Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Little Dracula on August 29, 2014, 06:53:47 AM
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Dave Cox @kiddracul · 1h
After seventeen years I have decided to leave Konami to explore new opportunities. Today is my final day with the company #endofanera
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Good.
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Go back whence you came! Trouble the soul of Castlevania no more!
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Go back whence you came! Trouble the soul of Castlevania no more!
OK, I know it's terrible but I can't help but to laugh at that one.
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From a nearby cliffside under a rising sun, the heroes watch Coxvania crumble away and fall into ruin...
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140830C%2Fezimba15922465598504.png&hash=204025cb18c198312a54eaf57a9bb35a23d0dc52)
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rip big coxizzle
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As much as I disliked some of the things he said(as well as dislike the LoS games), I kinda feel a little sad because of this. At least more so than, say, if Toriyama left Square Enix(which I probably would be throwing a party). I wonder where this leaves the proposed Contra reboot?
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I'm next.
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I wonder where this leaves the proposed Contra reboot?
The proposed reboot of Contra better die off if it can't be done respectively. After the fiasco with LoS I did not want Cox to touch any other classic franchise in fear of them being alienated from their very own identity. Now that he's left Konami I can relax a bit...I hope.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140830C%2Fezimba15922465598504.png&hash=204025cb18c198312a54eaf57a9bb35a23d0dc52)
X-D This is the one I've gotta laugh at!
So...I initially wasn't sure who Cox was, but from context I'd guess he's responsible for the LoS games? I hope he's still got a good job and all, but I won't miss his influence on Castlevania.
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Richter: So the war between fans and Cox finally ends here...
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Didn't Cox have a hand in other Castlevania games besides the LoS series?
I wish Dave the best, and I have a feeling I'll be one of the only positive comments about this in the thread.
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Maybe Cox left coz he´s going to joing Iga in his new project... :trollface: :o
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Didn't Cox have a hand in other Castlevania games besides the LoS series?
I wish Dave the best, and I have a feeling I'll be one of the only positive comments about this in the thread.
I don't wish him any ill-will...I'm the type who wouldn't even wish such a thing on my worst enemy. But I can't deny that I (so far) dislike LoS. Everyone else is free to their opinions of it (with no fear of judgement from me), but it just wasn't really "Castlevania" to me, and it doesn't seem to have much benefited our cherished series yet. I do hope things still go well for him though, and I'll gladly recant "missing him" if it turns out LoS actually brings our series back in full force!
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X-D This is the one I've gotta laugh at!
So...I initially wasn't sure who Cox was, but from context I'd guess he's responsible for the LoS games? I hope he's still got a good job and all, but I won't miss his influence on Castlevania.
Until he screws up Contra!
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F33.media.tumblr.com%2Ftumblr_lwz47mDpNa1r1wesfo1_400.gif&hash=b714044e27ba1d708387196a7d11a82fdec6a5e8)
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F24yu83b.gif&hash=f6ebdfe573c220ef4debbdd4ae098329f6c7ac25)
On another note, the series is all yours Kojima.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F24yu83b.gif&hash=f6ebdfe573c220ef4debbdd4ae098329f6c7ac25)
On another note, the series is all yours Kojima.
OMG, I remember that episode! That made me crack up so much!
ROFL
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Igarashi leaves Konami... Cox leaves Konami... Castlevania leaves Konami?
I doubt Cox is joining Igarashi but that would be pretty funny. They probably just barely know each other?
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Igarashi leaves Konami... Cox leaves Konami... Castlevania leaves Konami?
I doubt Cox is joining Igarashi but that would be pretty funny. They probably just barely know each other?
Heh idk CV leaving Konami might not be a bad thing
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F24yu83b.gif&hash=f6ebdfe573c220ef4debbdd4ae098329f6c7ac25)
On another note, the series is all yours Kojima.
Kojimavania technically was LoS1 but we've been over that argument before. :P
Castlevania is probably gonna be put into a slumber while Konami focuses on the new Silent Hill.
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Whoohoo~!
It's time to party!
So, which other game company would hire Cox?
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Kojimavania technically was LoS1 but we've been over that argument before. :P
Castlevania is probably gonna be put into a slumber while Konami focuses on the new Silent Hill.
And then Kojima will make a new 'vania.
So, which other game company would hire Cox?
