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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Belmont legacy on January 16, 2015, 08:16:50 AM

Title: Help with metroid
Post by: Belmont legacy on January 16, 2015, 08:16:50 AM
So I recently got my hands on a copy of super metroid and I am familiar with metroid fusion and loved it because the map system seemed more helpful but the one in super is different of course and such but I'm stuck on a part where the door to the croc boss or something is blocked and I'm wanting to just restart it but I've always had a hard time getting into metroid games and metroidvania games. I want to love and get into them but I just can't get into them because my patience wears thin way too fast and easy. So do you guys have any tips on getting into this kind of gameplay? 
Title: Re: Help with metroid
Post by: shelverton. on January 16, 2015, 01:03:17 PM
I hate to say this, but...

If you feel impatient playing Super Metroid, maybe this genre is simply not for you? If you don't love the world, the exploration, the nooks and cranny, the mystery... Well, let's just say part of the fun with these kind of games is to explore and figure out how to progress.

There are, of course, more straight forward metroidvania games that tells you what to do and where to go all the time. Super Metroid does not.

In general, if you REALLY wish to continue in this game, just look at your map and see if there's somewhere new you can go. What new abilities do you have that could help you progress, and so on... That's how you do it, basically. Restarting the game won't change anything.
Title: Re: Help with metroid
Post by: X on January 16, 2015, 03:56:10 PM
Shelverton's correct I'm afraid. Super Metroid isn't like playing Metroid Fusion where either the map or your computer buddy is holding your hand. You really need to look around and figure things out. you're on your own in this games as was the intentions of the game itself. I consider Super Metroid the quintessential game out of the entire Metroid Saga. It does what the first game did and kicks it up a notch...by several light years. The Metroid games and Metroidvanias that have been made since then don't really hold up to Super Metroid. Everything just seems so right with it. If you want some help in this segment you are stuck on then tell me exactly what's going on and I'll try to assist you. I know the part where you are at, however your question is lacking a bit of info for me to give you the answer you seek.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 16, 2015, 11:46:33 PM
"The croc boss"
I guess you're talking about... Kraid?
Because there's another enemy called "Crocomire" so your question is unclear.

IF you're talking about Kraid, is the door grayed out, or is there something blocking the door?
I recall that when a door is completely grayed out, you usually have to defeat all the enemies in the room for it to open.  There is one door like that in one of the rooms but it's an optional door, not one that you need to go through to reach Kraid.
However, some doors have a monster with an eyeball blocking them.  The door's eye will close if you're too close.  If you move away though, the door's eye will open and shoot some energy shots.  When the eye is open, blast it with a missile and repeat until it is destroyed to proceed.

Other gray doors won't open until you're done with another part, such as some of the doors in an area wit no power, or with a creature sucking the power (there's an area called the "Wrecked Ship" which has this feature).
What color is the door?  Some doors won't open until you have certain devices with which to open them:
-Gray: defeat a boss in the area or all the enemies in the room and then it'll turn into a flashing door
-Flashing Gray doors: just blast 'em.
-Blue doors: just blast 'em.
-Red doors: use 5 missiles or one Super Missile
-Green doors: only 1 Super Missile (regular missiles won't work)
-Yelllow doors: a PowerBomb blast to the door
Title: Re: Help with metroid
Post by: theANdROId on January 17, 2015, 01:44:34 AM
(click to show/hide)

I'm pretty sure there were some gray "one way" doors too in that game, though I can't remember where exactly.
But as was said, the big deal about the original Metroid games was exploration.  By the time the Prime Trilogy came about, they started giving a bit more guidance (and I can understand that...they are getting bigger and bigger).  The real thrill of these games is making it on your own though...trekking that planet yourself...having no clue where to go, but braving the villains and terrain again and again, back and forth and back until you figure it out!
Title: Re: Help with metroid
Post by: shelverton. on January 17, 2015, 10:27:18 PM
The main reason I don't love games like Metroid Fusion or Shadow Complex is the handholding and the "I'VE MARKED IT ON YOU MAP!" kind of mentality. The games are really good - don't get me wrong - but they also lack the immersion, IMO. I like that I know every nook and cranny in SotN, or Zebes in Super Metroid (although it's been some time now). With something like Shadow Complex I feel hopelessly lost BECAUSE of the handholding. It never forces me to get a feel for the place so I just follow the intended path. The game feel very linear because of it. Super Metroid is pretty linear too but the way it's set up gives the illusion of it being more open. I love that, and I miss it in games today...
Title: Re: Help with metroid
Post by: Dracula9 on January 18, 2015, 05:47:49 AM
Basically what the others said. Super Metroid is a flagship of non-linear gameplay, it allows for mostly free exploratory reign while still having the required linearity for it to actually progress as a game. It's something you have to immerse yourself in to fully appreciate it, and unfortunately that isn't something that can just be switched on or off.

