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Offline darkmanx_429

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SOTN Voice acting?
« on: December 26, 2011, 04:19:05 PM »
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As many of you know I am cranking away on my game Vamprotector during my time off. We have SOTN in styled dialogue sequences in certain parts of the game. I am using camtasia and adobe soundbooth to have actual dialogue in game from our script. My question is that anyone know any settings from any particular program or voice changer software to get a Richter or Dracula SOTN sounding voice. Any help in pointing me in the right direction would be greatly appreciated!

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Offline Las

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Re: SOTN Voice acting?
« Reply #1 on: December 26, 2011, 05:05:46 PM »
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Maybe pro tools or cubase. They have pluggins that can alter voicies. Make yourself sound like death!!! I have not personally tried voice acting with it though. Chances are using a high quality program like these will yeild much better results than say audacity. Check your box i sent you something, eh?, may be of use. Also some good plugins to try may be morphoder, or metaflanger. I think that last one would be good with say Death's voice. There are tons of diffrent things you can do with some effects. Chorus,delay and reverb can add some unusually interesting sounds when mixed with other effects.

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Offline darkmanx_429

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Re: SOTN Voice acting?
« Reply #2 on: December 26, 2011, 05:07:57 PM »
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Maybe pro tools or cubase. They have pluggins that can alter voicies. Make yourself sound like death!!! I have not personally tried voice acting with it though. Chances are using a high quality program like these will yeild much better results than say audacity. Check your box i sent you something, eh?, may be of use. Also some good plugins to try may be morphoder, or metaflanger. I think that last one would be good with say Death's voice. There are tons of diffrent things you can do with some effects. Chorus,delay and reverb can add some unusually interesting sounds when mixed with other effects.
Thanks for your help Las! The main SOTN I need to emulate are Shaft, Richter, and Drac.

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Offline Las

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Re: SOTN Voice acting?
« Reply #3 on: December 26, 2011, 06:54:08 PM »
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I suggest using a pitch shifter plugin for shafts voice inparticular. Using someones voice but just pitching it deeper may work. Say don't richter and shaft have the same voice just exactly what i said, someone had a pitch shift in their voice. Or maybe the sample rate is different idk. Well hope this helps a little

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Offline Omegasigma

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Re: SOTN Voice acting?
« Reply #4 on: December 27, 2011, 12:54:00 PM »
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I just do the roles as close as I can, then Audiocity or whatever its called, at one time I was able to voice drac original and remake without vocal changes, I can also do a reverb effect without any computer aid, tho its more difficult to do, but mostly its just pitch and tone you need to worry about, if you want it to really sound like the  originals make sure you take note what the original SOTN samples were recorded at
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Offline darkmanx_429

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Re: SOTN Voice acting?
« Reply #5 on: December 28, 2011, 02:37:47 PM »
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I just do the roles as close as I can, then Audiocity or whatever its called, at one time I was able to voice drac original and remake without vocal changes, I can also do a reverb effect without any computer aid, tho its more difficult to do, but mostly its just pitch and tone you need to worry about, if you want it to really sound like the  originals make sure you take note what the original SOTN samples were recorded at
Do you remember the settings that you used for Drac with Audiocity?

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Offline Omegasigma

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Re: SOTN Voice acting?
« Reply #6 on: January 03, 2012, 05:52:27 PM »
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actually no, it would differ per each person's voice, all i had to was increase the pitch slightly, also to sound like the original I beleive it has to be encoded at 22.000 khz, correct me if im wrong someone
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