Ninja Theory or Slant Six. lol
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Good riddance!
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I can't help but notice the contrast between the time IGA left, and the time Cox left.
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Am I the only one who was rather indifferent to both? IGA and Cox have made lousy decisions during their tenure at Konami, so the future of Castlevania could go either two routes: Konami makes more games that are not Metroidvania or LoS style, or the series will be completely disregarded like so many other franchises that are owned and not by Konami.
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Am I the only one who was rather indifferent to both? IGA and Cox have made lousy decisions during their tenure at Konami
I'm a little indifferent to IGA on this note: He's made both good and bad decisions with CV. But dispite all that his games still felt like Castlevania. I cannot say the same thing about Cox as he lied to us about several key things we wanted to know concerning LoS1 before it was even released. Despite that I bought the game and gave it a try. And I very seldom do that with regards to shaken confidence in developers. But unlike Cox IGA was at least being honest with with what he wanted to share with us (putting aside the 1999 game).
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I can't help but notice the contrast between the time IGA left, and the time Cox left.
Castlevania MMO imminent. Tis the end times.
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All I can say regarding Cox is: GOOD BYE, GOOD LUCK, GOOD RIDDANCE!!!
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I'm a little indifferent to IGA on this note: He's made both good and bad decisions with CV. But dispite all that his games still felt like Castlevania. I cannot say the same thing about Cox as he lied to us about several key things we wanted to know concerning LoS1 before it was even released. Despite that I bought the game and gave it a try. And I very seldom do that with regards to shaken confidence in developers. But unlike Cox IGA was at least being honest with with what he wanted to share with us (putting aside the 1999 game).
Well put X, I completely agree with this guy here^^^
Now onto Cox Leaving Konami, could not be any happier, hopefully this means the Contra reboot gets canned since honestly I did not expect him and MS to do a good job anyway.
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Dave Cox @kiddracul · 1h
After seventeen years I have decided to leave Konami to explore new opportunities. Today is my final day with the company #endofanera
party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party party
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So Hideo Kojima to be the head of every single Konami franchise from here on out? He's already got Metal Gear, Policenauts, Zone of Enders, Boktai and Snatcher under his belt and that's already alot. Now he's head of Silent Hill, he's already dipped into Castlevania already (though it would shock me at all if Konami approached him to fully develop a Castlevania game) and now Contra could be the next in line to be Kojimafied.
It's like Kojima Productions is consuming Konami from the inside out, I have never seen a company rely on a single man like this before, I almost feel bad for him.
On the otherhand a 2.5D Castlevania running on the Fox Engine would be pretty fucking sweet.
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"Farewell then. We'll not meet again."
On the other hand, if Castlevania gets a good renaissance after this, I'll grudgingly look back on Cox as the torchbearer. The guy who kept things going after the end of the IGA years.
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you guys harbor way too much ill will towards Cox.
weird as he was, he was at least a fan of the series and genuinely did want to make something good with LoS. And I stand by LoS1 being a very good game and CV game. what happened post LoS1 is really hardly his fault.
Consider his original pitch was Super Castlevania 4 3D remake.
And a few elements of that ARE in LoS1
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you guys harbor way too much ill will towards Cox.
I beg to differ, the ill will on my end is well founded, the guy lies to darn much about important things concerning his titles.
That is obviously going to rub fans the wrong way.
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I couldn't care less what a developer says or doesn't say between the release of a game. Nothing Cox said ever effected my opinions on his games. It's either a good game or it's not, the rest doesn't matter to me.
LOS1 was great. Everything else LOS was not. So at this point, because his series was spiraling downward, I'm glad to see him go.
I just hope that Konami gives us some sort of confirmation of a new Castlevania game in the near future. That's all I really care about.
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LOS1 was great. Everything else LOS was not. So at this point, because his series was spiraling downward, I'm glad to see him go.
I completely agree.
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you guys harbor way too much ill will towards Cox.
We all know he was a fan of the series and there's nothing wrong with that but I hated him for his lies. He should have stayed silent than spew out lies on top of lies and generate unfounded hype.
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you guys harbor way too much ill will towards Cox.
And you're way too lenient with PR and Game Designing incompetence.
weird as he was, he was at least a fan of the series and genuinely did want to make something good with LoS. And I stand by LoS1 being a very good game and CV game. what happened post LoS1 is really hardly his fault. Consider his original pitch was Super Castlevania 4 3D remake.