However, a rule of thumb with the game is this; as soon as you reach a new area, find the map node. Once you have the area map, all you have to do is explore every inch of it you're able to when you're stuck. If you can't reach a certain ledge or don't have the ability to progress beyond a certain point, then you obviously don't have something you should. At which point backtracking and getting back in all those nooks and crannies becomes your friend.

Super Metroid has a lot of backtracking. If you're not a fan of it, it's gonna be an adjustment.

(there's an area called the "Wrecked Ship" which has this feature).

FUCKING PHANTOON OH GOD THE NIGHTMARES

But yeah, this "croc boss" can either be Kraid or Crocomire. I can see getting stuck on Crocomire if you don't know how to beat him (I was stuck on him for like an hour my first playthrough), though I don't believe there's a door required to reach him; you fall from a hole in front of him.

Crocomire:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fmetroid%2Fimages%2Fa%2Fa9%2FCrocomire_roar.gif%2Frevision%2Flatest%3Fcb%3D20090411031125&hash=44a00e35a351dae155af70e4d0440c94f11723e0)

Kraid:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fmetroid%2Fimages%2Fb%2Fb8%2FKraid_16-bit.gif%2Frevision%2Flatest%3Fcb%3D20100430141503&hash=f0787dc777709d6e70492e3731617888d947b8bd)

If you can tell us specifically (if you're able to) which one you're stuck with it'll be easier to help you. Jorge's covered the Kraid bit already, so there's that.
Title: Re: Help with metroid
Post by: Belmont legacy on January 18, 2015, 12:30:54 PM
It's definitely crocomire guys. I can't find access to getting into the room where he is located what so ever.
Title: Re: Help with metroid
Post by: Belmont legacy on January 18, 2015, 12:56:50 PM
I think a lot of the problems I have with these kinds of games is I get impatient really quickly with this kinda stuff. I feel like the metroid games are not only an accorded taste but also in some forms of gaming, a fine art that takes time as well as patience to appreciate. I believe quite a few games are like this that are older such as our very own, Castlevania on nes. I read that it takes 1st time players to beat super metroid 10 to 12 hours to beat but if it takes me longer than I'm not gonna beat myself up over it. I'm used to playing platformers and RPGs to be honest and not as much as adventure/exploration. (I'm not counting free roam as such) but I think that when I do decide to come back to this game I'm gonna make a new game and see if I can't just take my time and explore. Lose myself in it and take my time. I think it also really doesn't help that I was trying to sequence break this on my first playthrough. Bwahahahaha!!!!
Title: Re: Help with metroid
Post by: PFG9000 on January 18, 2015, 02:02:23 PM
It sounds like you're using a guide, since you know what the boss is before you've seen it.  I'd recommend not using a guide, since that will kill the whole point of the game.  Asking for help on a forum isn't as damaging as using a guide.  I understand it can be frustrating if you're stuck.  But don't rely too much on outside help, because you won't get that "Eureka!" moment when you finally figure it out for yourself.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 18, 2015, 04:31:03 PM
It sounds like he's missing the WaveBeam to pierce the barrier and activate the sensor that leads down the path to the Crocomire.
The WaveBeam path is the 2nd door from the top, on the right side, in the big "Green Bubbles" room in Norfair.
You usually go there right after getting the Speed Booster (or even prior to, depending on how you explored).

