Konami went downhill since they labelled their "Lords of Shadow" title Castlevania.
LOS1 was a damn good game, it just wasn't CV.
At this point, Konami needs to remake itself before attempting any more games.
This. So much this. Konami is incompetent at this moment in history. They can't do anything right with their IPs, let alone with their very own employees. The company either needs to be bought outright and reorganized, or collapse into oblivion with all their IPs being sold off to those who at least know what the hell they're doing.
Castlevania's classic formula works and it works well. Same with the Metroidvania formula although it has started to wear thin and needs a break. The LoS formula is not the way for the series to go. It is a rehashing of different elements from different games combined to create what we now see. And even more unfortunate was that the elements were not done in such a way as to make them stand on their own for the game itself. When playing Gabriel I felt as though I was still playing Kratos. When killing the Titans I felt as though I was killing the Colossus. I was not feeling Castlevania anywhere in LoS. Others will disagree and rightfully so. But this is how I felt about LoS and why iI do not considered it the best direction for Castlevania. I think having Simon's Quest done in a sandbox world similar to Elder Scrolls would be nifty. But it would need to recapture that campy Halloween feel in order to fully sell me on it. The romanticized gothic feel of the IGA CV games wouldn't do well for it.
An open world Simon's Quest with seamless day-night transitions and actual challenge factor is just what the doctor ordered.
I dunno about the open-world aspect anymore, too much padding nowadays, I guess we could go for a Darksiders 2-esque deal
I sure as hell wouldn't want Konami to make it if anybody.
Since it must be done. An SOTN remake in HD with a Castle that is truly a creature of chaos with more things to do and multiple characters. Although this maybe rehashing and for that matter repeating some of my earlier ideas
FUCK IT, LOVE IT, DO IT, DO IT, DO IT!!!!!!!
FILIDI for life.
I don't want another puzzlevania which DS relies too heavily upon.
Please elaborate, I wanna read more about this and underestand better what you meant.
while 64 and LoD have a "escort mission" thing in some part.
Oh... Hohohohoho that escalated quickly!
When you said DS games, I thought you were referring to Castlevania games on DS. Now I understood what you meant.
I agree with you on that, we need only a few puzzles to make things interesting and only if they make sense, otherwise let it go. I like puzzles like in HoD (not HoDesp.) and Aria, they aren't very hard and optional (needing to look away and backdash on that skull in AoS wasn't obvious at the first time to me, but is still easy to discover).
Even in OoE and PoR quests were simple, while 64 and LoD have a "escort mission" thing in some part. I think that it should focus mainly in action. Puzzles are meant for Resident Evil as much as Action is for Castlevania, focus too much in the other side and it detracts from the main material (while newer RE are good games, I think they lost its charm).
More than that.... FREAKING NITRO.
Aria had the best puzzles of any CV imo. I felt like the skull thing was so simple yet so effective and I didn't work it out straight away because I never really used backdash on the first playthrough. It was only during Boss rush I started to use it to do combo's.
OOE had the one puzzle style of boss, the Cerberus Glyphs as well as the bomb puzzle under water and obtaining the wind glyph which I thought was enough, and it incorporated Magnus very well into the game particularly when fighting the crab boss.
Yes, simple puzzles like these are welcome because they blend with the gameplay, you simply do it after some tries or think "well, I can do it later anyway" and proceed to action. One of the hardest puzzles that I can think of is on DXC, where you need to use clock's item crash, but this stage doesnt have a clock, so you need to carry it and survive for 2 or 3 entire stages until you reach this place. Even so its optional (and I still need to get this music track!!).
I would love to see a Christian Whitehead remake of SoTN, by the looks of his Sonic track record, he'll be ideal in remastering any 2D game.
I can certainly agree with the combo trimming, X. Perhaps in regard to whip control, it should be more like LoI than LoS. And I certainly wouldn't want to ramp up enemy placement "just because". Keep the layouts as close to the LoD levels as possible, but with a more navigational flair.
...so many "Lo"s to talk about... ;P
In fact, I would just love to see From Software make a Castlevania game because I think it would come really close to what the first game was, just modernized.
Plus, we never got Sinon in a 3D game (Judgement doesn't count cus of how TERRIBLEY they neutered him)
:rollseyes:
:rollseyes:*sigh* 2016 and still nobody has hacked him into Brawl or Project M.
How about a decent 3D castlevania game where the edges of the platforms don't flash white while the game stops and the camera doesn't zoom in on it to tell the player they're a fucking retard? That would be great for all of us.
Konami went downhill since they labelled their "Lords of Shadow" title Castlevania.
LOS1 was a damn good game, it just wasn't CV.
I would like to see a remake of CV64/ LOD with the extra characters they were initially going to include as well as using the whip to swing like in SCVIV. Those games are really worthy of remakes (not just remasters).
I dunno about the open-world aspect anymore, too much padding nowadays, I guess we could go for a Darksiders 2-esque deal
That's an understatement lol. That's the main problem with open world games, and it exists becaus the majority of gamers want a long game, and it doesn't matter how much the quality might suffer as long as there's more to do. The only time people noticed and disliked this was in Mad Max. Game length is taken a bit too seriously now I think. Isn't a shorter but more polished game with a lot of replay value better than one that's a chore to play and is so long you probably won't even beat it?
The thing about Undertale is that it needs to be experienced with zero expectations or prior knowledge for the best results, which is pretty hard nowadays. I can safely say that this is one of the games that are hit the hardest by spoilers.VERY true, but then again, I think every game really needs to be played with zero expectations and without spoilers.