He was a fan, but this doesn't make him competent to create a good CV game. Being a fan means crap, to be honest, and in his case it even aggravated his position.
"So you're a fan and made this shit? Imagine what would be of the game if you weren't a fan".
And also, I never read that it should be a Super Castlevania 4 remake anywhere. I did see the pitch trailer, and it was a supposed Simon killing a monster. Nothing new there. If he really wanted to make the game be awesome, he would. Instead he let Alvarez do whatever the hell he wanted.
I do agree that LoS1 was cool. But it wasn't a Castlevania. And I was not refusing it either: I was hyped like a christian on rapture day. The game was a humongous let down as a Castlevania, but an awesome game as something else.
My ill will against Cox is that he was weak on his guidance of the series, and conducted PR like a freaking imbecile.
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Consider his original pitch was Super Castlevania 4 3D remake.
Actually, it was CV1. Though technically it's the same thing since they're both the same story anyway. CV4, though, was a heavy inspiration for them for LoS, they referred to it as the "bible" for LoS or something. I dunno.
I like LoS. One of my favorite hack-n-slash games. MoF was a fun game, too. LoS2 was a heavy ass disappointment.
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So Hideo Kojima to be the head of every single Konami franchise from here on out? He's already got Metal Gear, Policenauts, Zone of Enders, Boktai and Snatcher under his belt and that's already alot. Now he's head of Silent Hill, he's already dipped into Castlevania already (though it would shock me at all if Konami approached him to fully develop a Castlevania game) and now Contra could be the next in line to be Kojimafied.
It's like Kojima Productions is consuming Konami from the inside out, I have never seen a company rely on a single man like this before, I almost feel bad for him.
I was thinking the exact same thing. I'm waiting when he executes a coup and gasses the entire board of directors or something.
Anyway, KojimaVania is closer than it's ever been. I can't help but wonder what that would be like. Yoji Skinkawa might be a good character designer for a Castlevania game. I really like his style.
They could always ask back one of the people who worked on the series previously. Ueno and Hagihara are suits now, so they probably wouldn't want to return. CotM's producer is still around, I think. I'm not sure who else they could ask.
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And you're way too lenient with PR and Game Designing incompetence.
He was a fan, but this doesn't make him competent to create a good CV game. Being a fan means crap, to be honest, and in his case it even aggravated his position.
"So you're a fan and made this shit? Imagine what would be of the game if you weren't a fan".
Haha, basically. The guy just wanted to rip up the canon and start it over. A valiant attempt, too. Unfortunately, Alvarez took that and ran it straight into a wall.
And also, I never read that it should be a Super Castlevania 4 remake anywhere. I did see the pitch trailer, and it was a supposed Simon killing a monster. Nothing new there. If he really wanted to make the game be awesome, he would. Instead he let Alvarez do whatever the hell he wanted.
Yeah, most of the decisions, from what I've read, were on Alvarez's direction, with Cox as some kind of supervisor or something. That's kind of a hands-off approach. Most of what people dislike about LoS can be attributed to Alvarez, including forcing the Hollywood Musical Score angle on Araujo instead of the poppin' kickass tunes of the older CV's.
I do agree that LoS1 was cool. But it wasn't a Castlevania. And I was not refusing it either: I was hyped like a christian on rapture day. The game was a humongous let down as a Castlevania, but an awesome game as something else.
That's pretty much its problem. Great game. Mediocre CV game. The segments that were the most like CV were either downloadable content, or were just in 1/3 of the main mission (LoS1).
My ill will against Cox is that he was weak on his guidance of the series, and conducted PR like a freaking imbecile.
The PR really bit him in the ass. Most people have a bad taste in their mouth from the Q&A he had conducted.
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I like LoS. One of my favorite hack-n-slash games. MoF was a fun game, too. LoS2 was a heavy ass disappointment.
Really, LOS2 is worse than MOF? Holy crap, what did I buy... Think I might leave it in the plastic wrap.
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The PR really bit him in the ass. Most people have a bad taste in their mouth from the Q&A he had conducted.
I think just about all his Q&A's and interviews were pretty bad. Also him being a smartass on twitter to the most innocuous of questions didn't help.