The Crocomire door itself requires a Super Missile, which he should already have by the time he gets there.
Title: Re: Help with metroid
Post by: BMC_War Machine on January 18, 2015, 05:15:48 PM
Jorge's right, if memory serves you get to the bottom of norfair, just to the left (I think) of the bubble room, then you'll reach a path with those grasshopper-cyclops leech things lol and some rocks you cant destory. You hyper dash through it, the next room to the left requires you to keep running then make a leap of faith all the way to the left. There is acid that fills this room so you have to keep going up and right after the jump. You eventually reach a tall narrow room with the door at the bottom in the middle with a super missle as jorge said. Another thing to make sure to keep in mind like others have mentioned is that when you reach a gray door, you either need to kill all the enemies or possibly there could be a chozo satue that gives you something new to get out with or maybe a hidden path. When you're stuck, always remember "bombs are your friends" lol good luck!
Title: Re: Help with metroid
Post by: Dracula9 on January 18, 2015, 06:36:14 PM
Yeah, Crocomire himself is in Upper Norfair (which tells me you've probably already killed Kraid and gotten the Varia Suit).

Seeing as Jorge and BMC have taken care of the major explanation, all I can say is be patient with Crocomire himself.
Title: Re: Help with metroid
Post by: Belmont legacy on January 18, 2015, 08:49:19 PM
Dang it I knew I was missing something! It's that wave beam I was missing. I have the freeze beam right now. I can't remember if I had it before or not because I haven't played this file in forever. I'm 2 hours in with Kraid and the spore spawn dead. I know I seen a room that was blocked off by a metal door/shutter with the green switch outta reach with a middle upgrade behind it. Is that the door you guys are talking about that gains access to crocomire?
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 18, 2015, 09:36:17 PM
Sadly, no.  However, it's a very similar switch!
The Green Switch cannot be activated with the WaveBeam.
The one that can be activated with the WaveBeam, however, is very similar, only the Activation Light is BLUE.

Once you get the WaveBeam, find a door leading left on the underside of the GreenBubbles room.  This passageway can be used to backtrack back to the initial elevator shaft, and is comprised of two rooms: a boiling-hot red room, and a reasonably safe purple-ish room with debris blocking the passageway.

If you want to go back, you have to break the debris by dashing through with the speed booster.  However, to proceed down to the Crocomire, stay in the Red room and blast around for a secret passageway below you somewhere.  You'll spot the blue switch on the lower left.
Title: Re: Help with metroid
Post by: Super Waffle on January 19, 2015, 01:22:03 AM
Other M is the greatest game ever made.
Title: Re: Help with metroid
Post by: Dracula9 on January 19, 2015, 01:27:22 AM
Other M is the greatest game ever made.

That's not how you spell "Back to the Future NES."
Title: Re: Help with metroid
Post by: Belmont legacy on January 19, 2015, 05:06:36 PM
Ahh okay I see now. Thanks guys! Super helpful info here guys!
Title: Re: Help with metroid
Post by: X on January 20, 2015, 05:50:14 PM
Do you have the Spazer beam? You can get this weapon fairly early on in the game even before the Ice or Wave beams. It's in the red area of Brinstar moving towards Kraid's area. You'll have to use the bomb-up technique to reach it. It might be a bit of a hassle at first however the Spazer beam will give your weapon more of a punch and it shoots three beams at once. coupled with the Wave, Ice and Charge beams, it is a formidable weapon until you get your hands on the Plasma beam.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 21, 2015, 07:27:14 PM
Do you have the Spazer beam? You can get this weapon fairly early on in the game even before the Ice or Wave beams. It's in the red area of Brinstar moving towards Kraid's area. You'll have to use the bomb-up technique to reach it. It might be a bit of a hassle at first however the Spazer beam will give your weapon more of a punch and it shoots three beams at once. coupled with the Wave, Ice and Charge beams, it is a formidable weapon until you get your hands on the Plasma beam.

