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Offline Super Waffle

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Re: Help with metroid
« Reply #15 on: January 19, 2015, 01:22:03 AM »
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Other M is the greatest game ever made.

Offline Dracula9

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Re: Help with metroid
« Reply #16 on: January 19, 2015, 01:27:22 AM »
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Other M is the greatest game ever made.

That's not how you spell "Back to the Future NES."


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Offline Belmont legacy

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Re: Help with metroid
« Reply #17 on: January 19, 2015, 05:06:36 PM »
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Ahh okay I see now. Thanks guys! Super helpful info here guys!
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Offline X

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Re: Help with metroid
« Reply #18 on: January 20, 2015, 05:50:14 PM »
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Do you have the Spazer beam? You can get this weapon fairly early on in the game even before the Ice or Wave beams. It's in the red area of Brinstar moving towards Kraid's area. You'll have to use the bomb-up technique to reach it. It might be a bit of a hassle at first however the Spazer beam will give your weapon more of a punch and it shoots three beams at once. coupled with the Wave, Ice and Charge beams, it is a formidable weapon until you get your hands on the Plasma beam.
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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #19 on: January 21, 2015, 07:27:14 PM »
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Do you have the Spazer beam? You can get this weapon fairly early on in the game even before the Ice or Wave beams. It's in the red area of Brinstar moving towards Kraid's area. You'll have to use the bomb-up technique to reach it. It might be a bit of a hassle at first however the Spazer beam will give your weapon more of a punch and it shoots three beams at once. coupled with the Wave, Ice and Charge beams, it is a formidable weapon until you get your hands on the Plasma beam.

^LOL WallJump is more efficient. :3
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Re: Help with metroid
« Reply #20 on: January 21, 2015, 08:54:01 PM »
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^LOL WallJump is more efficient. :3
ahhh the good ol days, being a kid watching those little green bastards laugh at me as they wall jumped up...lmao that was sooo frustrating but once u got it down, u can get about anywhere. If I remember right you can actually get the xray scope early on using this in the tall corridor when you leave brinstar on the lower right corner going towards kraid (if I remember right). Its the tall narrow red corridor with the flying grapple beam creatures. Keep going up till you reach the powerbomb doorway,  I THINK its just below it. You'll know because im pretty sure you call thru the floor until you get the scope to see whats up. Dammit, thats it! Time to beat Super Metroid again! Lol on a side note, Jorge, X, Dra c9-what was the fastest time you ever beat it? Mine was under 2':20 mins but my item collecting was like 38% hahaha
But enough talk, HAVE AT YOU!!!!!!!!

Offline X

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Re: Help with metroid
« Reply #21 on: January 22, 2015, 12:16:30 AM »
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1:17 was my total time with a 100% item collection rate. I used to have the file saved on my gamepak, unfortunately I lent the game out and when I got it back the file was deleted  :o >:( :'(  So there's no way to prove it in terms of a phone camera shot. It was a long time ago though and I doubt I could do it again anyways. I have used game genie in the past when playing the game, however that was only because I wanted the hyper beam right from the get-go. Such a powerful weapon at the start allowed me to plow through the game with incredible speed so that my finish time was even less then the above! But without using a game genie my time on a true playthrough was 1:17. It also helps to have a plan of attack when racing through the game to get the lowest time possible. I would leave specific items alone while collecting others. Once I got a particular suit item upgrade then I would go back and collect the items I left alone. This helps immensely for cutting down time.
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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #22 on: January 22, 2015, 01:55:27 AM »
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My best time is 2:06.
That's with:
-100% Item Completion
-The ability to return back to the game and mess around (so add 10 minutes until EndGame)
-The entire map is uncovered and colored Pink.
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Offline Belmont legacy

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Re: Help with metroid
« Reply #23 on: January 24, 2015, 04:16:28 PM »
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You're only allowed to carry one gun at a time right?
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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #24 on: January 24, 2015, 08:54:53 PM »
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Not completely true.
Guns stack.
so once you pick up the charge beam, you can charge any one of them. Generally, unless you toggle beams off in the status screen, they will stack.

It's only not true for the Spazer/Plasma beams, in that if you have the Plasma shot, you can't  have the Spazer shot, and viceversa.
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Re: Help with metroid
« Reply #25 on: January 25, 2015, 06:48:22 AM »
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Quote
It's only not true for the Spazer/Plasma beams, in that if you have the Plasma shot, you can't  have the Spazer shot, and viceversa.

Oh how true... In Metroid fusion that issue was none-existent. However there was no Spazer beam. Instead you got what they called 'Wide beam'. Not sure why this was the case since this weapon was not in any previous metroid game, and in fusion you're out to recover your lost abilities, so why the Wide beam and not Spazer? However unlike the Spazer beam the Wide beam is stackable with the plasma beam.

Quote
You're only allowed to carry one gun at a time right?

In Metroid games' 1 and 2 this was the case. However Super Metroid introduced for the first time stackable weapons beams.
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Offline Belmont legacy

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Re: Help with metroid
« Reply #26 on: January 28, 2015, 04:55:41 AM »
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Well shame on me guys. I know I know don't look up walkthroughs but I had gotten COMPLETLEY STUCK looking for kraids lair and had to look up the hidden path to it. This is one thing I don't care for in metroid games. Hidden passages. I don't much mind it with hidden extra stuff, but to the actual goals, yes. Annoys the crap out of me. I hate when I have to look up walkthroughs too but I was just getting way too frustrated looking for any other way out.
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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #27 on: January 28, 2015, 12:44:48 PM »
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If secret passages are bumming you out... I don't think Metroid-style games or Metroidvania-style games are for you.
That's pretty much one of the cornerstones of those types of games.
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Re: Help with metroid
« Reply #28 on: January 28, 2015, 04:12:00 PM »
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The route to Kraid is fairly direct so it shouldn't be a problem. First time I played SM I got to him without too much stress. Just go into morphball mode and bomb the hell out of the areas you're stuck at. That usually helps. Also don't hesitate to bomb-up walls as well. You could easily find a passage through the wall that would not be revealed via a bomb.
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Offline Jorge D. Fuentes

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Re: Help with metroid
« Reply #29 on: January 28, 2015, 09:49:21 PM »
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You can wall-jump to the opening that leads to Kraid's Lair in Super Metroid.
Thing is, you'd need to have learned how to wall-jump. :P
Otherwise, you can just propel yourself straight up with Bomb Jumps.
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