, item-based abilities. It's also assorted with a light RPG system that LoS lacks.
Quote
I don't recall Curse of Darkness and Lament of Innocence having seamless platforming with combat. And if you have a problem with the way LoS did it, you should also have a problem with the other 3D CVs.
No, neither did, and that's exactly why I have a "problem with them" as well. But LoI and CoD don't share all of LoS's shortcomings, and LoS doesn't share all of theirs. You're dodging the point.
Quote
As far as linearity, well, the primary inspiration Lords of Shadow drew from is Super CV 4. As with most of the classicvanias, the games were typically pretty linear. Castlevania did not begin as a Metroidvania and as such that is not a requirement of the game in order to maintain the "spirit". Regardless, there was a lot more room for exploration in Mirror of Fate and in interviews, Cox himself has stated LoS2 will be a lot less linear.
Most Classicvanias were linear, but their platforming wasn't shallow and limited. You could move about as you wished, and that was essential when dealing with enemies. Lords of Shadow's platforming is scripted to the very last jump, and becomes extraordinarily tedious after a while.
Quote
I mean, what do you honestly propose is the "natural culmination" of the series? Who are you to dictate that? As I've stated before, what we've had in more recent years doesn't even come close to meeting the standards you people have strictly laid out for Castlevania to adhere to. You can say that it hasn't successfully incorporated elements of past Castlevanias, but the numerous amounts of people who enjoy the game would disagree.
I'm not "dictating" what the natural culmination of the series should be. I'm only restating what had already been agreed upon by general consensus: that the series will have reached its natural culmination when a clear blend of old excellence and new inspiration can be seen. It's something that had already happened with SoTN, and I was explaining that I don't see that as much in Lords of Shadow. So don't ask shallow questions and expect interesting answers.

Quote
Also, if you haven't yet seen this, here is a list of some of the references I compiled which appeared in Lords of Shadow.
I'd argue that they're quite familiar with the source material.
A long list of Castlevania references doesn't prove that MercurySteam had understood what Castlevania used to represent. All it proves is that a large amount of anecdotal Castlevania material has made its way into Lords of Shadow. Numbers on their own don't show that these references were well-integrated, nor does it show that developers had been familiar with source material.
Now, if I actually were to read this list, I'd say that it actually goes a long way in proving my point: Castlevania references were rather poorly integrated into Lords of Shadow.
Quote
How big of a mark have LoI and CoD left on the gaming world? What about PoR or Rebirth? Why is impact a pre-requisite for LoS but not many of the other games in the franchise? (This does not mean these are bad games... but who's still talking about them, other than the people in the relatively small, dedicated fanbase,  compared to SotN?)
I had written about comparing different franchises, and yet you're now pitting five different games from the same franchise against each other. What more do you expect me to say?
Quote
Believe it or not, CoD DID gain its status as a shooter through innovation of the genre as well as continuously making it accessible on multiple platforms - its sales are high for a reason. I am by no means a fan of the game, but you can't discount it just because you automatically associate it with fratboys.
Call of Duty originated as a freshly innovative franchise, but that quality was quickly lost after its popularity was established. Today, it has become the epitome of the stagnant, review-immune mass-market franchise. Like Dracula9 pointed out, Call of Duty owes much of its commercial success to the violence-crazed "'Murica" attitude, and it's been reaping its rewards ever since it achieved its first sucesses. So I'll say it again: if you're looking for quality, don't look for it in sales figures.

Quote
As for the rest of those, there are some great games in the franchises and some not-so-great ones. Have I blasphemed them by pointing out the sales of a mass-appeal game have outnumbered theirs?
You haven't "blasphemed" by pointing out that the sales of a mass-appeal game have outnumbered that of another -- because that's not what you did. You were pointing out how the Metroid franchise wasn't as "big" as another modern FPS franchise because it wasn't as commercially successful. And I had only explained that I see "big" franchises in a different light. So stop criticizing arguments you don't even understand.

Quote
I'm glad you're aware that we don't live in a utopia where no one cares about money (as we're talking about a popular consumer product in a growing industry), however, your statement about driving a multi-billion dollar, multi-national corporation into the ground SOLELY for ONE of its precious and most valuable franchises comes off as a tad bit naive, or perhaps ill-thought out. 
That argument goes nowhere and you know it. You need to write intelligent criticisms in order for me to be interested in them.

Quote
Whether or not YOU like LoS, it is incredibly pompous to say that the creators weren't well familiar with previous games (you do know that David Cox has been with Konami for quite a few years and has played Casltevania pretty much since it first came out, right?) as well as selfish to expect Konami to cater to your idea of a perfect Castlevania without considering other factors. It's one thing not to like the game, but the statements you make are rather insulting to the continuation of the series that we were lucky enough to get.
I'm not being pompous, you're just running out of arguments. I was explaining that my experience playing Lords of Shadow did not convince me that Cox was very familiar with Castlevania. Indeed, it has come close to convincing me of the opposite. As significant as they might be, his past work for Konami and his personal experience with Castlevania do not change that fact.

And don't tell me that I'm refusing to consider other factors -- because that's precisely what you're doing. My statements aren't insulting to anything or anyone; they simply reflect my opinion. In fact, I'm surprised to see you say this, considering the lengths to which you went trying to oppose your "respectful" arguments with Dracula9's "emotionally riddled" attacks.
Title: Re: Ideal Castlevania
Post by: Dracula9 on December 18, 2013, 06:35:08 PM
You've got a witness here, Android.

But I'm going to lay off on this. I'm noticing that my point isn't coming across very well and my posts are continually coming off as little more than insulting to Esteban. I can't say I'm very pleased with how demonized I'm being, especially considering my emotional involvement in arguments is nothing new, but I suppose I've earned a bit of that.

On that note, Esteban, I'm only going to clarify that I don't hate Lords of Shadow. I've been trying to point out that you've been looking (at least to me and I would imagine Intersection) like you don't understand why people don't like it, since it's been argued for three years and most reasons can easily be Googled. Whether you intended that or not, I can't say.

In any case, though, I'm going to say that I'm sorry for the slander. Some of it was intentional, and some of it was misinterpreted (for instance, the Crip/Blood analogy was more directed towards how one of your questions addressed the forum than Castlevania in general), and that's more my fault for not specifying.

So, in a nutshell, I'm not going to argue any more. I don't agree with your argument, and you don't value mine as valid, so any further continuation is both pointless and likely to get more mod involvement. So I'm out.

Sorry for the trouble.
Title: Re: Ideal Castlevania
Post by: e105beta on December 18, 2013, 07:55:55 PM
I have never met a fan on this forum as pompous as you, Intersection.

I think you deserve an award
Title: Re: Ideal Castlevania
Post by: Ratty on December 18, 2013, 08:35:39 PM
My apologizes to those who have been civil and enjoying this thread, but it has been quickly devolving into a mess of name calling and fighting so I'm locking it for the moment. We are all better more mature people than this, please try to remember that.