So, during my ripping of the instrument samples from the Megaman Zero Collection, I came across a few particular files that caught my attention.
In the first place, there doesn't seem to be any real place in the game(s) that these files are used to a point (if at all); yet they're found within the folders full of the games' .wav files. Unfortunately, I've forgotten precisely which folders I found which sounds in, so narrowing down why they were where they were is a little lacking on my part. I do know, though, that they were found in different sound folders for different games (i.e. one was found in one Zero game's folder, the other three in another).
Which brings me to the sounds themselves. First on the chopping block is the one I've titled EscapeRiff. This one should be easily recognizable, as it's the introductory sound for Megaman X6's Eight Investigator battle music:
Megaman X6 - Boss ThemeListen to it here at Mediafire.As we know, Megaman X6 came out in 2001 (November 9th in its original Japanese release). However, this song is found in another game from 2001; Devil May Cry, which was released August 23rd. It's heard only briefly in the track "Bloody Bladder," the escape-from-the-Underworld theme.
Listen to it on Youtube, the sound is first heard approximately three seconds into the song.I don't know if the sound has been used from earlier games. I do know that it was reused from Devil May Cry into Megaman X6. This isn't exactly anything, new, though, since Capcom's been recycling sound effects for years; the Devil may Cry series in particular (excluding this year's DmC, of course) is pretty well-known for reusing the same sounds over and over (i.e. the jump sound, Dante's shotgun, the menu and orb collection noises, etc.), so it isn't as though it's totally out there for game-spanning sound sharing.
However, the more odd one (rather, I should be saying "ones") was a series of three sounds that appeared in the Zero Collection that I don't recall ever being used outside of Devil May Cry (if I'm wrong on this, please correct me). The three sounds are a looped beat sequence, and can be looped individually, in full succession, or in any order, which is pretty rare for beatloop samples of a separated sequence.
The first of the threeThe second of the threeThe third of the threeI've not found where these would be used in the Zero Collection. They don't show up in any of the Zero games as far as I can remember, and the only one I'd really see using them is Z4, and I know Z4's music well enough to know these don't show up.
But where are these from? Devil May Cry, again, but this time for a boss battle theme;
Red Hot Juice, known otherwise as Phantom's battle theme.
55 seconds in, since apparently pasting from that time doesn't want to work. :/I can't imagine why sounds from a game years past would be present in one that doesn't make use of them. My only reasonable guess would be that Capcom just uses large sound file banks for its games when these were put out, and didn't keep a completely sharp eye on what was entirely present.
If I'm wrong on any of these points, kindly inform me. I very easily could have overlooked something.
There's no real "point" to any of this, I just thought it was a pretty neat find for two drastically different series to have something so out-there as a commonality.