^LOL WallJump is more efficient. :3
Title: Re: Help with metroid
Post by: BMC_War Machine on January 21, 2015, 08:54:01 PM
^LOL WallJump is more efficient. :3
ahhh the good ol days, being a kid watching those little green bastards laugh at me as they wall jumped up...lmao that was sooo frustrating but once u got it down, u can get about anywhere. If I remember right you can actually get the xray scope early on using this in the tall corridor when you leave brinstar on the lower right corner going towards kraid (if I remember right). Its the tall narrow red corridor with the flying grapple beam creatures. Keep going up till you reach the powerbomb doorway,  I THINK its just below it. You'll know because im pretty sure you call thru the floor until you get the scope to see whats up. Dammit, thats it! Time to beat Super Metroid again! Lol on a side note, Jorge, X, Dra c9-what was the fastest time you ever beat it? Mine was under 2':20 mins but my item collecting was like 38% hahaha
Title: Re: Help with metroid
Post by: X on January 22, 2015, 12:16:30 AM
1:17 was my total time with a 100% item collection rate. I used to have the file saved on my gamepak, unfortunately I lent the game out and when I got it back the file was deleted  :o >:( :'(  So there's no way to prove it in terms of a phone camera shot. It was a long time ago though and I doubt I could do it again anyways. I have used game genie in the past when playing the game, however that was only because I wanted the hyper beam right from the get-go. Such a powerful weapon at the start allowed me to plow through the game with incredible speed so that my finish time was even less then the above! But without using a game genie my time on a true playthrough was 1:17. It also helps to have a plan of attack when racing through the game to get the lowest time possible. I would leave specific items alone while collecting others. Once I got a particular suit item upgrade then I would go back and collect the items I left alone. This helps immensely for cutting down time.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 22, 2015, 01:55:27 AM
My best time is 2:06.
That's with:
-100% Item Completion
-The ability to return back to the game and mess around (so add 10 minutes until EndGame)
-The entire map is uncovered and colored Pink.
Title: Re: Help with metroid
Post by: Belmont legacy on January 24, 2015, 04:16:28 PM
You're only allowed to carry one gun at a time right?
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 24, 2015, 08:54:53 PM
Not completely true.
Guns stack.
so once you pick up the charge beam, you can charge any one of them. Generally, unless you toggle beams off in the status screen, they will stack.

It's only not true for the Spazer/Plasma beams, in that if you have the Plasma shot, you can't  have the Spazer shot, and viceversa.
Title: Re: Help with metroid
Post by: X on January 25, 2015, 06:48:22 AM
Quote
It's only not true for the Spazer/Plasma beams, in that if you have the Plasma shot, you can't  have the Spazer shot, and viceversa.

Oh how true... In Metroid fusion that issue was none-existent. However there was no Spazer beam. Instead you got what they called 'Wide beam'. Not sure why this was the case since this weapon was not in any previous metroid game, and in fusion you're out to recover your lost abilities, so why the Wide beam and not Spazer? However unlike the Spazer beam the Wide beam is stackable with the plasma beam.

Quote
You're only allowed to carry one gun at a time right?

In Metroid games' 1 and 2 this was the case. However Super Metroid introduced for the first time stackable weapons beams.
Title: Re: Help with metroid
Post by: Belmont legacy on January 28, 2015, 04:55:41 AM
Well shame on me guys. I know I know don't look up walkthroughs but I had gotten COMPLETLEY STUCK looking for kraids lair and had to look up the hidden path to it. This is one thing I don't care for in metroid games. Hidden passages. I don't much mind it with hidden extra stuff, but to the actual goals, yes. Annoys the crap out of me. I hate when I have to look up walkthroughs too but I was just getting way too frustrated looking for any other way out.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 28, 2015, 12:44:48 PM
If secret passages are bumming you out... I don't think Metroid-style games or Metroidvania-style games are for you.
That's pretty much one of the cornerstones of those types of games.
Title: Re: Help with metroid
Post by: X on January 28, 2015, 04:12:00 PM
The route to Kraid is fairly direct so it shouldn't be a problem. First time I played SM I got to him without too much stress. Just go into morphball mode and bomb the hell out of the areas you're stuck at. That usually helps. Also don't hesitate to bomb-up walls as well. You could easily find a passage through the wall that would not be revealed via a bomb.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on January 28, 2015, 09:49:21 PM
You can wall-jump to the opening that leads to Kraid's Lair in Super Metroid.
Thing is, you'd need to have learned how to wall-jump. :P
Otherwise, you can just propel yourself straight up with Bomb Jumps.
Title: Re: Help with metroid
Post by: Belmont legacy on January 29, 2015, 02:12:59 AM
This is just a COMPLETLEY new experience to me in gaming. I'm not used to games like this but while playing today I can say I'm enjoying it more now. I started over and I'm taking my time with it now and wouldn't you know, I found some pretty neat stuff without using crap. I can carry 50 super missiles now, I got the reserve tank, 2 extra energy tanks, varia suit, freeze beam, the spazer beam, speed booster boots and super bombs. Pretty proud of myself. Haha. Gonna do more looking around and see if I can't find the gravity boots next.
Title: Re: Help with metroid
Post by: Belmont legacy on January 29, 2015, 03:37:21 AM
So I just beat crocomire and I fell down the long drop off into complete nothingness. There's a door I blew up with missles but all that's there is a middle upgrade then I went down to the next door. Used super bombs and ran through some blocks but all I found was a lot of lava and platforms that sink. I've tried using bombs and everything but nothing... I must've missed something.
Title: Re: Help with metroid
Post by: Belmont legacy on January 29, 2015, 03:46:22 AM
Also I'm going back and that room your describing that leads to the wave beam only leads me to a save room.
Title: Re: Help with metroid
Post by: X on January 29, 2015, 05:58:16 AM
Glad to see you haven't given up yet. Once you get the hang of things in Super Metroid it can be a very fun game. My first experience with it was one of feeling completely alone. THAT was scary for this type of game. I didn't even want to go down to Norfair because I had no idea what awaited me. And when I did the ambient theme freaked me out even more, lol! I can honestly say the Metroid titles that have been made since SM did not give me this feeling. At all.
Title: Re: Help with metroid
Post by: Dracula9 on January 29, 2015, 07:31:28 PM
You can wall-jump to the opening that leads to Kraid's Lair in Super Metroid.
Thing is, you'd need to have learned how to wall-jump. :P
Otherwise, you can just propel yourself straight up with Bomb Jumps.
Easier said than done. I've been playing Super Metroid for years now and I still haven't quite mastered the walljump. :P
Title: Re: Help with metroid
Post by: BLOOD MONKEY on January 29, 2015, 09:34:47 PM
Easier said than done. I've been playing Super Metroid for years now and I still haven't quite mastered the walljump. :P