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I think just about all his Q&A's and interviews were pretty bad. Also him being a smartass on twitter to the most innocuous of questions didn't help.
Yea I forgot to mention his dick like attitude to fans questions, that coupled with his lies and terrible PR makes no wonder why so many fans are glad to see him gone.
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And don't forget that he blocked Nagumo on twitter for jokingly pointing out that he lied. :P
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I totally forgot about that. He also blocked thernz for asking if he wore his prized Hip Hop Gamer Belt on his head like a crown.
I believe people here actually cited winning the Hip Hop Gamer Belt was a mark of quality for LoS. I guess that is hard to argue against.
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I want a hip hop gamer belt ;-;
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Ehh It's a indifference thing to me. hate him well hate him like him well like him, but I'm more happy that MS is not doing anything else with cv because I've been burned twice by them so never mind me buying their products again.
I want a hip hop gamer belt ;-;
You think you have what it takes to strut the belt brother? Because hip hop mania is running wild!
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Still quite a change for Konami, remember the guy was there since 1997/SotN. Good luck to him for his future.
I'm still more angry at Alvarez than at Kojima/Cox after all, he's the guy who really did bad things to Castlevania. Kojima and Cox were "close" advisors.
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I didn't have anything against Cox, but I think MS should have stopped at LOS 1, for real.
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cray how 1 man can have so much power over so many peoples emotions; takes too much energy to hate someone you've never met so why bother, get a grip guys come on. so he or mislead about a few stuff, who cares life goes on lol
i'm just indifferent towards this, i wish him the best in his life
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I'm still more angry at Alvarez than at Kojima/Cox after all, he's the guy who really did bad things to Castlevania. Kojima and Cox were "close" advisors.
Yea, Alvarez is the one who deserves the harsh criticism. His egomaniac attitude was the real offender.
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Ah.. This feeling. What is this feeling?
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Constipation.
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I didn't have anything against Cox, but I think MS should have stopped at LOS 1, for real.
Should MS have stopped at the first LoS before bringing to light MoF and the second one? Yes, I agree. But, unfortunately, it exist that $%&@ epilogue with the "Eu sunt Dracul" thing... I simply hate that part. I mean, the game was really good as a game, but... you know what I think...
My most complaint against Cox will always be the infamous phrase "forget everything you know about Castlevania". That is the main one, among other issues...
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My most complaint against Cox will always be the infamous phrase "forget everything you know about Castlevania". That is the main one, among other issues...
Also:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fimages%2Fm%2Fother%2Fcox-twitter.png&hash=3cfd6f0cfeca56b90c5e95519bb63648a4f6cf40)
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Also:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fimages%2Fm%2Fother%2Fcox-twitter.png&hash=3cfd6f0cfeca56b90c5e95519bb63648a4f6cf40)
Calling him a Flakey game producer and being all passive aggressive like that it doesnt surprise me that got a block
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Should MS have stopped at the first LoS before bringing to light MoF and the second one? Yes, I agree. But, unfortunately, it exist that $%&@ epilogue with the "Eu sunt Dracul" thing... I simply hate that part.
That part didn't bother me, though I admit that I'd much prefer removing further sequels altogether and having just called the game itself "Lords of Shadow"
I believe gamers would have respected the developers more, and the title w/ use of titans calls back to SOTC. I very much liked the protagonist, but why couldn't he have just been "Gabriel" rather than "Gabriel Belmont" aka Gabriel Cronqvist... All of those throw backs to CV's actual universe were very uninspired and 1 dimensional. And Gabriel was the only character who looked good and sounded good. The level of detail with other characters just wasn't apparent imo. The levels were nice. The combat was nice. The puzzles didn't belong.
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Calling him a Flakey game producer and being all passive aggressive like that it doesnt surprise me that got a block
Cox got only what he was asking for with his attitude and i don't believe that there is any other game producer that would have talked back the way Cox did. That person was a customer, so if you talk back like that to a customer in public, then well.......i just can't imagine what other people/customers will think for you...
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He should have been honest with us from the start about LoS' gimmicks, should not have quoted "forget everything you know about Castlevania", and he should have paid more attention to what his lackey Alvarez was doing during LoS2's development. All this has effected his reputation as a trustworthy developer in my mind.
