Simon's Quest
http://www.linnavaanijat.com/en/articles/one-more-time-simon/http://foorumi.linnavaanijat.com/viewtopic.php?f=1&t=700&p=16184&hilit=purgatory#p16184- Make the townspeple's clues actually matter
- Make exploration more logical
- Make fighting the bosses matter
- Introduce more abilities to be used through the body parts.
- The Castle part would be much longer.
- You could buy and use maps.
- Make the soundtrack more versatile. Each mansion and city would have its own theme.
- Time would advance when inside mansions.
- The day/night transition would be smoother.
- More characters instead of just faceless merchants and mysterious figures.
- Add more stuff to the story. Make connections between other characters and games.
- Update the game's graphics and everything else to modern standards.
- More abilities for Simon. Make his curse turn him partially demonic. Depending on the time used, the players actions would determine how the curse ultimately affects him (if at all). I you wait longer, you get cool vampiric and black magic abilities, but the ending gets worse. To finish the game quicker, the player would use magic and relics instead. This would allow Simon to lift the curse.
- Multiple endings with the canon one being Simon and Dracula dying and Simon's wife giving birth to his child before that.