I've never beaten the game, but everyone used to call me the Walljump Master (for Megaman X(i've beaten all the x games tho (and i like parentheses inside parentheses)) AND Super Metroid)
Title: Re: Help with metroid
Post by: X on January 29, 2015, 11:12:22 PM
Quote
Easier said than done. I've been playing Super Metroid for years now and I still haven't quite mastered the walljump. :P

You're not the only one with this issue. For some inexplicable reason the wall jump is very picky in SM, however it's a lot more user-friendly in Metroid Fusion. I could never master it so I never bother with it. And I'm thankful SM is not dependent on it as well.
Title: Re: Help with metroid
Post by: Inccubus on January 30, 2015, 12:23:26 PM
Oh it's totally explicable!
The time window for you to press away from the wall and hit the jump button is super tiny.
It's much longer in Fusion.
Hell, it might even be an input design bug in SM.
Title: Re: Help with metroid
Post by: Bloodreign on February 01, 2015, 08:20:14 AM
If Super Metroid is giving you that many issues, don't bother with the NES original or Gameboy sequel. They give you no map, you are totally on your own. You would struggle mightily with those two.

Metroid 2 GB also has a very lonely, claustrophobic feel to it, I know it's not just me. Gunpei Yokoi alllowed the game to breathe and show emotion of it's own.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on February 02, 2015, 01:57:00 AM
The oddball atmospheric sounds certainly don't help you feel any better.
Metroid II: Return Of Samus Music - Caverns 1 Theme (http://www.youtube.com/watch?v=J9IbS0PiLXc#ws)

Metroid II: Return Of Samus Music - Caverns 2 Theme (http://www.youtube.com/watch?v=OM7U-DlbjPM#ws)

Metroid II: Return Of Samus Music - Caverns 3 Theme (http://www.youtube.com/watch?v=TNx3euo6KcU#ws)


This music stills freaks me out.
And that's not counting the final area music.
Title: Re: Help with metroid
Post by: X on February 02, 2015, 02:40:36 AM
Too true. Metroid II was a really good step-up from it's predecessor and helped to pave the way for Super Metroid's magnificence in terms of atmosphere, claustrophobia, and other elements that made this series a classic. Not wanting to go somewhere you knew you had to traverse was perhaps the best-laid staple of the series itself. It's something that has not been implemented to the full potential in the games that came after since.
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on February 02, 2015, 02:55:30 AM
I got that feeling when I played Metroid Prime.
The first time I played it, I hated that area in Phendrana Drifts when the lights go out.
And any area with Chozo Ghosts.  **shudders**
Title: Re: Help with metroid
Post by: X on February 02, 2015, 07:12:25 AM
The ghosts in Prime 1 didn't bother me nearly as much as Dark Aether did, but for an entirely different reason of course.  I did not like going to Dark Aether primarily because my life would just get zapped. That and the atmosphere of that place in general was just a tad unnerving. Especially in the underwater swamp area of Dark Aether. The music they chose also added weight to the unnerved feeling already present:

https://www.youtube.com/watch?v=7ZX2N9_7NO8 (https://www.youtube.com/watch?v=7ZX2N9_7NO8)

It was a good choice and a good remix of a SM classic tune!