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I had never heard of David Cox before Lords of Shadow. I hope to never hear of him again after Lords of Shadow.
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After witnessing the travesty of a game that was Beyond two souls i think its good that this guy left konami! this guy cannot write sh!t and that's probably why lords of shadow's story is messed up too.
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Actually that was more Alvarez's fault.
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Eh, I'm pretty neutral on the whole thing, I guess. I could see how people would view him as a douchebag, but he did seem somewhat likeable in the few interviews I did read/see about him. Granted, I don't remember all of his tweets that got people pissed, but I digress.
I did think it was cool of him to stop by the Dungeon for a brief while, before the company suits or whoever put an abrupt end to that.
I guess all I can say is I wouldn't mind seeing him succeed at something else. And I hope the CV franchise finds someone more suitable for its success, as well. (Not just monetary success, but being successful doing its own thing.)
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His games would be great if he didn't slap a CV title on it. If he hadn't of done that, he would actually had a storyline to call his own. Instead, he was lazy and used another game's title. Just like I tried to say to JKB Games "If it is different from the original concept, make it your own, and not their's". Too bad people don't listen. I could have loved his games if he didn't lie about them.
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The proposed reboot of Contra better die off if it can't be done respectively. After the fiasco with LoS I did not want Cox to touch any other classic franchise in fear of them being alienated from their very own identity. Now that he's left Konami I can relax a bit...I hope.
contra reboot you say? I will exercise my google-fu but curious what you have to say about this
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contra reboot you say? I will exercise my google-fu but curious what you have to say about this
Before Cox left Konami he had mentioned that he wanted to try his hand at other Konami franchises. Contra was one of them that was mentioned. Fortunately he's no-longer with Konami so he can't muck about with it and potentially destroy it.
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thank you sir. yeah I'd hate to see bad contra entries; there was enough of that in the PS1 era. Shattered Soldier and Contra 4 were great though. Looking forward to another along those lines hopefully. I haven't actually played LOS2 but judging by this thread... it seems like I was spared quite the experience.
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Cox got only what he was asking for with his attitude and i don't believe that there is any other game producer that would have talked back the way Cox did. That person was a customer, so if you talk back like that to a customer in public, then well.......i just can't imagine what other people/customers will think for you...
Gamers are assholes though. In some ways, I don't blame people like Cox and Tameem for shitting on the fanbases when members of that fanbase do nothing but shit on the stuff they're working on just because it isn't like the 10 games they already own. I'll agree that Cox is pretty humorless from what I know about him, but I also can see why having to deal with the CV fanbase would make him that way at times.
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You only have to "deal" with the fan base when you walk in and tell us to forget everything we know about it.
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Yeah...I mean, I know we (the CV fans) are quite split in our opinions, and again I don't straight up hate the man, but he really didn't do himself any favors in all of this either. :-/
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You only have to "deal" with the fan base when you walk in and tell us to forget everything we know about it.
Yeah and not deliver.
He should know that he has to deal with all the drama and the fandom when he came in considering he's been with the franchise since SotN. All franchises have drama, any point person must learn how to deal with fans properly.
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Yeah and not deliver.
He should know that he has to deal with all the drama and the fandom when he came in considering he's been with the franchise since SotN. All franchises have drama, any point person must learn how to deal with fans properly.
I enjoyed LoS1 and even MoF, so for me he delivered. If you didn't like the game, that's fine, but you can't say he didn't do what they set out to do, and that was create a solid reboot.
I agree with your last point, but at the same time, there really hasn't been much drama on a grand scale like there was when LoS was announced. I don't know that anyone could have predicted that.
And Nagumo, you can downvote me all you want, but you got blocked on Twitter because you made a snarky tweet without knowing the deal. For all you know, his superiors could have told him to say the stuff he did. I'm not apologizing for his behavior, merely saying that you don't know the circumstances behind it. And acting that way hurts the chances of them actually listening to the community when we say what we want.
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Nagumo's tweet was a drop in the damned bucket compared to anything else she could have said.
I don't know the guy but it sounds like someone had a big head after LoS1's success and couldn't stand being called out on something, even if it was framed in a joke.
