yo. I'm actually the guy who started this thread, er, is it two years ago?

Sorry it must have seemed like I was talking big about making the CV:LoD remake, but honestly one thing led to another, I was living overseas at the time, and then I had to move back and afterwards got embroiled in exam hell, then started my first year of doing engineering at uni, but believe me when I say that I've been thinking about this project on and off ever since I stopped posting. One of the reasons I signed back up to the forums was because Phil here necroed this thread and I was still subscribed. Well done Phil

So lately I've found myself some free time (it is the summer break here at the moment) and I decided that its time I got back into honing my amateur game dev skills. Up till when I last posted I'd been using stuff like Game Maker though, and I thought that I'd like to use this remake as an opportunity to try a more programming intensive method, since I am studying computer engineering anyway, itd be a big help to me.
So in the last couple of weeks or so, I've picked up C# and decided to use Microsoft XNA as the basis of my future 2D game projects. The only drawback is that the amount of stuff to learn and code is monumentally larger than, say, GM. At the moment I'm working on a tile-based game engine and a level editor to go with it, and though I'm well underway with that, it will be some time before I'm able to actually start on the remake, which I plan to have as my first project using the engine.
I must say I immensely enjoyed the n64 games regardless of what noises of derision anyone may care to make, and I have a good idea of how I envision a 2D remake of it in play. In the meanwhile if anyone has any general ideas, or is keen to help on anything except the coding (for now anyway), I'd really appreciate it. I started some threads in the General Topics section about death pits, face-on doors, best aspect ratios, and so on with this project in mind, so I'd be keen to see some discussion there! (or here if this case of thread necromancy will be overlooked

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Something I want to discuss right away is a revamp to the subweapon system. The subweapons seemed to be the most interesting part out of the rather mediocre battle system in LoD, where the more of the same subweapon you collected, the stronger they became. Can anyone suggest any improvement on this?
And although I do want the remake to be faithful to the originals, I don't want this to be a graphical remake only in the sense that it is a transition to 2D, but maybe even a reinterpretation or overhaul of some parts of the game which could be better. As for the story and setting, I believe only some of the dialogue needs rewriting.