Title: Re: Help with metroid
Post by: Jorge D. Fuentes on February 02, 2015, 01:24:15 PM
Ahhh, Torvus Bog...
Title: Re: Help with metroid
Post by: theANdROId on February 03, 2015, 12:31:33 AM
Something about that third caverns theme makes me think of Earthbound.



I got that feeling when I played Metroid Prime.
The first time I played it, I hated that area in Phendrana Drifts when the lights go out.
And any area with Chozo Ghosts.  **shudders**

The ghosts in Prime 1 didn't bother me nearly as much as Dark Aether did, but for an entirely different reason of course.  I did not like going to Dark Aether primarily because my life would just get zapped. That and the atmosphere of that place in general was just a tad unnerving. Especially in the underwater swamp area of Dark Aether. The music they chose also added weight to the unnerved feeling already present

I even know it's coming and these things still creep me out.  I have a cousin who says this too!
Of course, I also (sometimes) play stuff like this at night and in the dark to make it worse.  I don't typically care for that sort of thing, but somehow it's alright with Metroid.

As for the underwater music, I think that (and the original) are my favorite Metroid themes.  I went to YouTube to listen to the original, and found this interesting mix of the two versions:
Brinstar Depths + Torvus Bog Subterranean Theme (http://www.youtube.com/watch?v=YtBg9WaQlUk#)
Title: Re: Help with metroid
Post by: X on February 03, 2015, 05:34:57 AM
Good find! That's impressive! I like the way they blend together. I heard this tune from Overclocked Remixes some time ago. It's a take on upper Norfair and it really delivers the atmosphere well. A shame it was never used in any official game.

https://www.youtube.com/watch?v=FHVMlSkdu80 (https://www.youtube.com/watch?v=FHVMlSkdu80)

Had I heard this in super Metroid for my first playthrough I'd have lost my s**t right then and there  :-X
Title: Re: Help with metroid
Post by: Bloodreign on February 03, 2015, 07:33:01 AM
Maridia Sandy Desert  (http://www.youtube.com/watch?v=H_9D-zWm8xA#ws) right here is one of my favorite tunes of Super Metroid. It lures you into a false sense of security, then picks up the pacing for a bit a ways into the song. Maridia is not a pleasant place to be.

And from the original game, I have to go with this oldie but goodie.
Metroid (NES) Music - Kraids Hideout (http://www.youtube.com/watch?v=v1sTdewueiY#)

Of course the remake is nice from Zero Mission, but it feels even more waltzy. Nice faux  chorus in the background too you normally don't hear on GBA speakers.
Metroid: Zero Mission Music - Kraid's Lair (http://www.youtube.com/watch?v=BZeGC7e9M_w#ws)
Title: Re: Help with metroid
Post by: Jorge D. Fuentes on February 03, 2015, 04:02:15 PM
Sector 4 (AQA) - Underwater Area - Metroid Fusion (http://www.youtube.com/watch?v=J3LdIIATae0#)
And this gem from Metroid Fusion. :D
(arranged by me)
Title: Re: Help with metroid
Post by: BLOOD MONKEY on February 03, 2015, 10:03:59 PM
D9, why do you think walljumping is so hard? It's as easy as ball jumping in Zero Mission. All you have to have is a good controller.
Title: Re: Help with metroid
Post by: theANdROId on February 03, 2015, 11:13:38 PM
Nice arrangement Jorge!  And nice picks by all!


In regards to wall jumping, can you just sit and try it for awhile and figure out a pattern or "beat" to do it right?  I don't even think about it now, but I remember learning to do it that way.  I initially got stuck in the area where the Etecoons teach you about the wall jump and when I couldn't get it to work enough to get out, I reset and quit.  Later I thought, "I know it's possible, and I want to beat this at 100%" so I sat down and made it a beat-like pattern of button presses until I got out.  After multiple playthroughs of Super Metroid and several other Metroid/non-Metroid games with the wall jump, I don't even think about how to do it anymore.  I don't know if that will help in any way...but maybe.