He seemed to act like the big shit right from the moment he entered the scene. I, and it seems others too, got the impression like he was walking into a room full of veterans and basically saying "you don't know what Castlevania is, I'm going to show you the right Castlevania". And then he didn't give us what we'd consider as such. Obviously that is a subjective judgement, but it seems to be the majority opinion at least here.
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I think people care more about that tweet than I do.
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The saddest thing about this thread is just how insignificant this event really is.
Hate Cox if you want, but at least he was a Castlevania fan trying to make the brand relevant again. With him and IGA gone, I don't think Konami is going to be doing anything with the Castlevania license for for awhile, and if they do, it's not going to be the retro-revival people here are desiring.
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Konami's actually pretty active this month... though it's all retro (http://www.nintendo.com/games/detail/O9HXc4HVwt-PLi-grGj3Hfxln_wDpBwf) retro (http://www.nintendo.com/games/detail/TGfQvUt9VdOzmf8v0O2SKIhz5dFHLPyA) retro (http://www.vg247.com/2014/10/02/castlevania-harmony-of-dissonance-wii-u-virtual-console/) .
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Konami's actually pretty active this month... though it's all retro (http://www.nintendo.com/games/detail/O9HXc4HVwt-PLi-grGj3Hfxln_wDpBwf) retro (http://www.nintendo.com/games/detail/TGfQvUt9VdOzmf8v0O2SKIhz5dFHLPyA) retro (http://www.vg247.com/2014/10/02/castlevania-harmony-of-dissonance-wii-u-virtual-console/) .
I'm curious about this. Perhaps Konami is "testing the waters" to see how retro-Castlevania holds up in the market.
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Konami's actually pretty active this month... though it's all retro (http://www.nintendo.com/games/detail/O9HXc4HVwt-PLi-grGj3Hfxln_wDpBwf) retro (http://www.nintendo.com/games/detail/TGfQvUt9VdOzmf8v0O2SKIhz5dFHLPyA) retro (http://www.vg247.com/2014/10/02/castlevania-harmony-of-dissonance-wii-u-virtual-console/) .
Part of me actively dislikes the advent of commercial digital emulation, if just for this reason. I get that it's not a huge drain on resources to release these titles, but when a company hears a small fanbase clamoring for a return to its roots, it seems like they just pop out sloppy ports and emulated re-releases rather than investing in new projects.
Though I guess it's better than nothing :^/
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I think people care more about that tweet than I do.
I didn't see it, but if all you did was try and make a pointed-joke of it and he blocked you, that seems a bit extreme for a first offense. I'm no psych, but that action seems to suggest that either he takes his internet security super seriously (or something like that), or he knows he messed up (perhaps even deliberately) and doesn't want to confront the issue.
And maybe...just maybe...Konami took that weird little survey seriously, and we (and enough others) squeaked loud enough that they're checking to see if oil is needed? One can hope!
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In the end I found that I like Cox about as much as I like IGA.
Each 1 has contributed one really amazing game to the CV universe. I don't care what they are like as people because I choose not to follow them socially. It makes absolutely no difference to me if one is a prick and one is not or whatever! I like plenty of artists who are certified douches. So for that reason, I have to say that I'm glad that we had them for a time, but I'm also glad they are both gone.
This state of limbo we're in right now is my favorite thing because the next game could be anything!
Make no doubt that however long it takes, there will be another Castlevania game some day. And it could be the one you've always wanted.
Get excited people.
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This state of limbo we're in right now is my favorite thing because the next game could be anything!
Make no doubt that however long it takes, there will be another Castlevania game some day. And it could be the one you've always wanted.
Get excited people.
Well, I don´t know what to say or think of your words, dood. Yes, sometimes the name is not the main concern in a videogame development. Yes, maybe the fact that we don´t know the future developers for the next Castlevania game will give a lot of expectation when Konami gives the announce. But... I see many franchises changing their direction from what they be in the past. Look at Final Fantasy for example. Personally I don´t like it from XII to present. XV looks amazing, to be sure, but I miss the classic theme, with the epic setting. I like the gameplay from the classic games, too. I can´t conceive Final Fantasy in a modern (or future) setting too. The other example is Mega Man. The series is in a true limbo, but is sadder than Castlevania, because it looks that Capcom has no more interest in the series. The only game that appears is in the new Smash Bros, and is from Nintendo.
