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Offline KaZudra

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Was MGS2 losely Based on SoTN?
« on: November 11, 2015, 12:56:49 AM »
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The first part of the game you play as a Legend with a head band, only to cut to a feminine Blonde character, throughout the game you are taught that the Legendary figure had gone evil, only to face off against your "father" at the end.

Hideo was a Castlevania fan.

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Offline zangetsu468

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Re: Was MGS2 losely Based on SoTN?
« Reply #1 on: November 11, 2015, 02:30:44 AM »
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Maybe so.
Wasn't Richter's headband was a throwback to Ryu?
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline Dracula9

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Re: Was MGS2 losely Based on SoTN?
« Reply #2 on: November 11, 2015, 02:33:44 AM »
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SotN doesn't have Fission Mailed or purple stuffed worms in flap-jaw space with tuning forks doing raw blinks on Hairi Kairi Rock.

Theory debunked. :P


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Offline KaZudra

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Re: Was MGS2 losely Based on SoTN?
« Reply #3 on: November 11, 2015, 02:42:57 AM »
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Maybe so.
Wasn't Richter's headband was a throwback to Ryu?
To be fair, Righter was Ryu, Johnathan was Ken, and Julius was Akuma.

SotN doesn't have Fission Mailed or purple stuffed worms in flap-jaw space with tuning forks doing raw blinks on Hairi Kairi Rock.

Theory debunked. :P
Inverted Castle, Your world has been "turned upside down" (Metal Gear elements aside)

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Offline zangetsu468

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Re: Was MGS2 losely Based on SoTN?
« Reply #4 on: November 11, 2015, 03:14:26 AM »
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To be fair, Righter was Ryu, Johnathan was Ken, and Julius was Akuma.

Alucard would be Remy
Charlotte would be Sakura
Shanoa would be Juri
The Creature is Hugo
Hector would be Violent Ken
Sypha would be Rose
Dracula would be Bison
Chaos would be Gill
which would make Graham Urien
Maria would be Cammy
Succubus would be Chun Li
Hammer would be Guile
Grant would be Vega (climbing skills)

I could go on..
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline TheTextGuy

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Re: Was MGS2 losely Based on SoTN?
« Reply #5 on: November 11, 2015, 03:04:28 PM »
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SotN doesn't have Fission Mailed or purple stuffed worms in flap-jaw space with tuning forks doing raw blinks on Hairi Kairi Rock.

Theory debunked. :P

SoTN needs scissors


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