So, in short words, yes the name don´t dictate if a game will be great, but it really needs to the team (or programmer) knows and if is possible loves the series. That is one of the reasons that I like IGA as a programmer of Castlevania games.
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I'd say as hazy as the future of the series is right now, it's in a slightly better place than Mega Man is. Even though most are against the direction Castlevania has gone over the years, at least Konami is trying to keep the series relevant. They could have easily throw the series into the vault along with Suikoden, Goemon, Gradius, Axley, Sunset Heroes, Rocket Knight, Snatcher, Policenauts, Boktai and so many others but Castlevania games were still being made alongside with their other key franchises like Metal Gear, Pro Evo Soccer and Silent Hill. So I feel confident that a new Castlevania is already in the works, be it a 2D game or otherwise. Just when we'll hear about it I do not know, maybe after The Phantom Pain comes out and some dude will leak info of the game out of nowhere.
Meanwhile, Capcom looks like their just about done with Mega Man, or hell just about every other of their series not named Resident Evil, Street Fighter or Monster Hunter because they dont sell 2 million copies.
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I'm curious about this. Perhaps Konami is "testing the waters" to see how retro-Castlevania holds up in the market.
Maybe it's a belated response to the IGAvania kickstarter thingy that generated a lot of buzz.... which means, Konami must have been listening.
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Oh hey, I totally missed this.
.......
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.icvdforums.com%2Fforum%2Fstyle_emoticons%2Fdefault%2Fmeh.gif&hash=65b51e0cd2436f940e8734710326aa890bd4b584)
Better start hoping for some fan games and hacks. That's the best we're going to see for a while, I wager.
Get to it people. Chop chop.
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Who isn't leaving Konami though? They've lost a good amount of people recently. Akira Yamaoka, then Tomm Hullett, then Koji Igarashi...
One of my coworkers used to work there and basically said he's never been treated as poorly by any company as Konami. If this is even the case with higher ups (and considering their reaction to Jim Sterling's criticism, I wouldn't be surprised), then no wonder Cox left too.
Looking back on it though, I think Cox did speak with a good amount of humility. He seemed pretty respectful of praising the older games as well as IGA's work, but always said he wanted to do his own thing. That thing wasn't everyone's cup of tea, much less mine, but I respect him for bringing Castlevania back into the limelight, even if only for a little bit.
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They keep namedropping the series when talking about their big franchises, so I think the IP is still considered a valuable asset to Konami thankfully. It definitely doesn't seem like it's in such a dire situation like Mega Man is.
Konami could very well be asking the same questions we are right now.
They have such great relations with Platinum Games, I would really like to see Kamiya's take on Castlevania. He loves it enough to reference it in TW101.
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I think Kamiya want's to do his own thing and not the type to do sequels with RE2 being the only exception though. Plus he's busy with Scalebound so by the time that game comes out, a new Castlevania game would at least be announced by then anyway.
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excerpt from wayforward's site:
You guys are super awesome, can you make the next [insert oldschool videogame franchise] game?
- It’s an honor that so many people want us to take the reigns on so many great franchises, and we’d love to work with those IPs. But you should realize, any licensed IPs we work with; Contra, Aliens, BloodRayne, etc.; are not owned by us, and it’s up to publishers to hire us to make the product they want using their IPs. We can rarely pick and choose which IPs we want to make games from. So for example, if you want us to make the next Mega Man, Castlevania, or Metroid title, you’d have to write to Capcom, Konami, or Nintendo. That being said, feel free to do just that; it might actually work.
http://wayforward.com/support/ (http://wayforward.com/support/)
stop posting & start writing, folks
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Just to address something I saw while catching up. Konami wouldn't consider whether or not to make another Castlevania based on whether or not IGA or Cox was still available to make it. They switch staff and producers out all the time. After all, we did get LoS without IGA, right? Cox was no big shot before then.
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They switch staff and producers out all the time. After all, we did get LoS without IGA, right? Cox was no big shot before then.
Yep. IGA was incognito after SotN until 2002, and CotM's producer reappeared as a graphics designer in OoE. Konami will mix and match to their little hearts' content~
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Yep. IGA was incognito after SotN until 2002, and CotM's producer reappeared as a graphics designer in OoE. Konami will mix and match to their little hearts' content~
I kinda hope they go back to that. It gave the earlier games a lot of cool little touches have different people at the helm.